The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
Like, they can TOTALLY FLIP OUT and WRITE GAMES?
I for one dig that.
The grass is always greener on the other side of the light cone.
But from the interview, it sounds more like they act as subcontractors than actual game developers.
They don't design the house (architect), don't pay for it (home owner), but 9-5 mondays to fridays, look at the specs and build it.
Otherwise, all of their moves, like not insisting on retaining the IP, make no sense.
Activision was founded primarily so that individual devs could get credit for their games
Arguably, that's because they weren't getting any money for their work. If the devs were paid what they were worth, I can assure you that they wouldn't have complained as much.
What's funny is that Todd Frye (the creator of Atari Pacman for the 2600) got both money in the form of royalties AND fame for his work on PacMan! Even more amusing is that it was a rushed translation, and Mr. Frye didn't like PacMan! Some people have all the luck.
Go Figure.
Javascript + Nintendo DSi = DSiCade
It makes sense now... Game Dev. Ninjas are at war with Software Pirates, YARRRRRRRR!!!
Mission accomprished. All SrashDot deveropers are berong to us...
"ME SO SOLLY! AH SO!"
Dude, it's the twenty-first century. Can we try to show a LITTLE respect for foreign cultures?
To be fair, the first time I was a CS major in the early 90s, I didn't really see where the Internet wave was going to take us, myself. Sure, I'd been online since 1983, but somehow it never seemed real to me that I would truly be able to telecommute like this. When I went back to school in the late 90s, I had missed the crest of the wave, when many were able to get rich for doing almost nothing, but I now had the attainable goal in mind of finding a non-geographically-fixed job.
I recently re-watched James Burke's The Day the Universe Changed, made in 1985, and found it a little eerie how well he described my current working conditions in the first episode.