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Don't Blame The Games, Blame The Parent

jayintune writes "2old2play has an interesting article up on the recent push for more laws on videogame sales to children. It goes over the history of violent crime amongst teens and how it relates to the new surge in videogame-related legislation. Do laws really help our children or is it ultimately the parents role to decided?" From the article: "I'd say by the time a kid is three or four, he or she should know it's not okay to hit someone else. The child should be aware violence is not an acceptable response. Parents, grandparents, older siblings, aunts, uncles, cousins, teachers... anyone older than a child should reinforce certain societal values and traits. Kids should and mostly do know better. I talked with a psychologist who told me children can separate reality from fiction at about nine or ten years of age. Well, "pre-teen" is what he said. At that age, they know what's on TV isn't real, what's in a video game isn't real. Video games are easier; they're basically just moving cartoons."

32 of 136 comments (clear)

  1. Two words. by kunwon1 · · Score: 4, Funny

    'No shit!'

    --
    Specialization is for insects. -Heinlein
    1. Re:Two words. by __aaclcg7560 · · Score: 3, Funny

      That's right. My roommate's mother gave me trouble for working on a baseball video game for kids when I was at Atari that forces kids to stay indoors instead of going outside. I told her it was the parent's responsibility to raise their children that they brought into the world by screwing around. That didn't go over too well with her.

    2. Re:Two words. by killermookie · · Score: 2, Funny

      I'm sorry, but your reply has been rated M, therefore the majority of Slashdot users are forbidden to read it unless their parents do so for them.

  2. Where is the disconnect? by MonkeyPaw · · Score: 5, Insightful

    When I was a kid the hype was all about violence in cartoons.. I watched them but I never dropped an anvil or piano on someone (not to say I didn't want rocket-powered roller skates).

    I think people give far less credit to kids and their concepts of reality vs make believe.

    --
    My studio - www.graylands.ca
    1. Re:Where is the disconnect? by chrismcdirty · · Score: 2, Insightful

      And now I notice that they rarely -- if ever -- show the oldie-but-goodie cartoons such as Looney Toons, Tom & Jerry, etc. Maybe it's that there are so many new cartoons that they don't have enough time to show the classics. But it also looks like the cartoon-violence crazies may have won.

      --
      It's like sex, except I'm having it!
    2. Re:Where is the disconnect? by GundamFan · · Score: 3, Insightful

      That is interesting...

      I remember being lectured over and over as a child that television and cartoons are fiction, I also remember trying to explain to adults that I understood the concept.

      I have always had a very vibrant imagination and a good memeory for detail I think this is why I like science Fiction like Stargate, BSG, B5 and Star Trek... I can ususaly keep the minor details of the setting sorted out (without focusing on how "unrealistic" it all is) which usualy makes these kinds of shows more enjoyable.

      I think grounding your kids too deeply in reality is a bad idea... children need to have there imaginations stimulated otherwise they lose them... having said that parents should do there best to be involved in there childs life for a number of reasons but in this case mostly to make sure they don't get to out of touch with reality.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:Where is the disconnect? by MonkeyPaw · · Score: 3, Funny

      "Hello, Acme Lawyers of Walla Walla Washington? Yes. I was riding my rocket-powered roller skates down the road minding my own business when WHAM I drove straight into a cliff face. The odd thing was I thought it was a tunnel. It sure looked like a tunnel. I saw Winckle sneaking off with a can of paint. I don't even think I would have noticed him were it not for the guy in the bushes playing sneaking music on the oboe. I want to sue him for a million-trillion dollars and a Illudium PU36 Explosive Space Modulator.

      Yes, I'll hold."

      --
      My studio - www.graylands.ca
    4. Re:Where is the disconnect? by kingsmedley · · Score: 2, Insightful

      When I was a kid the hype was all about violence in cartoons

      I remember a strong reaction to Dungeons & Dragons. Interesting, really - at that point in time (early 80's) they seemed to think the biggest threat to children was their own imaginations.

      --
      Must... think up... something... clever!
    5. Re:Where is the disconnect? by kingsmedley · · Score: 2, Informative

      You wouldn't be talking about This tripe, would you?

      Wow, that's really over the top! There was some of this pressure, but it was only at church - where they were pretty much opposed to everything. What I'm talking about is the idea that D&D would somehow make us all become delusional and believe we were living the lives of our game characters, like the main character in Mazes And Monsters. It's loosely based on actual events. (Very loosely.) It's embarrassing to admit just how many people thought this was an accurate depiction of what happened to people when they played too many RPGs.

