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Design Software Weakens Classic Drawing Skills

mosel-saar-ruwer writes "A recent conference, hosted by UC-Berkeley's College of Environmental Design, sought to 'examin[e] the need and role for drawing today in the design professions and fine arts'. In this Reuters summary, via C-NET, the participants seem to agree that the emergence of sophisticated graphics software has coincided with a startling decline in the basic drawing skills of university students. Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web."

14 of 268 comments (clear)

  1. And in other news by Anonymous Coward · · Score: 5, Insightful

    Typing reduces handwriting skills, instant messaging reducing conversation skills, etc.

    1. Re:And in other news by alex_guy_CA · · Score: 4, Insightful

      yes, my horse skills have just tanked since i got a car.

    2. Re:And in other news by hey! · · Score: 4, Insightful

      yes, my horse skills have just tanked since i got a car.

      My bicyle skills tanked when I got a car. I also gained forty pounds in one year as my weekly mileage went from 150-200 to zero. And oddly enough, I thought I'd have a lot more time, I found I didn't.

      It's a funny thing, but that seems to be the case with a lot of time saving devices. I'm old enough to remember when fax machines because cheap enough to be a common business tool. People thought it'd make their life easier, but instead of making a wednesday FedEx deadline, they'd shoot for a Thursday 9AM deadline, and fax out their lunch orders to boot. Yet somehow I don't think the quality of their work was greater in the least.

      One of the things about things like drawing, or manual writing, is that it slows you down and makes you pay attention. In the end, when you look back on your life, you're not going to look with pride at the sheer volume of slapdash work you were able to create. And this is not necessarily anti-technology. The people who create great digital works by in large would also have created great manual works; but the median level, although considerable gussied up, is the same or maybe a bit less.

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      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  2. duno about this by mikerz · · Score: 5, Insightful

    I'd like to see the study itself. As a fine art + design student, I have some personal interested invested in this. I would guess that its the current "new media" style of teaching destroying drawing capability, not the existence of graphics computers. There are very few ( and the number is decreasing ) schools that require adequate drawing education, the current style is ignoring drawing and teaching students to be funky. Luckily, I've had training in drawing/painting/sculpture/printmaking etc etc before I was allowed to use a computer for my work. Hell, design is easier by hand with cutouts and all sorts of stuff. anyway, I'd blame the current teaching philosophy and not the programs.

    1. Re:duno about this by macthulhu · · Score: 4, Informative

      I've been a computer graphic artist for 20 years. Back when it was SuperPaint, Deluxe Paint, Pixel Paint Pro... I still drew with traditional tools on a very regular basis. Today, my drawing skills are just about shot. I'm having to re-learn basic drawing skills. It's embarrassing, but that's what years of Photoshop will get you if you don't keep up on the basics. So, I don't know what the details of their study are, but I can personally vouch for the validity of the concept.

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      Someday a real rain is gonna come...

    2. Re:duno about this by tverbeek · · Score: 4, Interesting

      I'm a former illustration student and current tech support geek for a college of art & design. For our foundation/intro-level courses, computers are deliberately left out of the course work. Drawing I & II, Intro to Graphic Design, Color Theory, etc. are all traditional-media classes, because it trains students to focus on getting ideas out of their heads and into a tangible medium, rather than just twiddling knobs and seeing what the computer does, or (worse) going directly from vague concept to digitally-precise "finished" image without the doodling and sketching phase. Computers can be useful tools for serendipitous exploration and experimentation (the ability to play "what if" without having to redraw everything by hand is invaluable), but they're best used by people who've previously learned to do that sort of thing non-virtually.

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      http://alternatives.rzero.com/
  3. Hmm. by ScaryMonkey · · Score: 5, Insightful

    While I can see where this article is coming from, and I do think drawing skills are important, I can't help but feeling a slightly reactionary undercurrent to this. A lot of young people now are more comfortable using computers than drawing on paper... so what? You still have to put in a lot of work to create something good, regardless of the medium. Besides, I don't think you have to be good at drawing to be good at creating art on a computer, just as you don't need to be a great painter to produce an excellent sculpture. It's just a new medium that offers possibilities that paper drawing can't, as well as limitations that paper drawing doesn't have.

  4. New Media... by TheFlannelAvenger · · Score: 5, Insightful

    Right from the beginning of TFA, I got the sense that it was a bunch of old stodges saying "those newfangled machineries!, no sense to it!". I am not an artist, I can barely handle stick figures, but I think that computer aided artistry is going to end up like computer aided drafting, a vital step in the evolution of the species. Art has always existed for one purpose, to evoke an emotional response in the viewer, good or bad, that is art. If Artists today are using computers to progress faster, to push boundaries, to express themselves in ways not possible before, how can this be a bad thing?

  5. In other news ... by Daniel+Dvorkin · · Score: 5, Insightful

    ... the invention of the new high-tech material called "canvas" has led to a dramatic decline in traditional cave-painting skills among incoming art students at Bedrock University.

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    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  6. yeah, but what about.... by zappepcs · · Score: 4, Insightful

    While things like this might erode such skills, I'm pretty certain that there isn't much call for the lost art of wagon wheel making thanks to Mr Ford, or lye soap making etc... its the natural way of things. Film developing has kind of gone out of style these days too... uhhh so what?

    Drawing skills are seldom needed these days, and for where they are, that just makes artistic folk more appreciated...

    Its not software that erodes or diminishes drawing skills, it happens when people have no incentive or reason to use said skills. No news here...

  7. Nothing new here... by Dynedain · · Score: 4, Insightful

    This is UC Berkeley's Architecture school. Older architects, who learned how to do everything by hand, have been bitching and moaning about the reduced skillsets of students since computers were introduced in architecture schools.

