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Cheer Up! Video Games Are In Great Shape

simoniker writes "Tired of doom and gloom from pundits predicting the sky falling on the video game industry? Long-time Gamasutra design columnist Ernest Adams offers up a contrary view in his new column, commenting: 'The industry may be as conservative as Pat Buchanan, and it may be going through a rocky transition between consoles right now, but video games are doing very well, thank you very much.' He goes on to make points such as 'The mass market is here', 'Games are getting easier to make thanks to inexpensive tools', and 'Game development education has arrived'."

57 comments

  1. And yet by stonecypher · · Score: 4, Interesting

    It's all well and good to say the industry is in great shape, tools are getting easier and so on. Funding, however, gets harder to find every day, and sequelitis is turning into a religion regarding how not to lose money in gaming.

    The status quo is becoming established, at best.

    --
    StoneCypher is Full of BS
    1. Re:And yet by MyLongNickName · · Score: 0, Troll

      Pshaw. The new games are just as cool as ever.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:And yet by Threni · · Score: 1

      > The new games are just as cool as ever.

      When will there be some content on that site?

    3. Re:And yet by MyLongNickName · · Score: 1

      As soon as there is content on this site.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  2. He's right you know: by Dr.+Eggman · · Score: 1

    This Thematic sequence of classes appeared just this year:

    Interactive Media Studies-3 Animation and Game Design. Designed to develop a focused expertise in the theory, processes, and production skills involved in the development of 3D environments in a gaming context. Students will be able to understand the basic terminology and processes involved in 3D design, animation, and game design. Students will develop expertise in "state-of-the-art" 3D design and animation tools and be able to present and discuss underlying concepts and techniques in 3D and game design. The will also have a broad understanding of the history and cultural context of 3D game design and development.
    Take these three courses:
    IMS 319 Foundations in 3D and Animation (3)
    ARC/IMS 404.Y Mind and Medium (3)
    IMS 445 Game design (3)


    I am so taking these classes.

    --
    Demented But Determined.
    1. Re:He's right you know: by Anonymous Coward · · Score: 0

      Wow. What infallible logic. UofWhatever is introducing a couple of game dev classes, so video games must be doing fine.

      Cheers.

    2. Re:He's right you know: by Davey+McDave · · Score: 1

      No offence, but anyone smart enough to be a good programmer or artist shouldn't be taking a course so focused. You'll wall yourself into a career, a decision you might regret in 10 or so years. Whereas this is necessary for certain professions (research scientists, doctors, surgeons, and etc), it certainly isn't for a game programmer at the moment.

      Get a general degree in something like computer science, then you can specialise afterwards. I considered the same thing. I'm now taking a degree in physics, of all things. And C++ is part of the course!

      --
      I've got the spirit, lose the feeling.
    3. Re:He's right you know: by KDR_11k · · Score: 1

      If you want to program games, study computer science (since you'll learn everything you need to know about games in some form there), if you want to be an artist, study traditional art. If you can draw well you can usually apply the knowledge to 3d art and get good results easily. Application-specific knowledge is unimportant, especially for entry-level positions. If you can use one app you can use any app after some time to get used to the differences. A game degree is worthless and you will need to further your skills yourself even if you get such a degree (the people in charge of hiring artists often complain about those game students doing everything the same way and rarely up to par).

      Seriously, games are just a simple subclass of realtime programs, if you can write programs you can write games (though learning an API might be necessary).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Nothing has changed by Feminist-Mom · · Score: 4, Insightful

    Original, fun games have nothing to do with technology. It just requires creative people to make them. Snood and Tetris are classic examples.

    1. Re:Nothing has changed by Anonymous Coward · · Score: 0

      Snood is not an original concept (I believe the gameplay originally appeared in arcades as "Bust-a-Move").

