The Story of Tron
An anonymouse reader writes "Tom's Hardware has a feature up on the makings of Tron which may interest latent fans. Through interviews with the creators they explore the makings of Tron, from how it came to be picked up by Disney to how the effects were put together ('While the majority of the film takes place in the computer world, only 15 minutes worth of footage actually used CGI', because it would have taken years to make the film otherwise). They then explore why the film flopped at the box office. 'It was like we put LSD in the punch at the school prom and it was just way more than they can handle,' said Steven Lisberger."
honestly think about tron without the image of the tron guy coming to mind?
Special effects != Return Investment
May the wind be always at your back,
-Empyrealmortal
I can handled some better grammar and/or editing
""The Master Control Program has chosen you to serve your system on the Game Grid. Those of you who continue to profess a belief in the Users will receive the standard substandard training, which will result in your eventual elimination.""
hey! but thats what i tell all my new sysadmins!?!
Who would have thought it was a bomb? I remember seeing it and loving it as a kid - and loving my toy lightcycle and some of the video game - and the movie seems to be so well known. If you ever mention it to someone, they know what you're talking about. It amazes me it was a flop.
I saw Tron, opening night, and its one of the things that made me really, really want to figure out how those nifty looking typewriters with screens could do so much. I didn't know what memory was, I didn't know what a processor did, I barely understood how a calculator worked and if you said Binary I'd say "Sure, I have a Huffy!".
:)
:)
We're always looking at value as something monetary. Tron made me go get my first trash-80 (Err Tandy TRS-80 heheh) and later my first Commie. I wanted to know how those things worked.
You all may remember the short lived series "Whiz Kids" , with the talking computer that looked like it was assembled from stereo components. That was another one way ahead of its time.
The value of the film wasn't how much it grossed , if you want to calculate that, then calculate the life time earnings of those who got into computers partly because of seeing it and you may be surprised
However only 15 minutes of CGI? I somehow (not sure why, because I know what was available then) thought most of it was CGI.. but yes, that would have been very very difficult at the time. My bubble sort of broke reading that article, never really thought about the making other than being fascinated as a child with the results.
Much like the show Whiz Kids, it was just a little too abstract for most people. Entertainment isn't entertainment to most if it requires too much thought.
Tron got to be the pavement others were able to ride in on. So wallet aside, I don't think the film was a flop. I was too young to remember any hoop-la coming from Disney about the film.. I wonder how it would have done if it had been underplayed before release.
Cool article, if you can wade through the advertisements
Prehaps the plot should be about the redux of the MCP trying to taking over the internet and enforce its own standards which everyone else has to confirm to ... Oh sorry that was Verisign wasn't it.
OK What about a multi-national company that tries to get into every corner of your home to control the environment that has an evil overlord at the top... no sorry thats microsoft
Right ok definitly good idea this time
My Little Pony attack the Care Bares .... (goes off into a strange, caffine induced rant)
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See? That's dialogue bad enough to have come from one of the Matrix sequels
It's a laugh isn't it? Take this for example
In order to take Tron seriously, you have to not take it so seriously. This was what 1981 or 1982 or so... video arcades were newish and computers were fancy mystical machines no one understood, esp this whole concept of easily editable word processed documents I.E. how someone with no real skills can delete someone else's name and take credit for their work, or worse yet create a program which will do this automaticly. Take into the account the 1980s mindset of computers which for the most part would be arcade style video games, using them and some spiffy new computer animation and you have the perfect vehicel for satire. And yes, the dialog is the likes of which that you would find in a Matrix sequal... and *that* is what makes it so funny.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
It was 22nd in the top grossing films of 1982. Blade Runner was 27th that year.
Maybe it wasn't the smash hit they were hoping for, but it looks like it did very well.
http://www.boxofficemojo.com/
Is it just me, or does Tronguy look quite a lot like Ned Flanders at a fancy dress? "Yes indeed-e, tron-a-roony."
