John Carmack Discuss Mega Texturing
An anonymous readers writes in to say that "id Software has introduced a new technology dubbed Mega Texturing that will allow graphic engines to render large textures and terrains in a more optomized way while also making them look better. Gamer Within has Q & A with John Carmack on Mega Texturing."
This is exactly why Carmack owns my wallet and why ID Software does so well. Gamers rejoice!
If you can get a 4ms ping between, say, Chicago and LA, I would like to subscribe to your newsletter.
I have seen the future, and it is inconvenient.
Code conventions do not follow English syntax rules or definitions. For the sake of mental consistency, don't even think of them as "words".
I don't see why you'd have a problem with camel-case code, but you voice no problem with the lack of spacing, that "r_" isn't part of English language syntax, or that the commands aren't syntatically legal English phrases anyway.
is what I'm waiting for. Mega Texturing is so last magnitude.
One game I'd love to see is Hexen III.
My wife still laughs when she remembers turning me into a chicken.
At last.. now I can look forward to Quake 5 offering a previous unparallled highly detailed panorma of three hundred shades of brown.
Surely the incessant reminders they get every time they read /. will convince them to... oh. Nevermind.
If other reasons we do lack, we swear no one will die when we attack
yeah that would be kind of cool, you could appeal to a whole different audience with a "decorate" mode where a character that looked like Christopher Lowell had weapons like spray can, poster bag, light fixture applicator, tree-planter, etc.
ôó