John Carmack Discuss Mega Texturing
An anonymous readers writes in to say that "id Software has introduced a new technology dubbed Mega Texturing that will allow graphic engines to render large textures and terrains in a more optomized way while also making them look better. Gamer Within has Q & A with John Carmack on Mega Texturing."
will it make 3D games, especially FPS ones, any less tedious?
The graphics are good enough already. Latency is too high for proper internet play - at least, I don't like doing really well at BF2 for ages then getting killed at the last minute because 0.1 secs of lag gets my squashed by my own side's tank - and the AI of bad guys in one player games is laughable.
Less gong, more dinner, please.
The other day I was watching my son play a FPS game and I thought "Wow, my son in really learning a valuable lesson in the sanctity of life here. Shoot your own guy for his ammo!" I started on 3d FPS with Doom and over time I sort of drifted away from games. Playing Doom I was shooting a bunch of really pixeled bad guys. Now they look and act pretty real.
The creepiness factor kicks in for me after a certain amount of realism. When do we stop with the terrain and model/skin realism, when we can no longer tell the difference between games and live-action movies? I hope for my grandchildrens' sake that FPS violence doesn't come to that.
games based on Valve's game Engine look graphically more polished and have more realistic effects (fog, light diffusing through fog, moving water ..etc). I have personally played quake2, ut2004, CounterStrike, CounterStrike-Source (or CS2). Haven't played doom3 or quake3.
is it a matter of DirectX vs. OpenGL?
no troll, just a gamer trying to get my head around the engine technology.