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What Do You Look For In Screenshots?

_iris asks: "Most software creators offer screenshots of their software in action. Screenshots are also included in most 3rd party software reviews and previews. The screenshots are usually focused on the unique features of the program. When I am evaluating software, I am usually interested in how the software differs in the more mundane ways. I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc. My reasoning is that if there is only one or two programs that accomplish my needs, it doesn't matter much how it works or what it looks like because I am stuck either using it or writing my own. Do you care about the unique features or do you care about the slight differences in the common features or do you focus on something else entirely?"

105 comments

  1. Is this real? by Anonymous Coward · · Score: 4, Funny

    I thought the April Fools Day stories were done.

  2. What I look for in a screenshot by Andrew+Tanenbaum · · Score: 5, Funny

    1) Music player with your favorite album
    2) Anime background picture
    3) Transparency

    1. Re:What I look for in a screenshot by int19h · · Score: 1, Insightful

      It's a really bad sign that paren't isn't modded as funny.

    2. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      Where do screenshot people get their anime backgrounds? They're always way better than the ones I can find -_-

    3. Re:What I look for in a screenshot by int19h · · Score: 1

      Wa's a bi't quic'k on the submit butto'n ther'e. :-)

    4. Re:What I look for in a screenshot by Anonymous Coward · · Score: 1, Informative

      4chan. Be warned though, the place has a troll community that puts Slashdot's to shame.

    5. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      Transparency is a waste of cycles. It also adds to confusion and is mostly useless.

    6. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      Your posts are a waste of cycles, and transparency is a lot prettier and more useful than you are.

    7. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      Agreed. If /b/ tried to take over slashdot, GNAA and penisbird posts would be modded up to +5 Informative in comparison.

    8. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      I think there's a very clean line that can be drawn as regards the April 1st themings on the 'dot:



      1.    
      2. The people who visit Slashdot, and also (would) visit 4chan.

      3.    
      4. The people who visit Slashdot, and also (would) visit Kuro5hin.

      The first group will find Slashdot amusing the entire day, while the second will be tired of it before the event even begins. We know which group the editors belong in, but the real question is: which is the real majority of the userbase, and which the vocal minority?


      I would also take this opportunity to point out that Slashdot's formatting for CSS lists is horribly broken. Compare the source of my post to it's display to see.

    9. Re:What I look for in a screenshot by Malevolyn · · Score: 1

      /b/tards? On my Slashdot?

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      Your ad here.
    10. Re:What I look for in a screenshot by Anonymous Coward · · Score: 0

      You must be some sort of genetically engineered breed of super faggot bred for your faggotry. Seriously, faggot. Fuck off.

  3. A screenshot has 10 seconds to impress me. by CFD339 · · Score: 4, Funny

    If I'm taking a quick first glance,the screenshot better show me something I can't get somewhere else for half the time or money. Or nice breasts.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  4. Easy. by Limburgher · · Score: 3, Interesting
    It should concisely show me what interface the application uses to let me most easily use all the cool features the application provides.

    Not an easy target, but a good one to aim for.

    --

    You are not the customer.

    1. Re:Easy. by jack_call · · Score: 1

      Same goes for me.
      I tend judge the software (in most cases, like on tucows and the like) on the screenshot, if the interface looks like it's accompanied by "cool" sounds or has lots of "pretty" colours, it will probably be a pain in the butt to use and I don't even bother to download it.

      --
      This is my sig. There are many like it but this one is mine. My sig is my best friend. It is my life.
  5. Save Me! by fm6 · · Score: 4, Insightful
    I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc.
    Which should all be as boring and predictable as possible, so that users can leverage their experience with other applications. Unfortunately, everybody seems to use these features to exercise their creativity, especially in multimedia apps.
    1. Re:Save Me! by xusr · · Score: 1

      So true. UI "innovations" in apps that greatly diverge from the system default are almost always more hassle than help. Even Final Cut and old versions of Logic were annoying, especially at first. This is using Mac OS X as a frame of reference, though. I think that OS X open/save dialog boxes are quite well designed. I would prefer that they were slightly smaller, with the ability to create favorites in the dialog box, but other than that they perform admirably.

    2. Re:Save Me! by fm6 · · Score: 1

      You're right about "innovations", but that's actually the least problematic aspect. What really drives me up the wall is apps that put looking kewl ahead of being usable. Media apps are consisently bad that way. I guess Winamp set the precedent, and every single media app since has felt compelled to copy it.

  6. What do I look for? by Anonymous Coward · · Score: 0

    No project has better screenshots than Ekiga with its delicious model.

    1. Re:What do I look for? by scdeimos · · Score: 1
      No project has better screenshots than Ekiga with its delicious model.

      There's more to Ekiga than its "Ekiga in a Call" screenshot. :)

  7. Re:A screenshot has 10 seconds to impress me. by linzeal · · Score: 1

    I second the breasts, as long as they are not man breasts or if they are and they do not show the bottom half they can be man breasts on what appears to be a female or mermaid or mole person. If mole person do not show the face either.

  8. What I look for in Screenshots... by Anonymous Coward · · Score: 0

    Tits and Ass.

  9. Honestly by suso · · Score: 2, Insightful

    And I won't lie, I usually look for a functional and mature application. Maybe that means I'm ignoring potential applications. But I guess when I go to a website to see a screenshot, I want to know if its something that is mature enough that I can use. This is bad sometimes because you can't always tell the quality of an application from a screenshot.

