Help for an MMORPG Addict?
A worried comrade asks: "A friend of mine has had what many of us (his peers) are starting to consider a serious problem that we are becoming very worried about. He is addicted to World of Warcraft, and not in the same way the rest of us are. While most of us are able to disconnect from the game to take care of our own affairs, he plays to the exclusion of his friends, his job (he calls in sick a lot, it is starting to get noticed) and his life. How do you help someone who is actively throwing their whole life away to play a game?"
I was addicted to a MUD my freshman year of college. My parents were the ones who rescued me. And I do mean rescued. This is a heartbreaking situation. You cannot help those who are not willing to help themselves, and that is the first step: getting your friend to realize he needs to help himself. Next step: getting him to realize you can help him, too.
Think traditional addiction programs - interventions, counseling. Contact a drug addiction counselor or psychologist who specializes in addiction in your area; many of the techniques involved in breaking addiction are universal. Avoid AA-type pseudoreligious programs. They have been proven not to work (no flames, please, go google the study yourself).
Keep in mind that this is not an easy process. It took me two solid years to bring my social life back to where it once was; now, another four years later, I'm "addicted" to wow in that playfully, not clinically, addicted way. But stand by your friend. Understand that your friendship means less to him than the game does. Addiction is powerful, and ugly, and hard to understand and overcome. But he's got guys (girls maybe?) like you to help him. He's better off than many.
Good luck.
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
You buy 'em a better video card, another stick of RAM, you order a pizza, and you say "yes" whenever he asks if you wanna go on a raid.
Or did you mean to help him do something else? :)
Do *not* try to hook him up with a girl. Friends of friends tried this tact on an addicted co-worker and his failure to relate to the poor girl just drove him back to the game. My personal preference is to convince him to ask the game masters for a temporary ban. Then take care of him for the withdrawl period.
How we know is more important than what we know.
Don't just make them quit - find something to replace the MMORPG with. Doesn't have to be a girlfriend, doesn't have to be an offline game that you only play for an hour at a time, maybe it could be a previous hobby or forcing them out of the house every night to visit with friends. Just something that'll keep their mind off of the game.
I also see people who are online in games constantly and I don't understand how anyone could possibly put up with the game for extended periods of time without taking any real breaks. (Going to the bathroom doesn't count.)
Whatever you do, do something. Don't just stand by and watch. MMORPG addiction can be every bit as destructive as other types of addiction, like alcoholism. Unfortunately, since it's "just a game" too many people turn a blind eye and believe that this merely anti-social behavior will work it self out. I know, because I've been there. I did the same things when EverQuest first hit the market... I played 60+ hours a week, and I often called in sick to work just to keep playing, which was how I lost my job. Luckily I wasn't married at the time, or I probably would have lost that too. In my case, it actually wasn't the MMORPG that was the problem though. Like any addiction, it was a method to fill a void in my life. I was suffering from depression due to some undesirable situations in my personal life, and I turned to the game as a substitute for real life. It became addicting because I had much more power over my life in the game than I did in my real life. You may want to make sure your friend is doing okay in other arenas; there may be a secondary reason why he spends so much time in the game.
step 1, like other posters have mentioned, is to get him to understand that he has a problem (ideally before he gets fired). this involves some sort of intervention. you'll want to plan it before hand for two reasons. firstly, you want to make sure that you've got the right mix of people talking to him; secondly, you as the interveners are going to need some practice. expect that you might get any reaction from "shit, you're right." to "you're just jealous" to overt hostility.
there are several tactics you can use to get your point across. if your friend doesn't let challenges go unanswered, challenge him to put himself in a situation where he can't play the game for a month or two. tell your friend how his addiction is affecting your relations with him (this is particularly relevant if his family or significant other is at the intervention). you need to be careful that when you do this, you're making "i" statements --- "i feel like _____ when you ditch me" rather than "you ditched me, jackass". you know your friend a lot better than i do, so you've got a better feel for what may or may not work well for him. while you're having the intervention, it's really important that you all make it clear that a) you're there for him, b) you're not judging him, c) you're going to help him pull through when he asks for your help, d) this is not something that will be discussed outside of the people in the room. your goal is to make the room a safe space (much easier said than done).
good luck -- you're about to go through a really rough patch.
