Game Innovation Database
nyxon writes "BBC News has an article about a 'website that aims to record the history of videogame innovation ... The Game Innovation Database (GIDb)has been developed by a team at Pittsburgh's Carnegie Mellon University. The online encyclopedia is similar to Wikipedia and allows users to browse and edit the site's content. The developers hope that games fanatics can start to build a complete picture of the last 35 years of games history.'"
Let's hope the website makes proper mention of the all-important crate. ^_^
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~ |rip/\/\aster /\/\onkey
In the beginning, there was Pong, and all was good...
This guy's the limit!
You know it's incomplete when a search for "porn" comes back empty.
It's dead Jim! ... Maybe I'll check back again later, but it sounds like a cool project.
Boy, I hope they put Halo in there for dual weilding!*
*sarcasm
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I'd rather be flamed than ignored.
Ugh, needed to preview that: The video is of the 1953 computergame 'Tennis for Two'.
Wow! Pong had crates?
. . . to have the first edit war like the ones Wikipedia has?
Comment removed based on user account deletion
Let's hope the website makes proper mention of the all-important crate [oldmanmurray.com]. ^_^
The site has a lot of crates, Crates of Lag spawned by a slashdotting. All I can say is, if they don't get either 1) more servers, 2) more bandwidth or 3) more of both; it would be faster running this on Wikipedia...
http://www.gameinnovation.org/index.php/Halo_2
Innovations
First Use of Automated Online Matchmaking
Halo's main multiplayer matchmaking pits groups of people against semi-randomly chosen opponents within a "playlist" - a set of maps and gametypes chosen by Bungie.
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First Use of Matchmaking Party
Halo 2 allows a group of people to enter the matchmaking system as a group. This means that, while the group might be matched with random people around the world, they will always play together.
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First Use of Proximity-Based Voice
In multiplayer matches, other players voices can be heard as 3D sound sources, allowing you to eavesdrop on plans or provide a witty finishing line to a fight.
Game innovation # 5349:
Take down an rogue website by diverting slashdot traffic.
From the advanced tactical manouvres handbook
Pong
The grass is always greener on the other side of the light cone.
There doesn't seem to be anything on the site explaining what licensing terms apply to the content. If the Game Innovation Database uses the GFDL, like Wikipedia, then Wikipedia game content (of which there is rather a lot) can be moved to the Game Innovation Database. If CMU is taking an "all your base are belong to us" approach to content ownership, that can't happen.
...DOA's breast physics.
You appear to claim that pipes are cliché by comparing them to crates, which oldmanmurray.com has called cliché. Do you really hate the Mario series?
Start-To-Crate time is still something I check on new games.
Do you use Start-To-Crate time in order to exclude Sokoban and similar puzzle games from your play choices?
"All your games are belong to us" really has a great ring to it.
He whom you called four-eyes yesterday, you call Sir tomorrow.
and so begins the great fanboy war... may god have mercy on our souls
StC tests are tailored to FPS and sidescrolling games, and attempts to use them as a meaningful measurement outside that domain carries no statistical significance.
So why did a page of the seminal StC article mention Boxxle, rating it -273? (Or was it a joke?) I agree about first-person shooters, but I've played games that resemble Sokoban-with-gravity, such as parts of some Boulder Dash derivatives such as Wisdom Tree's Exodus. Would those be considered a side-scrolling game under the domain restriction?