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How Long Till Virtual Currency Taxation?

GameDaily has a piece on the thorny issue of taxing virtual currency. From the article: "The current tax law has a clause, #525 to be exact, entitled 'Taxable and Nontaxable Income.' This verbose, meandering clause describes all manner of abstract (legal, illegal and otherwise) means by which you can earn income. Some of these obscurities can only be taxed by the speculative and vague term, 'fair market value.' ... This clause also includes a statement about goods acquired through barter or won (prizes or cash) in a game. Technically speaking this means those 'earnings' are taxable the very moment someone comes into possession of them, regardless as to whether or not they are sold for money. While no one knows the exact worth of all the virtual assets floating around the MMO gaming-verse, estimates for the sale of these goods range as high as $880 million a year. Step back and think about that for a minute... EIGHT HUNDRED AND EIGHTY MILLION! That's a crapload of real world money! Money made during what can be considered the infancy of the genre. Can you imagine how exponentially greater this amount will be in a few short years? "

166 comments

  1. Someday But Not Yet by BenEnglishAtHome · · Score: 4, Informative

    Taxing in-game earnings has come up before and it'll come up again. In the U.S., the Internal Revenue Service will eventually take notice of the phenomena when someone who makes lots of real-world money by selling virtual goods gets audited by an ambitous Revenue Agent. Until then, unless you're actually converting virtual goods into real greenbacks, there's not much to say on the subject. Any scaremongering about taxable events occurring inside a game is just FUD. It may be fun to talk about, but I notice that no one has yet made the news after obtaining a private letter ruling. Until someone sparks a written determination from the IRS, this is really a non-issue. Someday it'll be an issue, but not for a while.

    1. Re:Someday But Not Yet by GmAz · · Score: 0
      I too have feared this from happening. I am a freelance graphic designer and what I produce doesn't really exist. Its all digital. I charge between $75/hr and $200/hr depending on the job and who it is and I haven't claimed any of it. Why, because I give nothing physical in return. Everything I do is electronic. Same is with this virtual money. I can 'farm' 5000 gold in World of Warcraft and sell that for $300 in real money. What exactly did I sell. I made money, but didn't produce anything. I consider what I did a service and last time I checked, doing a service where nothing is produced physically isn't taxable.

      P.S. If I am wrong, please don't flame me, just correct me politely.

      --
      Click Click Bloody Click PANCAKES!
    2. Re:Someday But Not Yet by assassinator42 · · Score: 2, Funny

      I sure hope you're being sarcastic. Otherwise, if you're really not paying taxes, and living in the USA, expect a knock on your door from a not-so-friendly IRS agent soon.

    3. Re:Someday But Not Yet by SetupWeasel · · Score: 1

      I consider what I did a service and last time I checked, doing a service where nothing is produced physically isn't taxable.

      If that were true, waitstaff wouldn't have to pay takes. The tax is on income, not the actual service. Things like sales tax might not apply, but the money itself is taxable.

    4. Re:Someday But Not Yet by ranton · · Score: 1

      You can be taxed for services that do not produce a product. If I am a taxi driver, I am producing a service by driving people from one location to another. But I do not produce anything. I still have to pay income taxes however.

      It all depends on how much you make from it and whether or not the IRS will even bother taxing you. In truth, you must file every time you win $100 in a friendly poker game at your friend's house. But if you dont file it, the IRS is not going to notice that you are living outside of your means. But if you live in a $300k house with 2 cars but dont file any income, they will come after you. It doesnt matter how you got the money. Even if it is from dividends from stocks or interest from savings accounts, you will be taxed.

      Even today, if you are making $40k off of online sales of virtual Two-Handed Swords and have no other job, you will be taxed on that $40k. If the IRS notices that is.
      --

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    5. Re:Someday But Not Yet by ElleyKitten · · Score: 1

      I too have feared this from happening. I am a freelance graphic designer and what I produce doesn't really exist. Its all digital. I charge between $75/hr and $200/hr depending on the job and who it is and I haven't claimed any of it. Why, because I give nothing physical in return. Everything I do is electronic. Same is with this virtual money. I can 'farm' 5000 gold in World of Warcraft and sell that for $300 in real money. What exactly did I sell. I made money, but didn't produce anything. I consider what I did a service and last time I checked, doing a service where nothing is produced physically isn't taxable.

      I think you're still supposed to claim what you do as income to be taxed, because it's *income*.

      At my job (IT Support), I don't produce anything physical either. I fix some computers, I update the website, I read slashdot - none of that produces anything physical, yet I'm taxed on the income I make from doing that.

      I think that you could compare valuable in-game items to stocks. Physically, they're nothing (stocks used to be paper, but now they're just accounts that you buy, check on, change, etc. with your computer - just like video games) yet you can sell them for actual money. Eventually, the IRS is going to get tech savvy and make the connection between non-physical game items and other non-physical things and then start taxing when people sell game stuff. Unless you're an anti-tax nut though, I don't think you should worry about this. They're not going to tax people until they actually sell stuff, so you can still play WoW and not worry about having your level 60 cleric audited. It'll only be the gil farmers and people like that who have to worry, and those people make the game not fun anyways.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    6. Re:Someday But Not Yet by Anonymous Coward · · Score: 0

      You are required to report the income for goods or services you provide. Your graphic design work is considered a service. In fact, depending on how much money you make, you could report it as a self-employed business and deduct the purchase of hardware and software that was acquired to support the business. You can even deduct monthly expenses such as hosting costs for your business. If you have enough deductions, you can operate at a loss, meaning you are losing money in the business, and therefore pay less taxes and get a new computer/monitor/Wacom.

      If you choose to do this, be sure to keep accurate records. It's not difficult and will help in the case of a potential audit.

      BTW, I am not a tax attorney. I have only the understanding of taxes that TurboTax has provided me. If you get audited, don't come looking for me. And if you do look for me, make sure you spell my name right.

      --
      Anonymous Coward

    7. Re:Someday But Not Yet by LunaticTippy · · Score: 1
      You're incorrect.

      I program for a living and pay taxes. Doctors pay taxes. Even astrologers pay taxes. If it's income, it is subject to the income tax.

      You're just able to get away with cheating on your taxes. If you ever make enough at this to get noticed during an audit you should consider filing it as a business. At least then you could write off expenses.

      --
      Man, you really need that seminar!
    8. Re:Someday But Not Yet by Anonymous Coward · · Score: 0

      I doubt this is coming anytime soon, because there's huge obvious pitfalls for everyone involved.

      For one, as others have noted, by making them taxable it would be very difficult for the gaming companies to continue to go after gold-sellers on ebay/etc. Possible (since the IRS technically requires you to pay taxes on income you make if you sell drugs/do something else illegal), but difficult, especially since it's not really clearly illegal at this point. Similarly, since many of the gold-selling transactions involve a party located outside the US, the IRS would have a pita time trying to get enforcement.

      The bigger reason, however, is that taxing income in an economy that is constantly changing is almost impossible. Yeah, you can globally estimate the worth of 100g in WoW, but it's a) different on every server, b) different even between factions, and c) constantly changing even during normal times. By changing I don't mean the fluctuations that would be similar to, say, the stock market - I mean global huge changes due to patches, item rebalancing, whatever. If WoW decided to double the cost of repairing armor durability, the value of ingame gold would double overnight - do you suddenly have to pay double the amount in taxes? What if you spend all your gold on April 13th to buy two swords and a horse - are they going to go through every game to value every item? And perhaps the biggest problem, what if the game becomes unpopular enough and gets shut down - does everyone then get to claim a loss on their taxes to get a deduction?

    9. Re:Someday But Not Yet by LordNimon · · Score: 1
      You're wrong. Services are taxable as straight income. Most likely, you're a sole proprietor and shoud therefore be filing a Schedule C with your 1040. Your tax rate will probably be around 40% of your profits.

      I'd say you're screwed. If the IRS ever found you out, they would go medieval on your ass. If you've been doing this for several years, then you probably owe more in back taxes than you make in a year.

      My wife is a graphic designer, and I do her taxes. She does have costs involved, because she subcontracts the printing and mailing to other companies, and charges her clients those costs plus her markup. She pays about 40% on her profit: her total income minus the costs of printing and mailing.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    10. Re:Someday But Not Yet by Garrett+Fox · · Score: 1

      Most likely those +42 Boots of Butt-Kicking, and your pile of Linden Dollars, will fall under the tax code's doctrine of the "realization requirement." Basically, you're not taxed on "profits" that are part of some speculative, fluctuating state like an investment until you try to pull cash out of it. What's more likely to draw the attention of the IRS's Eye of Sauron is the day someone claims a gaming rig as a business expense, or tries to offset capital losses in-game against real-world capital gains, or sets up a real-world barter network using virtual currency. (See eg. Bruce Sterling's story "Maneki Neko.") Alternatively, just require that the IRS come to collect the taxes in-game. Fun PK action! (I can't believe I voluntarily opened this copy of the tax code again after the exam.)

      --
      Revive the Constitution.
    11. Re:Someday But Not Yet by hazem · · Score: 1

      You should probably be figuring in the cost of her computer, software, printer, consumables, tax software, and office space (even if it's in your house - if it's "dedicated", then it's an office and you count it, the maintenance, local taxes, rent, etc - usually as a percent based on square feet).

      If you've been neglecting this, you can ammend your return for up to 3 years (IRS can get for problems up to 10 - isn't that sweet), so if you've not been counting these things, you might want to consult an accountant.

    12. Re:Someday But Not Yet by LordNimon · · Score: 1

      I already include all that. I do have a real accountant that does the final tax work. I just wanted to keep my post simple. However, dedicating a part of your house to business, if you own the house, isn't always a good idea, because then you'll owe taxes when you sell the house.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    13. Re:Someday But Not Yet by Sierpinski · · Score: 1

      You can be taxed for services that do not produce a product. If I am a taxi driver, I am producing a service by driving people from one location to another. But I do not produce anything. I still have to pay income taxes however.

      While I agree with you, I think you slightly missed the point. The income taxes you pay have absolutely nothing to do with what you do, it is based on the money you receive for your job (income). The fact that you provide a service doesn't enter into it unless you are or are not charging your passengers taxes. Having never driven or ridden in a taxi (suburbia!) I have no idea how they work, but I would guess that, like gasoline, taxes are 'built-in' to the cost. If thats the case, then your passengers are paying taxes on a service, but you as the taxi-driver are not. There is no service provided by you, you are paying income taxes.

      Again, I agree with what you're saying. I can buy a part for my car and some garage install it, and they will charge me tax on the labor. Its pure service, yet I get taxed. They're basically taxing time and physical energy spent.

      It all depends on how much you make from it and whether or not the IRS will even bother taxing you. In truth, you must file every time you win $100 in a friendly poker game at your friend's house.