Sure, you can take any line out of context and make it seem soulless. The point of that particular line was that it was dripping with cynicism. The MCP wasn't giving those programs a place of honor to "serve their systems" at all. Programs were sent to the Game Grid to die. In fact, Sark probably would rather have been doing something else. The only enjoyment he got from his little speech was the opportunity to kick the prisoners in their religious nadgers, which made a nice counterpoint to his later conversation with the MCP:
Sark: I don't know, I mean, users wrote us. A user even wrote you!
MCP: No one user wrote me. I'm worth millions of their man-years.
It actually has interesting parallels with Cold War indoctrination and Stalinist gulags, with a hint of medieval religious indoctrination as well.
Another interesting concept brought up by the line you quoted was the staggering difference in time scale between the real world and the computer world. The religious pogrom in the computer world had the flavor of something that had been going on for decades. But actually, users were able to work with their programs right up until the point where the MCP shut down Group 7 access ("just to be safe"). The efforts of the MCP and Sark to eliminate belief in the users must have started after that point, and it was a matter of mere hours from then to the time at which Flynn found himself trapped on the Game Grid.
What were they going to call it? Troff?
1982 it was not "cool" to be a geek. It was not cool to "live" inside the computer. 1982 was a time when computers (and even more consoles) were considered toys, not an essential part of our life.
Especially, the audience for such a movie was too small. And the studio was the wrong one. First of all, it's Disney. Back then, what did you get from Disney? Cute li'l films about cute fuzzy animals having some cute adventures. So people did not expect a "serious" science fiction movie.
Second, it was the wrong kind of science fiction for this time. Science fiction back then was either in a galaxy far, far away or equally far away in the future. But most certainly not NOW. How can you make science fiction in the NOW? Now is the real world. The movie was simply not credible for the audience of then.
Before someone quotes E.T.: E.T. was credible for the simple reason that it was a "real" drama movie with an alien element. Not a "real" science fiction movie. There were no laser beams and no robots.
Tron was also not the stereotypical science fiction movie, it didn't carter to the SciFi crowd of those times. No aliens, no space battles, no epic hero. Instead a very dramatic personal battle for Flynn and Tron, with a lot of abstraction that only someone who has at least a clue about computers can comprehend and appreciate.
In total, it is a movie for computer and game geeks. And those were rather scarce back then.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Cron of course.
I can throw myself at the ground, and miss.
There was nothing intrinsically wrong with the plot : Man gets zapped into machine and has to battle his way back out.
The plot was a little deeper than that. A man (Flynn?), an ecentric genius, was obsessed over video games... designs a few blockbusters but a not to bright but sneaky person takes the credit for his work and as a result gets promoted to a position of control (VP?) and uses his position and access to lock out Flynn preventing him from vindicating his name and creates a master control program who's purpose is to steal other people's work and prevent others from accessing it. This tale is told by two other employies who are attempting to figure out what is going on with the system. They express shocked disbelief but one statement has enough of the way of truth to it for them to investiate. The MVP retaliates in the only way it knows how and zaps Flynn into it's world... which as you said "man gets zapped into machine and has to battle his way back out".
While your statement was ment with sarcasm, there is nothing wrong with the plot, nor the sub plot of romance between not only the real life characters but between their programs. It's your run of the mill heroic tale that has been told many times before. Those who want to be critical on the store should be on that point as heroic epics have been a staple of western culture even before to Roman empire was born. It was clearly made with a cookie cutter script generator that would work just as easily with an evil prince and dragons or gunmen and the wild wild west. It's redeming qualitys are the satire on bureaucracy and insight on religion, which are two things you would not expect in a film who's main purpose seems to be a vehicle for hi-tech CGI graphics.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
"Has anyone here seen Tron?"
"No"
"No"
"No"
"Yes - I mean no."
The Matrix is the exception, but the plot in the Matrix was irrelevant compared to the effect of those incredibly novel visuals. The sequels blew because the novelty wore off enough that we could see the plot creak.
