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Sid Meier On Industry State

Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."

27 of 121 comments (clear)

  1. Maybe My First First Post by kniLnamiJ-neB · · Score: 3, Insightful

    I think the game industry is pretty healthy. I think it's changing rapidly, but there are a lot of good examples as to what's good about gaming. Zonk's comment about ww2 games in the "department" shows one problem, however... a lack of creative ideas. World War 2 games are great, I'm a big-time Call of Duty player. But we do need some inventive ideas. However, if ww2 games were all made like CoD and CoD2, I'll play 'em just the same. Those are awesome.

    --
    Windows isn't the answer... it's the question. NO is the answer!
    1. Re:Maybe My First First Post by Chosen+Reject · · Score: 2, Insightful
      New genres don't necessarily mean anything. Or I should say, a lack of new genres doesn't mean no innovation. Spore looks to be the same as Civilization just starting a little further back in time. I wouldn't really call this a new genre. Take a look at the gravity gun in Half-Life 2. Same old FPS? Not really. That was a simple innovation that really added to the life of the game.

      What I'd really like to see is more co-op play. I'm slowly developing a mod for Half-Life 2 like this. I just wish I had more time to develop it.

      Stupid school always getting in the way. I don't want to know recurrence relations. I want to know how to make a mod for Half-Life 2./rant

      --
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      Just say no to irreversible processes!
    2. Re:Maybe My First First Post by OldAndSlow · · Score: 2, Funny
      Stupid school always getting in the way. I don't want to know recurrence relations. I want to know how to make a mod for Half-Life

      But you see, grasshopper, you will make one mod for Half-Life. Recurrance relations you will have to deal with over and over and over again.

  2. How about this - mutliplayer, but not massive. by Spy+der+Mann · · Score: 2, Interesting

    Make the games so that you can fight with some comrades online (like good ol' dungeoncrawlers), but there's no interaction with other players / guilds / etc. That'd really simplify things. Or make it in a way that the only interaction with "outsiders" is when you're not in a quest, and players cannot harm each other.

    1. Re:How about this - mutliplayer, but not massive. by SatanicPuppy · · Score: 4, Insightful

      The ideal is not to have a simple or a complex game...The ideal is having a game that is simple to play and enjoy, but with depth and complexity to keep it from getting stale.

      Not to jump on the current "World of Warcraft rulez" bandwagon, but WoW did that very well. It's an MMORPG that is very simple, without the kind of ridiculous learning curve associated with EQ or AO, or any number of older MMO's, but has enough depth and complexity to keep people playing. I think a lot of people would prefer more depth and complexity (myself included), but I think that their model is clearly working out great for them, so I understand why they're not rushing to screw things up.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  3. MP first, SP second by jdduke · · Score: 2, Interesting

    Surely it makes sense to develop the multiplayer portion of a game first, and then get a bunch of people playing it to see what kind of strategies work well and should be implemented in the AI for the single player. I'm sure I rememeber Peter Molyneux saying that's how Populous was developed all those years ago, and that was about as good a 2-player game as there has ever been.

  4. Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

    I would much rather have a game with great game play that does not require FPS graphics. Which one use to be able to rely on the Civ series for, not anymore apparently. I guess he should know if there are not any really good single player games, since the most recent version of Civ sucks due to the graphics engine they decided upon using.

    1. Re:Civ 4 - How in touch really? by msbmsb · · Score: 2, Insightful

      True. I love the civ series, played civ2 for a very long time until switching to civ3. After looking at civ4 with the horrible graphics bugs and the unnecessary usage of 3D, I'm not in any hurry to pick it up, I'll stick with civ3.

    2. Re:Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

      Eve-online works great on my computer that still has fog of war black tile problems in CIV4. If they would have went with a regular engine that is well used like Q2, Q3 they would have been able to incorporate all the 3d they wanted with out all of the chipset problems. The chipset I have falls under the initial minimum specs but none of the patches have corrected the problem. Really the basic game play has no need for the 3D enhancements they are just fluff to try and bring in some of the graphics Nazis that are out there in the gaming world rather than keep it simple and play to the loyal fan base that has been with them since the beginning. That is what pisses me off about the whole situation.
      I for one will not buy any more games by Sid's group now that they have sold out. A Civ game should not have more graphics requirements than Morrowind!!! WTF!!