      --
      Must... think up... something... clever!
    6. Re:Where is the disconnect? by From+A+Far+Away+Land · · Score: 2, Insightful

      The people who say that games and cartoons are making kids hurt each other, are the same ones that say the Da Vinci Code and Harry Potter are going to destroy Christianity. They are looking for a defense of their insecurities about being a parent, and find them in things that make people think or act differently from how they were raised.

    7. Re:Where is the disconnect? by Reziac · · Score: 2, Insightful

      I've known kids who weren't even old enough to speak coherently who clearly understood the difference between reality and not-reality.

      A friend's 2-year-old daughter (a middling-bright, perfectly normal child) would do things like give adults imaginary trinkets, which she would pick out of the air and lay on your open palm. Her mannerisms when doing this were obviously meant to be *mime*, quite different from when she picked up a real object and gave you that.

      She also understood my game of calling a blanket the "refrigerator" and v.v. -- so if you asked her to get something FROM the fridge, she would go to the fridge and get it, but if you asked her to "get *the* fridge" she understood *that* to be the blanket. She was never confused about it -- she picked up on it the first time I did it.

      When I was a little kid, we played Cowboys and Indians with our trusty six-shooters, and "killed" one another over and over, but not once did any of us confuse our toy guns with daddy's real guns (nor did any of us turn into serial killers in Real Life). Same with other toys -- we didn't try to run our toy trucks down the street, nor believe that wearing a Superman costume really gave us the ability to fly.

      Reality and fantasy were quite distinct in our minds, with zero overlap, and I suspect we'd have been quite baffled by the idea that anyone COULD mistake one for the other.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  3. It's a shame by aitikin · · Score: 5, Insightful

    I've been hearing this from people in the social and psychological fields since shortly after Columbine. The shame is that Jack Thompson and his band of conservaative game haters never heard it or never listened to it. Studies have been done for years that prove this, very few that prove the contrary, and yet only the ones that prove the contrary seem to make the news outside of slashdot and gaming boards.

    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    1. Re:It's a shame by BecomingLumberg · · Score: 2, Insightful

      John Stewart said it best when trying to explain why everyone getting main media attention seems to be a nutcase. To paraphrase, he said it was very hard to get a mob to form around you if you stand in the streat and keep screaming "Be reasonable! Just be reasonable!".

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    2. Re:It's a shame by esper · · Score: 2, Interesting

      Yup... There was a guy I went to college with, die-hard Republican, back when the Iran-Contra thing was hot. One of the left-wing groups on campus had a big rally one day to protest it and all the local news stations showed up. This guy rounded up a couple of his buddies and set up across the street to protest against lime jello.

      Hundreds of people protesting a real issue on one side. Three loonies claiming lime Jello should be banned because it killed one of their mothers on the other side. Guess which way the TV cameras were pointed... (Hint: The Iran-Contra protesters were not happy about being ignored.)

  4. This may sound cliché but, by madsenj37 · · Score: 4, Insightful

    Hitler did not have video games. Neither did Ghengis Khan or Alexander the Great. It is up to the parents to raise their children properly. Kids are a product of their whole environment, not just video games.

    --
    Choosing the lesser of two evils is a choice for evil.
    1. Re:This may sound cliché but, by BigZaphod · · Score: 2, Funny

      Heber's Law: As an online discussion which has invoked Godwin's Law grows longer, the probability that someone will point it out approaches one.

  5. Blame, blame, blame by Anonymous Coward · · Score: 5, Insightful

    Blame the game or blame the parent? WTF. It's all of the above and more. Does anyone honestly it's as simplistic as "it's the games fault that Johnny went postal" or "it's his parents fault that Johnny went postal"? Actually I guess there are people that do.

    Listen up folks, regardless of which camp you fall into, you're both wrong. When someone performs such acts it's almost always a complex interaction between many factors. The child themself, their parents, their friends, their environment, all those things factor into how one acts/reacts. There is no such thing as "perfect" parenting. You could apply the exact same parenting style to two different kids and get to very differently behaved kids. Ditto the other factors. What happens is that all these factors play together and if you get the right (or wrong depending on your perspective) then something bad can happen. Blindly trying to blame a single point of failure, while comforting to many, almost never works.

    That is what is so upsetting about both extremes of this debate. On the one side you have folks who want to ban violent video games. On the other (and many on /. fall into this category) are those who claim that the media (including video games) have NOTHING to do with it and responsibility falls on the parents. Both are right and both are wrong.

  6. of course... by alfs+boner · · Score: 5, Insightful
    Back in the "old days" it was the Waltz, then there was the Tango, the Charleston and then...

    1950s OH MY GOD THE WORLD IS OVER, Rock and Roll... our children are being corrupted

    1960s OH MY GOD, ELVIS is such a good boy, but those BEATLES

    1970s TV is KILLING my Children

    1980s HORROR MOVIES are KILLING my Children

    1990s NIVARNA are forcing Children to top themselves

    And of course now its Video Games which are forcing Children into a life of violence.