    1. Re:Honestly by karnal · · Score: 1

      So what you're trying to say is that you'd look for mature and functional applications, but this usually has nothing to do with the screenshot... so you're saying you don't know what you're looking for in a screenshot?

      I'm lost.

      --
      Karnal
    2. Re:Honestly by Anonymous Coward · · Score: 0

      I'm pretty sure that "can't always" does not mean "usually."

  10. Lots by mboverload · · Score: 4, Insightful
    When it comes to software, screenshots are one of the best tools to get an idea of the software's quality before you even download it.

    Poor interfaces (esp if they do not follow the windows theme or use stupid eye candy) are a complete turn off to me and usually a GOOD indicator of the program's end value. I want LOTS of screenshots showing me each of the features. Perhaps a few screenshots in the actual review, and a link to a gallery with thumbnails of each of the shots and a link to a full resolution version.

    At least for me, I like to see the whole screen in at least one of the shots. I'm not sure why, but it seems to convey some kind of honesty to me.

    See the MythTV site to see a good idea of how screenshots can help someone evaluate a product

    1. Re:Lots by Anakron · · Score: 1
      See the MythTV site to see a good idea of how screenshots can help someone evaluate a product
      Yeesh. All that talk and nary a link. Here ya go.
      --
      There are 11 types of people. Those who understand binary, those who don't and those who are sick of this lame joke.
    2. Re:Lots by Frumious+Wombat · · Score: 1

      I tend to care about screenshots mainly with graphical programs. Therefore, I look at the rendering capabilities (is it nicely shaded, or banded?), the layout (clean and unobtrusive, or a thousand cryptograms spread over the screen), and the quality of the icons (minimal care in drawing, or third-grade art project). I have to really need the functionality the app is offering if the interface looks like the controls of a 747 as reinterpreted by Sumerians.

      This won't tell you how well the app really works, but it gives you some idea of the nature of the effort. It can indicate whether the team implementing the program has a coherent vision, or whether the project has attracted enough talent so that someone who can draw icons has come on board. It can also give a hint at a glance of whether the app can be convinced to perform the visualization I need.

      Having said this, I tend to end up using programs such as GNUPlot, Octave, or Molden, which fail at least one of the tests above, but are highly functional. They, of course, also have a decade or more of development behind them, which is also critical information, but which doesn't show up in the screenshots.

      Finally, may I recommend one of the best indictments of everyone having to have a screenshot of their project. The screenshots for GNU Fortran 95 at http://sourceforge.net/project/screenshots.php?gro up_id=5179/. For examples of good screenshots, then http://www.uku.fi/~thassine/ghemical/, which shows not only the basic modeling and interface, but also shows the ability to have custom spotlights and renderings.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
  11. Keyboard Shortcut Customization by pipingguy · · Score: 1


    As a long-time AutoCAD user, the first thing I do when presented with a new GUI release is to jump in and modify the acad.pgp file (or whatever it's called now) so I can do things without having to re-learn what the icons do.

    Looking at preview screenshots of a program don't really tell you much about how it operates or what the hierarchical structure of the commands are.

  12. Terminal emulator by Anonymous Coward · · Score: 0

    If it's a Linux screenshot, it MUST have at least one terminal emulator visible, perhaps many, perhaps nothing but terminal emulators, all showing the output of free or uptime. No self-respecting Linux geek would do otherwise.

  13. I look for by dilvie · · Score: 3, Interesting

    * Clean design * Clear workflow * Easy access to common features * Wow factor (note that it's last on the list) More screenshots is better, particularly if we're talking about a large download, or a big application. A walk-thru tutorial of a typical use-case is even better.

  14. Anything but PINK!!!! by fnorky · · Score: 2, Funny

    Or Ponies!!!!

  15. Application Screenshots by Anonymous Coward · · Score: 2, Interesting

    The screenshots for an application should be self describing. If the screenshots can clearly show what features an application has then it is a good indication that the user interface is well designed, and that the focus of the program was usability and not 'cool looking widgets'. If you find that you have to describe what a screenshot is showing, then something is wrong.

    On another note, did anyone else spend 5 minutes trying to find out where the 'file open' dialog was in WMP (our office is XP only, and yes it was pr0n).

  16. Umm by nizo · · Score: 5, Funny
    What Do You Look For In Screenshots?

    Bank account numbers and cleartext passwords. Sadly I am often disappointed, so maybe you could include more of those?

  17. Everything by lpcustom · · Score: 1

    When I look at screenshots I like for the user to open every available program they have and try to fit it all on a 800x600 shot. Also, the more icons on the desktop the better. 100+ Please!


    No really, since no one has a sense of humor, I'm joking.

    --
    Beer! It's what's for breakfast!
  18. What I look for in 3D game screens by Anubis333 · · Score: 4, Interesting

    Good, consistent lighting - does everything cast a shadow? do characters have self shadowing? Does everything have a stupid lens bloom (the new lens flare), Any SH or PRT support? Realtime SSS?

    Good view - Good framing, something interesting going on.

    Next gen tech - do objects have motion blur? skinned characters/objects too? Does the engine support soft particles? Does it look like things clip through one another? What is the view distance like? How does the engine appear to handle fog/distance fog? Refraction?

