The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
Like, they can TOTALLY FLIP OUT and WRITE GAMES?
I for one dig that.
The grass is always greener on the other side of the light cone.
This isn't that surprising, large cooperations contract smaller companies to do work under there name all the time. That said, I do find these kind of "How stuff gets made" and "Who makes that?" articles fascinating, thanks for the link.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
But from the interview, it sounds more like they act as subcontractors than actual game developers.
They don't design the house (architect), don't pay for it (home owner), but 9-5 mondays to fridays, look at the specs and build it.
Otherwise, all of their moves, like not insisting on retaining the IP, make no sense.
Do we really want somebody with this kind of power making our games?
From the article:
We try to act behind the scenes, and we follow our clients' desires, instructions and everything, so our policy is not to have a vision. In our company, we follow the customer's vision.
Programming for these guys must be loads of fun. Yikes.
As they said in the interview, they have a good portfolio. It'd be kinda nice to see WHAT is in their portfolio though. For all I know, they're the ones behind all those godawful Mary Kate & Ashley games, or Barbie Horse Adventure or some such. Might explain why they don't put their names on games :P
Planet Zebeth - Metroid with a twist
Activision was founded primarily so that individual devs could get credit for their games
Arguably, that's because they weren't getting any money for their work. If the devs were paid what they were worth, I can assure you that they wouldn't have complained as much.
What's funny is that Todd Frye (the creator of Atari Pacman for the 2600) got both money in the form of royalties AND fame for his work on PacMan! Even more amusing is that it was a rushed translation, and Mr. Frye didn't like PacMan! Some people have all the luck.
Go Figure.
Javascript + Nintendo DSi = DSiCade
It makes sense now... Game Dev. Ninjas are at war with Software Pirates, YARRRRRRRR!!!
Mission accomprished. All SrashDot deveropers are berong to us...
"ME SO SOLLY! AH SO!"
Dude, it's the twenty-first century. Can we try to show a LITTLE respect for foreign cultures?