Teens Losing Interest In Gaming?
Survey firm Piper Jaffrey has results saying that teenagers are losing interest in videogaming. From the Gamasutra article: "Interestingly, almost 80 percent of teens indicated that they intend to spend less time playing video games in 2006 and nearly 70 percent indicated that their interest in playing video games is decreasing." What do you think could be causing this drop in interest from young people? Sequels? Mature themes? Sequels?
Radical idea. Puberty hits. Older kids get interested in girls. Making friends. Socializing.
I'd post more, but I don't want to frighten off Slashdot's majority population.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
I'm not suprised because I've never really seem the appeal of hard-core gaming. Sure, a game can be a nice distraction once in a while, just as a movie can. But in the long run, stimulating activities (books, athletics, social interactions, programming) are always more interesting.
Between the cost of gaming these days (prohibitive on the PC unless you have a new computer, outragious on the systems) and the sheer lack of anything decent new or inovating unless its by Nintendo out there. The writing was on the wall for another Video Game Crash.
"Slashdot, where telling the truth is overrated but lying is insightful."
Also, I also like to believe that games were more fun and creative. When was the last time you played a game like Quest for Glory? How about Cosmo's Cosmic Adventure? I'm sure there are still creative games being made today, but it gets difficult to find the gems among the rest of what's being produced (I liked Katamari Damacy ;).
They are just growing up and have better things to do than sit in front a screen wasting time making pixels kill each other all day.
Perhaps they've discover this thing called "Real Life".
Say bad words about my book, in cold oatmeal, or I shall sue!
Of course people said they were "intending" to play less.
Smokers usually "intend" to quit too.
Saying it isn't doing it.
-- Should you believe authority without question?
We're just a generation of video gamers that's older now. Gen X-Y played/plays video games... This new generation doesn't. It used to be that target markets were 12-20, now we're older and its changed along side us to 18-30.
Sound familiar? It's the same thing we constantly take the piss out of Hollywood for every time movies come up. At the forefront of this are the likes of Bethesda and Bungie - flashy graphics, sequels and series, micropurchases, and universally unsatisfactory gameplay saved only by a few major strengths.
I'm going to take a stab at this and say its the same reason I find myself playing less (or one of the two main reasons). There's just not much new out there I want to play. I haven't been excited by a game release since GTA:SA, and even that was muted since I knew it was more of the same. I have no plans to by a 360 or a PS3 (I own both companies current gen systems), because I don't see any reason to own them. It looks like more of the same, but with better graphics. The only system that I'm even paying any attention to is the Revolution, just because it seems to be the only one that has any potential for "new" games. Heck, I just installed Baldur's Gate II on my PC to play (never played it before) since there was nothing out there that I wanted to spend $40-60 on. I think this is a real problem for the industry. There's nothing truely new on the horizon, and there's a HUGE back-catalog of games for much less to choose from, that besides graphics, offer essentially the same gameplay and what's coming out.
Now with $500+ consoles, $60-$80 games, and monthly subscription fees that exceed what I used to spend on gas in a month -
Adult gamers are the cash cow of the gaming industry - teens are a secondary market.
This is news, how?