    Characters - How is the weighting? How do the faces look? Are the poses/animation realistic? Are the feet oriented to the ground normal?

    Art - Do the assets share the same basic (consistent) texel resolution? Are the proportions right? Is everything normal mapped? Are the models as high resolution as they can be for the given platform? (Was this a game ported from a weaker primary platform, or was it built top down and rez'd to match secs)

    There's a lot more, but I am tired. What do you look for in game screens?

    1. Re:What I look for in 3D game screens by Anonymous Coward · · Score: 0

      Primary (art team capability) - Does the art style click? Is it amusing? Does it make me want to play the game? Is it cool? Consistent visuals? Interesting characters? Fresh color scheme? Good GUI graphics? Good typography? Oozes with style?

      Secondary (engine freshness) - Are there atmospherics? Post-pro fx? Non-photorealistic rendering? Cool new effects?

      Tertiary (technological masturbation) - Crisp textures? Caustics? Radiosity? Distributed ray tracing? Polycount in the hundreds of millions? Few thousand dynamic lights?

    2. Re:What I look for in 3D game screens by Anonymous Coward · · Score: 0

      I agree that all those things are interesting, lighting in particular (most game lighting is completely crap). I'd also add: Do the trees look realistic? (if applicable). Most game designers have apparently never been outside.

      Still, what I really wanted to say here is that all that stuff is secondary to:

      1: Can I see what's going on well enough to support the gameplay? i.e. if there are snipers do I have a chance of picking them out - or, if it's a stealthy realism type game, does the camo uniform on the enemies blend in well with the background so I can't see them? In an RTS does it allow a decent number of units on screen at once? etc.

      2: Is the interface sane?

      3: Does it look like my idea of fun?

    3. Re:What I look for in 3D game screens by cliffski · · Score: 1

      I dont give a damn about any of that in games. I want to see the GUI. The GUI neatly sums up what options the player has, and something about how the game is actually PLAYED. The rest is just eye candy. if I want eye candy, Ill watch LOTR on DVD.
      Worst of all, many games these days release screenshots with the GUI artifically removed. Ive even been asked to remove the GUI just so *triple A* games screenshots werent 'polluted' by people seeing the GUI.
      Thats insane. Without a GUI, a game is just a substandard CG movie.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:What I look for in 3D game screens by n3k5 · · Score: 1
      I want to see the GUI. The GUI neatly sums up what options the player has, and something about how the game is actually PLAYED.
      I'm confused. What are you talking about? There are games where the virtual environment is the GUI. For example, what options does a player have to open a locked door? Well, find the key, use magic, pick the lock, bash it in, talk some character into opening it, or sneak in behind someone else using the door. Now, if you want an immersive, believable experience, filling the screen with a bunch of buttons, each offering one of these alternatives, isn't the best option. What about just picking the lockpick up and sticking it in the keyhole? Or performing a gesture to get the magic going? And the same goes for HUDs. In a contemporary setting, it's weird to have a display showing the remaining rounds in your magazine in your FOV. Just tilt your weapon and look at the cartridge. Have a look at Black&White. You may like or hate the game, but the user interface is brilliant, whereas in a screenshot, you just don't see any of it.

      Oh, and another thing I don't understand: How do people that see a GUI pollute a screenshot? *scratches head*
      --
      but what do i know, i'm just a model.
    5. Re:What I look for in 3D game screens by The-Bus · · Score: 1
      Does everything have a stupid lens bloom (the new lens flare)


      You, my friend, are my new hero. While I'm not astute on the correct 3D lingo, I can instantly recognize poorly used light bloom. Namely, I think EA has used it in every single Xbox 360 title they publish. Must be a clause in the contract. While I think HDR rendering is nice and it does add to the realism, light bloom has definitely become the new lens flare.

      If I had a dollar for every time excessive light bloom
      appeared in a game... I would have, well, a lot of dollars.

      These are only believable if the entire world was made out of a very glossy epoxy resin and each game had several 500W flood lights randomly dispersed through space.
      --

      Small potatoes make the steak look bigger.

    6. Re:What I look for in 3D game screens by pthisis · · Score: 1

      There are games where the virtual environment is the GUI. For example, what options does a player have to open a locked door? For example, what options does a player have to open a locked door? Well, find the key, use magic, pick the lock, bash it in, talk some character into opening it, or sneak in behind someone else using the door.

      Spot on, good games don't have lots of obvious GUI options to do specific tasks, they let you apply existing items/monsters/etc generically and combine them or use them creatively to accomplish your goals.

      Even in simple text-only games there can be tons of options, most of which won't show up as GUI options, e.g. in nethack you could

      Unlock/open it with a key/lockpick/credit card/knock spell/wand of opening
      Destroy it (kick it down, take a pickaxe to it, cast force bolt at it, etc)
      Polymorph into a jelly/slime/etc and go under it, or into a Xorn/elemental/ghost etc and go through it
      Find a way to get a monster to open it/destroy it for you
      get something to explode near it, blasting it down
      Teleport past it
      Dig a route around it
      Find a route around it (secret door/alternate hall/etc)
      Dig down a level and climb up the stairs behind it
      Go up a level and then dig a hole to drop down behind it

      And probably many more. Some of those depend on using items that don't seem obviously related to opening a door and certainly don't have any options specific to a door.

