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What They Don't Teach You At Game Design School

The Guardian Gamesblog has a piece wondering out loud at what they do and don't teach in game design courses. From the article: "Games development requires expertise, and hiring graduates fast-tracks game development. Arguably, the release from the burden of training should allow developers to create new technologies. The industry has encouraged the university games courses, sending development kits to departments and staff to seminars. Since Abertay's flagship programme launched almost nine years ago, 165 games-related degrees have sprung up across the UK, a trend equalled in other countries around the world."

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  1. Don't go on computer game courses!! by Kamineko · · Score: 3, Informative

    I'm currently taking a BSc Computer Games Technology course in Liverpool John Moores University, and it's one of the worst mistakes I've ever made in my entire life.

    It's a terribly watered down degree, similar to CS but without any of the reputation or respect. Can you honestly take anybody seriously with a 'Computer Games Technology' degree?

    The only reason I'm on this damned course is that I was told that I would gain experience with the Nintendo/SN Systems SN-TDEV development Gamecube. Sure enough, they do have a room full of 'em, but none of the staff know the first thing about them. They just... sit there unused.

    The entire course content is very basic stuff with respect to the complexity of some sub-areas of computer game development... You're not going to be making The Experimental Gameplay Project any time soon. Heck, you'll have to wade through two years just to get off the teletype games!

    My only hope is a possible switch from CGT to CS at another university at the end of this year, or, because SCEE Liverpool are literally just down the road, I could possibly do my placement year there (fat chance, but you've gotta hope, right?)

    Please, stay the hell away from these degrees. You want some serious skills that you can use, and a degree you don't have to be ashamed of? Take a classical subject, or just plain old CS. Make some games in Allegro, SDL, OpenGL or DirectX in your spare time.

    Another thing: These degrees course content is all on the internet anyway. I mean literally... the third year OpenGL syllabus is word for word NeHe. Seriously.

    "Third year?" You yell?

    Yup, Liverpool JMU CGT is a low-requirement course for folks who want to start from the bottom up. And I mean the VERY bottom... it's only on this years syllabus that they changed from DarkBASIC to C++.

    Beware.