      There is a limit. Anything under $600 ($599 and under) is not directly reported to the IRS. (I worked a lottery machine for years when I was a teenager.) However you are still supposed to claim this as income. I'm sure most people don't, but I'm also sure most people probably lost more money than they won, so they would be claiming a loss that would lower the amount of taxes they had to pay. Anything $600 or more requires a form to be filled out by the lottery agent that gets sent to the IRS, and if you don't claim that, its (visible) tax fraud. (Again, if you win $1 and don't report it, its tax fraud too, but the IRS isn't notified.) That's why you'll see a lot of people buying the same number in smaller tickets instead of one large one.

  2. When it becomes more mainstream by parasonic · · Score: 1

    I know that X million people are playing such games as WoW, but a lot of players sort of keep in their "circles." People who don't play the games don't really know much about them or the "cash value" of the assets. It will be a while, if ever, before there are any issues about this brought up. It will take everyone playing WoW, including the legislators, before anything like this even can happen. But where there's free money, and they know about it, it *WILL* be taxed.

    1. Re:When it becomes more mainstream by blueZhift · · Score: 1

      It will take everyone playing WoW, including the legislators, before anything like this even can happen.

      LOL, oh the image that gave me...I'd love to see Democrats and Republicans goin at it in WoW. Imagine Bill Frist complaining about server down time and Chinese gold farmers on Fox News. That would be a strange world indeed.

    2. Re:When it becomes more mainstream by Anonymous Coward · · Score: 0

      I've played pretty much every major MMO since the inception of EverQuest, I've yet to make a dime off my accounts because I don't eBay them. Has anyone pointed out to the IRS that it is a violation of (most) End User Liscense Agreements (EULA's) to sell accounts and/or the property there in? The implication is that we would be taxed on the assumption that all users break laws/contracts. It would seem sort of akin to taxing hitmen for each hit they complete - and figuring out who is a hitman by just taxing everyone who owns the means, be it gun, knife, sufficient length of rope, assuming it had the required tensilary strength...never before have the IRS sounded so close to something out of a Monty Python skit.

    3. Re:When it becomes more mainstream by rujholla · · Score: 1

      Ha its republicans vs Democrats in AV to decide this bill.

  3. is it simpler than it seems? by JeanBaptiste · · Score: 1

    Wouldn't they just tax you when you 'cash out'? Thats where the profits are.

    1. Re:is it simpler than it seems? by general_re · · Score: 1
      Wouldn't they just tax you when you 'cash out'?

      That would be the easiest way, but depending on how developed these virtual economies become, it may someday be possible to use these "currencies" without first cashing out. If/when you can exchange WoW money for real-world goods or services - i.e., by spending some of your gold (or whatever - I don't play WoW) at Amazon to buy a book - then the IRS will surely perk up and take an active interest, as income from what's effectively a barter system is definitely taxable. As the GP post said, we're not exactly there yet, but if we get to that point, converting to greenbacks may not be a necessary step to attract the attention of the taxman.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    2. Re:is it simpler than it seems? by BenEnglishAtHome · · Score: 2, Insightful
      Wouldn't they just tax you when you 'cash out'?

      No, that's where the scaremongering comes in. Some transactions (and the myriad rules on such subjects are what keeps tax lawyers employed) are taxable when they occur, not when you finally cash out. So if you earn some magic sword that you could sell for USD$5K real-world dollars, it may be the case that you should be taxed on that USD$5K of income right now, before you sell it. Maybe.

      Until such transactions become commonplace, however, nobody's going to go to the trouble of figuring all this out. For now, if people just report their earning when they cash out and pay their taxes accordingly, I feel sure it'll be years before the issue comes to a head, if ever. No one at the IRS wants to deal with that kind of complexity if they don't have to so no one is motivated to get all technical on the subject.

      Now, if we find ourselves in a situation where large numbers of people are making serious money and trying to avoid taxes, then all bets are off and the IRS could come down on the whole thing pretty hard. I just don't see that happening.

    3. Re:is it simpler than it seems? by Qzukk · · Score: 1

      Now, if we find ourselves in a situation where large numbers of people are making serious money and trying to avoid taxes, then all bets are off and the IRS could come down on the whole thing pretty hard. I just don't see that happening.

      Or if we end up in a situation where the government owes lots of money and its leaders come down on the revenue generating parts to find more money, fast...

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:is it simpler than it seems? by TopShelf · · Score: 2, Interesting

      So if you earn some magic sword that you could sell for USD$5K real-world dollars, it may be the case that you should be taxed on that USD$5K of income right now, before you sell it. Maybe.

      If the market for those items were considered robust enough (not sure how you'd measure that), I'd say you're very likely going to be taxed at the time of acquisition, not the time of sale. Just like winning items on a game show, it doesn't take the sale of those items to generate a taxable event, merely the acquisition of those items represents income received. Just ask the people who got cars from Oprah...

      --
      Stop by my site where I write about ERP systems & more
    5. Re:is it simpler than it seems? by l3prador · · Score: 1

      Can it really be considered income, though, if I'm paying to be allowed to make it? Say I pay someone $50 to be allowed to fish in his lake and pull out $25 worth of fish. Is that income? I feel like it's just part of the value I am paying to receive. In the same way, even if the IRS were to determine these virtual goods to be taxable, they still couldn't tax you if you were "earning" less than you were paying in your monthly subscription fee, right? (Maybe if you are making much more than you are paying, for example, a $1 lottery ticket earning you $200 million is taxable...)

    6. Re:is it simpler than it seems? by KDR_11k · · Score: 5, Insightful

      In most MMOs there is no transaction. The service contract clearly states that all items remain property of the service provider. Because the items cannot be traded for real money they have no value.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:is it simpler than it seems? by FinestLittleSpace · · Score: 1

      Well, if it's treated as a business, you would only be paying tax on the 'profit' you make. In your example, you would be 25 in deficit.

      I think the larger scale concept is that it should be treated like the real world - you work day to day job in game, you pay income tax - you buy products, you pay Sales Tax/VAT.

      The thing is, none of this could really function as every game is like a 'country'... it has it's own money laws and systems just like the US has it's own. I feel it should just log how much goes in, and how much comes OUT, and if you make a profit, tax is paid on that, just like any other job.

    8. Re:is it simpler than it seems? by Anonymous Coward · · Score: 0
      So if you earn some magic sword that you could sell for USD$5K real-world dollars, it may be the case that you should be taxed on that USD$5K of income right now, before you sell it.
      Never. Every transaction has two sides. If it's income for your, it's an expense for the game operator valued at the last preceeding open-market sale price for a like item. A game operator could generate unlimited tax-deductible operating expenses by simply giving away a few trillion swords.
    9. Re:is it simpler than it seems? by schoaff · · Score: 1

      Not only could you deduct your subscription fees but the cost of the original software, a portion of the cost of your computer, your internet connection, and anything else you use to "earn" that money. I suspect that if this ever came to pass only a very small number of people would earn a profit over the course of a year and have to pay any taxes at all.

    10. Re:is it simpler than it seems? by Anonymous Coward · · Score: 0

      Go ahead and tax me! I have plenty of counterfiet virtual cash with which to pay a virtual tax bill!

    11. Re:is it simpler than it seems? by Rei · · Score: 1

      Let's take this country concept a bit further. Perhaps you could view there as being "import" and "export" tarriffs, but within the game, any "taxation" is up to the game creators/administrators.

      This would be very easy to enforce: you only need to tax the companies that let you trade virtual currency for real currency (or goods). Any exchange, no matter how trivial, would be subject to such a "tarriff".

      It sounds like a nice clean solution. With the international nature of virtual worlds, independent governance seems likely to occur as well. Yet, countries will still want to exert influence over the games. Some countries like censorship. Some countries may want to spy. Some countries may want favorable "trade" policies.

      What you end up having is a virtual Costa Rica, a state that is independent and fully recognized but has no military or means to enforce its will beyond the goodwill of others. Yet, this virtual nation has the additional complication of all of its residents being dual citizens... Also, corporate control of virtual worlds poses complications (which get thornier with international corporations and where the servers are located), although I hope that someday we'll see more "distributed", decentralized virtual worlds.

      --
      "TAMS shouldn't be destroyed. They should just tag us before releasing us into the wild." -- Maeglin
    12. Re:is it simpler than it seems? by NichG · · Score: 1

      Interesting argument. I wonder, does this apply to software?

      Right now, if Microsoft donates a million copies of Windows to various school systems/businesses/homeless people/wherever, do they get to deduct it? Even though it essentially only costs them a lost opportunity to sell that particular copy of the information?

    13. Re:is it simpler than it seems? by irablum · · Score: 1
      they could always put on a telethon....

      Ira

  4. I can see it all now... by Rob+T+Firefly · · Score: 5, Funny

    You slay some MMO monster, and it drops a small pile of gold, jewels, and several IRS forms for you to fill in.

    1. Re:I can see it all now... by olego · · Score: 3, Funny

      You have slain the goblin!

      > l in corpse
      You find 10 gold coins. IRS collects 2 of them.

    2. Re:I can see it all now... by Walt+Dismal · · Score: 2, Funny

      And this why you need Turbo Virtual Tax 2006 NOW! Only $29.95. State virtual taxes not covered in this edition. Also does not cover taxation by king's men, magical losses, or deductions for limbs or other body parts lost to grues under Section 2.427 of the Virtual Tax Code.

    3. Re:I can see it all now... by HunterZ · · Score: 1

      And this why you need Turbo Virtual Tax 2006 NOW! Only $29.95.

      How many gold coins is that? Better yet, how many Rugged Armor Kits is that?

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    4. Re:I can see it all now... by Joe+the+Lesser · · Score: 1

      Buy online gold from the government! It's the patriotic way to cheat!

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    5. Re:I can see it all now... by Keith+Russell · · Score: 1
      ...and several IRS forms for you to fill in.

      Oh, man, I don't even want to think about the paperwork necessary to pay taxes to both Pittsburgh and Paragon City. I'd keep it all in some offshore account, but I'm positive Lord Recluse is skimming off the top...

      --
      This sig intentionally left blank.
    6. Re:I can see it all now... by XxtraLarGe · · Score: 1
      You find 10 gold coins. IRS collects 2 of them.

      If the IRS only took 20% of your income, you'd be doing pretty well. I imagine any tax on gold would be progressive:
      You find 100 gold coins. IRS collects 32 of them.
      You find 1000 gold coins. IRS collects 460 of them.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    7. Re:I can see it all now... by irablum · · Score: 2, Funny
      I suspect it will go more like this:

      You find 100 gold coins. IRS collects 5 of them.
      oh, 5, that's not so bad.
      IRS collects 5 more of them.
      wait, he did that already, no. He did it again! hey!
      IRS collects 5 more of them.
      STOP THAT!
      IRS collects 5 more of them.
      You hit IRS for 1275 points of damage.
      IRS collects 5 more gold coins.
      I'LL DO YOU FOR THAT!
      You critically hit IRS for 3498 points of damage.
      IRS laughs and runs away.

      then, later....
      You find 1000 gold coins. IRS collects 50 of them.
      You stun IRS, immobilizing it.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      You hit IRS.
      IRS has died.
      Hmmmm... I wonder what I'll find on his corpse?
      You find 1000 gold pieces. IRS collects 50 of them.
      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOO!!!!!!!!!!!!!