    This is just another great "Aunt Sally" for politicians and "academics" to debate and get money from. If it wasn't this they'd be battering on at Cartoons for glorifying violence (there is nothing in Doom III worse than the violence of Tom and Jerry or Roadrunner). The young are ALWAYS being corrupted in the minds of the elders, and what corrupted them in their youth is now seen as innocent.

    And have you noticed... its always the over 40s who start wars... something must be making them do it.... I blame mugs of hot chocolate.

    And lets not forget when Marge banned "Itchy and Scratchy"

    --
    Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
    1. Re:of course... by joe+155 · · Score: 2, Interesting

      One thing people never mention is when God ordered the death of someone for working on a sunday, now I know I don't have a right to challenge Him; but surely God is more important than a videogame, especially in a country where most people are active in their faith... why did no one say "that kid at columbine had read the bible, people were killed in the bible, it must be the bible's fault, ban the bible" instead they blame Manson (even though they weren't fans anyway).

      Video games are on the whole no more violent than the bible, they often contain messages of hope or the idea of good winning... I always fail to see why people always blame games

      --
      *''I can't believe it's not a hyperlink.''
  7. Re:sports=violence? by alfs+boner · · Score: 5, Interesting
    Just as an interesting aside that your comment reminded me of, I was watching Real TV, or at least a similar show, basically video clips of crazy stuff happening. Anyways, there's one of a teenage ice hockey game going on where a fight breaks out. Big brawl, involving a number of players from both sides. One kid out there thinks that the fighting is stupid and a waste of time, so to protest and stop the fight, he takes his shirt off, and drops his pants, while skating around the rink.

    That probably wouldn't have been my first idea had I been in his case, but people started cheering for him, and everyone stopped fighting to see what was going on. So his plan worked. What made it more interesting, however, was that someone in the stands didn't approve, and called the cops. And the cops arrested him for indecent exposure, and took him to jail.

    I'm not anti-sport, or even anti-violent sports like hockey and football, but I think that it's amazing that in the midst of all that fighting, the guy that goes to jail is the pacifist who felt like taking his clothes off. It wasn't really lewd or sexual(unlike the infamous superbowl incident). He caused a fight to stop. He stopped people from trying to hurt each other. And someone found that offensive enough to call the cops. That just, to me, says something very strange about our culture.

    --
    Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
  8. Re:Old cartoons by hackwrench · · Score: 2, Informative

    They've been placed on the Boomerang network.

    The Google entry for that page says "Go to Boomerang.com for more information about our 24-hour network for classic cartoons!", but that's a completely unrelated site. It's also in the page's description tag, which is where Google gets it from. Anybody know what happened to that domain?

  9. If you're going to say something, please be clear. by Evangelion · · Score: 3, Insightful


    Dear Random Nobody,

    Okay, you don't like legislation affecting video games, we get it.

    But please, your blog entry comes off as incoherent, at best, and childish at worst.

    a) You start off with a straw man. No legislators are calling for people to burn video games. No legislators are claiming that they're the root of all evil.

    b) You take a quote from someone who runs Common Sense Media -- an lobbying organization that also happens to provide rating services -- at face value. In the same article you call journalists lazy.

    c) You mistakenly cite GTA as the "start" of this. "This" has been going on since Doom. GTA3, and Hot Coffee, weren't out when Colubine happened, if you remember.

    d) You waffle, and end up attacking video games yourself by saying "I wouldn't let my children anywhere near one of these games", and that the game sucked. That's like defending Manhunt by saying it was so bad people wouldn't play it.

    e) You talk with "a psychologist". No citations, no refernces, no studies that indicate when a child can seperate reality from fantasy. Just your word.

    f) You commit the fallacy of accident -- just because you haven't been violent, means that video games don't make people violent. That's not proof, that's circumstance.

    g) You site crime statistics that are meaningless in support of your proof. There are well understood reasons why the crime rate dropped nationwide in 1993. This does not preclude, in any way, video games from having a detremental effect.

    h) You "read studies" -- you don't cite, you don't reference, you selectively remember. For someone with an alleged Master's degree, you sure as hell don't know how to form an argument.

    By the way, I live in a province where the government regulates video games and movies. Oddly, I'm still able to go to EB and buy GTA if I want. And my son can't.

    I can't for the life of me figure out why that's bad.

