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Leisure Suit Larry's Maker On Wedgies v. Bullets

simoniker writes "Al Lowe, the creator of lounge lizard Leisure Suit Larry, has been talking about his comeback game with new developer iBase Studios, Sam Suede, asking why games nowadays are too violent, and revealing of his new title: "there's going to be guards, but instead of slitting their throats, you'll give them a wedgie." He also asks: 'Let me put this way, the shelf is full of racing games and shooters, RPGs and action games. Where are the comedies?' Well, where are they?"

56 of 270 comments (clear)

  1. Please don't comment unless.... by Whiney+Mac+Fanboy · · Score: 5, Funny
    Don't comment unless you can answer the following question:
    What can you get in a "red light" district?

    a. in many cases, trouble
    b. the Blue Plate Special
    c. outdoor lighting fixtures
    d. lingerie

    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:Please don't comment unless.... by bj8rn · · Score: 3, Informative
      a. in many cases, trouble

      Oh, and wasn't there a key combo that let you bypass the age questions? I was definitely not 18 when I played it, and neither was I American enough to know the answers to many of the questions, so I cheated.

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
  2. No Funny Games by Dr_LHA · · Score: 2, Insightful

    Last genuinely funny games I played were the Monkey Island series of games. So this guy is certainly speaking a lot of truth.

    Leisure Suit Larry games were never funny, mildly titilating if you're a 13 year old maybe, but funny? No. So I'm not sure how qualified he is to talk about making funny games.

    1. Re:No Funny Games by Anonymous Coward · · Score: 3, Funny
      Riiight. So you're not the same Dr_LHA who wrote this then?

      1 of 4 people found the following review helpful:

      ***** Art, Redefined, June 6, 2004
      Reviewer: Dr_LHA

      On the surface, Worms 3D (or W3D as it shall henceforth and forthwith be known!) is merely an updated version of the velnerable "Tanks" game, an old Atari standby that combined precision and tactics, bending the mind to the task at hand. W3D is not even the first of such a Tank-inspired series, for the fine, and well crafted, original Worms series, out in the mid-nineties for such arcade powerhouses as the original PowerMac, and the PC, preceeded this work.

      And yet... and yet... this is more than such a game. For under the surface lies a symphony of flavorful strategic cunnery that should serve both the childlike "player" and the adult "philosopher" alike. Only the most stupid would fail to find both fun and meaning in this game.

      Every aspect, from the graphical design of the tails of the worms, to the size of the bazookas, seems designed to fascinate and stimulate the mind. This crosses the line, going from merely "game fodder" to "mind fodder" to art. And like all great art, it has its price. That price is not merely the $29.99 above, but the investment of time and energy that will, almost certainly, result.

      A superb game. Outstanding. The creators should not merely be rewarded, but they should be identified, and we should be able to honor them.

      Or this IRC chat?

      *** dr_lha has just entered #macgames
      <dr_lha> Hi
      <exlim4x> Hi lha
      <exlim4x> Do you fix zips too? *rofl*
      <dr_lha> shut up
      <dr_lha> just played worms 3d again.
      <ebiscuit> really? what a surprise. I thought you hated that game
      <dr_lha> ???
      <dr_lha> WTF
      <dr_lha> I love it, where did you get it from I hate it?
      <ebiscuit> its called sarcasm
      <dr_lha> It's my favorite. Much better than Max Payne
      <exlim4x> Does anyone else get kernel panics when they try to insmod ACPI on Linux 2.4.21?
      <ebiscuit> We know already. STFU about Worms 3
      <dr_lha> Worms 3D. *D* It's 3D, which the older ones weren't.
      *** dr_lha has been kicked off #macgames by BotMG (ebiscuit STFU)
      *** dr_lha has just entered #macgames
      <ebiscuit> *sigh*

      Not to mention the many Slashdot posts where you keep going on about it over and over again.

    2. Re:No Funny Games by Dr_LHA · · Score: 2, Insightful

      Wait a second. You're fucking with me aren't you.

      Bah.

    3. Re:No Funny Games by Kazzahdrane · · Score: 3, Informative

      For the love of Gaming God, play Psychonauts. If you have, and didn't find it funny, I'm surprised and saddened.

    4. Re:No Funny Games by compro01 · · Score: 2, Funny

      Last genuinely funny games I played were the Monkey Island series of games. So this guy is certainly speaking a lot of truth.

      Leisure Suit Larry games were never funny, mildly titilating if you're a 13 year old maybe, but funny? No. So I'm not sure how qualified he is to talk about making funny games.


      humor is a matter of taste and there is still no accounting for taste.

      --
      upon the advice of my lawyer, i have no sig at this time
    5. Re:No Funny Games by rainman_bc · · Score: 2, Funny

      Last genuinely funny games I played were the Monkey Island series of games. So this guy is certainly speaking a lot of truth.

