The Xbox 360 Uncloaked
The term staggering is meant literally. It's obvious from the tone of the book and the description of the process that the months after the original Xbox's launch were confusing and demoralizing. Many of the principle architects of Microsoft's first console left the company or moved to other projects, and the second generation of executives were hard pressed to restart the process after only a short break. Moreover, the console they'd worked so hard to see launched was only doing so-so in the marketplace. The result is a long period of soul-searching and analysis that lasted two years and covers 25 of the 53 short chapters in the book. This real life confusion and frustration translates into the book in the form of a fractured narrative.
The first 10 or 12 chapters of Uncloaked are very hard on the reader. Takahashi has deliberately used a lot of repetition to drill into the reader basic concepts, events, and characters; This is a mixed blessing. While the repetition results in basic information retention, combined with the muddled events it doesn't make for very entertaining reading. This problem is exacerbated by some lax editing. I read the book in eBook format, so I can't speak to the editing in the final print version, but at least the .pdf edition contained several unreadable sentences and nonsensical paragraphs that the editors simply missed.
I was beginning to be frustrated with the work when, like the executives on the 360 project, The Xbox 360 Uncloaked found a clear path and began driving forward. Right about the time that Robbie Bach and Co. found a way to tackle the project's scope, the writing focuses into the same cohesive voice readers of Takahashi's Mercury News column are used to. The chapters begin to fly by, with each successfully capturing a specific aspect of the 360 production process. From the famous meeting of CliffyB and Ed Fries at DICE 2003, to the exhaustive industrial design phase, all the way through the GDC and E3 events of last year, the tough choices and design decision are laid out for the reader. The final half-dozen chapters deal with the launch and the immediate aftermath.
What makes this book such an informative tome is the depth of information and the balance in the reporting. The author had a great deal of access to the principal figures involved in the creation of the console. What's refreshing, though, is how this access doesn't seem to have clouded his judgment of the events he bears witness to. In the final chapters he speculates on how Microsoft is poised within the console war, with some pointed observations on the console's launch that proves Takahashi is far from a company mouthpiece.
It's this outsider's viewpoint that ultimately makes The Xbox 360 Uncloaked a success. Takahashi looks at the creation of the Xbox with the dispassionate voice of a journalist. Hype and hyperbole surrounded the system's launch to such a degree that it was hard to see through the agendas held by the marketers, advertisers, and the fan press. This surprisingly lively business book condenses half a decade of effort into four hundred pages of mostly understandable prose. It provides insight into the players, the technology, and the corporate culture that has launched two remarkably popular game consoles in a span of six years. I definitely feel it could have been more thoroughly edited. That said, if you have any interest in the business climate at Microsoft or the process of creating a major work of consumer electronics, The Xbox 360 Uncloaked will lay out both the good and the bad of the 360's torturous journey to market.
This is sorta of a dupe. The book has been mentioned here before.
You say things that offend me and I can deal with it. Can you?
I have to wonder why this was given a 7 if the book was so badly edited, written and completely boring 5/6 of the time.
"To face death, that's nothing much. But to feel really stupid when you die, well, that would be insufferable."
While the repetition results in basic information retention, combined with the muddled events it doesn't make for very entertaining reading. This problem is exacerbated by some lax editing. I read the book in eBook format, so I can't speak to the editing in the final print version, but at least the .pdf edition contained several unreadable sentences and nonsensical paragraphs that the editors simply missed.
The words "pot", "kettle", and "black" come to mind.
Sounds like an interesting book, but I still plan on not buying an XBox of any sort. I am just happy with my KnoppMyth distribution, which also comes with MAME. I can still kick your ass in Asteroids.
Zhrodague.net - I do projects and stuff too.
Zonk really, really likes the XBox 360. If nothing else he would have to like this book just becuase it gives him an excuse to put the XBox 360 on the Slashdot front page.
Suppose two out of three ain't bad.
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
I don't know if the X-Box came out this past winter or the winter before, but yesterday while shopping for light bulbs and laundry soap, I saw two XBox 360s in a store. Those were the first ones I've ever seen.
Now, I have a first-generation XBox, and a couple of games. I don't play it, but I have guests who frequently do.
Anyway, I bought my XBox on a whim, when it just really seemed cheap. I'm sure if I get a 360, it will be for the same reason -- the "new" will have left its marketplace, and it will be, say, half the current retail price. By then, there might even be some interesting games for the platform.
-fb Everything not expressly forbidden is now mandatory.
the amount of information presented here is staggering. The term staggering is meant literally.
No, it isn't.
From what I've read so far, people involved in product design or product development might enjoy this book. Then again, the story might feel all too familiar.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
I've been looking for the version of Mechassault that lets you do the classic XBox linux loader trick.
All the xbox mod sites make it sound like Mechassault is easy to find, taken for granted, but the hole was fixed a long, long time ago, and I've never seen a first-edition game.
-fb Everything not expressly forbidden is now mandatory.
firezonk plonkzonk
"Pffft. I don't even know anymore."
Information wants to be anthropomorphized.
So does that mean information not found? (Bad joke, couldn't resist.)
Fire!
Microsoft broke ground in the business when the Xbox launched in 2001, and came back swinging last year with the Xbox 360.