    Yes it's true. But computers in architecture are here to stay. Drafting by hand is extremely inefficient and not done by the vast majority of architecture firms. Hand drawing skills are still to be desired however. Spending the extra time drawing by hand forces you to think more about the importance of every line you draw. When you draw in CAD, its very easy to zoom in and out and lose the sense of what should or should not be visible in a particular drawing, depending on the scale it will be displayed at. When working by hand however, you are very concious that you don't need to draw that toilette paper holder in the bathroom stall because its barely a dot or smudge on the paper.

    If you can draw and draft compelling works by hand, your skills can be translated to CAD. The reverse is not true.

    The remedy to this is not to take computers out of architecture schools, the remedy is to require more hand-drawing classes. If you want the students to have art skills, make them take art classes.

    But, like I said, this is not a new debate... the exact same things were being said when I was in architecture school 9 years ago. And people older than me say the same things were said when they were in school. Old-timers like to bitch and moan about "the good old days". The irony is that these same old-timers were criticised by their respective predicessors for the exact same thing: newer drafting tools meant that students were getting worse at freehand drawing; newer modeling tools and materials (i.e. plastics and precut small hardwoods) meant that students were getting worse at woodworking; newer art materials (cheap watercolors, latex paints) meant that students were getting worse at guache and oil painting.

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    I'm out of my mind right now, but feel free to leave a message.....
  8. Two cents by multimediavt · · Score: 5, Insightful

    As a former design student, a design professional and instructor I found the post, the article and the first two comments a bit distressing. I'll try to keep my comments concise.

    1. Blaming the tools is the first sign of a bad instructor
    2. Drawing skills are still extremely valuable and *ARE* taught with digital tools today (Wacom tablets are wonderful)
    3. Finding someone to agree (or disagree) that a piece of art is good isn't very hard; it's a matter taste to most, even the 'educated'
    4. Drawing on the computer is just as challenging and frustrating as drawing in any other fashion; more so because of the myriad of tools and effects that can be used in a single drawing
    5. Most professors that degrade the computer as a design tool are usually computer illiterate or barely literate and can be equated to math instructors that think that we should all go back to slide rules and ditch calculators (although for some types of calculations they may be correct)

    My point is, the tool is not to blame. And, because the skills aren't necessarily directly transferrable from one medium to another (from graphite and paper to stylus and tablet, or mouse and screen) doesn't mean the artist is lacking in ability. All artists find a medium that they are comfortable with and will (in a lot of cases) stick to that medium for the duration of their careers. Just because I'm BETTER at drawing on the computer than drawing on a piece of paper doesn't make me a bad artist, creative thinker, or whatever. It means I've found a medium that allows ME to express my creativity.

  9. This is complete garbage. Artists Point of View by Jackie_Chan_Fan · · Score: 5, Insightful

    This is garbage. As a 3d character animator i've seeked out to improve my classical figure drawing skills in recent years.

    Why?

    Because if you cant draw it, you cant truely see it. Seeing things is having an understanding of form. Yes you can have references, but you will never understand that form in your mind three dimensionally until you can express it quickly on paper.

    Yes we can all make a sphere easily in 3D. We see a sphere in our mind, so we click the Create Sphere button in 3D.

    BUT Lets talk about the shoulder, or thigh... the complex forms it takes as muscles work underneith the skin and fat. First we need to understand where those muscles are, what they look like and how they attach to the structure of the skeleton. We also need to know how they work, that way we can easily see in our minds the forms they create. Muscles cause our body to form interesting shapes that are very dynamic looking from all angles.

    Unless we have a good understanding of this, and can quickly express it on paper through drawing, we really cant sculpt it in 3d from all angles.

    I've been drawing my entire life, and I was always good at drawing arms, and chest muscles... but i noticed that i could only do them from certain angles. I had problems with foreshortening/perspective and form. I also was quite bad at legs and hands. Now its hard to draw an expressive character without understanding the forms of the hand.

    When i got into animation... i noticed all of the great animators could see things in their heads as i could, but they could express them... and i could not because i could not draw like they could. I may have had the pose, or the action in my mind but i could not translate that shiluoette to paper... until i took classical figure drawing.

    Now i can draw whats in my head. That is very important because 3d work is very involved. If you can not draw your idea out in a quick sketch and then refine it... work it on paper... Why would you sit down and put a ton of work into 3D modelling when chances are... its not coming from a clear vision.

    Sure you can look at an empty lot, and see a giant building, and you know you can get people to build it, and you can use a hammer...

    But you need to really see your vision, a blueprint before you embark on the task.

    Learning classical figure drawing is essential for animators, fashion designers etc because its not only about form, its about expression.

    Drawing isnt technical, its about taking that spark of thought in your brain and using your hand to express, or guesture your emotion onto a physical canvas. The thought in our mind is but a moment, but once we can capture it on paper, its easier to edit, refine and view.

    Drawing is essential and its so rewarding because it really does help you to express your ideas, find poses for animation, and it has been true for a long time in animation that... those who can draw anything, are usually classically trained figure pencil artists.

    The best cartoonists understand form first, then widdle down to simple toony characters because they understand the body language and how to push it to abstract levels.

    Being able to draw, is to have a clear vision and a way to express it to others. A thought is but a moment in your head. Sitting down and working for weeks on a 3D designed character could proof a complete waste of time because you never had a clear vision.

  10. Re:Happens every time. by Jozer99 · · Score: 4, Funny

    Or the invention of pencilin drastically reduced the skills of the average person at digging a 6 foot deep hole.