      Ira

  5. Why it won't happen... by thebdj · · Score: 2, Interesting

    I will point the government to the EULA which typically state you are not allowed to sell these assets for money. Granted a large number of people do, but most of the EULAs for MMOs prevent people from selling goods or accounts. So, since you are not allowed to sell your accounts, it seems pretty hard to tax them. Also, this would just add another layer of trouble to tax agencies. They would have to retrieve account information from the companies running MMOs and then calculate how much money the accounts are worth at FMV. This would present issues since this varies by character levels, item levels, amount of virtual currency, class of characters, etc.

    I think there are a great many things limiting the taxation of this "income." So, don't worry. This will not happen anytime soon.

    --
    "Some days you just can't get rid of a bomb."
    1. Re:Why it won't happen... by kclittle · · Score: 4, Insightful

      Al Capone was not allowed, by law, to sell bootleg liquor. He was, however, legally required to pay taxes on the income. He failed to do so, and went to prison for tax evasion...

      --
      Generally, bash is superior to python in those environments where python is not installed.
    2. Re:Why it won't happen... by DaHat · · Score: 1

      To add to the other replier... in many states not only can you get poked for possession of illicit drugs, but you can also get additionally poked if you have not paid the tax on them.

      Point to the EULA all you want but the fact remains that State and Federal Law trump virtually any EULA.

    3. Re:Why it won't happen... by thebdj · · Score: 1

      Yes, but he did sell liquor and did avoid taxes. The idea presented here is taxation without having sold the account. The items have a FMV, so therefore are taxable is what we are debating. If you sell anything legal or not in the US, you are liable for the income made from it. So as you see, your analogy isn't quite right.

      --
      "Some days you just can't get rid of a bomb."
    4. Re:Why it won't happen... by thebdj · · Score: 1

      I will tell you the same thing I told the last guy. You HAVE to sell something in order to make money. We are talking about the idea of being charge taxes on the FMV of your items and characters. These are two different concepts. If I break a EULA and sell my characters on eBay then the government has every right to tax that as income since I did make income on selling goods.

      My point is that they cannot assign an FMV to your items if they technically have no FMV. What you are mentioning is from respect to an out-dated law that required stamps for Marijuana, similar to the stamps that many states use in the taxation of tobacco and liquor products today. They use the law as a way to make some extra money, since I am sure the penalty is nothing more then a fine.

      This still have nothing to do with assigning FMV to an item. Until one of you points to an instance of this, I will stand by my assertions for now. Until you have made money selling the characters, items, etc. you have not made money (or broken the EULA) making FMV pointless. I am pretty sure the wording of the law is typically used on the taxation of goods earned on game shows like the Price is Right where you rarely receive cash but instead earn TVs, furniture, cars, etc. (I am sure some of you have seen The Price is Right.) This is the kinds of things the law usually uses FMV taxation for.

      --
      "Some days you just can't get rid of a bomb."
    5. Re:Why it won't happen... by flooey · · Score: 1

      So, since you are not allowed to sell your accounts, it seems pretty hard to tax them.

      Actually, the IRS is very clear that you're required to pay taxes on income, regardless of if the income was legal. You're also allowed to, for instance, claim deductions for any bribes you've paid, if such things are a normal cost of doing business in your area.

      They would have to retrieve account information from the companies running MMOs and then calculate how much money the accounts are worth at FMV.

      They'd probably just tell all those companies to figure out how much it is and issue you a 1099 at the end of the year. That puts the bookkeeping onus on the MMOs, which have all the information necessary to do so.

    6. Re:Why it won't happen... by metternich · · Score: 1, Redundant

      The reason why Capone was busted on tax evasion and not murder, extortion or some other crime is because tax evasion was a federal offense, while the others where state. This allowed the prosecutors to select a jury from a larger area, (outside of Capone's turf,) so they could get a jury that would actually convict.

      --
      Facts do not cease to exist because they are ignored.
    7. Re:Why it won't happen... by Anonymous Coward · · Score: 0

      I read somewhere, if you make money by committing a crime, be sure to declare it on your taxes (in the U.S.). Since the Constitution prohibits self-incrimination, you cannot be convicted for a crime that the government makes you report on tax forms...but like Al Capone, you sure can be convicted for not reporting it.

      I think I'd run it by a lawyer before actually doing it, of course...

    8. Re:Why it won't happen... by hazem · · Score: 1

      And is it FMV as of a certain time? Cumulative?

      What if your character acquires a bunch of gold and then gets it stolen? Are you liable for your total gain? Or what you had at 12:59PM on December 31st? And if taht, what if you just go bury the gold somewhere and go get it again after midnight?

      And what happens if your character acquires a bunch of gold and then your computer crashes, you lose your passwords, and you can no longer log into your WOW account? Do you still pay taxes on that virtual money you can't get access to any more?

      It seems to me the only way this can be done logically is to have taxes assessed when the virtual money is exchanged for real money.

      I like the country example. If I send $10,000 to a foreign country start and run a business, I'm only going to be taxed (locally) on the money I try to bring back. Any money that's generated in-country and stays there is pretty much off-limits to the IRS.

      Otherwise, we end up going down the road that everything you own that appreciates is immediately subject to taxes. After watching Antique Road Show, this could be a huge mess for people and the IRS.

      Actually this points out why the whole idea of taxing income is silly. Tax transactions, not the accumulation.

    9. Re:Why it won't happen... by tc · · Score: 1

      Uh, no. You have to sell the asset to convert it to money, but you do not have to sell the asset in order for it to be taxable.

      If you and I do a barter transaction, say you perform some service for me and I pay you in (real world) diamonds, then that moment is the taxable event, not the later time when you actually sell the diamonds. It should be fairly obvious that if you couldn't be taxed on anything until you turned it into actual dollars, there would be a gaping loophole in the tax code. (Example: I arrange to get paid entirely in stock / gold bullion / classic baseball cards, and further arrange with my landlord that he will accept stock / gold bullion / classic baseball cards instead of dollars for my rent.)

      And while your statement that you cannot assign FMV to items which have no FMV is true, it's also a meaningless tautology. Something does not have to be legally saleable for it to have fair market value. Fair market value is just a fancy term for "what people are prepared to pay for it". In the case of gold earned in an MMO, that value is non-zero.

      Now, you might argue that the EULA prevents sale of gold. But it actually does no such thing, as evidenced by the fact that gold is sold every day. The EULA merely sets up a contractual situation where you are breaching your agreement with the MMO operator by selling the gold, and that presumably there might be sanctions against you if you are caught doing it. As a buyer of gold, I need to be aware of the possibility that my account might be terminated or the gold might be confiscated, but the market just factors those risks into the price.

    10. Re:Why it won't happen... by Babbster · · Score: 1

      Now, you might argue that the EULA prevents sale of gold. But it actually does no such thing, as evidenced by the fact that gold is sold every day. The EULA merely sets up a contractual situation where you are breaching your agreement with the MMO operator by selling the gold, and that presumably there might be sanctions against you if you are caught doing it.

      Actually, the MMO EULAs I've read have stated that everything on their server is their property. In that case, it's possible that selling virtual gold and items to people for real world money is [criminal] fraud since you're selling something that doesn't belong to you (and you've in theory agreed it doesn't belong to you buy "signing" the EULA at login). If that interpretation was laid on the situation, I'm not sure how far the "I'm selling the time it took to obtain [x]" would fly in court - it definitely wouldn't work if the seller couldn't quantify time versus item/gold prices.

    11. Re:Why it won't happen... by snuf23 · · Score: 1

      For games like WoW, I'm inclined to agree. For something like Second Life or Project Entropia real world cash made is certainly taxable income. It's not a far stretch to make the transaction that turns your virtual money into real money taxable just as any other Internet sales transaction is potentially taxable. The same goes for Sony's Station Exchange service.
      The real weirdness would be something like property taxes in Second Life. The total valuation of virtual property would have to be a hell of a lot higher for the IRS to actually consider doing something like that.

      --
      Sometimes my arms bend back.
    12. Re:Why it won't happen... by Walt+Dismal · · Score: 1
      From the H&R Shrek tax advisors website:

      "If you file a virtual W-2, the IRS will withhold gold taxes before you get paid."

      "If you elect to get paid under a virtual 1099, there is no withholding but you must pay taxes quarterly including 15.3% for Unsocial Warrior Security (UWS)."

      "And if you file a Form 666, the IRS must celebrate a Black Mass while having a virgin recite the Tax Code backwards without error at midnight before they can withhold any taxes. Any mispronunciation, and there is no penalty to you but Satan devours the revenue agent's eyeballs."

    13. Re:Why it won't happen... by Pofy · · Score: 1

      >Actually, the MMO EULAs I've read have stated that everything on their
      >server is their property. In that case, it's possible that selling virtual
      >gold and items to people for real world money is [criminal] fraud since
      >you're selling something that doesn't belong to you (and you've in theory
      >agreed it doesn't belong to you buy "signing" the EULA at login).

      Ehh, you are completely messing up things. The sale you talk about in regard to "fraud" and so on, is the actual sale of something in that it change owner. That is not what is going on when you "sell" things in a game. WHat you do is sell a posession in the game, that is, it is a transfer of who in the game holds the item (or gold). There is no sale in the traditional meaning were the buyer becomes the owner of it which you seems to believe.

      Think of you playing a game of Monopoly with some friends. The owner of the game might or might not play with you. You pay real money to one of the players for him to give you one of his streets. Are you claiming that it is fraud since none of you owned the game? Are you arguing that you now own that specific street and can take it without when the game is over? Of course not. You payed for a tranmsfer of the street in the game, just as people do with items in the game. Can the owner of the game charge you with fraud or claim you are not allowed to do so since you are not the owner of the game and bring you to court? Of course not. It could have been against the rules of the game, possibly against the house rules you used for the specific session of the game and you might be kicked from the game, but there is no issue of who "owns" the game and it is completely irellevant if you call it "buying" the street or not.

    14. Re:Why it won't happen... by Ayaress · · Score: 1

      The tax code has special rules for all sorts of illegal income. http://www.irs.gov/publications/p17/ch12.html Any income from illegal sales is self employment activity and must be declared as such. Bribes (Interestingly, bribes are explained right next to political campaign domations) are part of your income. Stolen property must be declared at it's fair market value unless it's returned to it's rightful owner in the same calendar year. Gambling winnings are taxable, even if it's illegal to gamble in your area. And yes, you are right. You're compelled to file your income tax, so anything you reveal on it can't be used against you in court. But if you report $75,000 that you stole from a bank and the fair market value of the car you jacked to get away, you can be sure the police will be very interested in you nonetheless.

    15. Re:Why it won't happen... by analog_line · · Score: 1

      What the EULA more than likely does (and this is from an extrapolation from the informed sources I've read on the subject, I'm not a tax lawyer, and the IRS hasn't provided me with a written opinion) is provide a shield to the normal, in-game economy from the tax man, but not the secondary economy.

