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Teens Losing Interest In Gaming?

Survey firm Piper Jaffrey has results saying that teenagers are losing interest in videogaming. From the Gamasutra article: "Interestingly, almost 80 percent of teens indicated that they intend to spend less time playing video games in 2006 and nearly 70 percent indicated that their interest in playing video games is decreasing." What do you think could be causing this drop in interest from young people? Sequels? Mature themes? Sequels?

31 of 227 comments (clear)

  1. Dumb dah dumb dumb by MyLongNickName · · Score: 4, Insightful

    Radical idea. Puberty hits. Older kids get interested in girls. Making friends. Socializing.

    I'd post more, but I don't want to frighten off Slashdot's majority population.

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    1. Re:Dumb dah dumb dumb by Otter · · Score: 2, Insightful

      Yeah, even if it were true, would you (or the 16-year-old you) really say, "Yes, in 2006 I plan to spend significantly more time gaming than I did in 2006!"?

    2. Re:Dumb dah dumb dumb by JeanBaptiste · · Score: 5, Funny

      "Puberty hits. Older kids get interested in girls. Making friends. Socializing."

      Those are strong words. Strong, bewildering words.

    3. Re:Dumb dah dumb dumb by MyLongNickName · · Score: 2, Funny

      It must be related to this comment!

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    4. Re:Dumb dah dumb dumb by caffeination · · Score: 2, Interesting

      Individuals grow up, but the age range of the teenagers asked remains the same.

    5. Re:Dumb dah dumb dumb by ottothecow · · Score: 3, Interesting
      That being said, I thought I should add that as someone who is only seval months away from not being a teenager any more: I play games less now.

      I'm in college and there are simply a lot more things to do whether it be work or walking down the hallway to someone elses room. No longer to I get home from school like I did in 10th grade at 3:00 to an empty house and load up a game of counterstrike since thats where all of my friends are, now my friends are down the hall (and really, though people still play CS to this day, gamers are much more spread out than they were back then). Even still in high school I started playing less. Last year I certainly played less. There were definately games that I would devote my time to (such as HL2 when it came out) but there was much less compulsive multiplayer action. Frankly, by then my friends and I all could drive, I had a part-time job and a girlfriend who was closer and more readily available than the girlfriend I had through so much of my counterstrike time.

      there will always be computer games, I played some WoW over the summer (and intend to play again this summer) and I still will hop into a CS:s server or something in college when I feel like some gaming (the HL2 expansion gets released the first day of my reading period before finals week, its probobly going to kill me) but other things certainly have priority over gaming.

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    6. Re:Dumb dah dumb dumb by thelost · · Score: 2, Insightful

      your comment is spot on. to go a little further one could point to the massive growth of youth culture on the web in places like myspace, faceparty etc as an example in a movement towards socializing as the preferred norm for teenagers.

      In another vein if game developers want to pay attention to the socializing aspect of their games (MMOGs come to mind) then they will want to start adding alot more interactive, social aspects that do not necessarily follow the old fashioned game progression ethos.

      Games like WoW are already taking steps towards this, I know people who play it purely for the social aspects and don't even step foot in dungeons, preferring to idle in ironforge or orgrimarr. More and more social aspects are being added, as well as vanity things which are just as important, as the customization and individualization of ones avatar seems to be the driving force behind todays online identities, whether it's myspace or WoW.

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    7. Re:Dumb dah dumb dumb by /ASCII · · Score: 2, Insightful

      I'd guess that the fact that it's becoming pretty common with parents who are gamers is also a common reason why playing games seems less cool these days.

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  2. Better Things to Do? by dankney · · Score: 3, Insightful

    I'm not suprised because I've never really seem the appeal of hard-core gaming. Sure, a game can be a nice distraction once in a while, just as a movie can. But in the long run, stimulating activities (books, athletics, social interactions, programming) are always more interesting.

    1. Re:Better Things to Do? by Krach42 · · Score: 4, Insightful

      Your point is much more intelligent, unlike everyone else in this forum, who's going on about "teens think screwing > gaming", I'm not going to take as much of a narrow view. Reasoning why? Kids were playing these games hard-core to begin with over sex.

      Sex has little to do with the change of interests here. What's actually the case is that fads, and popularity of things are generally determined by what other people are doing. These kids were playing video games because their friends were all playing video games, and they didn't want to be left out.

      Same reason people bought Pet Rocks. You bought them because everyone else was.

      Unlike Pet Rocks though, video gaming is not a useless exercise, and contains a reasonable enjoyment level, similar to television. I expect to see gaming decrease in popularity as kids find other entertainment to do, and we'll see the amount of gaming level off.

