The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
It's interesting to see the difference between Japanese and American attitudes here. Whereas Activision was founded primarily so that individual devs could get credit for their games, the biggest game development company, which is Japanese, doesn't even put it's name on games.
It sounds like a funny answer, but really it isn't that unusual.
It's surprising how much is available when you just ask the right way.
Being at the right place at the right time and simply asking "can I help out" can really get you places.
I saw a quote related to this recently. I don't remember the exact words but the gist of it was that a team gets much more done when they don't have to care about who gets the credit.
I really think it can help a lot in making the team feel more like a unit and reduce work related stress.
It's all a matter of perspective. I used to work construction and I can tell you that I'd much rather spend my day in a cubicle than framing houses or pouring concrete. Fortunately, I have an office now but there are far worse fates than getting a cubicle for a workspace.
GS: And you work across all tools?
SC: Pretty much. And everything we use is legally licensed, even in China.
Media that can be recorded and distributed can be recorded and distributed.
-kfg
To be fair, the first time I was a CS major in the early 90s, I didn't really see where the Internet wave was going to take us, myself. Sure, I'd been online since 1983, but somehow it never seemed real to me that I would truly be able to telecommute like this. When I went back to school in the late 90s, I had missed the crest of the wave, when many were able to get rich for doing almost nothing, but I now had the attainable goal in mind of finding a non-geographically-fixed job.
I recently re-watched James Burke's The Day the Universe Changed, made in 1985, and found it a little eerie how well he described my current working conditions in the first episode.