      That means, Uncle Sam can't (yet) tax me for the 100 gold that I got from the dragon I just killed, because it isn't income. I don't own it, it never got transferred to me, my avatar is merely interacting with stuff someone else generates. Now, if I go on eBay, and I post a listing for 100g in WoW gold, the service I'm selling of taking my avatar, finding that particular amount of stuff (100g worth) and my avatar handing it to the avatar of the person I sold the service to. The money I earn off that is most certainly taxable income, even if the Terms of Service say I shouldn't do that. It's perfectly legal income, it's just moving that 100g around in a manner that its owners don't approve of. I'm not even stealing it from them, as they can expunge the "dirty money" with a mouse click, and make more at their whim, and it has no value on its own by their own declaration. People that play Second Life really ought to be aware of this, as their in-game assets have definite real world values, and are income, because they own it.

      Now, theoretically some jurisdiction in the US could decide that it's going to levy a property tax on accounts, so some poor shlub with a stacked WoW account would recieve a huge bill from the IRS, but that would only likely happen if Blizzard suddenly reverses its position on the ownership of in-game items and gold, and your municipality levies a perperty tax specifically on MMO accounts. A 100% tax on something with a value of zero is still zero, and for tax purposes, that's what an account you don't plan on transferring to the secondary market is worth these days. Zero.

    16. Re:Why it won't happen... by tc · · Score: 1

      Sure, but the EULA is irrelevant when it comes to determining the value of the gold. The market at large has decided that the gold has value, and that I can be paid for performing the service of transferring gold to you in-game. There is a risk premium being paid, in that at any time the MMO operator might decide to just not allow either of us access to the game, but that just gets factored into the price.

      Fair market value means "what people will pay for it". And it is most assuredly the case that people will pay for in-game gold. They might be paying for a virtual thing which a EULA says they don't even have any right to, but they're prepared to pay for it nonetheless.

      Lastly, if you ask any tax attorney (I am not one, but I have friends who are), they'll tell you that you can't really take anything in tax law for granted until it has been litigated, and that there is certainly a case to answer here even if it's not completely clear-cut either way.

    17. Re:Why it won't happen... by Random832 · · Score: 1

      If the police become interested on that basis, isn't everything they find in the investigation then fruit of the poisonous tree?

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  6. Sssshhhh! by Lord_Dweomer · · Score: 1
    Ssshhhhh!! Maybe if we don't post stories about it nobody in the IRS will notice and I keep up my full-time job at the auction house!

    --
    Buy Steampunk Clothing Online!
  7. So many questions... by Volante3192 · · Score: 3, Funny

    Will the IRS allow a one time, tax free gift to your in-game spouse for up to 100k plat?

    If you destroy a no-drop item can you get a refund?

    How bout deductions for funding your own crafting business?

    Are repairs business expenses?

    So many questions... and why do I think all the CPAs are going to be Druids?

    (Sorry, no WoW experience, all EQ1 based references...cept the repairs)

    1. Re:So many questions... by Burlap · · Score: 1

      Are repairs business expenses?

      that's a good question!

  8. It'd be easier by the_skywise · · Score: 3, Interesting

    to just tax the transaction point at which point you have to convert the virtual currency into the real thing. For instance, an EBay or paypal sale. It's easier (and more profitable) to tax all of EBay sales or paypal transactions.

    If virtual currency ever gains real value (that is... you'd accept your paycheck in WoW gold instead of cash) then you might see taxation systems required to be in the game. But I doubt that will ever happen (Okay that's 50 gold pieces for the broadsword and I see you live in California so that'll be an 8% sales tax rounded up or 54 gold pieces.)

    1. Re:It'd be easier by lgw · · Score: 1

      And the key point is - all Ebay sales are already taxable (and at the nasty "collectables" tax rate, too). Therefore, selling WoW gold or whatever on Ebay is already taxable.

      INATL, but AFAIK any "collectable" you sell is taxable, at a pretty high rate (28% IIRC), on the entire amount you get for the sale of the item less what you can prove you paid to acquire the item. However, there's a difference between what you're tecnically required to pay taxes on and what the IRS actually cares enough about to investigate. Some see Ebay sales in particular as potentially troublesome because the record-keeping is very good compared to person-to-preson barter, so it wouldn't take much work on the part of the IRS for enforement.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  9. Mod Parent Up by Anonymous Coward · · Score: 0

    Tastefully insightful. i really agree with the wow comment

  10. Before they tax my gold... by johnfink · · Score: 1

    They better make it legal for me to sell them.

    If/when that becomes the case, I think we'll find that 'market value' will decrease substantially, since the only people selling game-money will no longer be those who do it professionally and surreptitiously, but those basement/dorm dwelling merchants of the sort that drive in-game markets down by selling at prices that amount to a loss.

  11. IANAE... by idontgno · · Score: 1
    (I am not an economist)...

    There are certainly parallels between virtual economies and certain forms of commododities trading:

    • The traders acquire commodities "on paper", totally intangibly. (Has a CBOT purchaser ever actually taken delivery of 2,000 tons of orange juice concentrate?)
    • The system within which all this buying and selling occurs is pretty much self-contained.
    • The fundamental method of buying and selling is a bid system.
    • Trades in some systems occur in non-US currencies.
    So, is an MMO virtual economy taxable economic activity? It certainly has some of the same characteristics.
    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:IANAE... by Znork · · Score: 2, Insightful

      "There are certainly parallels..."

      There are also, however, some very large differences; the first and foremost being that there is no fundamental scarcity (nor is it desireable to have such) of the virtual items in question, leaving them ultimately worthless.

      I suspect the economic effects of allowing interaction between game and real economies may actually be damaging to the real economy; it opens up various speculation effects, and can create massive fraud distortions (for example, say some nasty people engage in a corporate takeover of a virtual world company and then proceeds to /create five billion trillion plat and sell them, effectively transferring all invested wealth in that virtual world to themselves). Further, you'd get the problem with the possibility of easy money laundering, etc.

      And in the end; the fundamental reason free market economy works is because it shifts resources to the most efficient production of the desired goods. Channeling resources into the production of game-world items that are not in reality scarce effectively misemploys those resources (the purchaser could have _both_ the in-world item by means of a keypress _and_ something else for that money, without any loss to anyone), leading to an overall poorer economy, as the other thing will now go uncreated.

    2. Re:IANAE... by Babbster · · Score: 2, Informative

      The most fundamental problem is that the people selling these items and gold are not the owners of the property, nor are they representatives of the owners of the property (such as on a stock exchange). The EULAs for MMOGs usually specify that users have only those rights granted to them, limited to use of the game on the developer/publisher's terms and that the folks running the MMOG retain all rights to the game (and, thus, everything in the game - including the individual characters). For the virtual items/money to be taxable, even theoretically, there would have to be a transfer of ownership from either the owner of the game to the person with the character, or from one character to another. Since that transfer never occurs in most MMOGs (I don't know about games like Second Life which seems to have a fairly robust crossover between virtual and real lives), there's nothing to tax.

      Now, the people who sell these virtual items could theoretically still be taxed (even criminal income is subject to taxation, though it's also subject to seizure) but folks who are just playing the game and following the EULA never really "own" anything.

    3. Re:IANAE... by lgw · · Score: 1

      Has a CBOT purchaser ever actually taken delivery of 2,000 tons of orange juice concentrate?

      Yes - 100% of contracts are delivered to someone. And that's where your analogy breaks down. All of the actual commodities trades (as opposed to stock market futures and the like) involve a contract for tangible assets with value in the real world. While most of the trades during the life of a contract involve speculators, the contract eventually connects a physical producer with a physical consumer.

      The market for MMORPG goods is very similar to the trade in stamps, paintings, and the like, which have a different set of rules than commodities.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:IANAE... by KDR_11k · · Score: 1

      No. On the market you trade money for the ownership of certain goods. In an MMO you cannot acquire ownership of the goods, all goods remain sole property of the service provider. Selling items ingame is usually considered "rendering services" by the seller, i.e. they sell the time they needed to get the item, not the item itself. As long as no real world money is involved there is no transaction of goods, just like you don't own the monopoly money when playing with someone else's game you don't own the items your character acquires in an MMO. If real money gets involved the "seller" will have to file that as income for providing services. If you start selling services you are working.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:IANAE... by Anonymous Coward · · Score: 0
      Yes - 100% of contracts are delivered to someone.
      No! Short sales allow trading of more inventory than exists.
      While most of the trades during the life of a contract involve speculators, the contract eventually connects a physical producer with a physical consumer.
      Or a person with a short obligation buys a long, passing the buck to the person who wrote the long contract. This breaks down when somebody buys a lot of longs because they actually want delivery, like when Warren Buffet bought a hundred million ounces of silver. That caught a lot of dumbass speculators with their pants down.
    6. Re:IANAE... by Babbster · · Score: 1

      While most of the trades during the life of a contract involve speculators, the contract eventually connects a physical producer with a physical consumer.

      That's true to a certain extent, but the argument could be made that the bits and bytes representing the "+4 Sword of Slashing" are as real as any other software. For example, a software company could have a rented computer on which they store their code and make contracts regarding that code. So, it's possible not to own the "physical" hard drive but still own that which is stored on it.

      That said, it's still not applicable to MMOGs because as I pointed out above the person playing the game doesn't really "own" any of the bits and bytes representing his/her in-game possessions. If there was individual ownership involved then the company running the game would have more limited rights as to what they could do with that virtual "property."

    7. Re:IANAE... by SpacePunk · · Score: 1

      those trades are made with 'hard currency'. I really doubt that SWG 'credits', and various game 'gold' would readily equate to 'hard currency'. Sure, they can tax my swg 'credits' if they wish to take payment in SWG 'credits', CoH influence, CoV infamy, or Auto Assault clink.

    8. Re:IANAE... by Babbster · · Score: 1

      I should note that I took GP a bit out of context in that he was specifically talking about contracts written on the commodities market. My bad. :)

    9. Re:IANAE... by lgw · · Score: 1

      It's the difference between tangible and intangible value. Corn has the former. A million-dollar stamp has the latter. The difference is certainly important in the tax rules. It's also important in economic theory (and in how the markets are structured), though the value of just about anything is party intangible.

      The unique thing about the +5 Sword of Slashing (perhaps as opposed to other software) is that it costs the MMORPG company nothing to make, so there's no control over supply. And unlike baseball cards or comic books, the Sword will be worthless if the company that makes it goes out of business, so there's *really* no control over supply.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    10. Re:IANAE... by lgw · · Score: 1

      Shorting doesn't increase the "inventory" in the way you suggest. In order to sell stock short, for example, you must first borrow that stock from someone (at interest), then sell it. Typicaly your broker does this for you transparantly, so it might seem like you're selling something that doen't exist, at least until the person you borrowed it from decides to sell, and your broker closes out your short sale without asking you in order to get the stock to return to the lender. Since that generally happens when the price is spiking, it's an unpleasant occurance. Sometimes on heavily shorted stocks you just can't short it in quantity, as it's just not available to be borrowed.