      God, heaven forbid table-top RPGs ever become truely popular with the in-crowd. Then when they all would lose interest, everyone would think that RPGs would be dying out, when they would really just be returning to normal levels. Just like what's happening with gaming right now

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  3. Saw it coming by falcon5768 · · Score: 3, Insightful

    Between the cost of gaming these days (prohibitive on the PC unless you have a new computer, outragious on the systems) and the sheer lack of anything decent new or inovating unless its by Nintendo out there. The writing was on the wall for another Video Game Crash.

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    1. Re:Saw it coming by kuzb · · Score: 2, Insightful

      Nintendo? Innovative? All they do is pump out the same crap year after year following the same themes. This may change with the revolution, but I don't think so. Look at the DS - half the titles are re-released N64 games. Nintendo innovates in it's games about as much as anyone else. Which is to say, hardly at all.

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  4. Technology and Creativity by vga_init · · Score: 3, Insightful
    On one hand, I believe that technological advances in video games and computer games has decreased dramatically. It's true that games kept getting more and more sophisticated graphics, but I don't think the graphical difference between games today and a few years ago are that great. Compare that to when I was a child (late 80's, early 90's), each new game offered something totally different, and most popular games took unique approaches to graphics that enhanced the game. Even newer games released for the same platform were significantly better--you see this less and less on modern platforms.

    Also, I also like to believe that games were more fun and creative. When was the last time you played a game like Quest for Glory? How about Cosmo's Cosmic Adventure? I'm sure there are still creative games being made today, but it gets difficult to find the gems among the rest of what's being produced (I liked Katamari Damacy ;).

  5. Re:getting older? by wongn · · Score: 2, Insightful

    No, not growing up. Sure, the current generation of gaming teens will grow up - but then there'll be a new generation who are starting gaming. That said, the article only looks at the former, so I'd have to conclude that it jumps to conclusions about overall teen gaming numbers. I'd say that I'll try to reduce the time that I spend gaming, because of other commitments - but I know that I won't.

  6. Maybe... by plantman-the-womb-st · · Score: 3, Interesting

    They are just growing up and have better things to do than sit in front a screen wasting time making pixels kill each other all day.

    Perhaps they've discover this thing called "Real Life".

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    1. Re:Maybe... by Evangelion · · Score: 4, Insightful


      Sure it does. Us adults have already discovered 'Real life'. We're running away from it.

  7. Are they being honest? by AnotherBlackHat · · Score: 4, Insightful

    Of course people said they were "intending" to play less.
    Smokers usually "intend" to quit too.
    Saying it isn't doing it.

    -- Should you believe authority without question?

    1. Re:Are they being honest? by The-Bus · · Score: 3, Informative

      As is expected, this is a usual cut-and-paste from a press release with little to no analysis. As alarming as this may sound, I believe the parent poster is correct. I'm going to guess that a large majority of teens also "intend to" exercise more, watch their health, and do better in school.

      Anyway, let's take a look at some past Piper Jaffray survey results:

      Percent of surveyed student households that have at least one video game platform
      Q1 2006: 81%
      Q3 2005: 79%
      Q1 2005: 76%
      Q3 2004: 81%
      Q1 2004: N/A

      Percentage of students state who state they are occasional game players (playing at least monthly)
      Q1 2006: 59%
      Q3 2005: 58%
      Q1 2005: 49%
      Q3 2004: 54%
      Q1 2004: N/A

      Now, this is only over a two-year period, but correct me if I'm wrong, I'm seeing a (possible) slight increase in the number of occasional game players and a somewhat steady number of households with at least one video game platform.

      I didn't look for their past surveys so I don't know what the mindset was in 2003 and earlier.

      To me, it doesn't look like anything is moving. Also, bear in mind just because you spend less time playing games doesn't mean you're going to buy less games: it could just mean you're playing each game less.

      Add all this to the fact that Piper Jaffray seems more interested in where teens are buying shoes that I am ready to write this off as non-news.

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    2. Re:Are they being honest? by Dobeln · · Score: 2, Insightful

      Especially when confronted by an inverviewer, I very much doubt people would list "playing video games" as a high-status activity. Rather, it's associated with nerdyness, and is thus low-status behavior.

  8. Many factors by Lord_Dweomer · · Score: 2, Interesting
    I think a large part is due to the lack of exciting new games...but what is interesting is how there have been quite a few blockbusters that pulled in many from non-traditional gamer demographics. Guitar Hero and World of Warcraft for example.

