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Gamers Don't Care About In-Game Ads

Next Generation reports on a study indicating that, on the whole, gamers are fine with in-game ads. From the article: "According to the study, 15 percent of heavy gamers are 'unlikely' to play a game that utilizes in-game ads, but one-third said they are 'likely' to play games with ads, while 52 percent said it makes no difference. Also among heavy gamers, 17 percent said ads would actually make them consider buying the advertised products, but only 9 percent of light/medium gamers would do the same."

19 of 160 comments (clear)

  1. Wait, I don't get it... by PSXer · · Score: 5, Insightful
    How do the three options "unlikely" "indifferent", and "likely" make any sense?

    Sure, if you were avoiding games with ads altogether, "unlikely" might be an option. Or maybe it just means that a lot of games don't have ads in the first place so you're unlikely to play a game that has ads.

    Does "likely" really mean that you'd specifically seek out games with ads, or that you play a lot of games and are likely to run into a couple that have ads?

    As for "indifferent", why is that a choice? How does the fact that you don't care either way about ads have anything to do with the fact that you're likely or unlikely to play a game with ads? It's not like games have a switch, "ads" or "no ads". You play whichever game you want to, and if it happens to have ads, you're "likely" to play a game with ads!

  2. Stop-And-Watch by foundme · · Score: 5, Insightful

    As long as it doesn't require me to stop and watch the ad, I don't think in-game ad is anything but a subliminal background noise.

    For example, I don't mind constantly seeing the terrorists smoking xx-brand of cigaratte, but if my GhostRecon team has to stop every 5 minutes and gather around to have a smokey, I will be pissed.

    --
    Please stop entering code 2,2,7,6,6,4
    1. Re:Stop-And-Watch by joe+155 · · Score: 2, Funny

      damn I loved that burger king commercial... shame about the little bit of boxing that thay thought they had to put in. sell-outs.

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:Stop-And-Watch by Lord_Dweomer · · Score: 4, Interesting
      Very correct. As an ad exec AND a passionate gamer I've been following this very closely. For the most part, advertisers and the facilitating media company that most of them use for this (Massive Inc.) "get it". They know they have to walk on eggshells when it comes to this new media. But then you get stuff like that boxing game on the Xbox360 where you fight the BK King etc. That is going WAAAY too far.

      I've done a writeup on this very story topic on my site which you can read here at The Halting Point and you can read the original Slashdot post that I made that sparked my writing of that piece.

      While I'd very much so appreciate the clicks, (even though I've made all of .07 through adsense!), to sum it up for those who don't want to make the jump....there are several levels of in-game advertising in terms of invasiveness. And you can view it as a spectrum. On the far left you have extremely uninvasive and even welcome additions such as sponsorship logos in Gran Turismo. It fits with the game world since the game world is simulating reality and they are expected in that type of game.

      Then you have things like billboards in MMOs like Anarchy Online and City of Heroes that, while appropriate for the setting (a city with billboards), still annoy you a bit because its trying to transplant culture from one world (reality) into a made up world where those companies do not exist.

      Then you have your extremely invasive product placement with crap like what Sprite pulled in the Matrix game, or what McDonalds pulled in The Sims Online. That is the stuff that pisses off gamers because it is a blatent slap in the face. It doesn't add ANYTHING to the game and in fact detracts from it...all that for $60.

      The interesting thing is how advertisers are trying to work their way into some of the more dominant games where the majority of titles are fantasy based like WoW. In my story I wrote a bit about possible ideas for working product placement into those worlds, but it requires advertisers to be able to have the balls to poke some fun at themselves, which I doubt they'd ever do.

      Honestly...in-game advertising is only going to get more abundant. Whether it becomes worse or not (ala the intraweb) depends on the so-called "gate-keepers" of the games who will have the final say over how much of a sell out they want their game to be.

      I'd expect more corporate sponsored guilds and guild events, more added material (like the CS map Subway made), and other new things we haven't considered.