      Shorting futures works the same way (at least, in the markets I'm familiar with). You can also *originate* a futures contract, creating a promise to deliver physical goods which is functionally a short, but that's just a contract for goods that don't *yet* exist - those goods must exist and be delivered eventually.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:IANAE... by Babbster · · Score: 1

      Sure, they can tax my swg 'credits' if they wish to take payment in SWG 'credits', CoH influence, CoV infamy, or Auto Assault clink.

      Imagine offering that as a perk to government employees: "While we may not pay as much as the private sector, we do offer large sums of virtual currency in the online game of your choice." The number of geeks in government service would swell!

    12. Re:IANAE... by Pofy · · Score: 1

      >The most fundamental problem is that the people selling these items and
      >gold are not the owners of the property, nor are they representatives of
      >the owners of the property (such as on a stock exchange).

      Nor are the "seller" claiming to be the owner or claiming that the buyer will become the owner. The sale is really about a transfer of the item within the game, which actually is perfectly allowed by the ones hosting the game. It is not a sale of any physical property which you seems to think and consfuse the issue with.

      >For the virtual items/money to be taxable, even theoretically, there would
      >have to be a transfer of ownership from either the owner of the game to the
      >person with the character, or from one character to another.

      Well, your income from performing tasks in the game, for example transfering an item to someone else can be taxable as income regardless of if you own the game or not or if the owner of the game is involved or not.

  12. Fine with me by 0xABADC0DA · · Score: 1

    As long as I'm paying my virtual tax in virtual currency. I'm sure the creative folks at the IRS will be able to figure out what to do with 1 billion gold. Maybe we can even get a bridge from Alaska to Kalimdor out of it.

    1. Re:Fine with me by irablum · · Score: 1

      I'd be happy with just a freaking bridge from Feralas to Feathermoon Stronghold. That ferry sucks beans.

      Ira

  13. Virtual currency taxation? by Anonymous Coward · · Score: 0

    I wonder if the next step is to hear bob_robertson make endless comments like "If you didn't vote Virtual Libertarian, you asked for this"? *Me ducks* ;)

  14. doubt it by joshetc · · Score: 0, Insightful

    I dont see in-game items ever being taxed. Sure some people sell them for money, but they are still worthless.

    Look at it like this, some people sell human hair for money, for whatever reason. Almost all of us have hair. Are you taxed for having yours? I'm not. I could MAYBE see sales tax on items.. but a cost of ownership?
     
      No way, they are WORTHLESS. Its no different than having a job. You get paid for your time, that doesn't mean you have to pay "property" tax on your free time.

  15. Extrapolation to $880 million a year is bogus by Anonymous Coward · · Score: 1, Insightful

    Prices for in-game currency are so high because not everybody is selling. Once society decides that game money has equivalent real value, everybody will want to sell everything they "earn" in a game. Suddenly the "value" drops back down to Earth.

    To say it another way, the only reason people are making money on this is because people are currently willing to pay that much. When JoeSixpack decides to sell his account below market value, the "going rate" will drop and everybody has to follow suit. Can you say Black Tuesday (Oct 29, 1929)?

    1. Re:Extrapolation to $880 million a year is bogus by ivan256 · · Score: 1

      Numbers like this get reported because journalists like to publish statistical outliers. The outrageous number gets you to read the story/click the link/stay tuned through the commercial break. As a result, analysts looking to make a name for themselves sometimes 'forget' things like market saturation when doing their analysis, just so they get their name in the article.

      That's why you see things like "EIGHT HUNDRED AND EIGHTY MILLION" in virtual currency, or "PS3 TO COST $900 TO BUILD", etc...

  16. um.. by argStyopa · · Score: 2, Insightful

    Not to sound like a complete radical, but why don't we ask ourselves why the government is entitled to step in and get 'a piece' of a private transaction between two people to begin with? The medium is irrelevant.

    If I trade you two chickens for a goat, are they entitled to take for themselves the drumsticks off one chicken and one udder from the goat? That's stupid.

    Almost as stupid as everyone taking it for granted that if I pay you $10 to mow my lawn (or $100,000 to build my house), somehow, the government is entitled to a cut of that payment.

    The moment they start taxing my 'virtual gold' I'm paying my IRS bill in WoW silvers.

    --
    -Styopa
    1. Re:um.. by Renraku · · Score: 4, Insightful

      The government is entitled to take whatever they please as long as they can write it into law and enforce it.

      Do not confuse 'right and wrong' or 'justice' with 'law'.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:um.. by ect5150 · · Score: 2, Insightful

      While most governments may not make 100% efficient use of tax dollars, how else do you think roads get made? Police get paid? Firefighters get paid? Public Transportation get made? Laws get made for the purpose of proecting your own private property?

      If I trade you two chickens for a goat, are they entitled to take for themselves the drumsticks off one chicken and one udder from the goat? That's stupid.

      While you might not like it, I think you'd like it even less if the other fellow beats the shit out of you and takes his goat and your chickens. Thus the need for the basic government. The people that provide these services that you benefit cannot work for free. And if you argue that police protection can be handled by the markets, then you are basically denying those people that cannot afford it any protection at all. All that particular argument does is show what type of member you are in your own society.

      --
      I have never let my schooling interfere with my education.
    3. Re:um.. by Anonymous Coward · · Score: 0

      "Almost as stupid as everyone taking it for granted that if I pay you $10 to mow my lawn (or $100,000 to build my house), somehow, the government is entitled to a cut of that payment."

      You are just now realizing that the government gets a cut almost anytime money changes hands? The thing is, its the cost of doing business. Government provides the legal structure for 2 parties to exchange goods and services. (i.e. Military protection, local police and fire, etc etc.) Without those things in place, a free and fair market is impossible. You may hate paying taxes on private transactions, but its the cost of having a government to protect you.

    4. Re:um.. by Surt · · Score: 1

      It makes sense for the government to tax private transactions based on the premise that by providing for the safety, security, and legal backing of the transactional system, the government is making your transaction possible. As an example of why you need this to have a civilized society, what do you do if the guy with the goat tries to walk away with your chickens without giving you the goat, particularly if he has better weapons than you do?

      The typical answer is to have a police force and a legal system to enforce contractual exchanges, and that system is typically paid for by taxes on the trade system being serviced.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:um.. by WhatAmIDoingHere · · Score: 1

      So, the people that enforce the taxing are funded by taxes. They get paid to make sure they get paid...

      --
      Not a Twitter sockpuppet... but I wish I was.
    6. Re:um.. by Anonymous Coward · · Score: 0

      Did you walk on a government-built road to get to the person with the goat?

      Did you feel safe while in transport due to the local authority?

      Did you feel sure that if the sale soured, you would have a higher authority to which to appeal? For example, if he lied and sold you a goat that gives no milk?

      Did you feel assured that the goat was healthy in the first place due to the obligations on the farmer, agreed upon by the local authority?

      None of that is free. You're gaining benefit. Pay up.

    7. Re:um.. by roystgnr · · Score: 1

      Not to sound like a complete radical, but why don't we ask ourselves why the government is entitled to step in and get 'a piece' of a private transaction between two people to begin with?

      At the root, it's because any government that didn't take a cut from it's citizens couldn't compete with governments that did. As a citizen of the Anarchist Dictatorship of RoyStgnr, for example, you enjoy a 0% sales tax, 0% income tax, 0% gift tax, and 0% capital gains tax... but unfortunately that leaves Our Benevolent Dictator with no way to afford to protect you against those illegitimate tax collectors from other governments who don't recognize our sovereignty. There's lots of them, and their tax revenue can pay for some pretty sweet jails and guns.

    8. Re:um.. by argStyopa · · Score: 1

      While most governments may not make 100% efficient use of tax dollars, how else do you think roads get made?
      Automobile taxes; gas taxes; license fees for vehicles.

      Police get paid?
      Property taxes. Income taxes.

      Firefighters get paid?
      Again, local property taxes.

      Public Transportation get made?
      Now you're getting into the realm of fantasy spending; I live in a city where "public transportation" is more than 80% subsidized, and while occasionally rush-hour buses are full, *most* buses you see trundling around the streets are EMPTY. Oh, and did I mention how the city switched to buses when a shady city government ripped up the perfectly-efficient streetcar track and BURNED the cars to replace them with "modern" mass transit buses (the 3 men making the decision were later found to hold silent partnerships in bus dealerships...)?
      But again, city, state, property taxes, state income tax too I suppose.

      Laws get made for the purpose of proecting your own private property?
      The US GNP is $11.75 trillion. For the point of argument, let's say the average tax on those transactions is 10%. It costs $1.75 trillion to make laws? I'd say we need to hire cheaper congressmen.

      Nice effort, but the functions of government are paid for by their specific taxes, at the appropriate governmental level (municipal, state, federal). There is NO justification (aside from government revenue generation) for a sales tax.

      --
      -Styopa
    9. Re:um.. by RexRhino · · Score: 1

      While most governments may not make 100% efficient use of tax dollars, how else do you think roads get made? Police get paid? Firefighters get paid? Public Transportation get made? Laws get made for the purpose of proecting your own private property?

      Roads, police, public transit, etc., could all be funded for a miniscule fraction of what we pay in taxes... and could be done on a local level through non-intrusive things like user fees, sales tax, etc.

      Right now, the government in the U.S. consumes more than 50% of GDP. We are talking some Soviet Union style government. That isn't "supporting roads and police". Roads and police take maybe 1% of GDP.

      There is no doubt, that when we begin having conversations about how the government is going to tax our Monopoly money, that taxes are completly out of hand.

    10. Re:um.. by RexRhino · · Score: 1

      Except that there are many countries that maintain their soveignty with virtually non-existant militaries. For example, Luxembourg spends 0.8% of GDP on military... Switzerland spends 1.8% GDP on military. Since 9% of U.S. GDP already goes to charitable contributions, there is no reason why a modern defense force couldn't be funded entirely by voluntary contributions.

    11. Re:um.. by RexRhino · · Score: 1

      First of all, free and fair markets existed in a lot of places without the government protection you are talking about (even the Soviet Union had a thriving black market economy). And second of all, we don't have a free and fair market here in the U.S. with all of our government protection.

      The protection that the government gives is a lot like the "protection" that the mafia gives. In that case, yes, we must pay for protection.

    12. Re:um.. by Surt · · Score: 1

      No, they get paid to make sure that the transactions are secure, not to make sure that they collect the taxes.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    13. Re:um.. by Anonymous Coward · · Score: 0

      "Did you walk on a government-built road to get to the person with the goat?"

      Nope, walked along the worn path others have carved before me.
      (or: Nope, drove along it, paying for it through the taxes on gas.)

      "Did you feel safe while in transport due to the local authority?"

      Nope, but I have my guns on my person, and thus feel safe anyways.

      "Did you feel sure that if the sale soured, you would have a higher authority to which to appeal? For example, if he lied and sold you a goat that gives no milk?"

      Yup, I know that if tell my neighbors that this bastard sells crappy products then he'll no longer be able to trade his goats for anything that this is insurance enough.

      "Did you feel assured that the goat was healthy in the first place due to the obligations on the farmer, agreed upon by the local authority?"