    3. Re:Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

      Uh, I meant Morrowind, if I was going to reference Oblivion I would have said so. I refer to the first iteration of Morrowind that came out several years ago. On the computer in question I have played Morrowind, NWN, Eve-Online, Guild Wars, Civ 3 and other games of the same and previous eras. Now the graphics and 3Dness in Civ 4 does not seem as it should be much more elobrate than any of the games above yet the are graphics problems even when tuning down the graphics to the bare minimum. Now I can play Civ 4 on another computer that I have however I do not wish to spend 4-8 hours in front of said computer. From playing the game the graphics are just a bunch of fluff that are not really needed for the game play. So I indicate this as another miscalculation of the programming and design staff. Hence Sid's name is on the box so he has some responsiblity in thte matter. The question that game desingers should be asking themselves now is not what can we do with all of these new graphics breakthroughs but do we need them for the game and gameplay we are trying to create? Much like WotC and WW should be asking themselves when it comes to a new fluffy book to print for the sake of printing.

    4. Re:Civ 4 - How in touch really? by DonChron · · Score: 2, Insightful
      You have a point. I was using an Athlon 2800+, 512MB, GeForce3 (64 MB) setup and the game was too slow. Added 512 MB, upgraded to a GeForce 6200 with 128 MB (plain-Jane, no memory-sharing nonsense). But I still have to turn down the graphics features in the game and in the nVidia driver controls to make it playable (note: sure, there are faster video cards, but I need AGP and no extra Molex power connector because the SFF PC has a 275 Watt power supply).

      Civ3 never had any problems with the previous setup, but 512 MB isn't nearly enough to play Civ4 and it still slows down during some of the zoom-way-in sequences.

      This is not a game about pretty, shiny models. Or, at least, it hasn't been for the past 10 years. Don't get me wrong, I love the franchise and will keep playing it, and many game-play features have improvedbut the system requirements for this game are a bit ridiculous.

  5. I bow to thee, o Sid! by WidescreenFreak · · Score: 4, Interesting

    He echoed exactly what I've been completely frustrated with for YEARS. He is absolutely right that there are few, quality single-player games out there of recent release. Yes, I can always go "back" to games like NeverWinter Nights, the Splinter Cell or Thief series for first-player immersion, but there have not been a lot of games as of late that are single-player and provide the depth of games like the single-player games of the past.

    If I may somewhat add to his statements, however, I am particularly frustrated by the notion that somehow it has become impossible to allow human team vs. bots in multiplayer. I really was frustrated by this with Return to Castle Wolfenstein and more recently Battlefield 2. The notion that multiplayer in a LAN environment where it's just you and friends on a team versus a number of bots seems to be an anathema in gaming circles any more. Apparently, the rest of the gaming community wants deathmatch or team deathmatch against other humans, and that's all - or so the developers seem to think.

    It's ridiculous to me that a game like Battlefield 2 will allow me to go single player, which is made of me and my team bots vs. enemy bots; but God forbid that anyone would have thought to allow me and my human team against enemy bots in a BF2 LAN session*. No, no! No one ever does that any more! And don't tell me that programming the AI is an issue. Games have been allowing team LAN for over a decade. If the enemy AI can go after one person (me) and my team bots, I can't believe that it's so difficult to add another human target for the enemy to go after.

    * Actually, you can get limited LAN play in BF2 by starting a single-player game and having other LAN members connect directly to the "server" via the Connect to IP function. Works fairly well. That doesn't explain why such a feature was never officially supported by EA.

    So, he really hit two critical points with me: the lack of immersive, single-player games and half-thought-out multiplayer games that do not provide the full options that multipler games should have. It's so nice to hear a heavy-hitter in the industry say what I've been saying for years. Maybe that will give the issues some credibility with game designers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  6. Adventure Games by AKAImBatman · · Score: 4, Insightful

    As an aside, I think we're almost reaching a point where single-player games are getting under-served.