I know, it's harsh, cliche, and flamebait, but honestly, it worked for me.
I played Asheron's Vall obsessively for 4 years. I spent one entire summer doing nothing but. By the time I quit, I'd accumulated well over 6 months of online time. I dropped out of all my college classes... Two quarters in a row.
My parents did me a huge favor and kicked me out of their home on my 21st birthday. I found an appartment, got a job I enjoyed, and got engaged. Between the job and the fiance, I didn't have _time_ to play for months. By the time I had time again, I'd lost interest. I played about a total of 40 hours of WoW over the course of a month and a half this year, but rapidly got bored, and haven't logged in a single time in months.
The problem is not that the game is too fun or addicting, it's that RL isn't fun enough/meaningful enough/engaging enough.
MMOs provide an easy path, with clear rewards and punishments. RL doesn't usually provide any clear feedback on how you're doing in it.
Oh, and hallucinogens can be good for treating addiction.
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Incite and flee.
Do something, especially if you can think of something constructive that may help. But please, do NOT tie yourself into this so much that it takes you down as well. Many times I have seen people fighting addictions - drugs, alcohol, compulsive gambling, and yes religious cults and video games. I've also seen many cases where the people who care about the addict go through a hell almost as bad as the addict themselves, running on a combination of guilt and disappointment and a lot of other factors when the "treatments" don't work immediately or at all. Yes, he has a problem. Make sure it stays as HIS problem, and doesn't become your crusade.
I wish there was a choice that said "Factually Wrong -1" when I mod.
You forgot an important step in the death ritual: emailing all your gold to my character.
Finding God in a Dog
I was majorly addicted not just to mmorpg but to games as a whole. This period lasted for several years of my life during which I ignored my school responsibilities (I was in college). I also managed to lose a decent job at this time. Thankfully my girlfriend helped me. We started dating before the addiction started. During the addiction nothing mattered and finally she told me that if I didn't straighten up she was gone. I loved her enough that I managed to control my addiction and while I still play a good bit I still leave time for school, gf, friends, etc. I have also recovered in school and after this semester will be 12 hours from graduating with a dual major in both Finance and Economics.
It takes different things for different people. Lots of things were tried on me but the feelings I had for my girlfriend (now fiance we are getting married this summer) are what won the day for me.
YMMV
It is a simple question of economics. The person can spend 8 hours grinding levels for alts at World of Warcraft to get 2% better stats. Or they can spend 8 hours with their primary character grinding date quests, with a 20% chance of success and a 5% chance of critical hit.
At the end of a week, player 1 has just 15% higher stats. But player 2 has a pretty good chance of getting (or becoming) an ultra rare pet, with only a base level 18 requirement. Depending on which server and region you are in, group quests are also a possibility.
There can be complications with item drops, but anything you don't want can be sold at the auction house.
The ______ Agenda
I've dealt with this myself. I started playing while I was working in order to pass the evening, and because some of the people in the office played. When layoffs hit, I (and several other players) were canned - lower productivity - we stood around and talked about where to get good loot. Spent 15 months unemployed, collecting insurance for being subject to layoffs, playing 14 hours a day. One day I stopped dreaming of people and only dreamed of avatars. I woke up, logged in, and gave away my account, cancelling the future payments. Then the depression hit, I was totally alone with nothing in my life. I'd lost touch with all of my friends, hadn't spoken to any of my family in 6 months. My insurance was running out and I'd be evicted if I didn't find a source of income. More than a year of my life had just gone. I eventually got evicted in my last month of the lease, coming home from a restaurant (alone) to find the locks changed. I'd managed to pack up one vehicle load of possessions before the rest was seized. I realize now that my friends had at first tried to invite me out, but I would decline more and more in favour of the raids, and eventually, I'd just decline and wouldn't even raid. They stopped calling after a while and it was my fault alone that I'd lost them. Sometimes I get the old feeling that I got when I was playing that game and shudder mildly at the thought of returning. Then it passes as I go give my girlfriend a hug and we go see a movie or something. Never again. This person needs help, and the worst thing you can do is stop trying.
