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John Carmack Discuss Mega Texturing

An anonymous readers writes in to say that "id Software has introduced a new technology dubbed Mega Texturing that will allow graphic engines to render large textures and terrains in a more optomized way while also making them look better. Gamer Within has Q & A with John Carmack on Mega Texturing."

3 of 313 comments (clear)

  1. Ah, but by Threni · · Score: 0, Troll

    will it make 3D games, especially FPS ones, any less tedious?

    The graphics are good enough already. Latency is too high for proper internet play - at least, I don't like doing really well at BF2 for ages then getting killed at the last minute because 0.1 secs of lag gets my squashed by my own side's tank - and the AI of bad guys in one player games is laughable.

    Less gong, more dinner, please.

  2. Enough is enough by The_Isle_of_Mark · · Score: 0, Troll

    The other day I was watching my son play a FPS game and I thought "Wow, my son in really learning a valuable lesson in the sanctity of life here. Shoot your own guy for his ammo!" I started on 3d FPS with Doom and over time I sort of drifted away from games. Playing Doom I was shooting a bunch of really pixeled bad guys. Now they look and act pretty real.
    The creepiness factor kicks in for me after a certain amount of realism. When do we stop with the terrain and model/skin realism, when we can no longer tell the difference between games and live-action movies? I hope for my grandchildrens' sake that FPS violence doesn't come to that.

  3. is it me or .. by linuxlover · · Score: 1, Troll

    games based on Valve's game Engine look graphically more polished and have more realistic effects (fog, light diffusing through fog, moving water ..etc). I have personally played quake2, ut2004, CounterStrike, CounterStrike-Source (or CS2). Haven't played doom3 or quake3.

    is it a matter of DirectX vs. OpenGL?

    no troll, just a gamer trying to get my head around the engine technology.