A Tale in the Desert III Launches
Teppy writes "The third version of the unique Egyptian MMOG A Tale in the Desert is now available. Changes from previous Tales include the new Discipline of Harmony, a game-wide Events system, and 'Principles'. Principles consist of 49 snack-sized challenges that provide a gentle introduction to a hugely complex game. Other enhancements include regional chat, community-unlockable Tests, dozens of new and changed Skills, and of course the Legacy Tests designed by the Oracles of A Tale in the Desert II. Windows, Linux, and OSX clients are available for download."
I've played since Tale 1, and I've always enjoyed it. I think eGenesis has finally perfected it with Tale 3. The travel system and level system is completely revamped, and a great community. If you're interested in a non-convential, unique game, go for it. There's even a Linux client with a very technical community. ie: everybody whinced when this was posted on slashdot! ;)
Actually, the new Principles that I mentioned in the article submission may appeal to you. Each one is a miniature version of a corresponding Test. For instance, Principles of the Obelisk challenges you to build a 7 cubit tall Obelisk. All Principles are fixed-goal, and nearly all are non-competitive. Tests, including the Test of the Obelisk that you describe, are still mostly competitive.
/chat Pharaoh)
Completing a Principle advances your level by one (yes, we have levels now), and unlocks new Principles/Tests, Skills, and Technologies.
It's still going to be difficult (impossible) to lead construction of one of the final 7 Monuments with a solo spproach, but you may find Tale 3 to be much more fun for your playstyle than Tale 1.
If you do decide to come back, play for a bit and then tell me if I'm on-track with this analysis. (In-game,