Nintendo Learns from Mistakes with GameCube
kukyfrope writes "Reggie Fils-Aime, Nintendo of America's Executive VP of Sales and Marketing, talks about what went wrong with GameCube and how Nintendo will not make the same mistakes when launching Wii. Reggie admits that the initial software lineup for the GameCube was simply not 'diverse and strong enough from a first and third-party perspective,' and by Nintendo's showing at E3 2006, the Wii will launch with a wide variety of games for may types of gamers."
You're that guy who thinks that vi is "six," aren't you?
English is easier said than done.
"GameCube" says what it is -- it's a cube that plays games. Pretty straightforward. Good name.
And also incredibly generic and tough to defend as a trademark, especially when your closest competitor uses "box" (meaning an approximate cuboid) in the name of its product. People outside the business find it hard to keep the PS2 generation consoles' names straight.
"Wii" -- what the fuck is that?
And what is a "PS2"? Isn't that pronounced like piss too?
I find this new learning fascinating. What does "emacs" mean in your world? ; )
[javac] 100 errors
Except it was called "Nintendo learns from mistakes with N64".
Well, you see, that's the thing. Nintendo did learn from its mistakes with the N64. And then it repeated them with the Gamecube.
This from a guy named "c0d3h4x0r" and who also happens to work for "Microsoft".
Rouge Squadron? Is that the one where you apply make-up in a group?
It's perfectly harmless, as long as it doesn't fall on them.
"Each new Nintendo Wii will come with a grab-bag of rubies! Order today!"
If Jesus wants me it knows where to find me.