      --
      rage, rage against the dying of the light
  19. Doctoring... by antdude · · Score: 1

    ... especially in game screen shots. I hate it when game companies use cutscene shots and doctorings (e.g., enhancements) to mislead buyers.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Doctoring... by Anonymous Coward · · Score: 0

      Careful when you say "Game Companies" ... I work at one, and it was the publisher, not the developer, that wanted to doctor the shots. We had to go back and forth with them three or four times to get all the crap out of the screenshots that didn't exist in the game.

    2. Re:Doctoring... by antdude · · Score: 1

      Companies as in general, not specific like developers.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  20. Re:A screenshot has 10 seconds to impress me. by Anonymous Coward · · Score: 0

    Or at least the screenshot showing the option to turn them on:
    http://www.mobygames.com/game/playstation/dead-or- alive/screenshots/gameShotId,15217/

  21. pixels, baby by Anonymous Coward · · Score: 0

    pixels. big-ass fat ones.

  22. Screenshots are overrated by billcopc · · Score: 3, Insightful

    Screenshots should clearly demonstrate crucial features of the software, as I often jump to the gallery when I want to quickly find out if a prospective app does what I need (since textual documentation is either inexistent or written by a bullshitting yes-man). If the sole purpose of the screenshot is to demonstrate the developer's funky desktop or some dumb hobag of a model, it's a waste of bandwidth. Screenshots are kind of like an auto showroom.. I don't go to car dealers for "entertainment", I go there to buy a car and see it up close before I make my choice.

    It's also quite nice to have a video or slideshow demonstrating the actual behavior of the software. You could look at thousands of Mac OSX screenshots, ok it's pretty but nothing special. Then you look at a full-motion video that shows how everything zooms, stretches and morphs with perfectly fluid movement, and you're wowed.

    In any case, nothing compares to actually trying out the software and seeing how easy it is to operate.

    --
    -Billco, Fnarg.com
  23. Hey guys UI critique is a valid question by tinkertim · · Score: 1, Interesting

    I think all that pink made us inhale too much hairspray. I think the question was meant to be:

    'when purchasing something, how heavily do you weight your decision on the user interface pictured with the product packaging ' - being a 3'rd party review or the back of the box itself.

    If I'm going to spend a considerable amount of time installing something (~ 3 minutes or more) or God forbid actually buy it, the UI is important to me. If its , say ... a network monitor I want lots of pretty graphs and colors, but something that doesn't bother my eyes to view for prolonged periods of time. I look for nice contrasting alternating rows for any text displays, and if a web interface is involved I like seeing some nice css/xhtml looking screens that say it won't take 10 minutes to load a screen.

    If its some sort of productivity ap or an IDE, a glance at the top tool bars gives me an idea of how intuitive the thing is .. for instance look at the difference between Paint Shop Pro and Fireworks. To (me), Fireworks looks much more approachable.

    Games too, I'm really picky about combat styles in RPG's, and I want a really cool heads up if its a first person game. The faster I can find junk the better I can play.

    So I think it carries some weight and more people should put more time into a more intuitive UI and less into junk 'value adds' that just make more buttons to push.

    I'm 100% times more likely to try or buy something if I can play with a mock up first. Most web based control panels have a non functioning demo that let you explore the UI.

    I think if someone is *just* offering screen shots, and no demo .. they're only showing me the 3 cool parts of the program and the rest is crap (generally true). This holds true for 3'rd party reviews too, as the screen shot is the focal point and attention grabber to the article.

    I think that's what he was asking ?

  24. It is always nice when by Anonymous Coward · · Score: 0

    the server and pipe still work so I can see them! No thanks to you slashdot...

  25. As one of the first inventors of screenshots ..... by schoolsucks · · Score: 0

    this makes me real glad. Nowadays I am not much involved with screenshots, I am focusing more on open source projects. Reading about screenshots, just made my day.

  26. hot girls by MikeFM · · Score: 2, Funny

    I look for pics of hot girls. I find it funny that most desktop screenshots have some semi-nude girl as the wallpaper. Obviously good software should come pre-installed with nudie pics.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  27. gay, straight, ponies by Devistater · · Score: 1

    If this is tagged gay ponies, where are the screenshots of that?

  28. Screencasts by eyeball · · Score: 1

    I prefer to see screenshots in motion, like Ruby on Rails for example.

    --

    _______
    2B1ASK1
  29. Re:A screenshot has 10 seconds to impress me. by Anonymous Coward · · Score: 0

    Your wish is my command.

    http://jpexeso.sourceforge.net/

    BTW, NSFW.

  30. What I'm looking for is... by ruhk · · Score: 4, Interesting

    ...a clean default interface. If its Windows or Mac software, it
    should use the current default for that system. One of the things
    I've always hated about WinAMP, Quicktime, etc, is all the flash
    and eyecandy they wrap their stuff in.

    I also want to know things like what's the memory footprint of the
    program (approximately), how it deals with SMP and dual core systems
    and what bizarre external dependencies it has. Of course, those
    aren't really screenshot items. :D

    --



    404 Error: .sig not found.
    1. Re:What I'm looking for is... by toddestan · · Score: 2, Interesting

      If its Windows or Mac software, it
      should use the current default for that system.


      That's an interesting point. Something I look for with screenshots of Windows software is whether they use the default Windows XP Fisher-Price theme, or the classic/Windows 2000 theme.

    2. Re:What I'm looking for is... by G-funk · · Score: 1

      They should all use the "fisher price" scheme. That way the user gets to choose.

