Sid Meier On Industry State
Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."
I think the game industry is pretty healthy. I think it's changing rapidly, but there are a lot of good examples as to what's good about gaming. Zonk's comment about ww2 games in the "department" shows one problem, however... a lack of creative ideas. World War 2 games are great, I'm a big-time Call of Duty player. But we do need some inventive ideas. However, if ww2 games were all made like CoD and CoD2, I'll play 'em just the same. Those are awesome.
Windows isn't the answer... it's the question. NO is the answer!
I would much rather have a game with great game play that does not require FPS graphics. Which one use to be able to rely on the Civ series for, not anymore apparently. I guess he should know if there are not any really good single player games, since the most recent version of Civ sucks due to the graphics engine they decided upon using.
As an aside, I think we're almost reaching a point where single-player games are getting under-served.
Amen! What the world today really needs is more Guybrush Threepwood! Which is to say, more adventure games chock full of puzzles, humor, and living environments to explore. The recent fan game Stargate Adventure really reminded me of how much fun those old games were. Sure, they didn't have "Three-Dee", but that was okay. They had distinctively attractive artwork that gave a much more organic feel to the game than today's 3D-based games. They also provided the perfect viewpoint for playing out a television or movie in a game.
In fact, many of the more serious adventure games were spinoffs of movies or television. Star Trek 25th anniversay is an example that comes to mind, as is Star Trek: A Final Unity. Another good example is Indiana Jones. The Dig even had a book version of the story!
Today, all that creativity has been shunned in favor of more action and 3D graphics. (Not to mention "adult" themes.) Can we have back a few games that are actually games rather than "entertainment products?" Please?
Javascript + Nintendo DSi = DSiCade
I find myself with the same predicament.
it might be nice to have something enjoyable to just hop into for a couple hours that doesn't have a steap learning curve or require the massive time commitment of a massive or require 9 years to load on my 1.7 ghz amd that's starting to feel more and more dated. Guess this is why I find myself tending toward playing older games whenever i find a few free hours to play games.
Console/Japanese RPGs almost all have completely different gameplay and feel from PC RPGs. Soren Johnson must only like the PC kind, and there really aren't many good ones that have come out since Morrowind.
The console RPGs coming out of Japan at the moment tend to be incredibly linear and overloaded with cutscenes and really don't come close to the depth, freedom or gameplay style offered by domestic PC RPGs.
I *do* mind playing when the competition level isn't even remotely even. I can't practice ten hours a day, and someone who does is going to be vastly better than I am, even if I'm smarter. (Hardly a given- hard core players know every advantage, every strategy, etc) When the final score is 150-0 what's the point of even playing, especially when I know that I can't improve enough given my limited play time to eventually even things out? Perhaps if I devote all my spare time I might be able to make it 149-1. What's worse is that the guy on the other end isn't having any fun either- it's damn boring to win 150-0.
So I play different sorts of games, most which rely less on twitch and more on strategy/skill. Back when I played Guild Wars I was a pretty good Monk- not top competition level, but enough to keep a team alive even at the highest PvE levels provided Leeeroy wasn't playing. I like Puzzle Pirates a lot- the games involve enough strategy that I can keep up with most folks. (Even if I can't seem to get a handle on Bilging.)
Games should be fun. If it's not fun, why play?
"Seven Deadly Sins? I thought it was a to-do list!"
Someone complaining about the lack of single-player RPGs on the PC when he's contributing directly to the type of game that's responsible for that lack? Who'da thunk?
Rob
The ideal is not to have a simple or a complex game...The ideal is having a game that is simple to play and enjoy, but with depth and complexity to keep it from getting stale.
Not to jump on the current "World of Warcraft rulez" bandwagon, but WoW did that very well. It's an MMORPG that is very simple, without the kind of ridiculous learning curve associated with EQ or AO, or any number of older MMO's, but has enough depth and complexity to keep people playing. I think a lot of people would prefer more depth and complexity (myself included), but I think that their model is clearly working out great for them, so I understand why they're not rushing to screw things up.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
The reason why the game industry is showing such a preference to multiplayer games, and MMOs in particular, is simple: subscription fees. It's the ultimate response to piracy, and bypasses the need for nasty DRM schemes entirely. Sure, you could pirate the EQ or WoW clients - so what? You still need to be able to log in, and to do that, you need to pay your monthly fees with a credit card or buy game cards with cash. To play illegally, you'd have to resort to credit card fraud or cash theft, and that's an entirely different arena that game pirates simply will not attempt. Which would be dumb anyway, since you need to be able to pay the subscription indefinitely - playing a MMORPG for 5 or more years is common.