Nintendo's Busy Week
GameDev.net has a wrap-up from Nintendo's busy week. They touch on the release of development kits, production delays for the DS Lite, and the ongoing DS vs. PSP war. From the article: "It seems Nintendo, who have in the past tended to rely heavily on first-party games, are eager to elicit support from third-party developers. According to some big-name developers who have had their kits for some time there have already been several versions of the kit: the first was just the console and a wired controller, while the second had a few minor tweaks and the third a boost in CPU power."
who have in the past tended to rely heavily on first-party games, are eager to elicit support from third-party developers
One consistent problem in video game reporting surrounding Nintendo is that Nintendo acts entirely different in the console and handheld markets.
Yeah, Nintendo largely shrugs off third party developers for their consoles like the N64 and Gamecube. But third party titles are the lifeblood of the Game Boy Advance, and Nintendo is treating the DS as if it ought to be in the same state.
http://www.vidaextra.com/images/revones.jpg
Somehow I doubt that $2k figure is for a complete dev kit (including software libraries, compilers, documentation, etc.) considering that DS kits are in the $10k range. More likely that's for a debugging/testing rig that just gives you the ability to run unsigned code (Xbox testing kits are priced similarly).
From TA: "Software houses say that architecturally the system is very similar to the GameCube but roughly twice as powerful. One source elaborates, "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded"."
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