      --
      Send lawyers, guns, and money!
    3. Re:What I'm looking for is... by RalphSleigh · · Score: 1

      Because that depends on the reviewers choice? All programs made with current windows APIs should use the theme the user chooses....

      --
      Come as you are, do what you must, be who you will.
  31. tits by j1mmy · · Score: 1

    come on, you have to ask?

  32. well.... by Anonymous Coward · · Score: 0


    "What Do You Look For In Screenshots?"

    Give me "Pink Ponies" for $1,000, Alex

  33. Conceptual model by swmccracken · · Score: 1

    What I look for in a screenshot is the conecptual model of the program and what metaphors it uses. Lets say I see a tree of objects taking up the left hand side. That means that that hierarchy is quite important and is probably the "framework" that the program runs around.

    If I see a "toolbox" (e.g., photoshop, Visual Basic) then I know it uses that metaphor. If I see a million and one different confusing buttons arranged all over the show, I know this is going to be a confusing program to understand.

    If I see a picture of a real-world CD player, I'll know the design team is more interested in looking cool (for a very deranged value of cool, in this case) rather than writing a computer program.

  34. the entire screen/application, please by centuren · · Score: 2, Interesting

    If a screenshot is meant to show a specific window's layout or functionality, I want to see it with the rest of the application behind it. It's part of giving me a feel for how it works. I am not interested in seeing closeups of a specific part, but rather a full, high resolution screen shot of the desktop with whatever part of the application is being shown running in the foreground.

  35. Ease of use for dumb, simple sheep by Kra+Z+Joe · · Score: 0, Troll

    I expect to NOT have to relearn how to do things. It should be so easy to use that ANY user familiar with that type of software can jump right in and use it effectively and efficiently.

    It should look and feel as familiar to me as every other application (and the Operating System) that is on the computer.

    So, don't show me that it's different - Show me how it looks when I'm using it. Certainly show any unique feature(s) that make your product better than what I'm using. Show me where your software kicks your competitor's to the curb. Show me how your stuff will make my life easier.

    That's what I look for.

  36. A few thoughts... by Compuser · · Score: 1

    For a desktop app, I look for what items are in menus. It tells me which
    functionality is available and whether it is easily accessible. I also
    look for whether dialog boxes are decent and easy to use.
    There are also apps like Firefox where GUI can be adjusted. In those
    cases I also look for a few example of extremes to which I can push
    the GUI.
    In the case of desktop environments, it is much the same but I look for
    the most and the least cluttered layouts and whether transparency is
    available. For instance, if all screenshots show two bars going across
    the desktop (say, one with app launcher and the other with pager) then
    I know I won't be using that desktop (I prefer minimalist).
    For game screenshots, I look for eye candy. I try to find hard to
    render things: water (still not realistic even with best and
    fanciest GPUs - physics matters, water still looks like jelly even
    in still screenshots), vegetation (polygon count still is a couple of
    orders of magnitude too low for decent vegetation), human skin and
    overall posture. Truth be told, you really want to see a demo or a
    movie of a game to evaluate it, since a screenshot is not so
    representative.

  37. organization by Anonymous Coward · · Score: 0

    I look for an organized interface with an intuitive GUI that draws your eye to the segregation of certain information and the operations that can be performed. In other words, I look for good interface design.

    If its a game, I'm wowed by a variety of complementary organic colors. Pretty simple really. I like lush greens and flashy neons. Grey and dark don't do it for me. Games like Far Cry, or WoW, or even Tron 2.0 stand out by their screen shots, and a lot of that is color selection, but also great textures.

  38. A grill with a view. by Anonymous Coward · · Score: 0

    "What Do You Look For In Screenshots?"

    Attractive screens, silly.

  39. The most important thing of all. by techno-vampire · · Score: 2, Insightful

    Ponies. Lots and lots of ponies. Preferrably pink. If I can't say, "OMG! Ponies!" it doesn't matter what else the screenshot shows, it's lost me.

    --
    Good, inexpensive web hosting
    1. Re:The most important thing of all. by Anonymous Coward · · Score: 0

      Hey dude, you made WikiPedia! http://en.wikipedia.org/wiki/Slashdot_subculture

  40. Unique and Salient Features by twitter · · Score: 4, Insightful
    Submitter says:

    I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc. My reasoning is that if there is only one or two programs that accomplish my needs, it doesn't matter much how it works or what it looks like because I am stuck either using it or writing my own.

    So, if how a program works is not what you look for in a review, what are you looking for? Is it still April Fools in here? Now for a straight answer, because the subject is actually worth talking about.

    Divide and conquer. Everything has it's place and it's better to reference non core items. Know your focus and stick to it and you won't waste the reader's time.

    The submitter throws out a number of examples. Open/save dialogs are unique features of meta projects like Gnome and KDE. I'm very interested in how those work when I'm looking at a new window or file manager. KDE sockets have support for samba, sftp, ftp, http, audiocd and more, how cool is that? Screen shots of those are impressive and can be found at KDE's site. When reviewing a media player, lyric fetching, cover management or list generation are how the program works and what's important. It's nice to know that the media player works with the system's underlying file manager and you can get your files by sftp, but you can just say so and link back to the KDE screenshots. The same can be said about skins, which may add character or distract depending on what program you are talking about.

