A Tale in the Desert III Launches
Teppy writes "The third version of the unique Egyptian MMOG A Tale in the Desert is now available. Changes from previous Tales include the new Discipline of Harmony, a game-wide Events system, and 'Principles'. Principles consist of 49 snack-sized challenges that provide a gentle introduction to a hugely complex game. Other enhancements include regional chat, community-unlockable Tests, dozens of new and changed Skills, and of course the Legacy Tests designed by the Oracles of A Tale in the Desert II. Windows, Linux, and OSX clients are available for download."
I've played since Tale 1, and I've always enjoyed it. I think eGenesis has finally perfected it with Tale 3. The travel system and level system is completely revamped, and a great community. If you're interested in a non-convential, unique game, go for it. There's even a Linux client with a very technical community. ie: everybody whinced when this was posted on slashdot! ;)
I have been playing this game for a couple of years and I still have not done everything in the game. The content is very deep and Teppy (the lead developer) does a great job of keeping things interesting. The best thing about this game is there is no up front cost, you get to download and try it out for 24 hours of in game time for free. Very cool.
Although I only played the trial version of ATITD 2, I always say that ATITD isp the best MMOG out there. It is about as far away from the traditional Hack n' Slash you can come today, and I loved almost everything about it (it's a little too expensive for my taste).
I want to see more games like this one! Although it is far from perfect, it shows that out-of-the-box thinking is not only possible, but successful. There is a market for social, intelligent games! It may not be big, but it is there.
Second Life is another step in the right direction. The more high-budget games, the more popular will the "genre" get and the market will grow, which means more and better games. Because of ATITD, we are entering a good spiral of innovative online gaming. Rejoice!
So we don't overload their sever :) Here is a torrent for the Windows install.
I played in the first one, really enjoyed it for a time (especially the non-obtrusive client that let you do whatever else you wanted while it ran, a good things ince many tasks involved long wait times).
I didn't mind the lack of combat. There was plenty of challenge. I loved the ability to influence the game's design. However, finding a good spot always seemed a challenge, it seemed the good ones in the starting areas got gobbled up quickly, even given the relatively small playerbase... and the main frustration I had in time was the insanity of trying to compete in challenges with large well organized guilds. FOr example, I remember a challenge to make a tower taller than all in the area. The first one was easy, the next had to top that, and so on. In time it required weeks of resource collecting to top the next one, and people, once they were doing it, would routinely exceed the previous height considerably, taking out several tiers in the process. Your only hope was to find an area where no one had done so yet, and that quickly got snapped up...
The camel thing... that was another insanity. Whoever had the most straw in an open camel pen at midnight when the camels spawned got a free camel (which ate all that straw). Presumably the camel was then too fat to escape via the open gate. Because routinely insane amounts of grain, enough to feed the entire nation of egypt several times over were not enough to compete with guilds that had acres of harvesting combines all pumping straw into one pen just to outdo the others.
And these were relatively early things in my game experience, i never got near pyramids, optics, fireworks, lasers, and so on... I can only imagine how those went...
I tend to solo a lot in games. Its what I like to do. And I found the game to be solo-unfriendly. I don't want to get into the then-why-do-you-play-mmorpgs argument, I do like to interact, between long bouts of solo time. That's just my playstyle...
So, what has changed on this front?
"Waste not one watt!" - CZ
Heck if I know how he could do it, but Teppy needs to find a way to drag people in at various points along the timeline of a Telling. The game experience is *very* different the first days, the first couple months, and a year in.
For example, getting a camel. In the first week or two you'll be up against experienced, obsessive guilds. Whole regions. Chance of doing it solo? Zero. Three months in, your only competition is the unlikely other solo newb trying in your region that night.
ATITD is the bomb throwing radical of the MMORPG market. Second Life + deep gameplay.
Dammit. I've kept my account active for six months without playing. (Couldn't afford to do so but did it anyway.) Lots of complaints. But I think I've finally talked myself into gathering some $!@#!@#% grass to get the first #$!@##!@ camel in the region. The girlfriend, who never left, is going to be thrilled. Dammit!
Feeling so good natured I could drool