The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
Pretty much, yeah. The first is comical due to incompetence. Who releases a game in a foreign market without getting a real professional to translate it properly? The second is attempting humor due to inability for learned speech phonemes to morph for other languages' sounds. In case you haven't noticed, English is extremely diverse in the sounds we produce. That's why there are so many differet 'accents' that can be associated with it. Other, simpler (more sane) languages like Japanese and Spanish have less phonemes and thus native speakers have a disadvantage when trying to learn the complex and mindfucked English.
Summary:
AYBABTU: funny because of an avoidable screw-up.
"berong"/"solly"/etc: not funny, just insensitive to verbal inabilities.
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