      Nope. Currently there's no way to know for sure, but if we tag each and every animal, and track them from birth to slaughter, then I'm sure that it will be safe, not to mention the failures of gov't to adequectly shield all of the diseases that can get through.

      "None of that is free. You're gaining benefit. Pay up."

      So if I didn't use the road, the transaction was on two adjoining properties where there's no need for security, and I trust the man, THEN can I not pay tax?

    14. Re:um.. by irablum · · Score: 1

      first: the federal government does not receive money from sales tax. that is divided between the states, counties, and local municipalities. some of that state money is used for roads, others for state enforcement arms (Highway Patrol, CHiPs, Texas Rangers, etc) and the rest is wasted on our educational system. The Local money is also used for roads, local law enforcement and fire, and also wasted on our educational system. County money usually goes for roads and other large county infrastructures (like stadiums and the like).

      Next: its my belief that there should be no income tax. ESPECIALLY at the state level. federal income tax is stupid enough. fortunately I live in a state where there is no state income tax. of course, I pay higher property taxes than other states. (as a percentage).

      your statements about public transportation have merit, and there is always corruption in the system. I hearken back to the Monorail episode of the Simpsons. The problem is that every town wants to be like New York, and New York has a subway, so they have to have one. But tell me, did Dallas REALLY need commuter rail? does LA really need a subway? BART? I will say this on behalf of busses. the theory here is that poor people need a way to get around. therefore busses. ok?

      going back to it is as follows: Sales tax is a tax on businesses to allow governments to provide the infrastructure to allow those businesses to operate. Call it protection money, or the reason that every store doesn't have to have a big goon hanging out in front of it. The reason you see it on your charge slips is that businesses hate it and so they show you, the customer, that they are paying it by calling attention to it. They don't really have to, though at this point if they didn't, people would notice.

      Personally, I found myself suprised when I bought a gallon of milk that the price I paid was the price of the milk since there's no tax on milk. I'd grown so accustomed to paying tax on everything that I had forgotten that there's no tax on some staples. (of course, this no longer makes any sense..... )

      Ira

    15. Re:um.. by irablum · · Score: 1

      Switzerland, like many other countries, has MANDATORY military service of 260 days for ALL males upon turning age 18. its possible to get out of it, but if you do, you have to pay 3% more in your income tax for the next year AND must join the Civil Defense Patrol (basically police or fire or other civil services) for that time period.

      We could adopt that, thereby saving ourselves a bunch of money on Military recruitment ads.

      Ira

  17. Mod parent DOWN!! by Anonymous Coward · · Score: 0

    stoopid comment. has NOTHING yet to do with the irs

  18. Which currency by nuggz · · Score: 1

    Use the official conversion rate published by your government.

    If they don't provide an official rate you should be free to choose a reasonable rate, as the EULA states they may not be sold one could logically argue the exchange rate is zero.

    This may not work where there IS an official exchange rate.

  19. Hype? by Tom · · Score: 1

    Can you imagine how exponentially greater this amount will be in a few short years?

    Maybe, maybe not. It is just as likely that a few years down the road, we've come back to realizing that games are, first and foremost, games and meant to provide entertainment and fun - not income.
    Then again, maybe not. But right now, anyone claiming to know how it'll play out is simply a fool.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Hype? by LunaticTippy · · Score: 1

      I suspect there is huge temptation for the game companies to "farm". They can do it instantly then sell through fronts. A few cases of this getting publicity (or even affecting the ingame economy) would kill the real money for bitmoney market.

      --
      Man, you really need that seminar!
  20. Why does this sort of thing keep coming up? by bigdavex · · Score: 1

    I really love games in general and RPGs inparticular. That said, I have to question why topics regarding the "real world" worth of game stuff keeps coming up. I think people like to imagine that, after all the effort they've put in, there's some actual value to the end result. There usually isn't. But when there is, don't we get excited at the prospect? I think if we're honest with ourselves, it's just a rationalization for spending an inordinate amount of time playing a fun game.

    --
    -Dave
    1. Re:Why does this sort of thing keep coming up? by nasch · · Score: 1

      There is certainly value if someone is willing to pay for the labor, and apparently people are. Your point is right on, though - if you're doing it for fun, you should evaluate the return on your time by how much fun you had, not how much value you created. And of course if you're doing it for the money, you evaluate based on how much money you made.

  21. Um... by Maul · · Score: 1

    When the giant dragon drops game currency, the player should not be taxed. The virtual currency has no real world value if it remains in the virtual world.

    It only has value once sold for real world money. When the player sells their virtual currency on eBay or wherever, someone pays them money for it. That is income, and should be reported and taxed as such. Why the hell do we need special laws for crap like this?

    --

    "You spoony bard!" -Tellah

  22. Capital Gains by robbway · · Score: 3, Insightful

    When you get an income, it gets income-taxed in the USA unless it is exempt. The fake-goods trailer was correct by reporting this income. I personally feel it should be taxed as realized capital gains, since it is worth nothing until sold for actual money. You should also be able to deduct the game cost. So, if game price is $50, and monthly fee is $10, and you sell something for $150 after 3 months, you've realized a gain $70. Plus, it is probably the seller's labor that is being traded (play-for-hire), not the virtual goods.

    1. Re:Capital Gains by chriso11 · · Score: 1

      I think you should be able to deducte the cost of the computer and the internet connection too.

      --
      No, I don't trust in god. He'll have to pay up front, like everybody else.
    2. Re:Capital Gains by Anonymous Coward · · Score: 0

      Let's see:

      DOAC Account: $50
      2 expansions: $60
      2 years play time: $240

      Total: $350

      Plat sold along the way: $100
      Account sold: $100

      Total: $200

      Net Loss: $150

      Woot! Deduction!!!

      Now can I factor in the hundreds of hours I spent playing? Let's see $17/hr times...

  23. New Gangstas? by fred_sanford · · Score: 1

    I was just having an interesting conversation about this last night. One point that came up was if MMOs could be used for money laundering. Whatcha think?

  24. Monopoly money next? by Anonymous Coward · · Score: 0

    Monopoly money has no value outside of Monopoly just like my 'plats' in DAoC has no (real) value _outside_ of DAoC. I can't walk up to McD's and order 2 quarter pounders and shell out 2 plats.

    I can see them taxing the selling of game money like any other item or service but, like Monopoly, the 'money' I make in DAoC stays in DAoC and has *0* bearing anywhere else.

    AFAIK I shouldn't be paying tax on 'current market value' of the baseball cards or any other collectables I have stashed in a closet either (then again IANAL)..

  25. The answer is very simple by SmallFurryCreature · · Score: 3, Insightful
    There are two points the taxman could become intrested. The first is when you convert you ingame assets to real world assets. That would be counted exactly the same as normal income and for all the correct reasons. The amount to be taxed is the amount you gained in real world assets totally unrelated to the game value. If you pay me a million to mine 1 piece of gold in EQ2 then I would be taxed for 1 million. If I deliver you the holy armor of gnolls for 1 dollar then I would be taxed on 1 dollar regardless of the fact it costs a gazillion gold pieces in game.

    To avoid this, simply do not convert your in game assets to real cash.

    But what if so many people do it that the taxman decides to attribute a value to ingame assets. What if the taxman would say that a gold piece in game has value.

    Well then it is very very easy. Just pay the taxman in goldpieces. IF they are supposed to have a realworld value then you should be able to pay in them.

    I think it would open up a can of worms if they would set a virtual to real exchange rate that could not be easily matched. I am not certain how the american tax system works but for instance the value of land is usually not an absolute. It greatly depends on what it is worth on the market and not some fictional market you use to brag about your wealth but what cold hard cash you can get for it today.

    It would truly be a nightmare to setup. The goverment would have to constantly check what the real value is of cash in dozens of games. Not to mention that most games have an inflation that makes african countries look well adjusted.

    It could happen in theory but I think that the taxman has better things to do. The only people who need to worry is those who make money off their in game wealth. The taxman taxing the money you receive. Wow, what a concept!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  26. Monopoly by JediLow · · Score: 1
    If people are making such a big deal about the IRS being able to tax MMORPGs... why not apply those same rules to games like Monopoly? The players gain 'goods' through play - and unlike MMORPGs they actually have a physical presence.

    Constantly saying that the IRS is going to tax in-game transactions is just scaremongering. You can consider it taxiable income once its converted into real-world cash and thats what would be seen as the transaction. Saying that any changing hands or acquisition of anything which can be considered a good would place such things like Monopoly under that area.

  27. Thoughts from an accountant... by Steve+Hamlin · · Score: 1

    Since the article is focuses on U.S. tax theories, this post will as well.

    Publication 525 is what the article refers to when it mentions "tax law...clause #525". This IRS publication is put out to help taxpayers interpret various code sections, case law, and the fundamentally vague term "income"

    In general, "income" has been spoken about by the courts as an increase in economic position, and if this increases, the tax man wants a piece of it. This includes amounts paid to you for the services of your labor (physical or mental) or or your capital (monetary or physical). The government then specifies things that are NOT income, but the presumption is that if a person's economic position increased, then that increase is income.

    If you sold MMO 'assets' in the real world, and received real value for those 'rights', then that IS income, and you WILL owe tax on that income. Whether or not the IRS has specifically said that "proceeds from the sales of MMO gold is income to the taxpayer". At some point, the IRS probably will issue such guidance (Rev. Rul.), but that doesn't mean it isn't income now.

    Think of it as IP - you gradually increased your rights to some virtual property, and then sold those rights to a real person for real money. That is income. Easy to value: how much did they pay you in real world asets?

    Gaining, but not selling, virtual assets would be trickier. If you are pursing the MMO game with the goal of making money, then even this might be income. The IRS has the concept of "constructively received income", which is income that you have rights to, even if you don't actually 'have it yet'. If you receive rights to virtual assets based on your effort, those rights are probably income, even if you havn't turned them into cash yet.

    How much? For this MMOs with real markets in the real world, it is simple: look to equivalent transactions. Non-market-driven rights would be tougher for the IRS to claim as income, and tougher for them (and you) to value. There could be earned income for the initial rights, and then capital gains if those right appreciate in value over time.

    Uncertain is what the Service might say if you play a game (with a real world market for virtual assets) for fun, never intend to sell virtual assets in the real world, and never do. That is like the Monopoly reference in the article. One might say that there is no increase in real economic position for the player, so there might not be income. Rest assured, that if there was a large, real market for buying and selling Monoply money or real estate, the IRS would tax those transactions as well.

    Some states have an "ad valorem tax" (tax on physical assets) and some an "intangibles tax" (tax on intabgile assets, usually stocks, bonds, partnerships interests,etc.). Some are relatively small, like ad valorem taxes on your automobile, boat (not license fees, or tag fees, but based on the value of the assset). Ad valorem taxes on real estate can be more significant. MMO virtual property is probably not subject to ad valorem tax.