    2. Re:Nothing has changed by drinkypoo · · Score: 1

      Hohoho! Snood and Dynomite are both knockoffs of Puzzle Bobble, known in the US (by non-japanese-game-fanboys) as "Bust-a-Move". You are hereby required to hand in your geek card, poser.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Nothing has changed by blackraven14250 · · Score: 1

      Well, sonny, back in my day, tetris stressed the hell outta those darned XT's.

    4. Re:Nothing has changed by Doomstalk · · Score: 1

      Yes, ripping off Taito with ugly graphics took loads of creativity.

    5. Re:Nothing has changed by KDR_11k · · Score: 1

      The XT beats the hell out of a C64 and the C64 could play Tetris easily. Hell, you could implement Tetris in BASIC and the C64 would still handle it easily.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. What's the state of Video Games? by spun · · Score: 1

    John McLaughlin: What's up with video games these days? Patty Patty Buke Buke.
    Pat Buchanan: I'm thinking nothing, really. Maybe a little..
    John McLaughlin: WRONG!

    (with apologies to SNL)

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  5. At the risk of sounding like a fanboy by Kent+Simon · · Score: 5, Insightful

    At the risk of sounding like a fanboy, I think Nintendo could do a lot here to help the current situation. As the article says, the market is finally here, and its in some ways easier to develop.

    Nintendo is trying to force development costs down, while encouraging innovation, thats 2 things necessary to grow from this status-quo we are in right now.

    --
    Kent Simon Multitheft Auto
    1. Re:At the risk of sounding like a fanboy by Anonymous Coward · · Score: 0

      I'm really curious to see how the Revolution will do ...

      I think the Nintendo DS' success is enough to make the Revolution the Wild-Card of the Next Generation consoles; a system which was so discounted prior to being launched, and yet became the fastest selling gaming system in Japan while beating one of the strongest (non-Nintendo) handheld platforms. Lets face it if the Revolution has a couple of really cool games at launch it could be the next fad.

  6. I love the doom and gloom. by xxxJonBoyxxx · · Score: 1
    "Tired of doom and gloom from pundits predicting the sky falling on the video game industry?"

    Not really. When all the producers are fighting over the same customers, we consumers enjoy better product and lower prices.

    1. Re:I love the doom and gloom. by Kaziel · · Score: 1

      Where are these lower prices you speak of? Because they certainly aren't on the consoles themselves. At most, the Revolution might be low ($200~), but that's not confirmed. PS3 is being estimated at a price of $500. 360 clocks in at $300 for the bare minimum set, and really you will probably end up buying the other bits, so it's basically $400. And the 360's games sure aren't showing this either, with many of them going for $60, new. So as of right now the only one that seems like lower prices is the Revolution... Of course, there is the counter argument that since the Revolution and PS3 aren't out yet, so the 360 doesn't really have any competition to keep it's game prices in check, so maybe things will change later...

    2. Re:I love the doom and gloom. by xxxJonBoyxxx · · Score: 1

      I guess I didn't realize anyone out there still played with consoles...

    3. Re:I love the doom and gloom. by rtb61 · · Score: 1
      You missed a step in there between the producers and the gamers. The game publishers are the ones of course who are getting set for the good times after struggling with the harsh times. As more and more producers and gaming coders compete the publishers are the ones who will get the products at the cheapest possible price while passing them onto the consumers at the maximum price the market will bear.

      Computer games becoming mainstream is about virtually everyone to an extent participating in computer gaming in one form or another. As a spectator sport it is thankfully a dud with only a token element, it is all about personal participation.

      However for a big resugence quality needs to be improved and onselling game engines into other titles was and is a bad idea as it just saturates user acceptance of a particular game engine and produces nothing but cheap and nasty titles which in turn do nothing but detract from good titles and suck up some of the gaming income that would otherwise go into producing quality high revenue titles.

