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Multi-threaded Programming Makes You Crazy?

gduranceau writes "Help! My program deadlocks! I got several concurrent threads that write the same variable! Everything goes well on my mono processor but becomes an incredible mess on that 16 CPU monster! And of course, as soon as I add traces, problems disappear... Don't panic! Calm down and take a deep breath. "

9 of 166 comments (clear)

  1. Link to the home page would be nice by technoextreme · · Score: 4, Informative

    I was wondering what was this program was about. Fortunately, here is there website. http://nptltracetool.sourceforge.net/

    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  2. Re:Multi-threaded Programmation Makes Me Crazy? by zhiwenchong · · Score: 3, Informative

    The poster is a French-speaking person. Programmation is the French word for "programming".
    Notice also: take a deep *breathe*.

    But I agree... multi-threaded programming can drive people crazy. Message passing-based programming is less prone to nastiness than shared-state concurrency. (Languages like Erlang come to mind).
    http://en.wikipedia.org/wiki/Concurrent_programmin g_language
    http://www2.info.ucl.ac.be/people/PVR/bookcc.html

    You can also do Erlang-style message passing in Python using Candygram
    http://candygram.sourceforge.net/

  3. Java no panacea -- must know what you're doing by Chuck+Messenger · · Score: 5, Informative

    Java's "builtin thread saftey" is simply a poor hack. The idea is to give _every_ structure a mutex. Any access to the structure requires a mutex lock.

    First off, that in itself will not prevent deadlock. Secondly, it's damned inefficient.

    Look: there's just no way around it. If you want to do effective (i.e. low bug, high performance) multithreaded programming, you simply have to understand what you're doing. Ultimately, the tools of your trade will be mutexes, condition variables, semaphores, etc -- the O/S primitives. Don't rely on your programming language to "automatically" use these for you, blasting out mutexes machinegun-style. Instead, figure out the logic of your program. You probably need only a small number of mutexes.

    A key to effective multithreaded programming is to adhere rigidly to certain programming practices. It must _NEVER_ be the case that 2 threads have write access to a given item at the same time. Duh. But you can use fancy programming tricks to, in effect, automatically add run-time assertions to your code which assure that this practice is being adhered to. In production mode, you remove these runtime assertions.

    Another good practice is, if you really need to have multiple mutexes, to arrange them into a hierarchy. When a top-level mutex is locked, no other mutex can be locked. When a second-level mutex is locked, only top-level mutexes can be locked. Etc. This hierarchy can be verified at runtime, in debug mode. Adhering to this regime will go a long way to removing the possibility for deadlocks.

    Bottom line: you really have to know what you're doing in order to write good multi-threaded code. You should take the time to really study that problem space. An excellent book I've found for this purpose is "Concurrent Programming in ML". (I know -- nobody uses ML. So what? Learn the language just for the purpose of understanding the book. Then, you can apply your knowledge to any domain you're working in).

    1. Re:Java no panacea -- must know what you're doing by 0xABADC0DA · · Score: 4, Informative

      No, Java does not give every structure a mutex (as if Java even had structures). It only creates a mutex if synchronization is used on an object, so if you never use locking there are no locks. And no, it is actually perfectly fine for 2 or more threads to have read or write access to the same variable as long as it's atomic read/write... you just have to know what that means for your program.

      Batman was right that after using Java's threading this NTPL trace looks pretty lame. Not only is the threading and locking in Java braindead simple, but the JVM actually tells you what is wrong. For instance it detects deadlocks and gives you the complete call trace of each deadlocked thread.

      Other languages have good locking too (ruby for instance), so it's more that everything is difficult and crappy in C and its kind. I guess if you are stuck writing a threaded application in C in the first place this tracing library could be useful. Of course if you use the heap you're going to also want to replace malloc/free with a fast multithreaded version and then do a bunch of hacks so that it isn't ridiculously slow (locking on every free()... now *that's* inefficient).

    2. Re:Java no panacea -- must know what you're doing by swillden · · Score: 4, Informative

      It must _NEVER_ be the case that 2 threads have write access to a given item at the same time.

      Two clarifications:

      First, it's okay to allow multiple threads write access as long as the writes are guaranteed to be atomic and as long as the order of atomic writes doesn't matter. In practice, that second restriction usually means you need locking.

      Second, it's often important that one thread not be writing an object while one or more threads are reading it. In other words, multiple writers aren't the only problem.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  4. Bah by grindcorefan · · Score: 3, Informative

    Aha, so I can only do multithreaded programming on GNU/Linux with NPTL'ed glibc or what? Other programming langunguages than C/C++ don't exist or don't do threading. What about other operating systems? Specific solutions to general problems only apply to specific manifestations of the general problem and are therefore useless for most of us.

    The only good general advice about learning how to develop software on distributed systems I can give is: Read some of Andrew S Tanenbaum's books about operating systems and distributed systems in particular. The books contain knowledge you'll be able to apply to almost every system you develop software for.

  5. Re:Use the right tool by stienman · · Score: 4, Informative

    Use the right tool

    The correct tool is called a brain, but first the brain must be configured properly.

    Deadlocks are one symptom of poor program logic, and are designed into the program due to lack of proper controls. They frequently occur when a program is not designed before it is written.

    See "dining philosophers" for an explanation of this, and several methods to prevent this situation.

    Tracing tools are all well and good, but if one starts out with correct logic in the first place then one won't spend more time debugging than programming.

    Always remember that a digital computer is a logical computing device. If you give it a series of instructions which do not ALWAYS have a logical solution, then it will choke ... eventually.

    -Adam

  6. Re:Here's your problem... by Kupek · · Score: 3, Informative

    Yes, there is a real reason. Sometimes it's inherent in the algorithm that the amount of data that must be shared is impractical to send using messages. Parallelization does not come for free; there are communication costs. If the communication costs are greater than the benefit you get from doing the computation in parallel, then you get no benefit from parallelization. Message passing will always have more overhead than shared memory multithreading. Hence, shared memory multithreading allows you to exploit finer grain parallelism than message passing.

    Your point that message passing is generally a cleaner design choice is valid, but it's not always a practical option.

  7. Explanations... by gduranceau · · Score: 3, Informative

    Firstly, I apologize for my English (I'm doing my best).

    I perfectly agree with some of you: this article is a slashvertisment! The main reason for that is that I previously tried to submit something more descriptive, but it was rejected. That's why I tried again with a slightly different style.

    This tool (PTT) inserts trace points into the NPTL to help you to analyze multithreaded applications behaviour. He's not designed for beginners, but for people facing complex multithreaded issues. I also agree with some of you: you can use Java or some others high level languages for programming. But some applications require performance and have to be written in C. That's why PTT can be useful for some developers.

    PTT has been presented at the Ottawa Linux Symposium last summer. You can find the paper here (NPTL Stabilization Project, page 111).

    Regards...