      If it gets to the point though where the games are starting to majorly sacrifice playability and content for ad revenue though, customers will complain and run for the nearest competitor.

      --
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  3. No problemo by Ohreally_factor · · Score: 2, Funny

    I have no problem with in-game ads. It's those interminable in-game focus groups and surveys that make a game unplayable.

    --
    It's not offtopic, dumbass. It's orthogonal.
  4. Missing Result by HunterZ · · Score: 4, Funny

    They also forgot to mention that 87% of statistics are made up.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  5. I care...! by __aaclcg7560 · · Score: 4, Funny

    As long I can shoot up, blow up, or burn up the ads in game. I care *very* much for in game ads.

  6. Re:15% is not such a small amount... by sharkb8 · · Score: 3, Interesting

    It's a pure numbers play. If a game company estaimates that 15% of gamers will not buy a game because of ads, will the ad revenue make up for the 15% loss in sales?

    In other words, will putting ads in a game make more money? I assume it does, becasue we see more and more ads in games.

    Arguably, even the 15% or gamers who wouldn't play a game with ads wouldn't find out that there were ads in the game, or that the ads bothered them until after they bought the game. You think Best Buy's going to give a refund because someone doesn't like the graphics?

    Besides, if a gamer wants a game as realistic as possbile, there should be MORE advertising in games, just like in the real world.

  7. Skewed survey by Aim+Here · · Score: 4, Insightful

    Of course this is only a survey of people who are so advertiser friendly as to sit and tell a bunch of market researchers what they think. People who strongly dislike advertising are no doubt fairly strongly inclined towards telling those market researchers to fuck off instead of giving free clues as to how to target their insidious mindraping propaganda more efficiently. I know I am.

  8. Re:Ignored? by corsec67 · · Score: 5, Funny

    heh, like the following hypothetical conversation in a mmorpg?

      Get ready to attack!
      OK.
      Did I mention that Mountain Dew is refreshing?
      WTF!?
      I didn't say anything

    --
    If I have nothing to hide, don't search me
  9. In Game Ads by TacNuke · · Score: 3, Funny

    I for one, dont care about in-gadrink pepsime ads

    --
    I am not a number. I am a free man!
  10. Re:Ignored? by Ubergrendle · · Score: 2, Insightful

    Based on some media studies I read in university sociology courses (~ 10 years ago), the aggregate effect long term of advertising is most important.

    We all know that advertising for high-end products are to plant a 'need' -- thing cars, drug companies, etc.. .something we don't need. But most retail advertising is more subtle, with more modest expectations. They want to establish brand conciousness, the need will come later.

    Example: I need to buy toothpaste. I go to the store, and see 10-20 brands. OMG how do I make a decision!?! Oh thank goodness, Crest/Aquafresh/Colgate is there...i'll take that reliable, dependable brand name.

    Most people of Gen-X or later are cynical enough to 'tune out' advertising and recognise it for what it is. However, when given a choice, we'll still take Coke over RC Cola, Tide over Generic Brand, or Sony over Chinageneric.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  11. This is Bollocks. by Lave · · Score: 4, Interesting
    Disclaimer - this post includes angry fucking retoric, and swearing with an english slant

    I hate the way that these advertising arseholes have found an untapped niche, where people relax away from the fucking stressful world and realised they can rape it of it's innocence and beauty in exchange for a quick buck. It isn't ok and it isn't right.

    The marketing dickshits are currently at step 2 of their plan. The stage where they tell us all we are ok with what they want to do - to soften us up for when they fuck over our games. I would bet a large amount of money these are rigged surveys. Or at least the ones that give you options like:

    If games contained advertising then would you:

    a) stop buying games altogether

    b) Buy more games than ever before.

    If you saw a product advertised in a game then would you:

    a) Buy it

    b)Kill yourself

    And don't just think you can just play nice fantasy and sci-fi games that avoid this advertising. You won't. Those games will dramaticcally fall in production when the industry realises that without the advertising revune these projects ar emuch less rewarding.