      --
      Chaos - everything, everywhere, everywhen
  7. Oh please, the joke here are the game pundits by TheNoxx · · Score: 3, Insightful

    The video game industry hasn't been in trouble since the NES came out. There was that short lapse when people got tired of Pong, Atari, and Coleco-whatever, but past Nintendo... sorry. The chances of the video games industry going into a deep recession are absolutely zero. No, the millions of people playing MMORPG's, shockwave games, console games, and FPS games are not just going to up and vanish, nor will their numbers recede. Far from it; as great games with really good graphics become cheaper, and more available with more online content, we haven't even begun to see the limit of the industry. Not to mention the blinding speed at which gaming is growing in developing nations (remember all that Chinese legislation meant to keep people from playing long hours of online games, or the fanatacism of young koreans with MMORPGS and real time strategy?).

    The only people that are facing real trouble are game pundits themselves, as the gaming journalism business is more or less a big farce. Yes, some of them do a good job and take themselves seriously, but a large majority are more than willing to take a little kick-back to give a game a good rating and decieve their readers.

    --
    Ex nihilo nihil fit.
    1. Re:Oh please, the joke here are the game pundits by Shadarr · · Score: 2, Insightful

      Couldn't agree more. If you want to argue that there isn't enough innovation in gaming, you might have a case. However, the people who complain about "sequelitis" are not representetive of the majority of gamers. Halo 2, Kingdom Hearts 2, the Final Fantasy's and Grand Theft Auto's and EA's sports franchises all sell huge numbers. The best games of last year in my opinion were Resident Evil 4 and Civ IV, both "franchise" games. It didn't make them any less fun. And the DS, Revolution and Guitar Hero all serve as counter-examples even to the idea that there is a lack of innovation.

      As far as the industry, the market, the sales figures... there is absolutely nothing wrong with any of it, for the industry as a whole. Certain devs and publishers may be in trouble, but that's an indictment of their businesses and products, not the industry. This console generation sold more than any previous one. The PS2 sold more consoles than every console Nintendo has ever made, put together. Hardcore gamers may fondly remember the 8- and 16-bit days, but the reality is that this is gaming's golden age.

  8. Here's how I can see it "develop" by Opportunist · · Score: 1

    The big studios will continue to squeeze out Doom 16, Command&Conquer 23 and NHL 2020. With good tools and some brilliant idea, a hobbyist will create a good game, it will be a surprise success because the IDEA is great (the graphics might be mediocre at best, but who cares, the GAME is great because the IDEA is great).

    Then some studio picks it up, sends a team of graphics artists on it and we'll see the first of a line of new sequelitis games.

    Quite serious, if you want to have a great game with a new idea, do it yourself. Waiting for a studio to create an innovative game is like waiting for MS to create a secure and stable OS.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Here's how I can see it "develop" by KDR_11k · · Score: 1

      A good idea alone doesn't make a good game. Far too many games started with a great idea but failed at the implementation. Severe imbalances, bad user interfaces, AI problems, bad or uninteresting level design, lack of variety (especially when your core idea is used only in limited ways), severe bugs, all of these can kill a great idea. Usually graphics are a rough indicator at how skilled a developer is in general, games with bad graphics* often suffer from other bad implementations as well.

      *= Bad as in "badly executed", not as in "behind the times". Like having your characters sport ten thousand polygons, normalmaps and tons of customization options yet still looking like disfigured monkey corpses.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Falling prices? Huh? by JonTurner · · Score: 3, Insightful
    Not really. When all the producers are fighting over the same customers, we consumers enjoy better product and lower prices.
    As evidenced by such dirt-cheap titles as Half-Life2, Quake#, and World of Warcraft for the PC ($50+$10/month), not to mention the abundance of $60 titles for $400 consoles.

    Or am I missing something?
    1. Re:Falling prices? Huh? by xxxJonBoyxxx · · Score: 2, Interesting
      "World of Warcraft for the PC ($50+$10/month)"

      Yeah, lemme help you out here. Let's say the average player does a year with WoW and plays (just?) 12 hours a week. That's 12x52=624 hours or entertainment for $50+12x$10=$170, or something like $.27/hour of entertainment.

      Contrast that with any 2-hour movie ($8/2hr) = $4/hr

      ...or, 3 hours a day (21 hours a week) of basic cable. ($50/3x30hr) = $.55/hr

      So...yeah. After you do the math, video games still look pretty cheap.

