What They Don't Teach You At Game Design School
The Guardian Gamesblog has a piece wondering out loud at what they do and don't teach in game design courses. From the article: "Games development requires expertise, and hiring graduates fast-tracks game development. Arguably, the release from the burden of training should allow developers to create new technologies. The industry has encouraged the university games courses, sending development kits to departments and staff to seminars. Since Abertay's flagship programme launched almost nine years ago, 165 games-related degrees have sprung up across the UK, a trend equalled in other countries around the world."
Or better yet- don't. Philosophy isn't something you write about, its something you experience. If you need to read philosophy, you're missing the whole point. If you need to write about philosophy, you just like to stroke your own ego.
I still have more fans than freaks. WTF is wrong with you people?