Meanwhile, the producers of Sideways, Napoleon Dynamite, Crash, Walk The Line, Constant Gardener and Brokeback Mountain are smiling to themselves and rolling in the cash generated by their low budget successes moderate gross.
Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
One thing the article failed to mention was how ardous it was to make those "mere 15 minutes of cgi." Back then, no animation tools existed nor were there any GUI based rendering tools either. All of the CGI was hard coded by hand using a text system very similar to Pov-ray. There was no animation programming either. To animate something they had to calculate how far they wanted each object to move, then calculate and enter the cordinates by hand frame-by-frame.
Furthermore, the computers of the time didn't have enough memory to store entire movies, let alone any sort of device to output it to video tape or film like we have now. Instead, they had to render each individual frame, display the frame on a high-resolution monitor and then photograph the monitor onto regular 35mm film. Each frame would take several hours to render further complicating the process trying to keep the lighting uniform on each exposure.
Now, fifteen minutes * 60 seconds in a minute * 24 frames per second = roughly 21,600 frames. Just an insane amount of manual labor.
I believe he has my stapler.
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There's a reason why Scorcese's "Raging Bull" doesn't center on the world frisbee champion, you know.
Obviously, because people wouldn't be able to stand the sheer thrill and excitement if it did.
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
How about a prequel where they have it all taking place inside a calculator and everything is slow motion and LCD black on grey?
Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
From the article: "One of the things I'm most proud about in Tron is there are no guns in the movie -- it's a killer Frisbee!" he said. "I mean, try to make an action adventure movie without a gun. I dare you."
So, those aren't gun turrets on the tanks? I guess those are love turrets, and they fire love and happiness.
As implausible as the plot devices were, Tron actually captured something about how it felt working with computers in that era. You had a great deal of control, but programs had reached a point of complexity where different pieces of software almost had a mind of their own. And since the suits only had a vague idea of what you did, they tried to avoid you as much as possible, which meant on a day to day basis you really interacted with bits of software more than you did people. There were no ex-geek managers for the simple reason there were no ex-geeks.
Add to that, very few of us had computers in their home; the home computers that existed were for practical purposes not much more than toys.
The upshot was, when you sat down in front of that terminal at the start of the work day, it really felt like preparing to dive into an alternate universe, with its own population.
And furthermore, there was no Internet. Internet means you're handling emails, IM, blogging and interacting with real, flesh and blood people; or at least what those people are pretending to be. Having the Internet means that software flows in and out of your computer like electricity. In those days your computer was isolated, like one of the Galapagos Islands, and sparsely populated with humans. The real people were, in the cast of characters a distinct minority. When you chatted at the watercooler about one program or another idiosyncracies, it was gossipping.
Tron, while it may not be Citizen Kane, captured the feeling of an unique moment in computer history.
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When I was a kid, especially in '82 (age 9), I didn't really focus on the directing, writing, and point of a film.
The ethic of programs of little fighters within a sometimes incomprehensible system was very appealing. The idea of old crusty programs bearing the likeness of their users was cool. The idea of independently minded security programs running around like white blood cells was also pretty fabulous. In terms of what actual programs could do at the time, Tron was inspirational to real programmers. I mean every program in Tron could communicate to every other program. Strong programs could defeat weak programs by learning new games at the instruction of stronger still programs, all without user intervention. A super program that could heal other programs that had crashed...
There were realistic in-jokes, like the Bit, the PacMan graphic in Stark's domain, the endless infinty of cubicles, and the fantasy that (arcade) gamers could pull chicks by getting high scores.
Tron was true the spirit of the then-emerging hacker ethic in many ways that other movies haven't really ever captured. In fact, I can't think of any other that captures more truly on an emotional scale how programmers think about their programs. In fact there is probably only one movie that has ever been cooler to hackers and that is Swordfish.
fault-tolerant