    2. Re:Falling prices? Huh? by Anonymous Coward · · Score: 0

      True this may be, but we aren't comparing games to any other media; We are comparing "now" games to "then" games.
      In this sense, prices have definitely gone up for *most* games.
      Only a precious few companies are willing to sell their games for less than $50. As things are looking, this number may rise to less than $60. But it is definitely possible that the price be beaten down by large quantities of gamers not willing to be exhorbitant (or at least kinda too expensive) prices on video games.

    3. Re:Falling prices? Huh? by Kuciwalker · · Score: 0

      Inflation.

    4. Re:Falling prices? Huh? by KDR_11k · · Score: 1

      Yes except most of the hours in any MMORPG are spent grinding and the level of fun is generally rather low, even during the non-grind parts. The two hours in the cinema might cost more but they are definitely of higher quality than the average two hours spent in an MMORPG (assuming both a decent movie and MMORPG, obviously comparing an Uwe Boll flick here doesn't make sense). MMORPGs have as much content as every other game but they stretch it to months of playtime. Most singleplayer games don't stretch their content that thin, you can play for an evening and have a meaningful and varied experience as opposed to slaying 50 more monsters and getting a few percent closer to the next levelup. Hell, in many games (especially older ones) the entire content of the game can be experienced in one hour if you're good enough.

      Never mind that few people really play an entire year at 12 hours a week, boredom usually sets in much earlier.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Falling prices? Huh? by Anonymous Coward · · Score: 0

      Then again, new games cost $50 in 1986, 1996, and 2006. In the SNES days games cost more than they do now. If you account for inflation, game prices have gone down significantly, which is surprising considering the cost of producing a game has skyrocketed.

  10. "Easier to make" by caffeination · · Score: 4, Insightful
    Games are getting easier to make thanks to inexpensive tools

    This doens't take into account the ever-increasing cost of game production. How can it be getting both easier and more expensive to produce games?

    Surely if this were the case, we'd be seeing an exponential increase in quality? If we are, it's going right over my head (with a beautifully rendered motion blur, I might add).

    1. Re:"Easier to make" by Sigma+7 · · Score: 1
      This doens't take into account the ever-increasing cost of game production. How can it be getting both easier and more expensive to produce games?


      It gets easier and easier to use photoshop/3DSMaX after each iteration (ha, as if), but the current "demand" requires creating highly detailed artwork (which still takes a lot of time.)

      Surely if this were the case, we'd be seeing an exponential increase in quality? If we are, it's going right over my head (with a beautifully rendered motion blur, I might add).


      Actually, the quality bottleneck involves softer factors. For example, a plot hole (e.g. you wipe out armies of enemies but get nailed by a predictable ambush containing two weaklings) would be a quality issue that cannot be resolved by easy-to-use tools.

      While a five-year-old could spot this issue, this is only a small-scale example. In reality, much more problematic plot-holes slow things down by a few months as you have to re-write the storyline and rebuild the environment.
    2. Re:"Easier to make" by edremy · · Score: 2, Insightful
      How can it be getting both easier and more expensive to produce games?

      You're missing the point. To make an AAA list super title is getting more expensive. Much more expensive- you need teams of 100 people for four years to write something like Oblivion.

      But not all games are AAA list super titles. You can make fun, enjoyable games much more easily than you used to. Flash gets crapped on all the time here, but it's a wonderful tool for writing games- it handles audio and video easily, can animate hundreds of sprites at a time and has a simple but powerful OO scripting language underneath. Stuff that required really hardcore programming ten years ago is now built into these tools, or there are easy to use libraries which do it all. Games like Half-Life, NWN and Oblivion ship with serious content creation tools, so powerful that you can rewrite virtually the entire scenario. You may hate Steam or XBox Live, but online delivery is getting much more available to the "little guys"- check out Darwinia or Geometry Wars.

