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Real Life Cash Card Launched To Access Your Virtual Money

Izeickl writes "The BBC is reporting that "A real world cash card that allows gamers to spend money earned in a virtual universe has been launched. Gamers can use the card at cash machines around the world to convert virtual dollars into real currency. The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy.""

32 of 184 comments (clear)

  1. Form 1040 VR by TripMaster+Monkey · · Score: 4, Informative

    From TFA (emphasis mine):
    Last year $165m passed through the game and the founders of the online Universe expect that to at least double in 2006.
    The new cash card blurs the boundary between the virtual and physical world even further.
    It allows people to access their virtually acquired PEDs and convert them into real world money at any cash machine in the world.
    "We are creating the next level of the online experience," said Mr Welter.
    Well, prepare yourself for the next level after that...taxation of virtual currency.

    Here's an excerpt of the first comment on the above referenced story (again, emphasis mine):
    In the U.S., the Internal Revenue Service will eventually take notice of the phenomena when someone who makes lots of real-world money by selling virtual goods gets audited by an ambitous Revenue Agent. Until then, unless you're actually converting virtual goods into real greenbacks, there's not much to say on the subject.
    That sure was quick.

    Of course, if this comes to pass, it should also work both ways...e.g. I can write off my Second Life costs as 'business expenses'. IANACPA, but I'm sure other, more fiscally talented individuals could take this idea and run with it.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:Form 1040 VR by MyLongNickName · · Score: 5, Interesting

      I'd expect the real reason notice is being paid is the potential for money laundering. Anyone around the world can "produce" "goods" for sale. A U.S. based person pays a price for the "item". Real money flows overseas.When dealing wth other types of business, it is easy to set a range of expected revenue. What is the "fair market value" for a +15 sword of the undead? Hard to know if something is a legitimate transacation, or a money laundering scheme.

      Expect more scrutiny from homeland security. Expect this to be a recurring theme for the rest of your life.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:Form 1040 VR by dietrollemdefender · · Score: 2, Funny
      I'd expect the real reason notice is being paid is the potential for money laundering.

      What would be cool, is a virtual underworld that can create real money. Then, I can use my flight simulator and become a virtual smuggler! Of course, I'd have to get the "Drug runner/Smuggler" add-on package for Flight Simulator.

    3. Re:Form 1040 VR by 7macaw · · Score: 5, Interesting

      >What is the "fair market value" for a +15 sword of the undead?

      Why, 500 mana crystals, of course! This isn't a new problem, actually -- what's the fair market value of a "The Ybarra 'Don Quixote', 1780 (four volumes)", for example? Son: They're no use to Father, not anymore. His games were his own little world. Now it's just a painful memory. Daughter-in-law: Unbearably painful. Corso picks up a notebook, adjusts his glasses with an instinctive, habitual movement, taps the notebook with his pencil. Corso: Well, at a rough, preliminary estimate, you have a collection here worth around two hundred thousand dollars... See, these little +5 daggers -- they are not particularly valuable, but this +15 sword of the undead I can take off your hands for... 4 thousand dollars

  2. Wow... by kitsunewarlock · · Score: 2, Funny

    This is...just...horrible... The fact people would waste real money to go to a "virtual club" to waste time in a game that could be spent doing stuff like hunting animals for real money (another enjoyable experience of the game) is just...sad...

    --
    Ginga no Rekshiya Mata Each page.
  3. One word: by Spy+der+Mann · · Score: 3, Funny

    Bubble.

    1. Re:One word: by mdielmann · · Score: 2, Insightful

      Well, there are three things required to make it work. First, tie it to a real currency. Check. Second, don't allow things to be bought by NPCs (basically by the game owner) at anything near market value - think bankruptcy rates. I don't know about that second part. Third, don't allow exploits to sit around uncorrected. Their agreement seems to indicate some level of seriousness about that.

