Kevin Dangoor did his EuroPython 20-minute challenge using TG and SQLAlchemy, and he can't stop talking about how much SQLAlchemy kicks SQLObject's ass:)
Given the length and open scope of this competition it's probably out of reach of most hobbyist game programmers. For more accessible challenges, see or the
gamecompo website or
pyweek.
Disclaimer: I have previously run LD48 challenges and now run pyweek.
Go on, *find* a way to be difficult, I dare you. You can't even play *a day ahead* that you're going to have a LAN? That you *might* play some Steam games, and therefore should keep that in mind? You'd be organising, what, maybe 8? 10? 12? people *total*?
The LANs I go to are not run by a professional group, just a community: slak.com.au
Killed your LANing? What are you on about? I've attended three large (80 person) LAN parties since Steam came out, and the games being played there are Counter-Strike: Source and Day Of Defeat: Source.
The LAN has a strict rule that all computers and servers are up-to-date as of 10pm the night before. Apart from that, you just have to make sure your Steam is configured for offline use (it's a single checkbox in the prefs pane) and you're good to go.
I get good feedback from people using Roundup for this sort of thing (amongst others).
You can set it up to accept mail in, and for each new ticket (issue) created, it sets up a little mini-mailing list of the author and the people cc'ed on the incoming email.
Note: I work for Common Ground, the publisher of a couple of his works, including his latest "Why Video Games are Good for Your Soul."
Re:Perhaps they can make it possible to configure
on
MythTV 0.19 Released
·
· Score: 1
AMEN to this. The last time I tried to install mythtv I had to get another user to dump some of his mysql table rows so I could get my channels configured!!! This despite the presence of fully-functioning channels configuration that other apps (like Xine) are happy to use...
I had to reinstall the OS recently, and now I'm just using Xine to watch TV. I haven't figured how to make it record, but then I never did get mythtv to record either (mythtv 0.19 will enable recording of LiveTV, which is a great feature!) I started down the track of reinstalling mythtv, but when it got to configuring the channels, I hit that ugly brick wall again.
And anyway, it *was* cheaper for me to buy through Steam. Off the shelf, aroun $100. From Steam, around $75. *And* the money goes to Valve, not filtered through the publisher.
On a related note, we actually have two layers in front of our Zope. The first is apache, which handles rewriting of virutal hosts and "cleans up" the HTTP requests.
The second layer is pythondirector(.sf.net) which passes the HTTP (or FTP or WEBDAV) requests through to one of several ZEO servers.
ZEO rocks. It's painless to install, and allows you to just keep chucking new CPUs at a Zope application (I'm sure there's a limit, but I know of very a popular Zope-based site that runswith just a few ZEO servers, balanced by pydirector and fronted with apache).
The Half-Life 2 fan boards are busy as hell with people discussing, postulating and generally trying to piece together the overall story of HL1 and HL2. I'm playing the game through a second time right now, paying really close attention to everything that's said, newspapers pasted to the walls, graffiti,... picking up on so much extra story detail. Just incredible!
It's not quite as in-your-face as the Doom 3 approach:)
Of course, there's spoilers for both games in the discussions, so I'd recommend you don't go read them until you've finished the games (if you care about spoiling). A couple of sites with good discussions (in the spoilers and rumours/speculation sections):
I, along with countless others (judging by the hl2 forums), managed to have my game unlocked for playing withing *minutes* of the official release time.
That's simply *impossible* without the online distribution and online unlocking mechanisms that Valve put in place. Unless you live *in* the store, and have an incredibly fast CD drive and ability to swap CDs at a superhuman rate. Even then, I doubt you'd be able to beat my time.
You people are whining because you were delayed in some cases by 2 hours?!? Get a grip!
So their servers were unable to cope with an initial spike. So what? Do we pile on the abuse whenever some poor schmo's webserver gets slashdotted? So Valve did underestimate the peak of that spike. So what?
And finally, I'll always support Steam because it means the money is going straight to the developer. That's a good thing in my books.
ps. I've never had a problem with the password resetting system either, and I've used it a number of times.
Google sez: http://wiki.laptop.org/go/Pygame
c .sugar/1568
And: http://permalink.gmane.org/gmane.linux.laptop.olp
So I believe the answer is "yes" and there's also some cool software to run under it.
"Not sure where this stands currently."
:)
Kevin Dangoor did his EuroPython 20-minute challenge using TG and SQLAlchemy, and he can't stop talking about how much SQLAlchemy kicks SQLObject's ass
Most casual game developers I talk to find it much easier to commit to a shorter timeframe.
Given the length and open scope of this competition it's probably out of reach of most hobbyist game programmers. For more accessible challenges, see or the gamecompo website or pyweek. Disclaimer: I have previously run LD48 challenges and now run pyweek.