      I thought Postal 2 was pretty funny myself, although it was full of gore and violence ^_^

      My favourite part was when you shoved the shotgun up a cat's ass before you shoot someone... Here kitty kitty kitty...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    6. Re:No Funny Games by Espectr0 · · Score: 2, Insightful

      There are good violent games that are also funny. San Andreas is the last one i remember. Damn, it was too funny when smoke was eating while being drived-by gangs. Or Truth the hippy. Or Mike Toreno when you stole the jet.

  3. I find this game offensive by hjf · · Score: 5, Funny

    I think many nerds will think this game is offensive. I mean, they are the main victims of wedgies...

  4. Total agreement about the violence. by Anonymous Coward · · Score: 5, Insightful
    I've got a couple little kids (yeah, I know - "please think of ....") - and am quite annoyed by the double-standard in gaming and media in general.


    Seems like blatently dangerous and illegal activity is endorsed by the industry (shooting people; blowing things up; etc) - while perfectly legal stuff (wasn't the sex in the GTA mod consentual?) ends up being shunned and forbidden.


    What kind of lesson is that?


    If I were making the rules; game rating should he based on the illegality of the activities in the game -- if there's murder or similar - keep it away from my kids. If it's minor misdemeanors (like this new game sounds like) that's better.

    1. Re:Total agreement about the violence. by faloi · · Score: 3, Insightful

      Seems like blatently dangerous and illegal activity is endorsed by the industry (shooting people; blowing things up; etc) - while perfectly legal stuff (wasn't the sex in the GTA mod consentual?) ends up being shunned and forbidden.

      I think it was consentual and legal...as long as you don't consider prostitution to be illegal and believe that prostitutes aren't effectively coerced into prostitution because of other circumstances in their life.

      If I were making the rules; game rating should he based on the illegality of the activities in the game -- if there's murder or similar - keep it away from my kids.

      You're a parent. It's your job to make sure that your kids are only exposed to things you find appropriate. That's why you should paying attention to what your children watch, play and listen to. And it's also not a bad idea to keep up with what they're learning from their friends and in school to make sure it matches your belief system. <tinfoil>And you should feel free to speak out if you don't like the idea that your kids are learning to be submissive to all form of authority while not learning to actually think for themselves</tinfoil> (yeah, I think that's the case, but it's pretty tinfoil hat-ish).

      If you rely on the government or some industry or another to monitor what your kids learn and see, I'd wager your going to be VERY disappointed someday.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:Total agreement about the violence. by malkavian · · Score: 2, Insightful

      Sounds exactly like that was what (s)he was doing. The tone of the posting suggested that the AC knew exactly what (s)he was doing, and would follow through on keeping unsatisfactory material from the kids.
      And also, his/her choice of material wouldn't stop you from blowing stuff up. Virtually or otherwise, so no idea why you'd construe this as getting in your way.
      I didn't intend to post a reply to your comment (which is pretty much flamebait) but felt compelled as the other reply which clarified the issue a little got modded Flamebait.

    3. Re:Total agreement about the violence. by gEvil+(beta) · · Score: 2, Insightful

      And you are completely missing the point of the original poster. He's not in any way saying that violent games shouldn't be made. His concern is more about the perception of violent acts (be they real or fantasy) by the average citizen--ie, that it's okay to depict a decapitation, but god forbid someone show a little skin. It's more a statement about the puritanical state of America than it is about your little schmups.

      --
      This guy's the limit!
    4. Re:Total agreement about the violence. by drinkypoo · · Score: 3, Insightful

      Our society has real and severe problems with people (especially kids/young people/whatever you want to call them) having sex and getting into trouble (diseases, teen pregnancies, damaged psyches, etc.).

      "Here is the pulse. And here is your finger, far from the pulse, shoved straight up your ass. Want a pretzel?" Okay so that's a loose quote...

      But the point is that we have a SERIOUS problem with YOUTH violence, AND a serious problem with adult violence for that matter. It's much more serious than any sex problem, because sex only involves the participants but violence has a tendency to spill over and bother the neighbors. Just today one of my coworkers came in and told us a story about someone doing a drive-by on her house because they thought she was involved with a man that the other woman isn't even with any more. These women are all in their twenties and I can't think of a time when a drive-by has ever occurred in this county. The cops are totally flustered by it, because it never happens.

      Personally, I was quite aware of and interested in pursuing sex as a teenager, but never even had any opportunity. What I did get was constant physical harassment... the daily ass-kicking. Well, it was seldom serious, but every day after school I had to be concerned that I would be attacked. On the other hand, I never had to be concerned that I would be fucked.

      I do not think you know what you are talking about. I think you have been contaminated by puritan ideals.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Total agreement about the violence. by dhasenan · · Score: 5, Insightful

      You know what would reduce the instance of teen pregnancy? Accepting (teen) sex as natural and unavoidable, and educating teens on the use of contraceptives. If we try to hide sex from teens, they'll be exceptionally eager to have it.

      And if we want people to use condoms, we should teach girls how to put them on for guys. Guys don't have a stake in the matter; they don't get pregnant. Therefore the decision should not be left to them.

      Our treatment of sex is what causes problems. And at any rate, teen pregnancy is easily solved, unlike the products of violence.