      But think about it. What does iTunes sell? Ultimately, musicians' time and bandwidth. And they're making good money. If players can buy/sell time and the company can tax for bandwidth/development, it's just another commodity. People won't pay more for another player's time than they think it's worth, not unlike McDonald's. And somehow I don't think "Chinese" goldfarmers would mind being paid in US dollars (more or less). Hell, I might go be a serf of one kind or another. Just another daily grind...but maybe more fun.

      --
      Sure I'm paranoid, but am I paranoid enough?
  4. The future is NOW. by Godeke · · Score: 2, Insightful

    I find it amusing that sometimes last year I argued that virtual assets were still assets and the guy who refused to accept that virtual assets were anything at all said "as soon as I can buy my groceries with virtual assets, I will believe you."

    Time to start that grocery trip, it appears.

    --
    Sig under construction since 1998.
  5. I am curious... by RobOz · · Score: 2, Interesting

    How would MindArk go about doing this? Would they need to ride the Visa or Mastercard network? I have seen co-branded Visa or Mastercard cards, but not something like this.

  6. Now we are all in trouble! by Anon-Admin · · Score: 5, Funny

    So let me get this right, real money and game money are interchangeable.

    So you knock up your virtual girl friend, she gets pregnant and has a kid, costing you $25,000 real dollars for a virtual hospital, virtual delivery room, and virtual doctors. Then they slowly drain your bank with virtual housing, virtual food, virtual birth days, virtual college, etc. Pretty soon you are broke, mowing your virtual lawn, around your virtual house and listening to the virtual wife bi*ch at you about what a looser you are. All the time sitting in your real apartment with no money because it virtually vanished right before your eyes.

  7. What's the point in a virtual world... by multiOSfreak · · Score: 4, Insightful
    From TFA:
    "We're bridging the gap between virtual reality and reality right now," said Jan Welter, founder of Project Entropia.

    What's the point in creating a virtual world and the trying to make it into reality? I thought the whole point of a virtual world was escapism. Online game Second Life already has developed a notary for verifying contracts, and that means that it won't be too long before virtual lawyers rear their ugly heads. Why bother escaping to world that has all the bad parts of reality?

    What's next, getting virtual parking tickets or stepping in virtual dog poo? People are sucking the fun out of virtual environments (and I don't mean that in the virtual whore kind of way).
  8. This is what the future will be like: by Anonymous Coward · · Score: 3, Funny

    1000 years from now. A customer inquires of a merchant:

    Customer: Do you take visa?

    Merchant: Visa hasn't existed for 900 years.

    Customer: Do you take American Express?

    Merchant: American Express hasn't existed for 750 years.

    Customer: Do you take Entropia?

    Merchant: We don't take Entropia.

  9. Is this legal in the US ? by sfjoe · · Score: 2, Insightful



    I know very little about this subject. However, I was under the impression that only the US Federal Reserve had the authority and responsibility to coin (or print) money. How is it they can do this?

    --
    It's simple: I demand prosecution for torture.
    1. Re:Is this legal in the US ? by meringuoid · · Score: 5, Insightful
      However, I was under the impression that only the US Federal Reserve had the authority and responsibility to coin (or print) money. How is it they can do this?

      To issue money which will be legal tender in the US - i.e. which a creditor legally has to accept in payment of debts - you need to be the US Federal Reserve. But the Bank of England, the Bank of Japan and the European Central Bank all issue currencies which are not dollars, are not legal tender within the USA, but which will surely be recognised by Americans as having value.

      In general, to issue money, you don't need to be a government. You just need to be a bank. If I want to start my own currency, I might gather together a huge pile of gold, and issue vouchers good for exchange for One Gram of Gold at the Bank of Meringuoid. If my promise is good, then those vouchers are as good as gold, and are effectively money.

      If I'm running an online game, I am issuing in-game currency for use by the fighters and rogues and mages who populate my world. What value has this currency? It can be exchanged for powerful weapons and tough armour and spells of mighty devastation, which are greatly prized by players of my game. Useless in the real world, but no more irrational than traditional money - I mean, what bloody use is a great big heap of heavy yellow metal?