    Amen! What the world today really needs is more Guybrush Threepwood! Which is to say, more adventure games chock full of puzzles, humor, and living environments to explore. The recent fan game Stargate Adventure really reminded me of how much fun those old games were. Sure, they didn't have "Three-Dee", but that was okay. They had distinctively attractive artwork that gave a much more organic feel to the game than today's 3D-based games. They also provided the perfect viewpoint for playing out a television or movie in a game.

    In fact, many of the more serious adventure games were spinoffs of movies or television. Star Trek 25th anniversay is an example that comes to mind, as is Star Trek: A Final Unity. Another good example is Indiana Jones. The Dig even had a book version of the story!

    Today, all that creativity has been shunned in favor of more action and 3D graphics. (Not to mention "adult" themes.) Can we have back a few games that are actually games rather than "entertainment products?" Please?

  7. Re:Time and Money by Chimera512 · · Score: 2, Insightful

    I find myself with the same predicament.
    it might be nice to have something enjoyable to just hop into for a couple hours that doesn't have a steap learning curve or require the massive time commitment of a massive or require 9 years to load on my 1.7 ghz amd that's starting to feel more and more dated. Guess this is why I find myself tending toward playing older games whenever i find a few free hours to play games.

  8. No RPGs? by Conception · · Score: 2, Interesting

    Buy a PS2?

    Shadow Hearts Series
    The Nippon Ichi Games (Disgaea, Eternal Mana, Phantom Brave, etc etc)
    Dragon Quest Series
    Grandia Series
    Wild Arms Series
    Tales of Games
    Shining Tears/Force Neo
    Sukisomething or another
    The Shin Megumi Tensen games
    Elder Scrolls, Baldur's Gate Games...
    Final Fantasy 12 is coming out pretty soon...

    There are hundreds hundreds of hours of single, mind numbing, no girlfriend having gameplay out there to be had. Costs about 150 bucks + games to get started. To say there is a darth of single player gaming is to ignore the easiest way to play said games.

    1. Re:No RPGs? by tengennewseditor · · Score: 2, Insightful

      Console/Japanese RPGs almost all have completely different gameplay and feel from PC RPGs. Soren Johnson must only like the PC kind, and there really aren't many good ones that have come out since Morrowind.

    2. Re:No RPGs? by Y-Crate · · Score: 2, Insightful

      The console RPGs coming out of Japan at the moment tend to be incredibly linear and overloaded with cutscenes and really don't come close to the depth, freedom or gameplay style offered by domestic PC RPGs.

    3. Re:No RPGs? by Y-Crate · · Score: 2, Informative
      "At the moment? The gaming world was playing squaresoft final fantasy series and chrono trigger 13 years ago on the snes and you just described them pefectly. In hindsight I don't know what the hell I was thinking back in those days."
      I was trying to wrap the bitterness of truth with a little restraint to make it more palatable and thus avoid charges of trolling and/or racism.

      The PS2 and the PS3 simply do not interest me at all due to the fact that their respective game libraries are so heavily populated by $50 cutscene collections masquerading as games. When Japanese developers balked at the Xbox 360's inclusion of a standard DVD drive because it prevented them from including more cutscenes, I really gave up hope that actual gameplay would overtake self-indulgance in the development studios in Japan anytime soon. Playing a Japanese RPG is comparable to being strapped into a ride at an amusement park. You ride along the same familiar track every time, where you are faced with endless examples of the art team trying to impress and thrill you with how cool they are. The ride ends, and you realize that you didn't really have any impact on where you would end up, and the whole thing was pre-planned years ago by people you never met.
  9. Ghost Recon : AW by E-Rock · · Score: 4, Informative

    The new Ghost Recon has on-line co-op modes where it's the human players versus bots. That's one of the reasons I bought it. I'm tired of running around shooting my friends (we've been doing it since doom). I'd like to play with my friends instead of against them.

