ATI's 1GB Video Card
Signify writes "ATI recently released pics and info about it's upcoming FireGL V7350 graphics card. The card features 1GB of GDDR3 Memory and a workstation graphics accelerator. From the article: 'The high clock rates of these new graphics cards, combined with full 128-bit precision and extremely high levels of parallel processing, result in floating point processing power that exceeds a 3GHz Pentium processor by a staggering seven times, claims the company.'"
Why doesn't ATi (or nVidia for that matter) make CPUs?
They obviously could make some very powerful chips.
I pretend to know more than I really do by mooching off google and wikipedia.
...when I told her that I would buy an ATI card that would allow us to decrease the gas bill for our furnace next winter. Guys, you just have to give your better half a good argument and this graphics card is installed in your computer in no time. Just don't mention that you need to buy a better air conditioner to the summer... she'll discover that one. ;)
It's called the FireGL because it puts out heat at levels equivalent to a large fire. -T
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Other than high-end graphics work, what the hell will this mean? Are you seriously saying that we will be seeing games needing that must video memory anytime soon? Hell, they have a hard enough time getting people to buy cards with 256 MB of RAM.
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it would be nice not having to purchase a top-notch CPU, GPU, and PPU (Physics Processing Unit) in the future, rolling the PPU and GPU together
ATI's opengl drivers are flakey on their non firegl line of cards. Some suspect thats by design.
Graphic card makers should get with the program and stop releasing firegl's and quadros. Just release really kick ass 3d accelerators for all.
That way we can all have full opengl support and not the lame opengl game drivers by ATI. Nvidia's gaming card opengl drivers are better than ATIs
This is a workstation card, not a games card. The people buying this are likely to be either CAD/CAM people with models that are over 512MB (the workstation it plugs into will probably have a minimum of 8GB of RAM), or researches doing GPUPU things. To people in the second category, it's not a graphics card it's a very fast vector co-processor (think SSE/AltiVec, only a lot more so).
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They're not really for gaming as much as they are for developing stuff.
Explained in detail above. Suffice it to say that CPUs and GPUs are radically different. With GPU's, ATI can throw out old architectures and create new ones whenever they want (quite often). Since the hardware is accessed by a driver, the user isn't limited in what programs they can use. With CPU's, everyone is stuck with x86, which was invented in the 1980s. You can't break compatability with x86. GPUs do mostly simple floating point calcuations. Therefore, they are basically massively parallel FPUs. If they need to do a non-floating point calculation, they are quite slow. CPUs can do floating point calculations, but also many other types of calculations, and are about equally good at everything. For the sake of heat, power consumption, size, and cost, the FPU on a CPU is not nearly as large as a GPU. If each processing unit on a CPU was the size/power of a specialized processor (GPU, ect...), the chip would be gigantic, and so would be hard to make, expensive to buy, consume massive amounts of power, and emit unimaginable heat.
Are you saying it renders flames *very* realistically? :-P
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I work a lot with the visualisation end of the market and recently have been working with NASA on the CEV project(s). Some models that we deal with are in the gigabyte file size just for the geometry for a single subassembly. This card would make viewing some of these things far easier as you can preprocess and schlepp almost all the geometry to the video card as a VBO and never have to pass it over the bus again. Makes for tremendous performance gains.
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Try rendering medical image data as a 3D texture (well three textures actually, one for each primary image). With 300 images, 256KB per image, x3 textures, that comes out to 225MB just for the textures. I deal with datasets like these routinely, and more video memory is a welcome development.
As a fellow Pro/ENGINEER user this is not my experience. What version are you using and how big are your models? The latest version is a hog (as always). I can't imagine using it on an old Dell with a FireGL and doing anything very complicated. I have to admit I'm not a fan of ATI cards, their OpenGL support seems to be very flaky. But I like the larger memory on these new cards and the price is good. Price wise this card would seem to compare favorably to a top model WildCat Realizm or a top model nVidia Quadro.
Ok, I cannot beleive the absurd number of posts I am seeing from lamers who think this thing is for video games. Hello People! Both ATI and NVidia have had seperate high-end workstation lines for years now! This is nothing new. Where have you people been?
This card is for people who need serious rendering of high detailed scenes and 3D objects, not serious frame rates for games. For applications where image quality, complexity, and accuracy are much more important than frame rate. The GPUs in these high end workstation cards are geared in a totaly different manner and actually suck for video games! These are great for CAD/CAM, medical imaging (like from CAT and EBT scanners), chemical modeling, and lots of other hard core scientific and 3D developement type stuff.
That's 1GB of unified memory, so less than 1GB is available for textures ; (
... etc.) so I couldn't resist blabbing about high-end kit that's off topic.
It took them long enough; this is definitely the direction to go.
Almost 4 years ago Silicon Graphics gave a final revision hurrah to their best graphics product: InfiniteReality. A pipe sported 1GB dedicated texture memory, 10GB of frame buffer memory, 8 channels per pipe, and 192GB/s internal memory bandwidth.
And an Onyx system could have up to 16 pipes! That's 8.3M pixels per pipe, or 133M pixels from a full system! And all in 48-bit RGBA. And those are just the raw numbers, there were a great many high end features only found on InfiniteReality. Don't ask what it costs ; )
Sorry for the passionate post. It seems that Slashdot is very PC-ish and narrow in its viewpoint (Imagine a Beouwolf of... Can it run Doom3
I've had the pleasure of using a small Onyx system. Too bad SGI is dead dead dead. Still they provide a good target for everyone to shoot for. Some day the above power will be available for a few hundred dollars for the average person. Though I think it will be atleast 5 years before the quality and features of InfiniteReality4 are at a consumer level. And never will we have workstations like SGI's again ; (
I'm tired of hearing this anthrocentric nonsense about chips.
GPUs are not faster than CPUs because the engineers can "concentrate on one area" instead of "spreading their work around". It's not that the floating point performance of the x86 would be faster if only Intel had the time to pay attention to it. That's ridiculous.
GPU tasks are highly parallel. CPU tasks are not. nVidia can toss 24 pipelines onto a chip and realize a huge performance gain. Intel can't, because much of the time those pipelines will be empty waiting for the results of the other lines.
This fundamental difference is what separates the two domains, not it being "easier to build something that performs well in one area, than to build something that does everything amazingly well (without costing the earth to buy it)."
You need to keep your science and your homey folk wisdom separate.