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'Misleading' COD2 Ads Pulled From UK

GamesIndustry.biz reports that Activision has been ordered not to air Call of Duty 2 ads in the U.K. that use pre-rendered imagery to sell the game. Three Television viewers apparently complained to that country's Advertising Standards Authority that the imagery constituted misleading advertising. From the article: "The adjudication is likely to send shockwaves through the industry as it focuses on the question of whether pre-rendered footage is an acceptable representation of a computer game - in its defence, Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"."

15 of 132 comments (clear)

  1. Give me a break by Agent00Wang · · Score: 2, Insightful

    Who hasn't played a game that features photos or footage that is not representative of actual gameplay? I feel like only the most inexperienced of people could be so easily fooled by such "deceptive" advertising. There are playable demos for just about every game, as well as images and/or disclaimers on the box.

    --
    NINJA SPIRIT - The Ancient Art of Insanity
    1. Re:Give me a break by Digital+Vomit · · Score: 2, Insightful
      Give me a break. Who hasn't played a game that features photos or footage that is not representative of actual gameplay

      Try using that kind of reasoning as a valid defense in court. The point is not that it's happened so often before; the point is that it's wrong and shouldstop.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:Give me a break by TheSpoom · · Score: 3, Insightful

      Is it deceptive? (Yes, by your own admission.)

      Is deceptive advertising illegal? (Usually yes.)

      Therefore, the ads should have been pulled, as they were being illegally deceptive. That it's "common practice" does not excuse the fact. If it were common practice to murder your enemies, should that then be legal?

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      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:Give me a break by UberMench · · Score: 3, Insightful

      It is true that experienced gamers can, and usually do, see through these pre-rendered ads as a bunch of BS, but then again, the experienced gamers already learned about that game online or through their magazine subscriptions to EGM or PSM or other gaming M's. These television ads are targeted at Joe-Couch-Potato, or more obviously, Joe-Couch-Potato Jr. And since the majority of people who would need TV ads to learn about games are usually the ones who are gullible and don't even understand what pre-rendered is, it is important for TV ads to not be misleading. And passing pre-rendered movies off as implied gameplay footage definately falls into the category of misleading.

      --
      If video games are created by teams of designers and artists, how are they not art??? www.skylarscaling.com
    4. Re:Give me a break by DahGhostfacedFiddlah · · Score: 2, Insightful

      "But....All the kids are punching Timmy in the face"

  2. Finally... by ledow · · Score: 3, Insightful

    Bloody right an' all. For ages I've been cursing ad's for not showing what the game actually looks like. Even the use of in-game cutscenes is misleading to the uninitiated as they might believe that all the game was that pretty. What's to stop me producing a game that's text-only and then including a 20-minute MPEG cutscene halfway through it which was made by some major CGI studio? The cutscenes are NOT representative of the game as a whole and therefore should not be allowed to be used in a 30-second advert.

    I actually noticed the initial adverts for Call of Duty 2 and had this exact concern. I don't buy games any more (nothing worth buying, nothing decent enough to play them on, no way I'm paying that amount just for a game) but it was obvious to me that there was no way the game could be anything like the adverts showed, even though they looked like they *could* be to the average parent/new gamer.

    I'm glad this has been upheld and hopefully this will make companies spend more time making the entire game look and play better rather than just spending the money on pre-rendered cutscenes.

    1. Re:Finally... by megan_of_wutai · · Score: 2, Insightful

      Picking the Xbox 360 as an example was not wise.

      The RRP for most xbox games is £50... FIFTY POUNDS.

      Sure, you can get them cheaper if you shop around, but let's look at Game, the nation's dominant game retailer:

      PGR 3: 44.99
      RR6: 49.99
      CoD2: 49.99

      And coming out soon:
      GRAW: 49.99
      BF2-MC: 49.99
      Oblivion: 49.99

  3. Is it ALL fake? by MudButt · · Score: 4, Insightful

    So wait... When McDonalds shoots photos of their giant delicious burgers, they don't just grab the next big mac off the line and snap a shot? They grill a prime patty to perfection with delicately sliced tomatos and onions and put it together like it was "staged" or something!? BOO!

  4. On the other hand... by MattyDK23 · · Score: 2, Insightful

    We're fast reaching a point in gaming where real-time rendering can feasably match the quality of pre-rendered graphics. It's not like the days of the Playstation, where characters in FFVII have a few polygons in-game, but are smooth and (somewhat) realistic in the FMV's.