      For a gag recently I needs a Pong clone. Using Flash I did it in about an hour. (If I had used Flash in the previous six months it would have taken about 30 minutes.) I managed a Space War clone in a day. Yeah, they're old and very simple, but there's no way I could have done either twenty years ago. Ten years ago I took a course in interactive game development at USC. The class managed some really nice stuff in Director, but it was still damn clunky, as I found out when trying to handle the physics of ~100 sprites. Trivial today.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    3. Re:"Easier to make" by ioudas · · Score: 0

      As an independant devloper I can tell you the cost of MAKING a game has drastically decreased.

      Lets look at the facts. 5 years ago there was no considerable comparision to the engines we have to day.

      When some one makes a game they have 4 options:

      1) Buy a liscense from a big name engine maker (unreal, etc)

      2) Buy a liscense from a indie devloper company (GarageGames, C2, CLO) There are tons now compared to just 5 years ago

      3) Use a opensource engine like Orge(However these have yet to come as far as many other engines)

      4) Make your own

      These options which werent so readily availble have made the market what it is today. Someone with programming skills like myself can hire an artist and pay him while I grind out code. I dont need some startup company and machines and developers. I do all my game programming at my house! I mean you have options even on your art pipelines on most major engines nowadays aswell. You dont need to go invest 10 grand on 3dsmax with an engine. You can use Lightwave, Game Studio, Maya, etc. For your artwork.

      These cost combinations make it allowable for someone like myself to make a game. Sure it definatly isnt a high budget game like the latest hl2 or farcry, but the industry is getting better. Sooner or later you will have games that are made by 3-4 man teams that look like hl2. Infact on www.garagegames.com there are some pretty slick looking games with vertex shaders built in and ready to play.

      Now one can argue the merits of those 4 approches to making a game, i mean sure if you buy a nice engine your gonna save yourself a lot of time. When you pay money things do get done. However you have to decide do you want to pay no money and do it all yourself? Pay tons of money and have all the tools easily made and handed over to you for your disposal. Or do you want to go somewhere in the middle?

      I have been working on my game with the Torque engine by myself for over a year and its Playable. Yes you can go log in sign up and go blast some fools. Im a one man team and I pay for artwork from skilled artists. Not because its easy rather because i have no art skills :-)

      When in the last 5 years has it been that easy for someone like myself to take a off the shelf engine chop 60% of it and make his own game that works on all platforms? Its definatly a recent thing.

      --
      http://www.cushingproductions.com
  11. Falling prices? Huh?-Shopping cheap? Huh? by Anonymous Coward · · Score: 0

    "Or am I missing something?"

    The typical geek's inability to shop. I suggest you get a woman. That'll solve your problem, and keep the towels clean.

  12. Developing Countries by iridium_ionizer · · Score: 1

    Umm, you kind of infered that Korea was a developer country. South Korea is right up there with the rest of first world countries. North Korea, however, is pretty bad economically, but except for a few helps that's it's been getting from it's neighbors (China, South Korea) it's more like stagnation. The only thing that North Korea seems to be developing is nuclear arms.

    I heard the Sega Master system used to be big in Brazil and other latin american coutries well into the 1990's (maybe still) because it was cheap and easy to develop for. Most developing countries won't be able to afford games at premium pricing and would likely just be rife with piracy. Maybe locally grown games or old games meant to run on old systems. If you follow international news at all you'll know that most of the developing world isn't developing. The few exceptions include China, India, and Qatar.

    The world is a sad place for many people. Wars; bribery; embezzlement; unchecked criminal activity; arbitrary enforcement of laws; poor education; and lack of investment by the government, local individuals, and foriegners into infrastructure and value-added industries all contribute to a perpetual developing status for many countries.

  13. Articles like this are red flags. by Rimbo · · Score: 4, Interesting

    In John Cleese's How To Irritate People, the final sketch (one of pure brilliance) involves two bored airline pilots trying to entertain themselves. It begins with the co-pilot turning on the intercom and saying, "Ladies and gentlemen, there is absolutely nothing to be concerned about."