      Once virtual money, backed by the notional value created by the players of the game in which it exists, becomes freely convertible at market rates into real money, backed by the notional value created by the people of the country in which it exists... then why NOT issue a charge-card? It's no different in concept from buying goods in Ireland on my British bank card. The currency conversion is handled by the bank, which debits my account of pounds, pays the vendor in euros, and takes a commission for the service. Why shouldn't they take it from my account on World of Warcraft instead?

      --
      Real Daleks don't climb stairs - they level the building.
  10. makes you wonder by Burlap · · Score: 2, Interesting

    where did he get $100,000?

    can you imagine the look on the loan officers face when you tell her you want to borrow 100 grad to buy a virtual space station in a computer game to turn it into a night club?

  11. Re:That makes me uneasy by TheKidWho · · Score: 5, Insightful

    Pretty simply, you spend your money on silly useless things all the time! Games for example? How the hell could you spend your money on video games?

    Anyways the point of the economy is to produce goods and to consume them. The point of becoming wealthy is to dabble in useless things. The point of becoming a rich country is so that everyone can then dabble in those useless things. It's all useless!

    But things are being produced and consumed in this online world so the economy gets stronger and more people have more useless things!

    Just like this useless post!

  12. Already been done ... by operagost · · Score: 3, Funny

    We already have fantasy worlds where one plays games for funny money and cashes it in for real money-- it's called a casino! And most of the women are actually female! And attractive!

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
    1. Re:Already been done ... by metlin · · Score: 2, Interesting

      Actually, other than Vegas or Atlantic City, most casinos have older people, rather than younger.

      Take any smaller casino in and around your state and go visit - you'd be surprised at the number of older people you'd find.

  13. Re:That makes me uneasy by smooth+wombat · · Score: 2, Interesting
    How can people spend money like that?

    How can people spend money on multiple pcs? Or getting the newest video card every 6 months. Or buying the latest fashion item, wearing it 3 times then repeating the process. How about buying 20 different jewel-encrusted watches?

    While I understand what you're getting at the fact remains that people will spend their money as they see fit regardless of what you or I believe might be a better way. Put another way: People will do what they do because that's what people do.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  14. Here's a bet nobody will hold by Opportunist · · Score: 2, Funny

    I bet it doesn't take a day before the first virtual hooker offers his (yes, HIS. NO matter what sex the avatar has) service.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  15. PR Stunt by zerosignal · · Score: 2, Interesting
    http://en.wikipedia.org/wiki/Project_Entropia
    "On 24 October 2005, an 'Asteroid Space Resort' was bought by "Jon NEVERDIE Jacobs" for a sum of 1,000,000 PED (100,000 US Dollars), greatly surpassing Treasure Island. According to a Digital hollywood Bio, Jon Jacobs is the U.S. Spokesperson for Project Entropia, where his functions include US strategic relations as well as, business development, marketing and content acquisition. He is also the writer and producer of a song played within the Project Entropia Universe called "Gamer Chick". The Asteroid was named Club NEVERDIE after Jacobs's own in game Avatar and has made headlines around the world for the high price of the purchase and his own ambitious plans to turn the resort into a venue for "Live Entertainment in Virtual Reality"."
  16. Uhhhh by Reality+Master+101 · · Score: 4, Insightful
    A real world cash card that allows gamers to spend money earned in a virtual universe has been launched. Gamers can use the card at cash machines around the world to convert virtual dollars into real currency.

    Er, forgive my leap to conclusions here, but isn't this basically gambling?

    "Yeah, I converted my cash into this 'virtual money' they call 'chips'. It's fabulous, this place called a 'casino' has its own virtual economy! I can go to different parts and perform 'business transactions' that can make me virtual money (or lose virtual money, of course). Then, I can convert my virtual money back into real money! It's amazing!"