    1. Re:Ghost Recon : AW by WidescreenFreak · · Score: 2, Informative

      It's somewhat ironic that you say that because every Saturday (for the past two or three years) I've been playing "us vs. bots" Ghost Recon (the original version plus Desert Siege/Island Thunder and various mod packs) with my nephew and a friend of mine in North Carolina. Strategic team play vs. bots (plus respawn) is exactly why we keep going for GR, rather than try to find a BF2 server that can fit all three of us and hope beyond hopes that we all somehow end up on the same team. Screw that.

      Ghost Recon gives us a strategic FPS that lets the gameplay be "us versus the rest of the world", which is exactly what we like. Hopefully, GR:Advanced Warfighter will continue that trend. Otherwise, it will sit on the shelf as far as the three of us are concerned.

      Glad to see that I'm not the only one who (horrors!! ) actually likes team play other than deathmatch.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  10. Re:Guild Wars by edremy · · Score: 4, Insightful
    I don't mind losing. Losing a good game is fine. Back when I played board games I lost more than I won since I played with a smart group and still had a blast. When I play something like Unreal I crank the bots up to "Inhuman" and lose about 80% of the matches. I play Alpha Centauri at Transcend and win maybe one out of five.

    I *do* mind playing when the competition level isn't even remotely even. I can't practice ten hours a day, and someone who does is going to be vastly better than I am, even if I'm smarter. (Hardly a given- hard core players know every advantage, every strategy, etc) When the final score is 150-0 what's the point of even playing, especially when I know that I can't improve enough given my limited play time to eventually even things out? Perhaps if I devote all my spare time I might be able to make it 149-1. What's worse is that the guy on the other end isn't having any fun either- it's damn boring to win 150-0.

    So I play different sorts of games, most which rely less on twitch and more on strategy/skill. Back when I played Guild Wars I was a pretty good Monk- not top competition level, but enough to keep a team alive even at the highest PvE levels provided Leeeroy wasn't playing. I like Puzzle Pirates a lot- the games involve enough strategy that I can keep up with most folks. (Even if I can't seem to get a handle on Bilging.)

    Games should be fun. If it's not fun, why play?

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  11. Known Tech Trees = Inherent Problem? by rewinn · · Score: 4, Interesting

    Does Civ IV include tech trees that the player can know before hand?

    That, for me, is one of the big flaws of Civ, AoE, and all that ilk.

    Much of the fun of research is that it's hard to predict what you're going to get. Knowing in advance that investing X resources will result in Y improvement turns too much of such games into bookkeeping exercises.

    At the least, it would be more fun to make tech advancement based on probability, so that investing X resources gives you a Y% chance of discovering gunpowder. Better would to make research into a topic have a % chance of leading to a variety of technologies, e.g. chem research could lead to the discovery of nylon, or it could lead to the discovery of LSD. It'd raise the amount of thinking and gaming to a new level.

  12. Imagine that by Pluvius · · Score: 2, Insightful

    Someone complaining about the lack of single-player RPGs on the PC when he's contributing directly to the type of game that's responsible for that lack? Who'da thunk?

    Rob

  13. I've played Civ4 on a GF2 just fine! by Prien715 · · Score: 2, Interesting

    Really? I'd played Civ4 one an Athlon T-Bird 1.33 Ghz with a GF2. Worked fine, so long as you played smaller maps.

    The key with both of these is to upgrade one's NVidia's drivers. The performance difference is absolutely amazing, by a factor of 10 for me. Unfortunately, most people just try to play the game, see it not work, and then decide "Well, must be the developer's fault". Unlike a platform game, it's necessary on a PC to do things like disable AntiVirus and upgrade one's drivers. PC gaming is simply a different animal.

    --
    -- Political fascism requires a Fuhrer.
  14. Hey buddy, wanna try some SMAC? by Chris+Burke · · Score: 2, Informative

    At the least, it would be more fun to make tech advancement based on probability, so that investing X resources gives you a Y% chance of discovering gunpowder.

