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Developer Stress Crippling Game Innovation?

hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association (IGDA), looks at the big picture of the grim, dead-end careers of game developers. From the article: 'More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers. When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem. How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?'"

3 of 355 comments (clear)

  1. Re:Open Job Security by TrancePhreak · · Score: 0, Troll

    If more of the source code was open, less developers would be needed. As time goes on, less and less developers are needed, until finally none are needed and we end up with programmers out of jobs and large variety of the same game.

    --

    -]Phreak Out[-
  2. Re:Education by UnknownSoldier · · Score: 0, Troll

    Ahhh, to be ignorant and naive again...
    If you haven't worked in the games industry, don't go around making bad analogies.

    When was the last time McDonald's had "crunch time" ?

    --
    MMORPG gamer: "Check out this phat loot of this mob!"
    Translation: There is nothing wrong with virtual dolls/dressup for boys!

  3. Re:Open Job Security by TrancePhreak · · Score: 0, Troll

    No, you have the wrong idea. I'm not ok with that because it makes all my work worthless. I have a trade, and if you make all that I do free, then essentially my trade is worthless.

    What you free software Nazis seem to forget is that many companys develop technology and license it to other people. This is a much friendlier idea as it allows programmers to continue programming, and people get to use what they've made.

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    -]Phreak Out[-