Gaming at the Geritol Age
An anonymous reader writes "There's an interesting opinion editorial over on GameDaily.com about all the recent reports regarding the age of gamers, and what it all might mean - if anything - to the hobby." From the article: "When I tell someone that I write about video games, I typically get a pretty enthusiastic response. The few who have looked down on me for having such a job 'at my age' aren't so much numerically older than I am as they're older in mind and spirit. Take for instance my neighbor. I honestly think he considers me less of an adult for playing videogames 'at my age.' That's fine. I think he's odd in general, so we're even. I've been playing video games in one form or another since 1977. That's the majority of my life now. But I'm not alone though. Things are changing in the world of video games. I guess the best way to put it is: it's growing up. I'm not talking about the industry itself, but rather those who actually play the games."
(loosely paraphrased from an issue of Nintendo Power)
Age 7: You play your first game of Equinox.
Age 15: You're failing school, but you can pass the skeletons now without trouble
Age 19: Missed your high school graduation, but at last you've conquered the third dungeon
Age 35: No job, no friends, never kissed a girl, but you can now get to the fifth dungeon with ease
Age 52: Heart's giving you trouble, but at least you can beat those green blobs in the sixth dungeon
Age 71: Can't feel the controller, can't see the screen, can't hear the sound. Feeling the breath of the evil empress on your neck, you bequeath the joystick to your grandson.
Age 7: Has to miss grandpa's funeral, but you finally defeated the evil empress. He would have wanted it that way.
Slashdot, the only place where intellectuals can act like idiots... and still sound intellectual.
Bork Bork Bork BORK?
I don't think it's working...
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Video games started out mostly for kids. There weren't too many adults that played video games when they were first catching on. Now the "kids" that were playing video games in its infancy are adults and many haven't stopped playing video games.
However, the video game industry hasn't seemed to figure this out for the most part. Sure, there are "mature" games out now, but most of them appeal to the "barely legal" adult demographic. There are many gamers pushing 30 or older and probably wouldn't enjoy GTA:Ultra Hooters! too much.
Instead, the gaming industry seems to still be focusing on teenage gamers.
There are some valid reasons for this, and I'm not arguing those. However, as years go by and more and more people over 30 have grown up with video games, the industry really can't afford to continue to ignore this demographic.
Not to beat a dead horse, but Star Wars Galaxies is a great example. The game started out very in-depth with plenty of options for just about anyone to find something they liked. Now, it has been dumbed down to a VERY BAD wannabe FPS action game with nothing to do except "kill, loot treasure, repeat." They chucked out a game that should have been perfect for what should have been their target market (Most serious SW fans are 25+) in favor of a game to try (badly) to appeal to the younger "instant-gratification" crowd.
I think I'm starting to ramble so I'll stop now...
There's obviously nothing about video or computer games that makes them inherently part of youth culture. The problem is that anyone say over 45 only saw kids playing them when they came out, so they just assumed it was a kids thing. None of these people have friends that play video games (since I'd bet most of them don't have friends under 38 or so), and the only people THEY see playing them is their kids.) They of course assume that videogames are a kids thing, even though that's obviously incorrect. Any person they hear of that plays videogames must be some kind of weirdo, since in their mind videogames are like playing with childrens toys.
Many people live rather sheltered lives outside the things they personally experience. As an example: recently I was talking about taking off my front bike tire to mount it on my car rack, and my 66 year old mother looked like I was from another planet. They didn't have quick release when she was a kid, and she hasn't ridden a bike for probbably 30 years. Even though quick release has been popular for at least 20 years, and you see people using it fairly often it was alien technology to her.
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