Spamming on Xbox Live?
jayintune writes "2old2play has an interesting article about spamming on Xbox Live. The new 360 version of Burnout Revenge rewards players with Live Achievement points for spamming members of their friends list with links to Burnout player videos. The catch is that you need to own the game to view any of these videos."
Can we not implement a single goddamned form of person-to-person communication without it getting spammed?
Well, if it's going to happen on Xbox Live, it may as well be Microsoft spam.
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No, I'm not new here, I know what I say will not make a lick of difference, but I'm gonna say it anyway.
You do NOT need to spam your friends list to get the achievements in Burnout 360. The achievement is awarded BEFORE you get to the "Want to tell your friends?" screen. There are three options: Tell nobody, Tell ALL of your friends, or Tell SOME of your friends. For some reason, people assume to hit the middle option, even when the top option is the default.
I have gotten those achievements without sending a single message to a single person on my friends list.
Check out the latest Computer Games Magazine. I've got an article in there called "I Like To Score" that has all the details of Gamerscore right from MS themselves. Basically, it's up the publishers how to handle it. There are minimum and maximum numbers you can work with whether the game is on disc or on Live Arcade, but there's not a whole lot else that they restrict.
Dude, shut up. I've been getting a free ride off this four-digit UID ("Oooh, my number is smaller than yours! I'm better/smarter/faster!") for *years* now, and you're gonna screw it all up....
ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.