Wow, it's amazing I get any work done. Thankyou for showing me the light!
easy_install
Really, do some research...
"The python guys still haven't figured out why CPAN and gem are important."
You're a few years out of day, son.
Go on, *find* a way to be difficult, I dare you. You can't even play *a day ahead* that you're going to have a LAN? That you *might* play some Steam games, and therefore should keep that in mind? You'd be organising, what, maybe 8? 10? 12? people *total*?
The LANs I go to are not run by a professional group, just a community: slak.com.au
Killed your LANing? What are you on about? I've attended three large (80 person) LAN parties since Steam came out, and the games being played there are Counter-Strike: Source and Day Of Defeat: Source.
The LAN has a strict rule that all computers and servers are up-to-date as of 10pm the night before. Apart from that, you just have to make sure your Steam is configured for offline use (it's a single checkbox in the prefs pane) and you're good to go.
It's not frickin' rocket science.
Apart from the link to the OP, there was *zero* useful information in that post summary about WHAT THE HELL AUTOMATIX IS!
[I'm the author of Roundup]
I get good feedback from people using Roundup for this sort of thing (amongst others).
You can set it up to accept mail in, and for each new ticket (issue) created, it sets up a little mini-mailing list of the author and the people cc'ed on the incoming email.
James Paul Gee has written several times on how video games are generally good for us, and are better at teaching that our current school systems. His book "What Video Games Have to Teach Us About Learning and Literacy" has been extremely well-received among the learning community.
Note: I work for Common Ground, the publisher of a couple of his works, including his latest "Why Video Games are Good for Your Soul."
AMEN to this. The last time I tried to install mythtv I had to get another user to dump some of his mysql table rows so I could get my channels configured!!! This despite the presence of fully-functioning channels configuration that other apps (like Xine) are happy to use...
I had to reinstall the OS recently, and now I'm just using Xine to watch TV. I haven't figured how to make it record, but then I never did get mythtv to record either (mythtv 0.19 will enable recording of LiveTV, which is a great feature!) I started down the track of reinstalling mythtv, but when it got to configuring the channels, I hit that ugly brick wall again.
hurm, and:
x-dev xlibs-dev libxxf86dga-dev libxxf86vm-dev
*phew*
I also needed to:
apt-get install sysutils bison nasm
Mind you, I've been doing development on this machine for a while, so there might be some other packages too.
That's the *point*, it's *ironic humour* :)
Thankyou for your feedback. A short introduction for the newb has been added.
Nicely done :)
And anyway, it *was* cheaper for me to buy through Steam. Off the shelf, aroun $100. From Steam, around $75. *And* the money goes to Valve, not filtered through the publisher.
www.ekit.com was one job I did.
I'm currently in online conference management.
... possibly because this is an article about Plone?
(note also - Zope isn't just a CMS, it's an application server)
On a related note, we actually have two layers in front of our Zope. The first is apache, which handles rewriting of virutal hosts and "cleans up" the HTTP requests.
The second layer is pythondirector(.sf.net) which passes the HTTP (or FTP or WEBDAV) requests through to one of several ZEO servers.
ZEO rocks. It's painless to install, and allows you to just keep chucking new CPUs at a Zope application (I'm sure there's a limit, but I know of very a popular Zope-based site that runswith just a few ZEO servers, balanced by pydirector and fronted with apache).
The Half-Life 2 fan boards are busy as hell with people discussing, postulating and generally trying to piece together the overall story of HL1 and HL2. I'm playing the game through a second time right now, paying really close attention to everything that's said, newspapers pasted to the walls, graffiti, ... picking up on so much extra story detail. Just incredible!
:)
: //www.halflife2.net/forums
It's not quite as in-your-face as the Doom 3 approach
Of course, there's spoilers for both games in the discussions, so I'd recommend you don't go read them until you've finished the games (if you care about spoiling). A couple of sites with good discussions (in the spoilers and rumours/speculation sections):
http://www.hlfallout.net/forums/index.php
http
Nope, you don't need to talk to Steam to play the game (once it's unlocked). Try unplugging your network.
I, along with countless others (judging by the hl2 forums), managed to have my game unlocked for playing withing *minutes* of the official release time.
That's simply *impossible* without the online distribution and online unlocking mechanisms that Valve put in place. Unless you live *in* the store, and have an incredibly fast CD drive and ability to swap CDs at a superhuman rate. Even then, I doubt you'd be able to beat my time.
You people are whining because you were delayed in some cases by 2 hours?!? Get a grip!
So their servers were unable to cope with an initial spike. So what? Do we pile on the abuse whenever some poor schmo's webserver gets slashdotted? So Valve did underestimate the peak of that spike. So what?
And finally, I'll always support Steam because it means the money is going straight to the developer. That's a good thing in my books.
ps. I've never had a problem with the password resetting system either, and I've used it a number of times.