    I really think this is just the regular ebb and flow of the games industry. I have a hard time believing that people are becoming less interested in games, although the one thing that might contribute to it would be the increase in interactive media. Rather than play a game, people are browsing on YouTube, updating MySpace, etc.

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  9. The new baby boomers. by AdamThirteenth · · Score: 3, Insightful

    We're just a generation of video gamers that's older now. Gen X-Y played/plays video games... This new generation doesn't. It used to be that target markets were 12-20, now we're older and its changed along side us to 18-30.

  10. The Hollywood effect by caffeination · · Score: 4, Insightful
    A cash cow starts to get fat. The parasites move in. Sequels and remakes become the norm. Flashy style takes precedence over substance. Innovations move from the product itself to the maximisation of profit.

    Sound familiar? It's the same thing we constantly take the piss out of Hollywood for every time movies come up. At the forefront of this are the likes of Bethesda and Bungie - flashy graphics, sequels and series, micropurchases, and universally unsatisfactory gameplay saved only by a few major strengths.

    1. Re:The Hollywood effect by CurbyKirby · · Score: 2, Insightful

      "At the forefront of this are the likes of Bethesda and Bungie - flashy graphics, sequels and series, micropurchases, and universally unsatisfactory gameplay saved only by a few major strengths."

      Good post, bad examples. Bungie, whose almost every game had impressive physics and realism for its day (compare Marathon Vs Doom, Myth Vs Command and Conquer, Halo Vs Quake 3). Bungie, who turned genres upside down with innovation (again, Myth: The Fallen Lords) instead of Westwood Studios, the king of RTS franchises. Bethesda, who in TES4 has the most advanced use of unscripted AI NPCs, which leads to unique single-player experiences unmatched in any other game.

      So what might be a better example? What about Id, who makes neat 3d engines but also truly bland games? Q2 was a fast engine (compared to the likes of Unreal) but every map was brown, and the single player experience was a joke. Likewise Q3 pushed many FPS, which was well received by serious FPS fans, but just about any professional level designer could have made the game Q3. Even Doom 3 seemed little more than a playable lighting demo, as the massive relative following of Half-life 2 supports.

      There's nothing wrong with flashy graphics unless it's the only feature. I've got nVidia's tech demos for that. There's nothing wrong with sequels and expansions if they're done well (SC:Broowdwar's missions were much better than original StarCraft and I enjoyed Half-life 2 as much as the first.) Micropurchases such as those in Oblivion likely won't get much business from me if the mod community is anywhere as strong as Morrowind's, but that's my decision to make for myself. As for unsatisfactory gameplay, I agree with the sentiment but disagree with your specific views.

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  11. Card games syphoning time away? by Hellboy0101 · · Score: 2, Informative

    I have a 9 year old (I know he's not a teenager) that would easily rather play Yugi-Oh or Vs than just about any game out there. I have been carting him to tournaments and events for the last six months or so to see crowds swelling from about 10 or 15 to 50 or 60 players. Not just kids either. By far the largest groups are 15-20 year olds, and not your stereotypical D&D or other tabletop type players either. The GenCon Yugi Oh event last year pulled in a few hundred players, and in Vs., you can win some big money playing the Pro Circuit.

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  12. Lack of compelling games by ShawnDoc · · Score: 4, Insightful

    I'm going to take a stab at this and say its the same reason I find myself playing less (or one of the two main reasons). There's just not much new out there I want to play. I haven't been excited by a game release since GTA:SA, and even that was muted since I knew it was more of the same. I have no plans to by a 360 or a PS3 (I own both companies current gen systems), because I don't see any reason to own them. It looks like more of the same, but with better graphics. The only system that I'm even paying any attention to is the Revolution, just because it seems to be the only one that has any potential for "new" games. Heck, I just installed Baldur's Gate II on my PC to play (never played it before) since there was nothing out there that I wanted to spend $40-60 on. I think this is a real problem for the industry. There's nothing truely new on the horizon, and there's a HUGE back-catalog of games for much less to choose from, that besides graphics, offer essentially the same gameplay and what's coming out.

  13. So much missing info! by Kelson · · Score: 2, Interesting

    1. What are these teens doing instead of playing games? Socializing is definitely a good bet. Maybe they're spending more time online in non-gaming pursuits. Maybe they're seeing more movies (probably not, I'm sure there's astudy somewhere showing movie attendence continuing to plummet even among the coveted teenage audience). There are only 24 hours in a day, and unless they're sleeping more, if they've cut back on games that means something else is more interesting.

    2. What do the numbers say for the same age? The question, as they've framed it, tells you a lot about trends over age, but not over time. It tells you how this year's 16-year-olds have changed since they were 15, but it says nothing about the habits of this year's 16-year-olds vs. last year's 16-year-olds.