  10. Life imitates a movie: Slap Shot by MsGeek · · Score: 3, Informative

    The hockey player striptease is the climactic scene in the classic movie Slap Shot.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  11. Rephrase by Lord+Bitman · · Score: 4, Funny

    By the time a child is three or four, they should have had beaten into them the idea that hitting someone is not okay.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  12. Re:Not just moving cartoons by mooingyak · · Score: 3, Funny

    You can get totally immersed in the game and begin to think about the game also when you are not playing it.

    I used to look at people's faces and want to put L-shaped tetris blocks between their eyebrows.

    --
    William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
  13. Solution: Vote by Mr.+Sketch · · Score: 3, Interesting

    Seriously, if we have law makers passing this kind of legislation, it is our responsibility to vote them out of office. The article speaks of a generational gap between us (the under 35/40 crowd) and the older crowd. Not surprisingly, it's the older crowd that has the most active voting population, and they vote people in that have their views, which are usually anti-video games. They also have a well organized group (AARP) that feeds them the propaganda that they want to hear so they will write their congressperson and let them know they think violent video games are bad.

    If we want to change this situation, we, as a generation, need to take action and vote out the people who are making these laws. This problem can only be addressed by doing something. We need to vote on election days and write on congressperson every time this issue comes up to let our voice be heard.

  14. content labeling good, restrictions bad by PMuse · · Score: 2, Insightful

    Can laws help? Yes, absolutely. What a parent who is doing his/her job needs is a content label that tells them what's in the game (mild language, strong language, extreme sexuality, moderate violence, etc.).

    The first problem ratings, e.g. motion picture ratins, has always been that they don't tell you what's in the film. Instead, they tell you if the film is 'safe' or 'dangerous'. Now, video game ratings are the same way.

    The second problem is that no sooner does a work get labeled than some @$$hat write a law restricting sale/ viewing of works with particular ratings.

    The only law that's worth having here is one mandating content labelling to give partents information. After than, leave it to the parents to decide.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  15. Wait for it. by Sylver+Dragon · · Score: 2, Interesting

    As with most of life's problems, this one will go away if we just wait long enough.
    In 20 years or so, those of us who grew up with video games will be in our 40-50's and in control of most things. The people who grew up in the mists of the dark ages will either be dead or pretty darn close to it. Once that happens we can all agree that video games are not evil and insted work on preventing the corruption of children by whatever new evil has come about by then.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  16. Re:It's a shame -- "I hate Mondays" by Mistshadow2k4 · · Score: 3, Insightful

    I've been hearing this a lot too and it's pure BS. In the 70s a young girl took a gun to school and killed several of her classmates. When asked why, "I hate Mondays" was her only reply. (IIRC, a punk rock song came out of that incident.) This girl was not the only student to commit such violence at a school in the 70s. You can't blame GTA or any other violent game for that; all that was available at that time was pinball and the early Atari games. This has been going on longer than there have been violent video games. Why are they focusing on video games being a cause now when this problem obviously began -- and well withing living memory -- before these kind of video games existed?

    Thing is, a lot of people who advocate this are the same age as me or even older so they should remember these incidents too, which makes me wonder what kind of brain-washing techniques the leaders of this movement are using.

    --
    I dream of a better world... one in which chickens can cross roads without their motives being questioned.
  17. A bit oversimplified... by DragonWriter · · Score: 3, Insightful



    There is a difference between conscious recognition that something is "just pretend" and actually not having it effect you, and the fact that someone that is 5, or a teen, or whatever can say "its just pretend" doesn't imply that it is not having a bigger effect on their thinking and behavior than it might on a person with a more mature brain. And there are plenty of studies that support that this is, in fact, generally the case.

    Note: I'm not saying I agree with the mindset that the state should regulate; I believe that parents are the best regulators, and that the role of the state should be to empower parents while not constraining the free flow of content, which is a tough balance to strike. And, further, I think that sheltering kids from "mature" content isn't really the best response. Sure, there needs to be some control, but more important is to prepare them for increasingly mature content and helping them develope the mental facilities to deal with it. All I'm saying is that its a bit naive to say that kids are generally safe because they consciously recognize the distinction between "pretend" and "reality".

    Because sooner or later they are going to run into sex, violence, etc., in art and/or reality, and they ought to be prepared to deal with exposure to it when they do.

  18. Re:It's a shame -- "I hate Mondays" by Knetzar · · Score: 2, Insightful

    It's not violent video games, it's any form of violent media. Movies, TV, books...I mean, look at the bible, that has inspired some of the more violent actions ever.

  19. Re:Laws can help actually ;) by Reziac · · Score: 2, Insightful

    If you wind up with a "stupid, barking, airheaded mutt", you have already failed the "ability to train something with the mind of a child" test.

    [Speaking as a professional dog trainer with 36 years experience.]

    --
    ~REZ~ #43301. Who'd fake being me anyway?