John Carmack Discuss Mega Texturing
An anonymous readers writes in to say that "id Software has introduced a new technology dubbed Mega Texturing that will allow graphic engines to render large textures and terrains in a more optomized way while also making them look better. Gamer Within has Q & A with John Carmack on Mega Texturing."
Are you complaining because ID games are retarded? hehehehe...
/me trying to find that damn red skull key.
If games had to have a "story" and complicated environments it may mean that they couldn't pump out 80 games a quarter...
Tom
Someday, I'll have a real sig.
Carmack is a programming genuis, but I'm afraid all this big talk about PLAYABLE unique, detailed outdoor scences and 32-64 player vast outdoor battles are really coming from a company and programmer that has never released an engine capable of these features.
Carmack is continually pushing the envelope for textural detail and geometry, always at the price of map size. The numbers of online player for Doom3 and Quake 4 are proof of failed attempts on Ids last major releases.
I'm very, very skeptical that ET: Quake Wars will be able to deliver cutting edge graphics and massive outdoor scenes.
For multiplayer games, there is a short list of successful games that have delivered quality graphics and massive maps:
Tribes 1-2
BF1942
BFV
BF2
Id is completely missing from the list.