    Florida, for instance, does not have an income tax, but raises its revenue through an intangible tax. Not based on income from those intangible assets, but based directly on the value of those asssets, whether or not they actually increased in value, or spun off income to you. So virtual assets that have a real monetary value might count here as well.

    my thoughts... (which are not to be used as any specific accounting or legal guidance, I speak for myself and not my employer, IANA_CPA, IANA_L, etc.)

  28. Taxation of virtual currency by notea42 · · Score: 1

    I'm not a tax lawyer, but I've recently had to learn about some related issues to do my taxes. I think most of us could legitimately argue that MMOs are a hobby for us, under the IRS definitions of a hobby versus a business. Any normal person wouldn't make enough dollars to offset the costs. If you did claim such sales as business income, you could also write off some expenses, such as your PC, broadband bill, ect... which the IRS does NOT want to get involved in.
    However, I can forsee the government's argument that purchases of virtual currency are still purchases and may be subject to sales tax imposed by the state and/or locality of your residence. This accompanies the attempt by states to impose sales tax on internet purchases.
    So, I suspect we won't have to worry about income tax issues here, but sales tax is a different problem.

    1. Re:Taxation of virtual currency by Anonymous Coward · · Score: 0

      That's a shame, I was looking forward to running it the other way round and paying all my income tax in WoW coinage

  29. Gave up online economies-- now you know why by grondak · · Score: 1
    I was going to build out an online stock market in There; I was also going to build out an online bank. I thought about it really hard and decided that the US Gov't would come in and do several things:

     
    1. Tax income
    2. Check if I am an equal-opportunity lender
    3. Review my bank for proper loan reserves
    4. Bring in the SEC to investigate trades
    5. Ensure that I treat customer information according to the Graham-Leach-Blyley Act (GLBA)
    6. Probably something to do with Sarbanes-Oxley, too
    7. Ask to see my records.


    In general, I got discouraged. I could just see the US Gov't regulating my additions to There's virtual economy to the point where the There adventure became a nightmare. Social experiments just invite regulation, to keep people from messing themselves up. I know my scruples; I cannot know my social experiments' partners' scruples and thus I'm pretty sure the regulatory agencies would come down on the experiments like a ton of bricks. Remember, if it walks like a duck and quacks like a duck, it's probably a bank and subject to real regulation (at least as soon as the governments wake up)

    Well, that's assuming the US Gov't would be the only governemtn to assert its regulations inside the There environment. I'm pretty sure they won't be.
    --
    [Error 407: No signature found]
  30. The real flaw... by Ralin_JM · · Score: 1
    Up to this point, everyone has ignored the real flaw. It's not that the EULA for most games says you cannot sell it, it's that the EULA stats that you do not OWN any of the characters or items you play with (the only exception I know of is second life).

    You cannot be taxed on something you do not own, end of story. On the other hand, if a Second Lifer ever makes a vast sum of money...

    1. Re:The real flaw... by Rerracoon · · Score: 1

      You mean like Anshe Chung?
      She made her living off of Second Life and paid for her mother's medical bills.

  31. Re: money laundering with MMOs by Anonymous Coward · · Score: 0

    I tried that already. All I got was a bunch of faded dollar bills. Oh yeah, and my Everquest CD was ruined. :-(

  32. Umm...yeah by Impy+the+Impiuos+Imp · · Score: 1

    Hi,

              I'm a politician seeking re-election. I plan on taxing your children for all the make-believe stuff they "earn" in online games.

              I ask for your vote this coming November. If this still isn't enough to convince you to cast your ballot for me, I also plan on taxing kids in Little League who catch the baseball. Each time they catch it, I will count it as income since some people sell home run balls from the World Series.

              As you can see, this is a winning issue for an elected politician that no opponent will ever use against him.

    Best Regards, Your Incumbant Congressman,

    Power Q. Hungry

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Umm...yeah by Impy+the+Impiuos+Imp · · Score: 1

      Of course, you all do realize that it would be legitimate to tax (only the) people who sell virtual stuff on eBay... ...thus driving the last of 99 nails into the coffin of work moving to China.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:Umm...yeah by Anonymous Coward · · Score: 0

      What does the Q stand for?

  33. Yes, bartering counts as income by Steve+Hamlin · · Score: 3, Informative

    If I trade you two chickens for a goat, are they entitled to take for themselves the drumsticks off one chicken and one udder from the goat?

    Actually, yes. Well, not payable in drumsticks, udders or MMO silver, but....yes.

    You'd owe taxes on the excess of the market value of goat over the market value of the two chickens. If equivalent tranactions value the goat at more than two chickens, then you just made a profit, and probably owe personal income tax.

    Income doesn't have to be in cash, and bartering counts. An equal trade would probably be counted as a either [Revenue-Cost of Goods Sold=zero Net Income], or a like-kind echange of assets.

    Reportable on Schedule C (profit or loss from a business-sole proprietorship), or Schedule F (farm income and expenses)

    1. Re:Yes, bartering counts as income by Zak3056 · · Score: 1

      It's been awhile, but IIRC it's even worse than you describe. Say, for example, that in exchange for mowing my lawn, I agree to do your taxes. According to the IRS, both of us are on the hook here for the full value of the services, instead of the one who comes out ahead being liable for the difference.

      --
      What part of "shall not be infringed" is so hard to understand?
    2. Re:Yes, bartering counts as income by Anonymous Coward · · Score: 0

      "You'd owe taxes on the excess of the market value of goat over the market value of the two chickens."

      There's absolutely NO excess of market value on that transaction, because that transaction IS the market. If goats were in reality more valuable than two chickens, then either the person exchanging the goat *really* wants chicken, or he is a fool and fails at bartering for more(say 2 jars of milk more). Both parties agreed to the trade, therefore there is no excess in market value.

      So why does gov't need to tax private transactions if there is no profit and the market is balanced??

  34. I'm paying taxes on my phone bill. by oyenstikker · · Score: 1

    Nothing produced physically.

    And on my internet bill. And airline reservations. And electricity (nothing produced, just electrons moving back and forth.) When I buy software for download.

    --
    The masses are the crack whores of religion.
  35. Never going to happen by stanmann · · Score: 1

    For MOST of those playing MMORPGs its a hobby or a diversion. Like sewing, knitting, pottery, computer game design etc. A potter, can make a vase identical to the one that has been sold for $10 000 (US). If he puts flowers on it, and keeps it on his mantle, its not income. Just like if you were to write a computer game, until you convert it to income, its just a hobby.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    1. Re:Never going to happen by sethaw · · Score: 1

      For MOST of those playing MMORPGs its a hobby or a diversion. Like sewing, knitting, pottery, computer game design etc. A potter, can make a vase identical to the one that has been sold for $10 000 (US). If he puts flowers on it, and keeps it on his mantle, its not income. Just like if you were to write a computer game, until you convert it to income, its just a hobby.

      This isn't the same thing. There is no transaction occurring, so there is nothing to tax. If you keep it on your mantle it shouldn't be taxable, but if you sell it or trade it away then there is a transaction and its taxable.

  36. so what? by pxuongl · · Score: 1

    garage sales are also a multimillion (if not billion) dollar industry... and when was the last time you saw the irs busting down people's doors because they didn't claim their garage sale revenues.

    when new ruels in regards to virtual moneys are passed, then it'll probably be relegated to a technicality the irs uses when they really want to put someone in jail, but can't find anything overtly wrong with them (like how most mob bosses were eventually tried and convicted of tax evasion and not the plethora of other offenses)

    1. Re:so what? by Big_Breaker · · Score: 1

      The assumption is that you are selling all those items below your original cost. Technically that means you are generating losses, not profits, when you sell your old stuff. Since there is no profit, there is no tax. If your garage sale includes certain qualified collectables like art, stamps, antiques, etc... you might be entitled to a tax deduction.

      The virtual real estate baron on second life DOES declare her rental income in second life. It's more clear there though, because she cashes it out of the virtual currency and into dollars.

  37. In this case, the EULA is good... by Rhys · · Score: 1

    Remember, they all very carefully include, "none of this is your property."

    Blizzard owns the character. Blizzard owns the character's gold. Blizzard owes the taxes, if any, on the gold. Not you. Conviently, since it is just bits on a server that Blizzard owns, and the fact that Blizzard does not sell those bits (they sell access to the bits) they could easily argue that the value of the bits is $0.00 and tell the IRS to stuff it.

    The IRS could get away with hitting up a gold seller if the gold seller didn't report the income from ebay as taxed income (since it is), but that's little different than the hot dog vendor who's transactions are all cash and misses a few (or all) bux here and there.

    However, this would be interesting if it did come to pass. If virtual gold is worth something, I wonder how long it will take some ambitious auditor to realize that then, obviously, ideas must be worth something too. Perhaps these IP firms should be paying taxes on the "worth" of their patents...? Might be a nice way to fight fire with fire, so to speak.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:In this case, the EULA is good... by UnknownSoldier · · Score: 1

      Mod up -- because this is very good point!

      The real problem is when the _same_ thing has _two_ different values.

      Blizzard could assign the gold a value of zero, since as you correctly point out -- it is just bits.
      However, if other players are "trading" it, they are assigning a value to it.

      Now which value does it have??

  38. To a some extent, it's a non-issue by Chris+Mattern · · Score: 1

    In any game where the exchange of game items or money for real money is prohibited (and there is evidence that the game owners expend effort enforcing that prohibition), this is not an issue, as the game money (or items) doesn't have a fair market value; you're prohibited by your contract with the company running the game from marketing the stuff.

    Chris Mattern

  39. What about the NPCs? by MTO · · Score: 1

    When I pay an NPC to train me, would it have to pay taxes too? What sort of rights and obligations does an NPC have then? If its a tax paying NPC, then maybe it deserves protection under the law too, right? So does that mean that whenever a Horde player runs into town and kills an NPC, we should call the cops? Its murder!

    And if WoW gold actually has a fair market value, then isn't blizzard printing money every time a wolf respawns in the forests of Goldshire?

  40. I really wish this meme would die. by merreborn · · Score: 1

    Look. It's a game. Just like monopoly is a game.

    Yes, both involve currency. Both involve game transactions. Hell, you could even slip another player $5USD for a few of 'his' monopoly bucks, or gold pieces, or whatever.

    Never, at any point, do you, the player, own the monopoly dollars, nor your WoW gold, or anything of the sort. For the entire duration of your time playing at Rob's house, Rob still owns every monopoly dollar; for the entire duration of your time playing WoW, blizzard owns your gold. You don't take your monopoly dollars home with you, nor your WoW lewt.

    You never own 'your' game money. As such, you can't be taxed on it.

    1. Re:I really wish this meme would die. by Mike+Buddha · · Score: 1

      It's a game. Just like monopoly is a game.

      You don't declare your Monopoly winnings? Call the IRS!

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    2. Re:I really wish this meme would die. by hazem · · Score: 2, Insightful

      For the entire duration of your time playing at Rob's house, Rob still owns every monopoly dollar; for the entire duration of your time playing WoW, blizzard owns your gold. You don't take your monopoly dollars home with you, nor your WoW lewt.

      You never own 'your' game money. As such, you can't be taxed on it.


      What you say actually applies to real money too.