It always irks me when I read about poor real life friends being abandoned in favour of an online game, but not for the reasons you might expect. See, I've abandoned plenty of real life "friends" and made friends online too, but although I met plenty of my online friends via various games (especially MUDs), the games were not the reason why my real life friendships began to suffer. If anything, it was because the people who I had previously hung out with just didn't click with me anymore, and playing a game was a way to distance myself from them. If any of them had attempted an "intervention," I would have been pretty damn pissed -- meeting me in real life does NOT give anyone the right to try and pry me away from my chosen form of entertainment. It's my life, and I get to choose who I want to be friends with and what I want to do in my spare time.
Incidentally, my life has never particularly suffered as a result of the small amount of game addiction that I have experienced. Maybe my marks would have been a bit higher (I usually get low to mid A's and high B's, with the odd A+ for flavour) if I'd spent less time gaming and more time doing homework, but realistically, if I hadn't been gaming or wasting time doing other hardcore nerd stuff, I would have been out dancing, getting drunk, and having random unprotected sex like the average university student -- not exactly my cup of tea.
Quite honestly, having a chance to play a game, interact with people all over the world, roleplay, and gank the hell out of a bunch of noobs is a LOT more important to me than getting laid or frying a bunch of brain cells, even though the latter activities might be more "normal" or even "healthy." If gaming makes me happy and sex/drinking doesn't, my former friends don't need to intervene... if they truly care, they need to let me be happy on my own terms.
There are certainly people who do need help breaking a game addiction, specifically the ones who are actually depressed by the prospect of losing aspects of their real lives, but the point I'm trying to make is that not all game addicts either want or need help. I'd rather let people be happy doing what they love than force them to take part in more socially-accepted activities that I know they're going to hate. Maybe they will lose their jobs, marriages, and friends, but if they're still happy, why does it matter? Isn't it better to be unemployed, alone and happy than rich, married, and depressed?
(Sorry for being so incoherent, but I hope you'll get the idea -- I'm at work, and I'm sleepy from skating during my lunch break and spending the rest of the day coding, so my brain isn't exactly working at full capacity.)
I really can't relate to your friend's problem. Why would anybody prioritize some stupid online hobby over real life??
On a more serious note, for the love of God, mod me up! I've been posting and posting trying to gain karma, and it's starting to effect my work ethic!!
One week with the NGE is enough to drive even the most hardcore MMO player to quit for good....
...just let the Sirens kick you out.
My friend had a better approach than deleting his stuff. He download a out-of-date version of WOWglider (a blatant hack), knowing that blizzards hack detection system would catch it immediately, and left it running overnight. Came back in the morning to find his account permanantly banned by blizzard.
Why strap yourself to the pole when you can get the
You're right that destroying your account doesnt prevent a new one, but it so throughly and irrevocably destroys your progress that is presents a very serious obstacle to resuming play, wheras your drinking example doesnt. If you burn all my booze, i can go buy more thats exactly the same. If you destroy my 60 priest with Tier 2 epics, thats months and months setback that i cant buy. ...except on ebay, i guess. For a #$%^ton of money.
So yeah, its not perfect, but its a hell of a big obstacle. Worked for my friend, anyway.
if this friend lives in the States i suggest tequila, a couple friends, and a pickup truck.
And then drive to Canada?
Ah, I never get enough of the drug-scare where anything that's a chemical -- even normal brain mediators -- is suddenly scary and to be avoided.
Get this: dopamine is just a non-specific "I'm happy" signal in your brain. No more, no less. It's not some dope hit as a reward, or whatever bullshit you may have heard from ignorant scare mongers. It's _the_ natural "I'm happy" signal that the brain uses. (Some drugs immitate its effects, yes, which is why they also make one happy. But that's the correct relationship: drugs are a substitute for the brain's normal chemicals, not the other way around.)
It's also non-specific. It doesn't fire just for MMOs, it fires every time you're glad about something. When the village gossip-monger found a good listener, or when the amateur photograph finds a cool thing to photograph, or when the Slashdot karma-whore sees that he's been moderated +5 Insightful... guess what? The exact same kind of dopamine response is involved. And not just in humans. When your cat is glad that she found a nice comfy place to sleep in, or when your dog is glad that the pack leader (i.e., you) gives him attention, yep, it's dopamine again.
