New PS3 and Revolution Info at GDC
GameDailyBiz has a talk with Jamil Molena, the Director of the Game Developer's conference, about the upcoming event. Some interesting stuff about what to expect out of the event, as well as some happy news about the Sony and Nintendo keynotes. From the article: "BIZ: What can you tell us about Phil Harrison's keynote? Will we finally get some new information on the PlayStation 3? JM: The answer is yes. In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves. With that in mind, this GDC keynote, along with the Nintendo keynote by Satoru Iwata, have both been in development for several months, and contain significant editorial value and developer takeaway."
Looks like we find out on March 20 what the next generation is going to look like...
While I'd like more information on the Revolution, right now I'm just waiting to find out when the DS Lite will be available in the US.
.sdrawkcab si gis siht
JM: The answer is yes
Actually, the correct answer is "I have no idea", because chances are excellent that's entirely correct. I'll wait until an official Sony person says yes.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
What else is Mr. GDC supposed to say? "You will learn absoluteley nothing by attending. In fact, you'll walk out dumber!"
Besides, it was obvious. E3, GDC, and obviously the Japanese conferences and trade shows always bring at least a few new details to light around product launch time, even if it's just new software announcements.
BTW, this Slashdot story is an announcement about an announcement about possible future announcements (which everyone was expecting anyway). I love it.
The whole thing. Talkin' GDC with Jamil Moledina With the Game Developers Conference almost upon us, we spoke with GDC Director Jamil Moledina about what to look forward to at the event (including new PS3 info), preparing for GDC, the Choice Awards, and more. GameDaily BIZ: So this year's theme or catchphrase, if you will, is "What's Next." What exactly does that mean? What should attendees take away from GDC:06? Jamil Moledina: This refers to several elements. First is the obvious reference to next generation consoles, and that at its core, GDC covers from art to programming to production what you need to know to make next generation games. But beyond that, what's next refers to broadening the market, collaboration with film, and new ways of developing revenue and distribution, as well as distributed development. BIZ: What can you tell us about Phil Harrison's keynote? Will we finally get some new information on the PlayStation 3? JM: The answer is yes. In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves. With that in mind, this GDC keynote, along with the Nintendo keynote by Satoru Iwata, have both been in development for several months, and contain significant editorial value and developer takeaway. I strongly encourage you to attend both platform keynotes. BIZ: Why do you think Microsoft isn't giving a keynote this year, or is it just that they haven't announced one yet? JM: Microsoft is not giving a keynote at GDC this year, but that makes sense since they've already had their huge debut with the Xbox 360 last fall. Keep in mind though, that GDC is more than just keynotes. Microsoft continues to play a leadership role at GDC, with a giant booth and equally large expo suite, and several Xbox 360 sessions, including postmortems of Project Gotham Racing 3, Ninety-Nine Nights, and the UI of the console itself. Plus, developers like EA and Ubisoft will be previewing certain Xbox 360 titles at the show. BIZ: This is now your second GDC as director. What lessons have you learned from last year and in what ways do you think you may have improved GDC:06 as a result? JM: The biggest lesson was time management. I started on GDC in August of 2004, for a show in March 2005. That was pure crunch. This show requires a 16-month production cycle, and I only had 7 months to gather the work done, and take it from there. I'm a bit of a perfectionist, so I hated to cut elements from the show. This time, I actually had some time, and the result is an extremely strong show. The obvious metric is what's new, and for that I'd point to our new art competition in conjunction with CG Society, the addition of a Modding Competition to the Independent Games Festival, and a new press preview for journalists. BIZ: What are your own personal guidelines for directing a successful GDC? JM: Great question! Officially, it's about bringing the GDC in on time and on budget. Personally, it's much more intangible; it's about hearing what developers are saying in the hallways, and how much value they get from the learning, inspiration, and networking of the GDC. BIZ: How do you feel about GDC being back in San Jose? Some people liked it in San Francisco last year, while others didn't like the change. JM: I love San Jose, there's a lot of history with the GDC there. We really take over the city, and the Fairmont Bar is practically an institution of the GDC. San Francisco was a great experiment for us, to see how the show would do in a larger city. As you may have noticed, the GDC is growing considerably, with over 12,000 attendees in SF. We are currently experiencing a hotel space shortage in San Jose, for GDC 06, and the convention center is maxed out. For those reasons, we're going back to San Francisco in 2007, with the dates of March 5-9 in Moscone West and North. Realistically though, you can't go wrong in the San Francisco Bay Area, considering how many developers are based here. BIZ: If you had
Basically, what he was saying is that it's likely that both Sony and Nintendo will reveal information on the PS3 and NR at their two keynote speeches, but that he personally knew zip nada zilch about what they were going to say.
Or if they would even talk about the PS3 or the NR.
Basically, it's spin signifying "Here's a time when maybe, just maybe, they are likely to say something, and I want you to send tons of reporters just in case."
-- Tigger warning: This post may contain tiggers! --
I mean, we are expecting a release later this year (October?) and we as informed consumers know very little about it. The average joe six-pack probably doesn't even realize that it going to be on store shelves.
Nintendo has said there are more "secrets" to be revieled. I, for one, hope they will be revieled at the GDC this year.
I wonder how long it will take for Nintendo to announce the ability to play the classic games downloaded by the Revo to also be able to be played on the DS.... that would be a great announcement. I would cry for joy...
Nobody cares about the PS3 any more. The PS3 is nothing more than a Bluray trojan horse, a way to get you to buy your movies all over again. Take a look at the PSP. Same thing; a directionless feature-bloated, slow-loading DRM nightmare.
Anyone who is really a gamer will be busy playing on their 360 or Nintendo DS, two machines created specifically for gaming.
In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves.
If these developers are interested in either of these consoles, then they already have dev kits and official support from the "platform provider". These consoles are coming out this year; it's not as though someone is going to be in one of those presentations and suddenly decide to make a launch title.
The only significant thing about these keynotes is that the information in them won't be under an NDA. The rest is PR BS.
I...I'm attacking the darkness!
Seriously, they are not going to say they are not revealing anything important about the most hyped and eagerly awaited consoles coming, however historically the GDC hasnt revealed info about new consoles, You have to realize the GDC is aimed at developers NOT general public and developers already now target release dates under NDA's so that info has absolutely no use to them.
You want to know more about those consoles? wait for the E3.
Go ahead MOD my day!
More opinions here
...More interested in what Will Wright has to say.
I'm a Book
On the Bookshelf
Yeah the Microsoft keynote of the last year at GDC 2005 was pathetic, they touted Hi-Def Era and gave away samsung TVs bought by Bill G's pocket money. According to them all Xbox 360 games are in HD and with smooth 4xAA.
And now on the actual Xbox 360 what have you got?
Their flagship racer PGR3 couldn't achieve HD res, it's a sub-720p (600p) crap at 30fps. Antialias? Tell you what, in the other Microsoft Game Studio flagship game called Kameo, you have no AA!! What a load of jaggy crap. It's no wonder Xbox 360 as an inferior product sell less than purple GameCube in Japan.