    I teach a Linux Class to newbies, so this is something I have to consider often. I only want to teach the important parts of each program and have to be careful about the screenshots used for step by step instruction. Attention spans are limited, so I have to be picky and well organized while I try to cram as much as I can into each class. When teaching, I have to ask myself how I use the program and what I like about it. I'll often show only a region of a program so that it stands out. The result is a very select series of images which show off the strengths of the program. People are not interested in weaknesses. If a program has a weakness in a peripheral function, no one cares. If the weakness is in core function, I won't be teaching with it.

    --

    Friends don't help friends install M$ junk.

    1. Re:Unique and Salient Features by Anonymous Coward · · Score: 0
      So having wildly different open/save dialogs (not to mention the main interfaces) is considered a feature? Do you "teach" this to "newbies" as well?

      People are not interested in weaknesses.

      Oh well, then your classes must be very enlightening. Until your "students" get home and try to do something with the application you just "taught" them how to use.

  41. Don't demonstrate features in screenshots by sentientbrendan · · Score: 1

    Except for one or two major features, or of course in the case of the manual. If your app has feature X, it should be sufficient to just say so in a feature list on your website.

    Otherwise, when I'm looking at a screenshot of an app, I use it to get an overall sense of quality. I want to see that the interface is nicely and consistently put together. If your primary interface is nice looking, and intuitive to use, I can generally infer that you put the same quality into the UI for each individual feature.

    Hmm... one other tip, don't include your desktop in the screenshot. A lot of people have funky looking desktops, and assume that viewers will be amused by looking at it. This may be true, but it also distracts from what you are showing, and makes it less convenient to look at. You can generally just copy an image of the window in question, and then have plenty of space next to it for text.

  42. How about "no screen"? by jgrahn · · Score: 2, Informative
    If my task can be accomplished without a full-screen interface, then I look for plain command-line software first.

    If that doesn't help, I look at the full-screen terminal applications (which can and should have screenshots), and as a last resort, the GUI applications.

    For non-visual software, the man page is a good indication of quality. A sensible set of command-line options, correct grammar, formatting et cetera probably means the program doesn't suck.

  43. Try my classes out for yourself, loser. by twitter · · Score: 1
    A.C., my biggest fan, writes:

    Oh well, then your classes must be very enlightening. Until your "students" get home and try to do something with the application you just "taught" them how to use.

    That's why me and the other two teachers provide step by step slides. Even an AC bartender who runs a hate site can get things done that way. See for yourself. Sorry, Ackbar, that we don't have any instructions to help you migrate from your mighty leet G5. F the haters, baby.

    --

    Friends don't help friends install M$ junk.

    1. Re:Try my classes out for yourself, loser. by Anonymous Coward · · Score: 0
      ROFLMAO. But twitter, I thought "we" worked for Microsoft (or "M$", sorry) and lived in "Bangalore"? So which is it now?

      And aren't you quite the little internet detective. So if you've figured this out all by yourself, why don't you do something? I mean, you've got all the evidence you need, right? Why don't you complain to "my" ISP? "My" hosting provider? C'mon now, stand up for yourself!

      "baby", that's rich!

      BWAHAHAHAHAHA!!!

    2. Re:Try my classes out for yourself, loser. by Anonymous Coward · · Score: 0

      reporting your anti-semitic and other activities to your friends, school and employers sounds like a great idea.

    3. Re:Try my classes out for yourself, loser. by Anonymous Coward · · Score: 0

      Well get on with it twitter! "Anti-semitic" now is it? Them's some big words! Go ahead, knock yourself out!

  44. What do I look for? by Anonymous Coward · · Score: 1, Funny

    Personally, I look for nekkid wimmin in screenshots

  45. I look for a preview. by Eideewt · · Score: 1

    I mostly look to see whether an application has an attractive interface. If it looks well put together I figure it's more likely to actually be well put together. I also like to see them so that when I actually run the program I'm not seeing it for the first time. I like to get its layout in my head before I even begin to download it so I don't have to stare at it for a moment when I first start it up. I can just go right to work (in most cases).

  46. Correct resolution by Bazman · · Score: 2, Informative

    I've seen screenshots that are a smaller resolution than the screen capture they represent! Some eejit has scaled the screenshot before uploading it. If a screenshot isnt 1:1 pixels on your screen as on the author's screen then you are going to lose something somewhere.

    I once put up a screenshot of an app I wrote and told my colleague where to find it. He said the text wasn't readable. Huh? I re-uploaded it again. Still not readable. Eventually I taught him how to do a screen capture in Windows and mail me that so I could see what was going on. That was when I discovered Internet Explorer shrunk images to fit the browser window. At the time Mozilla didn't do that (you got scroll bars). Now I try to remember to wrap screenshots in a little HTML so that they show at the right size.

    1. Re:Correct resolution by kasperd · · Score: 1

      That was when I discovered Internet Explorer shrunk images to fit the browser window.

      If the image is a photography, people do want it fit to the size of the window most of the time. OTOH with a screenshot it is plain annoying. So the best the browser could do is to offer an easy way to switch between the two ways of handling images.

      Sometimes on webpages I do see screenshots, which have already been downscaled. Such screenshots are mostly useless. If anybody want to put some smaller screenshots in a review, the correct approach is to configure the system to use a smaller resolution, and then take the screenshots. Or just do the whole thing using Xnest or anything similar.

