What They Don't Teach You At Game Design School
The Guardian Gamesblog has a piece wondering out loud at what they do and don't teach in game design courses. From the article: "Games development requires expertise, and hiring graduates fast-tracks game development. Arguably, the release from the burden of training should allow developers to create new technologies. The industry has encouraged the university games courses, sending development kits to departments and staff to seminars. Since Abertay's flagship programme launched almost nine years ago, 165 games-related degrees have sprung up across the UK, a trend equalled in other countries around the world."
College != Trade school.
It does in Canada.
Religion for nerds. Stuff that really matters
Laughed at in an interview. Most likely behind your back...
As someone who has been making games professionally for 15+ years it is difficult to express my reaction to:
A Soch major
Who 'has written, spoken and pontificated about games' 'professionally'
And is 'a fierce promoter of women in gaming'
And her favorite game is 'Halo'???
If I hadn't been up coding for the past 15 hours I would have flamed the shit out of this dumb bitch.
Instead, I'll just say whatever and get back to work.