Microsoft had it's foot pretty far in the door when they launched the original Xbox. It is true that they were not in the console market but that is not the context of the quote. Zonk is talking about the videogame market as a whole and therefore is wrong. Microsoft developed and released PC videogames for years before the Xbox and they were in the gaming hardware business too. I remember owning a Microsoft flight stick that I used for a long time (until it broke from too much X-Wing). I also owned Fury^2 and I think that game came out in the 90's. So Microsoft had been in the videogame business for some time before the Xbox came out and we should not forget that.
Don't believe the. . .never mind.
You are not the customer.
I know this is slightly off-topic, but the article calls the xbox360 a seventh generation console. What are the seven generations of consoles? I can only think of 6 (atari, nes, snes/genesis, psx/n64/dreamcast, ps2/xbox/gamecube, xbox360). Were there two "generations" before NES? That's a little before my time.
Most "articles" posted to slashdot are simply summaries linking to actual articles, such as the "mentioned here before" link you posted.
Book reviews and other articles such as this one are written entirely by the slashdot readers and/or staff. You'll notice there are no links in this article because it is an origional work. AFAIK, Zonk didn't just allow this article to be posted (as the editors do with most "articles") but actually read the book and wrote them summary.
-First Generation-
(You could not change the games on the first generation of consoles)
Pong (and all its clones including Ninendo's "Light Tennis")
Break-Out (a Pong spin-off!)
Most consoles revolved around Pong this generation. At the latter end of this console cycle, more creativity was being put in the games with some companies putting out racing and puzzle games (as appeared in Japan).
-Second Generation-
These are the first consoles that could use cartridges. It took a while for the public to realize the machine could play more than one game!
Atari 2600 and the Channel F launched near the same time. But with the public bored of Pong, Channel F eventually exited the market deciding that the public had enough of 'video games'. (Channel F's games were awful anyway). This gave the market entirely to Atari 2600 which began to surge when the home version of Space Invaders came out. Newcomers such as Intellivision entered the market. Colecovision, a late newcomer to the market, bundled its console with a sweet exclusive deal with Nintendo's Donkey Kong. Colecovision also somehow legally won a court case to play all of Atari 2600's hundred games as well on its machine.
With the meteoric profits (Atari, at the time, was the fastest money making business in American history), many 'get-rich-quick' schemers came in who had no business making games (General Oats and Colgate for example). Atari hurt itself by putting out bad games such as E.T. and a poor port of Pac-Man. The market was flooded by games in 1983. With the rise of personal computers and games like Custer's Revenge and Death Race getting bad press, the console market collapsed. Retailers wouldn't even stock game consoles.
-Third Generation-
-NES
-Master System
-Atari console (dead anyway)
Nintendo's Famicom takes over Japan and is re-christened as the 'NES' for America. Nintendo puts in a toy robot and calls it the 'Entertainment System' to convince retailers that it wasn't exactly one of those hated 'video game consoles'. NES sales kept growing and growing with 90% market share. Sega's Master System had whatever was left (not much!).
Nintendo created lock-out chips and draconian licensing deals to avoid the fate of Atari. Third parties were looking for a console not as draconian as Ninetndo's.
The Gameboy is included in this generation.
-Fourth Generation-
-Sega Megadrive
-Super Nintendo
-NEC's PC-Engine (Turbo-graphix 16)
Sega, humiliated with the Master System's poor performance, stepped up with the Megadrive (Genesis in America). Trip Hawkins of Electronic Arts, annoyed that he missed the NES bandwagon, wanted to be the first third party on the Genesis. However, when Sega tried to put EA under a Nintendo style licensing deal, Hawkins told Sega that EA had reverse engineered the Genesis. They were going to make games for their system whether Sega liked it or not. So EA dictated the terms of their licensing agreement. Afterword, Sega quickly put in lockout codes into future Genesis/Megadrive consoles. Third parties, anxious to leave Nintendo, came but were disapointed that Sega wanted to BECOME Nintendo.
Nintendo took Japan, Sega took Europe, while both were tied in America. Sega introduced some extremely aggressive and effective marketing but Sega lost its momentum of putting out games. Nintendo stepped up with reclaiming third parties and put out hot games such as Super Metroid and Donkey Kong Country to have the SNES outsell Genesis in America again.
The PC-Engine from the giant computer maker NEC (NEC's research and development at that time exceeded the ENTIRE companies of Nintendo and Sega) came in second place in Japan and somewhat flopped in America. Nintendo and Sega's fear was that NEC could easily become a vertical monopoly. NEC owned their own manufacturing plants and chip R&D. You just cannot compete with a vertical monopoly. NEC would eventually exit the console market.
Sega began to put out too many console
I am a PowerPoster over there, and it's better, and supports the author.
http://www.lulu.com/content/295223 for the e-book
http://www.lulu.com/content/289526 for the paperback
No, I'm not the author. :)
Is this like a "Wow, it plays my favorite game really fast" book, or a "Synchronizing the second level cache between the 3 CPUs uses roughly 28% of the interconnect bandwidth" book, or a "Shaumus Blackley was forced off the project after a meeting where he..." book?
This book reads like a fan-boy gush, and the author misses a real opportunity to expose the darker side of the business. By putting everyone on a pedestal (except trying to scapegoat Fries) the more interesting stories got ignored (mass exodus of talent, several rounds of layoffs, huge investments in developers that yielded hardly anything substantial, etc.).
But worse, it's painful to read. A loose collection of events and partially realized anecdotes, the author seems incapable of sustaining a thread or drawing any conclusions from the information.
This book is a great marketing vehicle for xbox, but a disappointment when viewed as "journalism".