    The joke is, of course, that the only time someone feels the need to say, "Don't worry; everything's okay!" is when there really is something to worry about. Or, when someone is trying to pull your leg.

    Shortly after Wal-Mart's RFID trials were aborted, scrapped, and otherwise sent to the wastebin, I began receiving RFID e-zine articles all with titles similar to this: "Problem? What problem! Why, RFID is as big as it ever was!" Sure enough, the big RFID revolution is dead before it even got started.

    The signs have been there for a while that history is repeating itself. The big studios of gaming are reliving what the big studios of cinema lived in the 1960s: "The people say that they want more from the moviegoing experience? Oh my, we need a bigger budget! Ten times the cast! Bigger sets! And a costume change for Liz Taylor in every scene!" Of course, the people didn't want more sets. They wanted more variety, more stories, new ways of telling stories -- not just the same thing with more baubles. Oh, you had some new ideas like Easy Rider which were nifty, until the studios churned out 10,000 Easy Rider knock-offs. It wasn't until the 1970s when upstarts Lucas, Spielberg, Coppolla and Scorsese came to town and the old guard died off that the studios' fortunes changed.

    What's gonna happen? Things are gonna get worse before they get better. Some of the old guard will get so decrepit that they'll have to take risks. And that's where we'll end up with the next Godfather, Jaws or Star Wars for video gaming.

    1. Re:Articles like this are red flags. by knn03 · · Score: 1

      I guess there's plenty of room for new talent. But we have many old players who have taken risks and are willing to take more. Hideo Kojima, Sid Meiers, Will Wright, and Shigeru Miyamoto come to mind.

    2. Re:Articles like this are red flags. by Rimbo · · Score: 1

      The bad news is that Miyamoto, Wright and Meiers work in relatively small markets -- PC and Nintendo.

      Which leaves Kojima. But I'm not sure I want to buy another game that makes me watch a 2-minute cutscene for every 20 seconds of gameplay.

    3. Re:Articles like this are red flags. by Anonymous Coward · · Score: 0

      MGS 3 didn't really do that. They gave you long cutscenes after long amounts of gameplay after the intro sequences.

  14. Hey now... by JarinArenos · · Score: 1

    NHL 2020

    Dude, I would so totally play that. Just imagine, jet-powered hockey skates, on-ice obstacles, shifting play field, multi-layered rink...

    1. Re:Hey now... by Opportunist · · Score: 1

      Nope. More likely, NHL 2004 with new names and new graphics. Why'd you think something should change 'til 2020?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Hey now... by Frozen+Void · · Score: 1

      People still like their flying cars...

  15. Education by cgenman · · Score: 1

    'Game development education has arrived'

    I'm screwed.

  16. Right... by Nazmun · · Score: 1

    Now imagine if those creative people had awesome ideas but were weak at programming. Tetris is much simpler then modern 3d engines but if they screwed up the technical work and it affected gameplay it wouldn't have been so fun now would it.

    The same is true of game engines, a really crappy one is really crappy.

    --
    Hmmm... Pie...
  17. Tetris does not stress XT by tepples · · Score: 1

    back in my day, tetris stressed the hell outta those darned XT's.

    What is more powerful: an IBM XT with a 4.77 MHz 8086 CPU in a 40x24 cell text mode or an NES with a 1.79 MHz 6502 CPU running in almost the same text mode? If a two-player Tetris clone doesn't particularly stress the NES, then why would it stress an XT? Tetanus On Drugs, on the other hand...

  18. The problem with PC multiplayer by tepples · · Score: 1

    I didn't realize anyone out there still played with consoles

    Show me several good single-head real-time multiplayer titles for PC, and I'll believe you. I want to plug multiple joypads into a PC and have a game recognize them all and assign one to each character on the screen, without having to buy a separate PC for each player in the same room.

  19. THQ breaks Tetris by tepples · · Score: 1

    Tetris is much simpler then modern 3d engines but if they screwed up the technical work and it affected gameplay it wouldn't have been so fun now would it.