    Sid Meier's Alpha Centauri -- the game with the most appropriate abbreviation ever -- has basically this. You can prioritize the four major research categories however you want, but while you'll only get technologies you qualify for which one you'll actually get once you aquire enough research points is unknown. So you have to think in broader terms, which of the four areas (Exploration, Discovery, Building, or Conquest) do you want to focus on, realizing that skimping on one area may deny you prerequisites for advances in another but without any guaranteed payoffs.

    The expansion Alien Crossfire added two alien factions to the mix who could "direct" their research, under the assumption that they were re-discovering already known advances. In my opinion this was their strongest ability and made the game much easier. I prefer playing the other factions.

    --

    The enemies of Democracy are
  15. TACK IT ON by iridium_ionizer · · Score: 3, Interesting

    Sid Meier and Johnson may have been mainly discussing PC games (though they do mention the console release of Pirates). To change the discussion flow a bit towards consoles, I would like to disagree with them. I want an offline multiplayer aspect on EVERY game I purchase (for the consoles) and I don't care if it is tacked on (as long as it is fun).

    Why are there only 5 million PS2/Xbox owners that play games online when the install base is some 100 million (numbers may not be entirely accurate)? The first reason is because not everyone has the opportunity hook their PS2/Xbox up to DSL or cable internet. Secondly, people are averse to technical hurdles (physically setting it up, lag, user interfaces). Lastly, people dislike the social hurdles (griefers, not being able to find friends, not being able to see their faces, etc.).

    As for myself, I actively look to purchase games with split screen multiplayer (preferable a customizable split screen). For the average user playing with or against a bunch of friends or relatives while sitting on the couch is much more enjoyable than playing online friends (and idiots) over the internet.

    I spend a very limited time playing on my PS2. When I do play the PS2 it is usually with relatives or friends, either taking turns, watching each other, or simultaneously playing.

    I give two examples: Super Monkey Ball Deluxe and Dog's Life. I bought both of these for the same reason so I could have something to play with my young nephews. I grant you that Dog's Life received mediocre to good reviews. I played only the beginning of the single player and despite the game world being well-crafted and fleshed out, I soon gave up due to the story-mode's annoyingly cutesy cutscenes and too many tedious gameplay aspects. I later eBayed it for $20 (USD).

    I have never played the single-player game of Super Monkey Ball Deluxe, even though reviews say it is quite good (I don't have the time). But I bought the game BECAUSE it had about 10 totally different offline multiplayer modes (that don't require any effort to unlock them). Individually some of these modes can get a little boring after a while, but when taken together they amount to a fairly fun set of party games.

    Back to Dog's Life, I would have kept the game if it had ANY fun multiplayer because the animations, controls, and levels were pretty good and most games don't let you control a dog (even Nintendogs only lets you own it not be it). They could have put in a dog barkoff match mode or a dog chases cat mode (they already had models for both), but they didn't so I got rid of it.

    Yes, I agree that developer's should focus on either the single-player experience or the multiplayer for the thrust of their efforts, but why not throw in a simple but fun multiplayer mode as long as your creating all of these digital assets. Think about it? What if Pac-Man had a two-player mode where one player is Pac-Man and the other is the only ghost on the board (both retaining same relative speeds etc.)? What if Shadow of the Colossus had a race mode where you can stand up on your running horse and shoot arrows at the player in the lead (but risk falling off/ slowing down)? What if it had a king of the mountain (aka Colossus) mode? Sure you would have to re-optimize the engine to handle split screen and more I/O data, but other than that those modes are practically there, and would have added to the long-term enjoyment of the game.

  16. The reason why industry prefers multiplayer by evilsofa · · Score: 2, Insightful

    The reason why the game industry is showing such a preference to multiplayer games, and MMOs in particular, is simple: subscription fees. It's the ultimate response to piracy, and bypasses the need for nasty DRM schemes entirely. Sure, you could pirate the EQ or WoW clients - so what? You still need to be able to log in, and to do that, you need to pay your monthly fees with a credit card or buy game cards with cash. To play illegally, you'd have to resort to credit card fraud or cash theft, and that's an entirely different arena that game pirates simply will not attempt. Which would be dumb anyway, since you need to be able to pay the subscription indefinitely - playing a MMORPG for 5 or more years is common.