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:Uhhhh by Maxo-Texas · · Score: 2, Interesting

      Sort of... but the stock market is sort of gambling too then.

      The difference is that in mmorgs, if you put in enough time, you will produce a certain amount of "product" that you can sell. The value of that product is related to the amount of time you spend.

      The reason the "+5 Uber Sword" is worth $700 is because it takes 20 hours of work/playing to get one AND there is a matching lawyer/doctor/rich person who says, "Wow- I only have to spend two hours of my income to get an item taht would take me 20 hours to get in the game."

      OTH, except for maybe poker, the more time you spend gambling, the less money you have.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  17. ...and we thought the dot com bubble burst was bad by IflyRC · · Score: 2, Insightful

    WOW! People are in debt enough without having to worry about virtual debt.

    Just think about it, the dot com bubble burst because of companies with over valued stock failed to ever produce a real profit. A lot of people lost jobs and a lot of money - but the stock market, at least in the USA, has an aura of risk around it. Most people who play the stock market know the risks (granted, not all).

    In this however, I can see total idiots losing everything they own - kind of like how people spend life savings on the lottery, but much worse.

    It's interesting though that every single bit of value on this is based on virtual perception. How much do you want that plot of digital land to build a house on? Unlike real land, the only people who might see that as valuable are others in the same virtual environment which in the end limits the value. One person may see it as $50,000 worth of digital real estate while someone else would look at you like you were crazy if you told them "I'll sell you some land in a game for $0.25"

  18. Re:That makes me uneasy by CastrTroy · · Score: 2, Insightful

    This is my trick to making it seem like I have a lot of money. Let everyone else think they need 60 Inch TVs, $2000 computers, and $50,000 cars, and I'll just sit back and realize that I can live without such luxuries. Of course, I'm actually making the same amount as the other people who think they need all this stuff. So, while they're running around wondering where all their money went, trying to pay the credit card bills, I'm enjoying life and am quite comfortable with the money I make.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  19. Virtual goods feel like stock/property by Maxo-Texas · · Score: 2, Interesting

    They change in value over time.

    So if you have the "uber rare sword +5" which is worth $20,000, then could the government charge you property tax? Then can you take a loss if the game closes (and as a result the item becomes worthless)?

    Part of the reason these items can take these values is because taxes are not included in the transactions. Add back in taxes and the prices will drop.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  20. Re:That makes me uneasy by smooth+wombat · · Score: 2, Interesting

    Bingo. I feel the same way. I don't need all those things. I just need enough to make me comfortable. I go for the 'Quality over Quantity' motto.

    I went mortgage shopping two weeks ago and in talking to one of the loan officers I met with I told her how after I put the 20% down on the house I would be doing the 1/12 extra payment per month to speed up paying off my loan. I told her I hate debt. She remarked I probably had no credit card debt and paid it off every month to which I replied, "I think I have $70 on it right now."

    She chuckled and said she wished she had that kind of discipline.

    I've always hated owing people money and have always paid off my loans early or put off buying large items until I had the cash to cover it. Going into debt up to ones eyeballs has never made sense to me. But I guess people are taking cues from the way the country is run.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  21. For Project entropia Item duplication by Anonymous Coward · · Score: 3, Informative

    For Project entropia Item duplication :
    Project-entropia is a very glitchy game, there are many ways to Glitch in this game, simply editing the registry.
    1. go to start, run and type in regedit
    2. press ctrl+f and find somthing called pema.reg
    3. Open and log on into Project-Entropia.
    4. get any item and go to a trade terminal and put it in like you are going to sell it.
    5.Minimize project-entropia and and edit pema.reg and change the Vaule code to 82.617.
    6. close Project entropia and log on again. there should be two copys of the item in your Inventory. Good luck and have a good time getting rich :)

    1. Re:For Project entropia Item duplication by Wes+Janson · · Score: 3, Interesting

      Note: parent is a troll, and attempting to do the above will not possibly work. Furthermore, if MA learned what you were up to, they'd probably ban your account. Mod parent down.