And yes, you're sorta pre-addicted to it from even before you were born. Everyone seeks to do the things they find pleasant, as opposed to the things they dislike. And yes, the dopamine levels immediately start to decay so you'll have to find the next fun thing to do, instead of being happy for your whole life that you once played a game. Go figure.
Natural selection used that kind of stimulus to keep one doing the "good" things, as opposed to randomly doing dumb things. E.g., wolves have to feel glad about getting back near the pack, so they don't get spread.
So the only way to not feed that scary dopamine addiction would be to avoid having any fun in your life.
There is no such thing as being "addicted to MMOs" strictly, as is the case with other drugs. When you're addicted to, say, Alcohol or cigarettes, there is only one substance that can satisfy the addiction. In the "dopamine addiction" anything fun will work just as well.
Again, it's just that humans (and all other animals) are pre-"addicted" to doing fun stuff, and to avoid non-fun stuff. _Any_ fun stuff will do. Sure, some get in a rut about how they get their fun, but then non-gamers find their own ruts too. (E.g., the village gossip-monger can get stuck on looking for the next listener, or the Slashdot karma whore can get stuck on refreshing the page.) But from the dopamine point of view, _anything_ fun will trigger it just the same anyway. That's all.
And saying that "These games are designed to create that kind of response" is just a pretentious way of saying: games are designed to be fun. That's all.
It's not just computer games, and it's not just humans. Most animals have their own games, tailored around what natural selection pre-programmed them to find fun.
E.g., cats are predators, so the natural selection advantage was to be pre-programmed along the lines of "go chase something that moves and, if needed, fight it." So that's what they get, surprise, a dopamine hit for. So they have their own games where they wrestle each other. (When it looks like your cats are beating the living snot out of each other, chances are good that that's their idea of a game, not actual fighting.) Or everyone has played with their cat by making her chase something, be it a piece of paper on a string or a spot of light or whatever. Yep, that's dopamine for your cat. Somewhere in her feline brain there'll be a "yay, I chased it and caught it! I'm happy!" response, which means dopamine.
E.g., rabbits are prey and their fun stuff is along the lines of "yay, I successfully ran away from some menace". So if you observe them, you'll see that they actually play games along those lines. They actually chase each other, effectively playing the role of a "menace" for each other.
Etc.
So, yes, humans are pre-addicted to fun (_all_ humans, including non-gamers), and games are designed to be great fun. It doesn't sound as pretentious and pseudo-scientiffic as the "addiction to dopamine" bullshit, but that's really all there is to it. Big whopping surprise there.
A polar bear is a cartesian bear after a coordinate transform.
I've been waiting to tell this story and this seems to be an appropriate venue.
I'm friends with a married couple. I'll call them Jack and Jill because one of them reads slashdot and I don't want to give the secret away.
Jack is a WoW addict. He works part time, plays 50+ hours per week. Is a member of a raiding guild and is always coveting that next purple, orange or whatever colored item.
Jill, his wife, is frustrated over his addiction. She bought an account just so she could spend a little more time with him. She leveled a character to 60 and occasionally raids but she enjoys RL more than the game and so resents having to play the game in order to spend time with her husband.
This is the part I thought was pretty cool.
Jill is the techie of the household and uses a linux based router/firewall/webserver/etc for local networking. As Jacks addiction grew worse she started checking out the ports used by WoW. Inititally she just started monitoring them in order to find out how much time he actually plays but later she realized she could throttle the connection (introduce lag) or block it completely (gee, the WoW servers are down again). The result is that when Jack has been playing WoW all day and Jill wants to go to dinner she either severely throttles the connection or cuts it completely. Jack thinks the blizzard servers are fscked up, wastes some time trying to log in and eventually gives up and joins Jill for dinner. Now Jill gets to occasionally go to dinner with Jack, to the movies, to a party. I kind of like it because I'm good friends with Jack and I get to see him occasionally now and then.
I'm not blind to the deception of this act. Yes it's kind of creepy, but so is not showering, playing wow for 20 hours straight with quick toilet breaks. While it doesn't get rid of the root problem of the addiction, it has prevented jack from completely losing all RL socialization.