    Oh and I know how games with no loading screens are really important to you. But your fucked. They will have no incentive to decrease load times when they use them as billboards. If anything they will increase.

    Give me the game or free and I haven't a problem with ads. But if I buy the fucking thing with my own fucking money then I bought the right to have a few beautiful hours of my life sans adverts for fucking once. (like how slashdot works). There is no in between. If your business can't support those revenue models there is something fundamentally wrong with what you are doin and no amount of advertising will save you.

    --
    http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
  12. Just because they'll tolerate ads, doesn't mean... by interiot · · Score: 2, Insightful
    The survey asked whether gamers would tolerate games that contained ads. That doesn't meant that gamers and developers are enthusiastic about adding advertisements.

    Will the best-loved games of the next decade contain in-game ads? How would Tolkien have reacted if his mythology had been required to include products and services from the real world? If, instead of pulling out lembas bread in the movie, would it have been better if Sam would have pulled out Go-GURT® brand Yogurt? I can't help but think that product placements mar otherwise highly-polished stories.

  13. Invasiveness of advertising by cdogbert · · Score: 2

    When it comes right down to it, I think the majority of people will only become annoyed with advertising when it interferes with their gameplay. When you take people out of the gameplay experience to recognize that a certain product is in the game, then you've crossed the line. I haven't heard of very many people complaining about the billboards that are now common in racing games, or even having the player use a licensed product in the game (guns, cars, or sporting equiptment, anyone?)... but a lot of people are going to get turned off when "product placement" becomes almost like viewing commercial in the game.

  14. Also depends on the ad by sterno · · Score: 2, Insightful

    Frankly I don't mind ads as long as they don't distract from the game environment. If I walk past an ad in the game and it starts making noises or the overall content doesn't really fit the game, it bugs me. I've been playing PlanetSide since it came out and they added the in-game ads a little while ago. I actually have them blocked because they annoyed me so much.

    The basic problem with the ads was three things:

    1) Some ads were intrusive, making loud noises, etc
    2) Almost all the ads didn't fit into the context of the game
    3) I was still paying $13/month for the game AND getting ads

    To can't say I'd reject a game outright based on ads, but it's all a matter of context. The game will have to have that much more to offer or be cheaper because of them. Also, I'm really not cool with the notion of paying a monthly fee then having to see ads on top of that.

    --
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  15. Re:WTF? by Osty · · Score: 2, Insightful

    If it's product placement in like.. GT5 where you can buy a GReddy turbo what ever.. I can *put up* with that.

    That's not really product placement, and I wouldn't be surprised if they had to pay Greddy to use their name and logo. Now if Greddy was the only brand of turbocharger you could buy in the game (look at Need For Speed: Most Wanted, for example), that would be product placement. In GT4, it's "realism". Perhaps only Greddy supplies a turbo for the car you're trying to modify, so the only turbo you can buy is a Greddy. Modify another car and you may have a choice of different brands, or Greddy may not even make an appropriate turbo so they're not listed.

    The same is true for the cars. It's not product placement to be able to drive a Honda Civic or a Ford Mustang. It's "realism", and Polyphony Digital paid for a license to use those cars. If you were playing Ford Racing 3, that's advertising. Ford paid to have that game made using only Ford products. And it's not just cars and car parts. Real-life tracks in games like Gran Turismo have the same problem of advertising vs. licensing. Polyphony Digital can't just go and take pictures of the track and use them for textures, because those textures may contain real ads that PD doesn't have the rights to use. If they want to use all of the same ads as the real life track, they're going to have to go to each advertiser and try to get the rights (either convince the company to pay for the ad space in the game, which they probably won't go for, or pay the company a licensing fee to use their already-existing advertising). That's why you'll see a lot of "placeholder" ads with stuff like "Sony" or "GT" on them (or "Microsoft" or "Xbox" in the case of Forza), because they couldn't get the rights to display the real ads. In this case, though the ads are still advertisements in the real world, they're not advertisements in-game. If Polyphony Digital or Turn 10 (the Forza developers) took the EA route, they'd just replace all real-world ads with the ads of companies who paid them. You'd get to race at "Burger King Laguna Seca" instead of "Mazda Laguna Seca", and that would just suck.