    2. Re:For Project entropia Item duplication by burnsey · · Score: 2, Interesting

      Some facts about Entropia Universe, formerly Project Entropia Each item ingame has a unique ID to prevent duplication. Items ingame sell for thousands of dollars. The best gun ingame 8-9k USD. The best medical kit ingame 13-15k dollars. There are item tracking sites that track values of items like stocks like www.mytwopecs.com You can own real estate, and tax other players for using it for hunting or mining. Recently three estates sold for 10-20,000 dollars each. You can make between 10-100 dollars a day if not more on these lands. Your virtual items are not owned by the avatars. You basically just have the right to use them. Everything is owned by the company and they retain the right to close your account for any reason at any time. Virtual Theft is a problem in game where trust and defrauded scams have led to many people loosing 3,000-8,000 dollars if not more. There also have been hacked accounts where user's accounts have been emptied of many thousands of dollars worth of items.

  22. Allow Me To Clarify by umbrellasd · · Score: 5, Insightful
    The point of tying virtual economies to real ones is that the truth will out. And the truth is that 99% of what people do in the real world and get paid for is a pointless waste of time. There are certainly people out there that are really do things, but for every such person there are 10 freeloaders pulling down an enormous salary to fuck around.

    Now we just see some honesty. Playing WoW 24/7 is a pointless waste of time, and the more people you have that agree on a particular waste of time as meaningful, the more currency. Currency = current interest of society. Why not have real compensation for people frittering away hours on an entertaining diversion? I've seen the same thing every day for years in the workplace.

    If you are a working chap like myself, head down to a mall some day during business hours and just sit and watch for a couple hours and marvel at the efficiency with which we line consumerbot pockets. Some fellow is sitting at his 9-5 job watching the clock tic-toc while 1 to 5 other people are out mindlessly pouring the earnings back into the feedback loop.

    And around and around it goes.

    Having been the 9-5 tic-toc guy (post-college), one of his consumerbots (pre and during college), and a mindless gamer (all along), I can say, they're all the same hat. Without legislation, an unregulated virtual economy will ultimately find balance with the real economies because it is always a balance of time for money. If you have a working bloke that would invest 36 hours to get Cruel Hammer of +Infinity^2 Ass Kicking--and he can do that because the real economy lined his pocket with enough money that he can piss away 36 leisure hours on a collection of bits off in the ether--and there's no obstacle to him instead spending 2 hours of his salary to get it, well he's not an idiot and he's probably and addict so it's just simple numbers. Lower cost and faster gratification = that hammer is worth real money because I'd spend real time to get it.

    We spend money on things we want. If they are scarce (because of supply or because of the high cost in time to obtain) we pay more. The more addicted people are to virtual worlds, the closer in parity virtual goods will come to real goods. If you spend more than 50% of your time in a virtual world, it is your real world or it would be, if only you could pay your bills there.

    Well someday you probably can. Some people do now.

    Honestly, I think virtual worlds will set us free and give us the strongest dose of reality check we've ever experienced. After a while you notice that you are valuing utterly imaginary things above actual real things and then you start thinking, "Well, Jesus. What is the value of real things? Maybe the 'real' things in my life aren't even real. Maybe the real things I bought are just as hollow as so many bits on the ether. Maybe that's a problem that I should address."

    Or maybe it won't turn out that way for most. My perspective: there's as much virtual crap at the local shopping mall as there is in the Flavor of the Year online game. It's all the same hat.

  23. Next PR Stunt from MindArk by RealBothersome · · Score: 2, Interesting

    Well I was wondering what the next PR stunt from MindArk was going to be.

    They seem to come up with about two per year.

    If you're thinking about getting involved in this "Virtual Universe", you should know that there are many times more losers than winners. And to make a withdrawel to your bank account is a minimum of $10 US. And it can take up to 90 business days to happen. Not 90 days but 90 days that the banks are open.

    Anyone interested should do a lot of research first.