The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
Like, they can TOTALLY FLIP OUT and WRITE GAMES?
I for one dig that.
The grass is always greener on the other side of the light cone.
It's interesting to see the difference between Japanese and American attitudes here. Whereas Activision was founded primarily so that individual devs could get credit for their games, the biggest game development company, which is Japanese, doesn't even put it's name on games.
This isn't that surprising, large cooperations contract smaller companies to do work under there name all the time. That said, I do find these kind of "How stuff gets made" and "Who makes that?" articles fascinating, thanks for the link.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
But from the interview, it sounds more like they act as subcontractors than actual game developers.
They don't design the house (architect), don't pay for it (home owner), but 9-5 mondays to fridays, look at the specs and build it.
Otherwise, all of their moves, like not insisting on retaining the IP, make no sense.
Do we really want somebody with this kind of power making our games?
From the article:
We try to act behind the scenes, and we follow our clients' desires, instructions and everything, so our policy is not to have a vision. In our company, we follow the customer's vision.
Programming for these guys must be loads of fun. Yikes.
Back in college there was this really TALL and FAT guy, I mean he was BIG!
He's actually the biggest game dev I know, but nobody's heard of him...
I may make you feel, but I can't make you think.
I've written loads of games too but of course if I told you which I'd have to kill you.
, , , , , karma elon
KS: Yes. In Japan, Tose is very well known (among developers). We're trying to expand our presence in the US and Europe too.
MA: So, secretly marketing. Not everybody knows us, especially in the States, so in 2003 I came here. The first time we visited with publishers, nobody knew us. We'd just get to the door, and they'd ignore us. "Go home."
Mission accomprished. All SrashDot deveropers are berong to us...
As they said in the interview, they have a good portfolio. It'd be kinda nice to see WHAT is in their portfolio though. For all I know, they're the ones behind all those godawful Mary Kate & Ashley games, or Barbie Horse Adventure or some such. Might explain why they don't put their names on games :P
Planet Zebeth - Metroid with a twist
I mean, I know a few games that would make me understand why someone refuses to put his name on the "I did it" list...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
*waves hand*.. these aren't the game development ninjas you're looking for..
is bizarro Tose?
It makes sense now... Game Dev. Ninjas are at war with Software Pirates, YARRRRRRRR!!!
It sounds like a funny answer, but really it isn't that unusual.
It's surprising how much is available when you just ask the right way.
Being at the right place at the right time and simply asking "can I help out" can really get you places.
I saw a quote related to this recently. I don't remember the exact words but the gist of it was that a team gets much more done when they don't have to care about who gets the credit.
I really think it can help a lot in making the team feel more like a unit and reduce work related stress.
In a related story, the biggest game we've never played is described here.
Huh?
Thing is, it wasn't until the early 90's that Developers began getting full credit on video games they developed as subcontractors to publishers. A dev's logo would never appear on the box of a NES game. And they didn't appear on most SNES games either (though by that time, you would see their logos in the start-up sequence and their names in the credits).
Times have changed, but we shouldn't act like the only time devs didn't get credit was back in the Atari 2600 days...
GS: And you work across all tools?
SC: Pretty much. And everything we use is legally licensed, even in China.
Media that can be recorded and distributed can be recorded and distributed.
-kfg
So who would win, Game Developer Ninjas, Game Developer Pirates, Game Developer Robots, or Game Developer Monkeys?
Can anyone tell me how to set my sig on Slashdot?
I'm not too sure about this, the article could just be pr for their company. From what I've seen they don't do very complex games.
That's a pretty funny, blunt interview. A few snippets, for those too lazy to RTF...
GS: How come we've never heard of you until right now?
KS: Well we're based in Kyoto, right? So we're ninja. You can't find us!
KS: Our policy is not to have a vision.
KS: We just beg them.
GS: Seems like when you've made 1,100 games you shouldn't have to beg.
GS: What's your stock value?
SC: It's about 16 dollars now. We've had better days.
I've heard of them, it's just that they never heard of me!