    I'm sure most people here have seen trailers for Killzone 2 on the PS3. Even knowledgable people could be led to believe that this can be replicated on a PC game, and it's quite possible on the current-gen XBox 360.

    1. Re:On the other hand... by Total_Wimp · · Score: 4, Insightful

      I think this makes the offence so much worse. Since it's plausable that what you see on the screen is what you'll get, then you're far more likely to believe what you see is what you'll get. They can give incrimental improvements in smoothness and texture then when you plunk your money down, you'll find out it isn't what you had thought it would be.

      Put another way, If I told you I saw batman today, you'd know it was some kind of joke. But if I told you I saw the president, it's plausible, especially if you live in the DC area like I do. Saying I saw the president wouldn't be a joke. It would be a lie.

      TW

  5. Good. If you're going to advertise your product by Anonymous Coward · · Score: 1, Insightful

    be honest and represent it 'as is'. I'm sick and tired of hearing hype (e.g. "NextGame consoles will deliver cinematic gaming") that I as a technology user know industry cannot deliver on.

  6. Re:Not just games by fishybell · · Score: 2, Insightful
    Well, part of the problem with TV/cell phone screens is that they will actually look better in real life than they would viewed in a commercial. Have you ever noticed the weird rainbow effect on newscasters' ties? (if not, Watch CNN for 5 minutes and they will interview someone who's secretary didn't warn him about the problem) The problem stems from the fact that telivision doesn't display things perfectly, it displays them merely okay. Odd artifacts that aren't apparent to the human eye (like screen refresh on a CRT or pixel imperfections and gaps on an LCD) become very apparent when viewed on TV.

    Also, how do you honestly expect them to accurately show the benefits of HDTV on a non-HD TV commercial?
    </offtopic>

    Video games however, differ greatly in that they are easily reproduced pixel-for-pixel on a TV because they were meant to be played on a TV. There is no reason that actual game footage can't be used. If anything, good in-game eyecandy (like COD2 has an commendable amount of) should be seen as perfect for the commercial.

    If you aren't going to show actual game play, why not use actors and sets? It will inevitably cost less and look better than CG (unless you're Blizzard or SquareEnix, in which case it will only look better). Look at the SOCOM commercials: they show, with actors and sets, a rendition of SEAL missions that won't be possible for several more years with CG. The SOCOM games aren't about graphics, they're about gameplay (or at least 1 and 2 were, haven't played 3). Good graphics are nice, but if your game is about fun, build an aura in your commercial, not a straw man.

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    ><));>
  7. What is the actual meaning of the article? by cumorehe · · Score: 2, Insightful

    It appears as though the journalist is not exactly clear on the meaning of "pre-rendered footage" and, as such, it is difficult to discern the actual implications of the article. Is the issue here the pre-rendered footage or the fact that it was pre-rendered footage not present in the game?

    From the article:

    "The ASA noted that the ads did not include any indication that the images shown did not reflect the quality of graphics of the games. While the scenes used communicated the themes of the game, they were not accurate representations of the graphics in the games themselves. We considered that this was misleading."

    It has been common practice to use FMV footage as cut scenes for years now and, more often than not, the ads contain a disproportionate amount of such. Despite being annoying, it was never really much of an issue before. I somehow doubt that these particular ads are being pulled now for something that has been going on for years.

    It seems to me that the actual issue here is using new scenes created separately from the game for the sole purpose of advertising. If so, this is an entirely different animal than the article would lead you to believe.

  8. Re:Origin did this with Wing Command back in 1990 by StikyPad · · Score: 2, Insightful

    I agree completely, and I found the ads to be misleading as well. Not only was the footage from the CoD2 commercials prerendered, but it not exist at all in the game (that I noticed), even as a cutscene. Personally, I thought it was actual gameplay footage before I saw and played the game firsthand, and I agree that the commercials are misleading. That may sound naive, but games such as HL2 and Q4 have pushed the limits so far that the sequence shown in the commercial didn't seem like much of a stretch. What's worse is that CoD2 is a pretty good game on its own merits, and I don't think there was a real need to resort to an "artist's impression" of the game. Of course, marketers will always flirt with the line between hype and misleading because it works, and they don't get paid to keep products on shelves.

  9. I tend to agree by Anonymous Coward · · Score: 1, Insightful

    I've seen that COD2 commercial thats constantly on the air in North America and I keep asking myself if its actual gameplay or not. They kind of make it ambiguous. And really, how should I know? I don't own a 360. It just came out and it's supposedly got amazing graphics right? So who would know if the commercial is showing actual gameplay or not? Looks like it.