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More Details on The Warcraft Movie

Gamespot had a talk with Paul Sams, Blizzard COO, and dug up some additional details on the Warcraft film. From the article: "We're not trying to take what we've done and...try to make a literal translation to the big screen. What we want to do is to make a great movie that happens to be set in a video game universe. That's a differentiator, and a key differentiator. A lot of it comes down to picking the right people. A lot of the other video game movies that have come out before this haven't had the budgets, the right people, and haven't had the right mindset. We and Legendary want to make a great film, an event picture, big-budget picture, that is a great stand-alone, fantasy-based movie that is good for you regardless of whether you're familiar with the Warcraft universe."

5 of 77 comments (clear)

  1. It won't be a Warcraft movie by DoctaWatson · · Score: 5, Funny

    If it doesn't have a half dozen naked gnomes dancing in front of an auction house.

  2. Lost In Translation by ThePuceGuardian · · Score: 5, Funny
    "We're not trying to take what we've done and...try to make a literal translation to the big screen.

    Good thing, too. Otherwise you'd stand in line outside the theatre for 2 hours - only to be randomly sent back outside to stand in line some more once you were seated.

    ... and the movie wouldn't start unless there were 40 people in the seats..

    1. Re:Lost In Translation by crerwin · · Score: 5, Funny

      And once it starts playing, it is 4 hours long and there's a 90% chance that at the end it turns out it wasn't the correct movie and you have to come back and do more "theater runs" until the right one plays. Of course if you don't have time for all of this, they don't care :p

  3. Right people... by grub · · Score: 5, Funny


    A lot of it comes down to picking the right people.

    That leaves Uwe Boll out of the picture...

    --
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  4. Egad, man... by The-Bus · · Score: 5, Insightful
    "A lot of the other video game movies that have come out before this haven't had the budgets..."


    (Note: All numbers adjusted for inflation).

    Ahh, yes, lack of money. Let's look at some video game movie budgets. Resident Evil: Apocalypse was $44MM. The recent Silent Hill was $50MM. The charming Super Mario Bros. was about $57MM. Oh, and we all liked that Doom movie: it cost $70MM. And who could forget Tomb Raider at a whopping $87MM.

    Now, I've sat through most of these movies. At no point did I look into the screen and say... "Wow, if they only had more money, this would've been so much better."

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