      People trade "real money" for WOW gold because they believe that it has some value for them within WOW.

      People trade their labor for "real money" because they believe that it has some value for them within the real world.

      Think about it... most of "your" money is just a bunch of bits in a computer - just like WOW money. The cash that's in your pocket doesn't belong to you either - it belongs to the government - just like WOW money belongs to WOW.

      The only reason either of them have value is because you and other people believe it does. As soon as people lose "faith" in the value of a dollar or WOW gold, it loses its value - because it has little, if any, intrinsic value.

      Do you ever own your "real" money either?

  41. On the other hand... by jd · · Score: 1

    Wouldn't it be cool if the US Government bought up a huge chunk of land in WoW and declare it a national park?

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:On the other hand... by i.r.id10t · · Score: 1

      Why not spend the $ for a couple months worth of WoW and buy a duck stamp instead? Very pretty art work as well on them... Of course, lots of things are taxed under the pitman-robertson act (sp?)

      --
      Don't blame me, I voted for Kodos
    2. Re:On the other hand... by steveo777 · · Score: 1
      Yeah, there could be endangered species and everything. You can't hunt Stranglethorn Raptors or something of that degree. If you do, they slap a heavy fine on you and lable you a poacher unless you pay up... or until you grease a few government palms with a few silvers.

      Next thing you know, oil derricks are going up everywhere and the Auction House is being policed for contraband. Elves in tinted sunglasses and black suits are on the street corner tracking a gnome who is notorious for selling faulty dynamite.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:On the other hand... by Sierpinski · · Score: 1

      Wouldn't it be cool if the US Government bought up a huge chunk of land in WoW and declare it a national park?

      As long as they set it up as a Wildlife Orc Preserve with hunting rights to all Alliance, that'd be fine with me!

      Don't forget the sign: 'No totems allowed on premises!'

  42. autosac by Chemisor · · Score: 1

    All you have to do is sacrifice them, forms and all. The government wouldn't dare to tax your transaction with God, would they?

  43. most excellent by hurfy · · Score: 1

    awesome

    I can delete my 4 accounts and claim a huge loss to offset my taxes....

    How about

    They can tax it at FMV when it counts toward my assets for a loan? The credit union doesn't believe i have all that gold ;(

  44. Another article.... by sethaw · · Score: 1

    This article also discusses the same topic. The author gives a good discussion on the topic and calls to ask the irs about the status of taxing his gaming income. The person he eventually talks with tells him that it probably is taxable income but that was just their opinion and its not covered by any existing ruling. He could pay a $650 fee to get a ruling if he wanted to.

  45. True... by the_skywise · · Score: 1

    But I was thinking of a sales/transaction tax above and beyond income sources. (Though I guess that makes this whole thing a moot argument...)

  46. Wrong Paradigm, don't think goods, think Services by GryMor · · Score: 1

    There are no in game goods, when you 'buy gold' for WoW, you are doing two things, first, you are violating the WoW ToS, second, you are paying for the service of having someone farm the gold and transfer it to you.

    The same thing is true of when I do contract programming. I never sell the end product, I instead sell my services, paying taxes on the income. When I program for myself, there is no income and no tax.

    For a more blatent example, there are people whose job it is to open doors and answer questions, taxes are paid on their income, but that doesn't mean there is anythin to tax if I take it upon myself to answer someones questions or hold a door open for them.

    --
    Realities just a bunch of bits.
  47. What I want to know is... by TheSHAD0W · · Score: 1

    What is the IRS going to DO with stores of in-game currency? Are they going to use it to pad the defense budget, to obtain milspec +6 orcslayers? (Actually there are some neat weapons they can use in Eve Online...)

  48. In Other News . . . by Dausha · · Score: 1

    In other news, the U.S. Treasury Department has hired a software firm to create a special MMO where they will be able to "print" as many magic swords as necessary to pay off the national deficit.

    Seriously, though. Since it would be virtually impossible (like the pun?) to track all the magic swords and other assundary virtual objects, the more cost effective way for the government to manage this is via point-of-sale and income tax. That is, Ebay and other online payment systems will need to track all those little sales you make, then the IRS can audit you to see if you were actually making money, or if it were for some other "secondhand" endeavor.

    --
    What those who want activist courts fear is rule by the people.
  49. This would work out BETTER for players by Sathias · · Score: 1

    If they taxed WoW gold, your subscription fee would also be tax-deductable. Fifteen dollars a month is a LOT of gold, way more than most players will earn (as opposed to buy) each month. If anything, it would discourage gold sellers, which would be better for the game overall.

    --
    Blessed are the 1337, for they shall pwn the earth.
  50. Have you seen last week's BusinessWeek? by snuf23 · · Score: 1

    More mainstream. So like maybe BusinessWeek running a cover story on virtual economies? With the magazine cover being an image of Anshe Chung, one of Second Life's biggest realtors?
    The real question isn't the IRS's awareness - it's the amount of virtual money being turned into real money. I doubt you will see taxation of in game transactions, but sure real world money earned through virtual sales is taxable income. In the case of something like Second Life or Sony's Station Exchange you could argue that any state or federal Internet sales tax should apply.

    --
    Sometimes my arms bend back.
  51. it's legal in some games by snuf23 · · Score: 1

    Notably Second Life, Project Entropia and Everquest 2 servers that support Station Exchange.

    --
    Sometimes my arms bend back.
  52. Speaking of EVE Online... they already have taxes! by Behrooz · · Score: 1

    Speaking of EVE Online, I think that qualifies as a legitimate first example of virtual taxation, entirely within the game universe. Player-run corporations which are de-facto nation-states are equipped with some options for directly taxing the income and transactions of their members, although back when I actually was playing, the tools were ridiculously clunky and effectively useless for real revenue-generation.

    It's remotely possible that they fixed it since I dropped EVE like a hot rock a few months after release, so people may very well being taxed on virtual goods *right now*... just not by real-world governments.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  53. Double-edged sword by Guppy06 · · Score: 1

    If governments are going to tax virtual currency, then it'd be expected that social programs would kick in if your virtual income fell below a certain threshold. Translation: state-sponsered gil-buying.

  54. Solution... by Anonymous Coward · · Score: 0

    Just like countries are able to arbitrarily set the exchange rate of their currency and then simply say they don't have the resources available to sell that currency (think USSR and present day China), game companies can do the same. It also has the potential to significantly affect farmers...

    1. Declare your game's currency is worth $0.01 for 1 billion gold.

    2. Acknowledge you don't actually have 1 billion gold anywhere within the game engine to trade, even if someone happens to have $0.01 to offer. Obviously you'd love to - you just don't have it right now.

    Much as you appreciate that they'll give you $0.01 for even a single gold piece, as controller of the currency, you don't want to see runaway inflation and so you'll maintain the price.

    3. Occasionally seize the assets of players you were going to ban anyway. Generously compensate them for the value of items on their accounts - with a full $0.01 off their final bill (granted, you don't owe them that much but U.S. currency being so pesky, you have to round up). Thus establishing your arbitrary exchange rate again.

    4. Sure, a few people may wish to trade on the "black market" where your gold pieces and the items you can buy in game with gold pieces are worth considerably more than 1 billionth of one cent. But they're the black market and thus don't count. If the IRS wants to track down those people and prosecute, sweet - they do all the work of taking down farmers for you.

    5. For everyone else, when tax season comes around, they have to calculate the worth of all in game currency and items acquired throughout the year. As it's under 1 billion gold, the official exchange rate says that's worth less than $0.01. You attempt to pay your taxes on that $0.01. Capital gains of, what 40%... That's under half a cent. If the IRS will let your round to the nearest whole number, they get nothing. If the IRS demands you round up, players give the IRS $0.01 for playing your game all year.

    Final result:

    The IRS gets nothing (or next to nothing) from your players, keeping your game desirable when compared to other games that permit currency trading and let the market establish its price.

    The IRS kindly shuts down your gold farmers who trade on the black market as they're the only people with a non trivial income to declare. Thus your game becomes even more desirable as the farmers are now in the Federal PMITA prison system.

  55. "crapload"... really? by Anonymous Coward · · Score: 0

    The place for the vernacular is in front of the water cooler, among your acquaintances. If you have an opinion you'd like to share beyond that scope, and you expect people to take you seriously, I suggest you remove phrases like "crapload" from you articles.

  56. The really scary thing is... by jd · · Score: 1

    ...I could actually see Congress doing just that and taking it seriously. They'd probably do Special Renditions of Orc chieftains, on demand, if asked.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  57. RTFA about Publication 525 by abb3w · · Score: 1
    In most MMOs there is no transaction. The service contract clearly states that all items remain property of the service provider. Because the items cannot be traded for real money they have no value.

    An interesting arguement. However, the listings on Ebay seem to indicate that they have de facto fair market value; it is merely not legal for them to be traded for real money. And illegal income is still considered taxable income, as Al Capone discovered.

    The original piece by Julian Dibbell was more informative. I still think it's a pity he wasn't willing to cough up the cash to get a final ruling from the IRS.

    --
    //Information does not want to be free; it wants to breed.
    1. Re:RTFA about Publication 525 by Cadallin · · Score: 1

      eh? what makes it "illegal" to sell in-game items exactly? That the companies say you can't? That isn't legally binding. As should be obvious.

    2. Re:RTFA about Publication 525 by KDR_11k · · Score: 1

      1. Yes, that is legally binding. You were offered the contract that stated this and you agreed. This isn't a normal EULA, this is in the terms of service.
      2. Since those items were never yours to begin with you aren't allowed to sell them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:RTFA about Publication 525 by KDR_11k · · Score: 1

      Can you sell what you don't own? The seller doesn't own the items and as such cannot sell them without running afoul of other laws (probably fraud). What sellers do to circumvent that is saying they are selling a service. This is like getting paid to design a website, the result remains in the virtual realm but the service is very real. This shouldn't need a separate ruling, the rules on services are defined already.

      So the selling is taxable just like any other service while the "possession" and ingame trade of the items shouldn't be taxable. If virtual items were subject to property tax the only one paying it would be the MMO provider.

      Of course, property tax on data (especially the kind that is used only internally) is completely insane.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:RTFA about Publication 525 by Random832 · · Score: 1

      Sure, maybe ACTUAL illegal income is taxable, but if hypothetical illegal income were taxable you would have to pay taxes on every sex act at the fair market prostitution value.

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  58. Government Expansion by nurb432 · · Score: 1

    They dont have enough staff *today*, but its a good excuse to get more..

    This would also spill over to OSS, 'fair market value' ...

    --
    ---- Booth was a patriot ----
  59. Moot by abb3w · · Score: 1
    what makes it "illegal" to sell in-game items exactly? That the companies say you can't? That isn't legally binding.

    I'd be peripherally interested (without prejudice) by what argument you would like to claim that a Terms Of Service agreement prohibiting such sale is not legally binding.

    However, the legality of sale (or lack thereof) is irrelevant to my point: Legal or not, if it's any form of income, it's taxable.

    --
    //Information does not want to be free; it wants to breed.