More Details on The Warcraft Movie
Gamespot had a talk with Paul Sams, Blizzard COO, and dug up some additional details on the Warcraft film. From the article: "We're not trying to take what we've done and...try to make a literal translation to the big screen. What we want to do is to make a great movie that happens to be set in a video game universe. That's a differentiator, and a key differentiator. A lot of it comes down to picking the right people. A lot of the other video game movies that have come out before this haven't had the budgets, the right people, and haven't had the right mindset. We and Legendary want to make a great film, an event picture, big-budget picture, that is a great stand-alone, fantasy-based movie that is good for you regardless of whether you're familiar with the Warcraft universe."
The movie, we hope, will be more meaningful than 2 hours of blood elf dancing.
Or, of course, at least more meaningful than the Mario Bros. Movie. (if you notice your friend attempting to watch this film, please insert baseball bat into the front of the screen, as this is the only way to protect them)
You will be baked, and there will be cake.
If it doesn't have a half dozen naked gnomes dancing in front of an auction house.
It's amazing how much people like it when you either stay true to the source material (LoTR, Punisher, Spiderman, etc.), or declare that "this is new, don't compare" (Battlestar Galactica, etc.).
I'm wondering though how they are going to be able to tell a story in a universe that has such a well-established time-line, story and characters. Will it be like "Signs", in which the main story is off playing elsewhere, while our characters are involved with their own struggles?
For that matter, WHAT THE HELL IS HAPPENING WITH THE METROID MOVIE? I mean, I'm glad Woo is off of it...I don't think I'd like to see white doves flying off while Samus fires in slow-motion.
However, seeing metroid attacking white doves would kick ass....hmm....what a quandry...
Good thing, too. Otherwise you'd stand in line outside the theatre for 2 hours - only to be randomly sent back outside to stand in line some more once you were seated.
... and the movie wouldn't start unless there were 40 people in the seats..
Except Tron was a movie first and a video game later. It did not have to live up to anybody's expectations. It was a blank slate. Millions of people have played the Warcraft Series and many of them have something different that they really love, that probably wont be captured in the live-action movie version.
The style of Warcraft, and all other Blizzard games, is a big thing for me. The opening cinematic for World of Warcraft is damn near to photo-realistic and still captures their over-the-top style. I'm sure that there will be plenty of CGI orcs, trolls, etc. in the movie, so why not go all out and really wow us by giving the fans what we've wanted for years?
I hope they still make a great movie despite their choices, and that this wont just be a quick cash-in.
A lot of it comes down to picking the right people.
That leaves Uwe Boll out of the picture...
Trolling is a art,
Any move that calls itself "WarCraft" that doesn't feature exploding sheep is no better than a "Doom" movie that doesn't involve space marines killing demons from Hell on Mars!
(Note: All numbers adjusted for inflation).
Ahh, yes, lack of money. Let's look at some video game movie budgets. Resident Evil: Apocalypse was $44MM. The recent Silent Hill was $50MM. The charming Super Mario Bros. was about $57MM. Oh, and we all liked that Doom movie: it cost $70MM. And who could forget Tomb Raider at a whopping $87MM.
Now, I've sat through most of these movies. At no point did I look into the screen and say... "Wow, if they only had more money, this would've been so much better."
Small potatoes make the steak look bigger.
You don't base the movie on the game. If you do, you're already sunk because then the whole driving force becomes making the movie into a random smorgasboard of "bits" (gotta have character types X Y and Z, scenes with terrain types P D and Q, etc.) No. If you want to try for a serious fantasy movie you have to treat the game as something reflecting a 'reality' in game terms. You then base your movie on that imaginary universe. Make a movie that reflects that same reality in movie terms. Then you at least have a chance. You need a strongly imagined universe for this to work, but it just might work here. The warcraft background is reasonably well detailed. It's still one hell of a "might" though. I wish them luck.
But he's not directing it. And PJ is working on a MUCH smaller movie now with "The Lovely Bones"...not that being the executive producer on Halo isn't a big job, I don't blame him for taking a smaller film to direct after LOTR and Kong.
But, having said that, they still haven't found a director for Halo so who knows, he may just take it over himself which would be quite interesting.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
ugh. I meant druid. night elf druid. bleh. Not played much WOW. damnit, I'm tired and working. My Gnome Warrior hit 59 last night. so there.
Actually I liked the Doom movie quite a lot. I took my sons to see it because "yeah it'll probably be bad but I juast have to see it". We were all very pleasantly surprised, thought it was great I recently hired the movie out as an over-nighter and it was still pretty good. Don't know why people complain about it.
As for "Resident Evil". Puke. I couldn't watch it for more than 5 minutes. Super Mario I liked, but mostly because it was just so pleasantly bizarre ... hilarious weirdness.
Bitter and proud of it.
I hope they still make a great movie despite their choices, and that this wont just be a quick cash-in.
If wishes were horses, we'd all be eating steak.
Seriously, how can this be anything other than an attempt to cash in on the game?
It's not offtopic, dumbass. It's orthogonal.