    Did you say "Tetris Worlds" by THQ? It actually breaks Tetris. Quite a few clones pay little attention to controls either.

  20. Lockout chip business model by tepples · · Score: 1

    if you want to have a great game with a new idea, do it yourself.

    So once my team has a prototype working on the PC, how do we get it ported to and distributed on a handheld system?

    1. Re:Lockout chip business model by Thomas+Shaddack · · Score: 1

      Write it in J2ME and distribute it for cellphones.
      If you mean gaming consoles, who does NOT have them chipped yet?

    2. Re:Lockout chip business model by tepples · · Score: 1

      Write it in J2ME and distribute it for cellphones.

      Unfortunately, too many phones in North America are locked to run only midlets that have been signed by the cellphone carrier. CDMA phones are even worse, generally using the BREW system that charges the developer every time he runs the linker. Even otherwise, how does a developer who happened to have been born in North America target people who don't want to pay $720 for a cellphone and its 24-month contract just to play a game?

      If you mean gaming consoles, who does NOT have them chipped yet?

      The general public. The only system sold by its manufacturer with a modchip installed is GP2X, and that one isn't sold in retail chains in North America.

    3. Re:Lockout chip business model by Thomas+Shaddack · · Score: 1
      Unfortunately, too many phones in North America are locked to run only midlets that have been signed by the cellphone carrier. CDMA phones are even worse, generally using the BREW system that charges the developer every time he runs the linker. Even otherwise, how does a developer who happened to have been born in North America target people who don't want to pay $720 for a cellphone and its 24-month contract just to play a game?

      More civilized areas use the GSM system. As the subscriber identity is located on a removable SIM (Subscriber Identity Module) smartcard, the number is decoupled from the handset, and you can use any handset that is not locked to a different operator (even that can be unlocked, typically cheaply in a suitable small store off the main street). In some areas the operators were even forced to honor number portability, so when changing an operator you keep your phone number. You can also download any J2ME midlet your heart pleases, and with the Java Wireless Toolkit SDK you can write your own. The toolkit is available as a free download from sun.com, but better get it from P2P because downloading from Sun has tendency to be a painful procedure.

      The general public. The only system sold by its manufacturer with a modchip installed is GP2X, and that one isn't sold in retail chains in North America.

      I probably know only a selected segment of the general public. I did not see many gaming consoles, but almost all of them were chipped. Of course all mods were aftermarket.

    4. Re:Lockout chip business model by Thomas+Shaddack · · Score: 1
      You have some GSM operators there as well, on 1900 MHz band. Eg, T-Mobile. At least in some large cities.

      The language problem is not as bad. You have the entire UK/Ireland area, which is only couple milliseconds roundtrip away from you. Also, many people speak English in other areas. You can also write the code in a way that makes it easy to translate to other languages.

      I am not familiar with the payment issues, but as downloads are commonly paid via the recipient's phone bill, you should be able to make a deal with the operators. There's also PayPal, and other payment gateways. And in the worst case you can team with somebody who'll act as a middleman for you.

  21. Single-head PC games? by tepples · · Score: 1

    Flash gets crapped on all the time here

    Largely because there's no Free, free, or even affordable equivalent of Flash available to the general public, is there?

    Games like Half-Life, NWN and Oblivion ship with serious content creation tools, so powerful that you can rewrite virtually the entire scenario.

    Are they powerful enough that I can put four players on a single machine, as seen in Bomberman or Smash Bros.? Or will single-head multiplayer gaming be forever the exclusive domain of lockout chip based consoles, such that independent games require the purchase of one PC and one copy of Half-Life 2 for each player? And which handheld games have serious modding tools?

  22. Localization and payment methods? by tepples · · Score: 1

    More civilized areas use the GSM system.

    "More civilized areas" (i.e. continental Europe, Japan, and Korea) tend not to speak a lot of English or use payment methods that interact well with developers based in the United States.