      --

      Do you care about the security of your wireless mouse?
  47. screenshots as poor substitutes for descritions by Anonymous Coward · · Score: 0

    I resort to looking at screenshots when desperately trying to grasp some of the functionality of newly advertised applications. Most frustrating.

  48. Re:A screenshot has 10 seconds to impress me. by Anonymous Coward · · Score: 0
    If I'm taking a quick first glance,the screenshot better show me something I can't get somewhere else for half the time or money. Or nice breasts.

    You can easily get nice breasts?

  49. Judging a book by its cover arn't we. by jellomizer · · Score: 1

    You could be missing out on a lot of good programs that way.
    If it doesn't follow the windows theme might because it wasn't a windows application. It could have been made for an other OS. OS 9, OS X, DOS, Linux, Unix, VMS. The application could have been made many years ago but it worked so well the developer didn't want to mess things up by putting a OS friendly Interface on it.

    Eye Candy isn't always as wasteful as many people expect, if done properly. Animations can help ease the eye and help you find your way threw the application faster. Some good examples are like when a box grows in a data entry screen and the data below it moves with it. If it just jumped to the new size the person who was keeping an eye on the data below it would loose their place but the animation allows their eye to follow the data they are looking at. Shadows are handy to show that something is in top of something else. They just help give the eye quicker reference on where things are especially if you have a lot of windows and complex images on them. As humans we are use to seeing things that have texture, Depth, That don't pop in and out of existence, And when we see things like that our brain needs to adjust for it, sure it only takes a second or so to do the adjustment but if you are dealing with information that goes relatively fast that could take you more time to do your job then it takes for the computer to processes it.

    Don't get me wrong there is a lot of Crappy EyeCandy out there things like Clippy and Vista Current Window Transparency level to way to high to be useful and helpful and it is unnatural, which causes us to look at the transparent window and not the application. And there is the changing of windows borders for every app like WinAmp. But if the developer has a good reasion for the candy then it usually doesn't effect the program quality in the slighetest.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  50. Oh of course you can. by CFD339 · · Score: 1

    At least pictures of nice breasts are availableto anyone capable using /. -- that's for sure. Real ones? Well, I may be a geek, but I'm also a firefighter. EVERYONE loves firefighters. 'nuff said.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
    1. Re:Oh of course you can. by Darby · · Score: 1

      Well, I may be a geek, but I'm also a firefighter. EVERYONE loves firefighters. 'nuff said.

      Well, not pyromaniacs. They probably don't like you at all. Other than that though, yes, everybody loves firefighters ;-)

  51. Screenshots should have... by VGfort · · Score: 0

    Show all the features the software has Screenshot variety, dont show the same feature 3 times Keep the screenshots up to date, its a lot of work but its nice to have new shots, not something old or where you are trying to find a setting and all the shots are from version 1.02 that was released 4yrs ago Please no debugging garbage shots unless its a alpha version or people will have to compile it on their own Make the screenshots contrast with the site background. Ive seen screenshots of web apps that used the same background as the page and it was hard to tell where the screenshot started and began plus the guy showed little pictures rather than a full shot but again it seemed like it was part of the page maybe just put a border around it Thumbnails are nice, preferably ones that arent the 500k JPG just resized Next/Prev buttons are nice if you are going to use a popup to show the screenshots

  52. That's because of SETUP.EXE or rpm -i... by Anonymous Coward · · Score: 1, Interesting

    This is true, but it's also a sad reflection on the state of apps these days.

    On Mac software websites, I tend to see a few (less than 7) screenshots, of various sections of the app. That's enough to give me a good overview of what it does, how it's laid out, and so forth. If it looks interesting, I download it, and run it. (Proprietary apps often have free demos, that don't let you save your work, for example.)

    On Windows and (especially) Linux software websites, I tend to see a lot (often 25 or more) screenshots, showing every possible window or dialog-box that the app has. It's basically a way for you to mentally run the app, without having to install it.

    That really points to the big differences between them:

    1. Mac apps tend to be a lot easier to install. In fact, you don't need to install them. Just download and run. On Linux and Windows, you download, run a setup program, decide where to create shortcuts, find the dependencies you need first, maybe compile something from source ... (Enough! I just want to try it out! Why make me do this useless crap at all, much less before I've even run it once?)

    2. Mac apps tend to have richer interfaces. (To be fair, this is changing, so it's not as Mac-specific as it used to be.) You can look at the screenshots for most Linux apps, and see what the interface does -- the only things you do are click, or drag to choose a menuitem. On the Mac, how many screenshots would you need just to demonstrate the entire drag-n-drop functionality of Final Cut Express? It's innovative, yet completely discoverable.

    (Maybe that's a bad example, because I don't know that Apple has free demos of its apps to try, but they have them installed on every Mac in every Apple Store, to get you to try them out, and they also have Quicktime movies on their webpage. They know that screenshots alone don't do their apps justice.)

    As Windows/Linux apps become richer (which I already see happening, especially with the rise of higher-level languages), and become easier to install (which I don't see happening yet), screenshots will become less important. Look at Google Maps -- webpages don't require installation, and are becoming richer; would a screenshot alone show you how cool Google Maps is? No -- it's easier to just load the page and try it! When all apps are like that, we won't need screenshots nearly as much.