  16. Re:Is it just me.. by Monkelectric · · Score: 4, Interesting
    I don't buy DVDs that have no ads, period

    Is there some resource to find out *WHICH* DVDs have advertisements before you buy them? I seem to find out afterwords. I am *INCREDIBLY* pissed about the Season 2 Dead Like Me box set having a two minute unskippable anti-piracy advert, *ON EVERY DISC*. You just paid 50$ for a box set and they're reminding you not to pirate it. From now on I pirate anything with an advert.

    --

    Religion is a gateway psychosis. -- Dave Foley

  17. Then you're a rare breed by Moraelin · · Score: 3, Insightful

    Well, maybe _you_ realize the value of being subtle and respecting the (potential) customer, but, well, look at internet advertising. (Which in all fairness you do mention.) There the fucktards won the game, so to speak.

    It started decent enough there too. Most sites had one small banner on the first page. Nothing in-your face, nothing insisting to stay on top of the text you're trying to read, no fake UIs, etc. Where that ended, well, you know that already.

    Maybe _you_ realize what's wrong with that, but there are plenty of psychopaths which basically don't care. They don't even care if it actually helps their paying client sell more products, as long as at the end of the day they have their smoke-and-mirrors "we produced X thousand clicks" statistics.

    And belief in "they'll realize the customers won't stand for that" is, no offense, wishful thinking at best. We used to think that about Internet ads too. If you took anyone from the early 90's and told them that 10-15 years later ads would be full-screen animated layers in front of the actual content, extra pages with FMV ads each time you click on a link to an article, etc, they would have said the same. "What? The users will never stand for that kind of thing, and the ad providers know it!! People would stop going to that web site!!" It didn't quite work that way, did it?

    Yeah, I'm bitter, but I prefer to think of it as "grapefruit flavoured" ;)

    And if you still think games are immune to that, I have an example where it did already happen. At one point I decided to give Planetside another try. Guess what I was treated to, after it downloaded all the patches? A whole fscking FMV ad for their other planned expansion packs, and I wasn't allowed to skip it either. I found it outraging. Not only it wasted my time with the huge ad itself, but it wasted my time to download it as part of a "patch". But I guess the marketroid that came up with that couldn't care less.

    So at least at one company (Sony), the marketting guys/girls were already able to impose that kind of a heavy-handed slap in the paying customer's face.

    And here's what else I can see coming and I'm definitely not looking forward to:

    - heavy-handed blatantly-in-your-face advertising that breaks any suspension of disbelief. (E.g., I can live with having Coca Cola machines and bars selling Coca Cola all over the place, but if they go and make Coca Cola be the mana potions and work some blatant advertisment quests into the main line... well, there goes suspension of disbelief right there. Sorry, there's _no_ way I could take such a universe seriously. Maybe as a parody, but not seriously. E.g., I can live with Yahoo! ads on billboards, but don't freaking go and change my PSO Mag into a floating ad banner for Yahoo! like Sega did. That was one subscription cancelled right there and then.)

    - ad providers insisting that all ads are non-cacheable and loaded directly off their servers, so they can personally count the number of hits. See web pages everywhere which would load in 1 second otherwise, but end up taking 10 seconds to load because of the ads. I'm _not_ looking forward to seeing the same effect on games' level load times.

    - publishers starting to accept or reject games and settings not based on their merits, but on how suited they are for in-game advertising. E.g., rejecting a great game like Jade Empire just because Coca Cola ads would look out of place in it.

    --
    A polar bear is a cartesian bear after a coordinate transform.