Half-Life Beats Half-Life 2 Over Time?
Anonymous Coward writes "Tom's Hardware has an editorial up entitled 'Half-Life vs Half-Life 2: No comparison?' It explores the two games, and how they're holding up over time. He states that while the score of HL1 may have depreciated from 'a spectacular 95% to around about an average 70%' over the past couple of years, the score of HL2 'I'd now rate it in the low to mid 80's, or a full five to ten percent drop in a fraction of the time that the original has been around. Why is this?' The reason, he goes on to elaborate, is a lack of characterization. Half-Life was a blank slate modders could use to fill in their own worlds. HL2, on the other hand, has a definite story that ages less gracefully."
Is he even aware of how many more modding features HL2 has? Maybe he's just pissed that most of the mods are coming out via steam and being charged for, but I say good for the small independent developers who are actually making money off all their hard work.
You'll just wish you had your two minutes back, like me.
The second half of the article talks about why the author thinks that the fun factor of HL2 isn't nearly as high as in HL1, but as you'd expect this whole "rating" and "depreciation" score thing is completely subjective and made up. I really have no idea why this thing made Slashdot...
Maybe part of it is the big brother called Steam. I didn't buy HL2 because of Steam, even though I loved HL1. I couldn't tell you if HL2 is better/worse, or whatever, 'cause my only exposure to it is watching other people play.
BTW, Steam has killed our lan gaming events. It takes up too much bandwidth trying to phone home so it ends up killing the network for everyone else. Especially if not everyone is updated before they get to the lan, which is usually the case. The amount of people showing up for an event dropped alot after Steam killed it.
"He's lost in a 'floyd hole"
How many other First Person Shooters had been released between HL1 and HL2 hitting the shelves?
I enjoyed both games, but between the two I'd been constantly assaulted with a few hundred more "FPS 2000 +1 EX Edition (Now with zombies!)" and honestly I've become pretty disinterested in the entire genre as a result.
HL1 hit and it was earth shattering. That nostalgia probably accounts for a lot of its remaining popularity.
>>you get to drive an airboat, solve physics puzzles, throw barrels, drive a
>>buggy, move planks, order insects around, follow a girl, set up robotic guns,
>>and throw guys like ragdolls.
And these are bad things to have in an FPS?
Sounds immersive to me...
I guess the die-hard counterstrike, sneak-and-be-killed-in-one-shot type of person might not like it because sometimes they have to *gasp* do something other than sneak and shoot... but as an immersive world, adventure, story, gameplay, and as an fps, it stands up well and is quite an experiece and worth playing.
and I didn't even mention graphics...
music - http://www.subatomicglue.com
The most exciting thing in my mind right now is the project Black Mesa:Source. Playing through the original half life with updated graphics? Kick ass.
Um, for what it's worth I completely disagree. As another poster has already stated, HL2 is immensely atmospheric. Maybe 'scary' is not the right word to describe most of HL2, but 'creepy' certainly is. It seems to have that Eastern European WWII-era squalor look down perfectly, and with the Combine, the Striders, Doctor Breen's messages, plus the way zombies sometimes rise up in the distance and shamble towards you, and sometimes just pop out of nowhere, the feel of that game is incredible. Do you remember the first time the fast jumping zombie guys come at you? Among the best OMGWTFBBQ moments in all of FPS-dom.
Telltale Games: Bone, Sam and Max