  53. A Desktop Compelling To A 13 Year Old by srobert · · Score: 1

    The screenshots I see are mostly for linux/unix desktops. Now, I'm minimalistic in my own system, black screen with an xterm or two is adequate to get started. But when I look at screenshots, I want to see features that would appeal to a 13 year old. I see the screenshot as tool to get young people to try out the software. Linux power users may like the command line, but it looks scary and painful to the uninitiated. Rightly or not, they equate the eye candy with a more advanced system. Fvwm may be sufficient for my real work, but if a kid is looking over my shoulder, then I want the screen to look like it belongs to James Bond, not Professor Thinkstoomuch. The Enlightenment Window Manager used to have some themes that fit this purpose pretty well. At the risk of advocating glitter over substance, design the software like you wanted it to be featured on an episode of CSI.

  54. I look for by Anonymous Coward · · Score: 0

    I look for a nice layout, and pretty icons. Seriously, somehow I figure that if enough effort has been put into making something look nice, it should work nice. I almost always evaluate projects based on the webstie and screenshots to determine what I'll run with.

  55. 4) Shell window by BigBlockMopar · · Score: 1

    4)Shell window open on the desktop, since there's no better way of showing the computer-illiterate masses how easy to use your operating system is. And besides, no one else has anything even approaching a shell window, DOS box or telnet client.

    --
    Fire and Meat. Yummy.
  56. Cheeeeeese by srobert · · Score: 3, Funny

    I look for an open IRC window in which the person recording the snapshot tells all the channel participants to "Say Cheese". :)

  57. I sure wish that were the case.... by CFD339 · · Score: 1

    Well, not pyromaniacs. They probably don't like you at all. Other than that though, yes, everybody loves firefighters ;-)

    Sadly, that whole "Pyro-arsonist joins the local fire department thing" has happened so many times its a cliche. It's so common that when I joined a volunteer department I had to have a background check. I've heard of two cases in five years within 50 files. Apparently, Pyro's love firefighters too.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
    1. Re:I sure wish that were the case.... by Darby · · Score: 1


      Sadly, that whole "Pyro-arsonist joins the local fire department thing" has happened so many times its a cliche. It's so common that when I joined a volunteer department I had to have a background check. I've heard of two cases in five years within 50 files. Apparently, Pyro's love firefighters too.


      Oh Jebus, that really sucks, dude.

  58. Only the most important ones by mattr · · Score: 1

    One thing for sure, I don't want to wade through a zillion thumbnails of screenshots like some people upload to demonstrate what a new OS looks like.

    I often make demonstration screenshots for presentation of what my software looks like, or will look like if the client chooses to pay me to build it. The Gimp is very useful here.

    Since the eyes glaze over very quickly, and it takes effort to make a good sample screen, I usually make a bare minimum necessary to give the user an idea of how it works / why it is important they buy it. This is 1 or max 2 screens for a general demo, or if I want to do a little manual animation in person then maybe 4 or 5 (only to a client who understands software). By animation I mean that I describe a user interaction in a couple sentences and flip through the printouts to illustrate.

    I don't need to see a zillion screenshots of every panel available, or a zillion menus all dropped down and moused over. I want to sell the thing, or to get someone excited about a concept. You need to spend time with the Gimp or Photoshop and make something that is clear and 1) makes the client think the software exists and is not vaporware, and 2) simulates a real user experience, so you have something concrete to point at when you discuss it. A couple Impress slides may also be useful but the key is to have the absolute minimum necessary. Sometimes I make a screen that is not really a screen, but a picture of an object, to start off the client saying "Hey what's that?" so you can think cinematically. You don't always need a whole screen either, sometimes a closeup is useful too.

  59. As far as gaming...and otherwise... by Onuma · · Score: 1

    Normally I look for the ability to make my enemies into as many small, bloody chunks as possible.

    Now what I specifically don't want to see is the word "Microsoft".

    --
    What else can happen when an unstoppable force collides with an immovable object?
  60. Re:A screenshot has 10 seconds to impress me. by morie · · Score: 1

    something I can't get somewhere else for half the time or money. Or nice breasts.

    don't you mean:

    something I can't get somewhere else for half the time or money, i.e. nice breasts.

    --
    Sig (appended to the end of comments I post, 54 chars)
  61. Reinventing the wheel, again, and again by Clubber+Lang · · Score: 1

    "I'm more interested in differences in the file open/save dialogs"

    Really... REALLY?? I remember back in the dying days of Win 3.1 when it seemed like programmers finally started using common dialogs - it was like a freakin' revelation. Unless the program does something seriously innovative (ie, standard opening/closing just won't work for it) they really should be left alone.

    --
    Actuaries - making accountants look interesting since 1949
  62. here's my favorite by way2trivial · · Score: 1

    http://www.panoramafactory.com/screens.html

    can't be beat it just explains the process of using the software well.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  63. what I look for in a screenshot by Anonymous Coward · · Score: 0

    1) Waldo / Wally
    2) OMG PONIES they are so CUTE!!!xxxx
    3) CowboyNeal

  64. And then you buy the game... by phorm · · Score: 1

    And find out that it was a screenshot of the FMV cutscene...

    (this isn't so much a joke either, it's sadly quite common)

  65. Use by leehwtsohg · · Score: 1

    I try to see if the program seems to be written or actually used. Very often programs seem to have all the greatest features, but they are not written by someone who actually uses them. It is easy to take an authentic screenshot when actually using a program, but quite hard to fake (sometimes).