    You could easily have a situation in which every single person surveyed plays games less than the year before, but the influx of younger teens into the survey's range keeps the overall levels of game play the same.

  14. Teens are not the market anymore... by binaryspiral · · Score: 5, Insightful

    Now with $500+ consoles, $60-$80 games, and monthly subscription fees that exceed what I used to spend on gas in a month -

    Adult gamers are the cash cow of the gaming industry - teens are a secondary market.

    This is news, how?

  15. I sure hope so by Alphager · · Score: 2, Insightful

    The original gamer-generation (NES and the like) can finally get back to quality-gaming with intelligent people instead of listening to 12-year-olds whining to their mum on teamspeak.

  16. Re:The reason why gamers like me are a dying breed by Guppy06 · · Score: 2, Insightful

    "Back when I used to play games, the clone didn't exist..."

    Bullshit. What wasn't a clone in the 70's and 80's? If it wasn't Pong clones, it was Space Invaders clones, then Pac-Man clones...

  17. Yes and no by Moraelin · · Score: 2, Insightful

    "Studies have shown that the average age of a gamer has gone up to the mid 30's."

    Well, I'm a gamer right in the middle of the 30's, and I also find myself less attracted to games lately. So while this is just one guy, so not a statistic or analysis or anything, I'll still go ahead and post my impressions. Namely that it isn't "broadening", it isn't waiting for the next console, it's just interest seems to fade at my end of the market too:

    A) less and less games are any good.

    - Sequels, f-ing sequels. And verbatim clones of other games. That's been the story of the whole decade. I was for example one of the first to get fanatical about RTS back in the 90's, and... also among the first to get burned out and hate the whole genre, as every single bloody RTS was a verbatim clone of Dune 2. I find I'm getting fed up with other genres too, lately, for much the same reasons. FPS for example is another genre I'm not touching with a 10 ft pole any more.

    - Games are getting shorter. Maybe playing 80 hours a week is bad, but getting 70-80 hours out of a game (spread over a few weeks) was actually getting good value for my money.

    Games one can finish in 10 hours used to be considered too short even a couple of years ago (read some reviews of the first Max Payne or VTMR), while now they're the norm and going downhill fast. In another couple of years we'll probably look forward to games one can finish in 5 hours. Sorry, that's just not good value for my money. (And would be even less so for a teen on an allowance.)

    And then there were the masterpieces, games like Fallout 2 or Arena, to quote just two, where I've spent hundreds of hours on each, just because they offered that many different possibilities. E.g., playing a diplomat in Fallout 2 was a _very_ different experience from playing a gunslinger, and that in turn was entirely different from playing a stealthy thief/assassin. There was a damn good reason to replay, because it actually opened new avenues to explore. Whereas for the 10 hour games of nowadays, once you've finished it, that's that.

    - Games are getting less diverse. Everything is not just yet another RTS, FPS or action-adventure, it's the _same_ RTS, FPS or action-adventure I've played before. In the early 90's there were more than a dozen different genres, and countless variations and quirks inside each genre. Nowadays everything converges towards the same freakin' game that sold well last year. For example both RPG and platformers have already converged into the same "action-RPG" genre, as far as the western publishers are concerned. Not only the sub-genres of each (e.g., turn based vs real time, or team-based vs single-character) have disappeared, but the whole goddamn genres disappeared.

    This lack of variety makes for a very boring experience. It used to be that each game I played was _different_ and thus interesting. There were new things to explore and discover, and new sets of tools to solve a problem with. Now it's like I'm playing the same game over and over again, and at some point it just gets boring. It also doesn' help that:

    - Games are getting "dumbed down", so to speak. And don't give me the line that it's to make them accessible to casual gamers and female gamers, because that's not it. A simple intuitive interface is what casual gamers need, but what I'm talking about here is lack of content, which is an entirely different thing and won't make a casual gamer happier either. He'll get bored just as well.

    A good game should be like chess: a simple interface and simple rules, but lots of ways to combine them. What we see today in the game market is the exact opposite: what went down is the number of things you can do with them. A lot of the complexity and alternate ingenious ways to solve a problem just disappeared, and you're left with a game on rails that doesn't even require any thinking.

    E.g., the ingenious puzzles of the 80's and early 90's have been replaced by FPS "jump puzzles" that require exactly zero thinking, a

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  18. They need to remember that Jesus likes video games by pUr3d0xYk · · Score: 2

    Seriously, more people need to remind these kids that Jesus made cops out of meat for a reason. Sheesh. -PD

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