    6. Re:Total agreement about the violence. by esper · · Score: 2, Insightful

      Your job is to convince your kids that they don't want to play those games. The threat of corporeal punishment is an effective way to do this

      Not wanting to do something and being afraid of punishment that will result from doing it are not at all the same thing.

    7. Re:Total agreement about the violence. by esper · · Score: 5, Informative

      That all sounds great in theory, but falls flat in practice. Trying to suppress sexuality enhances its appeal and incites sexual thoughts far more than treating it as something normal and natural does.

      Just grabbing the first document I could find on google which talks about international rates of teen pregnancy, we find that "Adolescent pregnancy, birth, abortion and sexually transmitted disease (STD) rates are much higher in the United States than in most other developed countries" and that Sweden - a country stereotypically considered to be very open about sex - has a teen pregnancy rate of less than a quarter of that in the US[1], despite having higher levels of sexual activity[2]. The rates of sexually transmitted diseases are also lower in Sweden.[3]

      So, no, I can't say that the evidence supports your claim that censoring sexuality does anything to prevent people from "having sex and getting into trouble" when the actual numbers show that more open policies substantially reduce rates of the quantifiable forms of "trouble" which you cited. ("Damaged psyches" isn't really quantifiable, but I submit that, when they result from sex, it is due to either feeling exploited or to societal censure (e.g., being seen as "a slut", whether by yourself or by others) - and both of these would be substantially reduced if sexuality were treated in a more open fashion rather than being suppressed.)

      [1] "The proportion of women aged 20-24 who had a child before age 20 is a useful summary indicator that reflects the differences in teenage birthrates by country. This proportion is lowest in Sweden (4%)... and highest in the United States (22%)."

      [2] "The proportion of women aged 20-24 who had first intercourse before age 20 varies from 75% in Canada to 86% in Sweden, with the United States (81%), France (83%) and Great Britain (85%) having intermediate levels", "Data on the proportion of all 18-19-year-olds who are currently sexually active (i.e., who had sex in the last three months) are available for four countries. The United States has the lowest proportion (59%), with France and Great Britain (62-64%) having somewhat higher levels, and Sweden (79%) having the highest level"

      [3] "The incidence of chlamydia among adolescents in the United States (1,132 cases per 100,000) is nearly twice that in Canada and Sweden", "The annual incidence of gonorrhea among all U.S. adolescents (572 cases per 100,000) is 10 or more times the level in the other four countries."

    8. Re:Total agreement about the violence. by hobbesmaster · · Score: 3, Informative
      I think it was consentual and legal...as long as you don't consider prostitution to be illegal and believe that prostitutes aren't effectively coerced into prostitution because of other circumstances in their life.

      In GTA:SA if you were with a prostitute, she just came into your car and it rocked back and forth (very similar to what happens in "The Sims 2" if you WooHoo in a car). Your health would be restored, and your cash would go down (or up if you'd completed all the "pimping" missions). The "hot coffee" mod did not change this. In GTA:SA there were several girlfriends you could have (5 or 6 IIRC, you could be dating all of them at the same time without repercussion too since they were in different parts of the "state"). Each gave you some gameplay bonus for dating them - some were pretty big like getting out of jail or hospital for free (and keeping all your weapons!). Once you started dating a girlfriend you'd go on dates to wherever she wanted (dinner, dancing, bar, whatever), and take her back to her place. If you went to a place that she liked (fast food = bad) you'd get a +5 to the relationship stat (starts at around 30). Once you got your relationship stat above a certain point (40-60 depending on who) after you drop her off at her house she'd ask if you wanted to "come in for some hot coffee". Without the mod installed the camera fixed on the house and you'd hear moans and so forth, time would ellapse, and your relationship stat would go up by another 5 (so 10 for the entire date). With the hot coffee mod installed this was actually a button mashing minigame where you could succeed or fail, if you failed it nullified the bonus from the successful date, if you succeeded you'd get the extra +5.

      Now whether you want to complain about this gameplay mechanic or not, I don't particularly care, but at least complain about the right thing...
  5. No funny games? by steveo777 · · Score: 4, Informative

    Funny Games
    Metal Arms - Glitch in the System
    Conker's Bad Fur Day
    The Bard's Tale (PS2, XBox, PC)
    Metal Gear 3 - Snake Eater (very comical commentary, involving a box)

    These are just off the top of my head.

    --
    This sig isn't original enough, it's time to come up with something witty...
  6. Brevity is the soul of wit by jbrader · · Score: 5, Insightful
    The difficulty with comedy in games is that jokes tend to get tired quickly, then after they get tired they get annoying. Think about games where there's some goofy voie over or sound effect, it's funny at first, then just lame, then bay the time your in the last third or so you want to strangle whoever pu it in there. S the challenge for a comedy game woul be to continously add new jokes, gags, whatever to keep the humor fresh but also to keep the gameplay consistent.

    Comedy is hard.

    --
    You are so boring that when I see you my feet go to sleep.
    1. Re:Brevity is the soul of wit by Trigun · · Score: 2, Interesting

      Really O/T, but are there any open source adventure game build engines a la the old Sierra games?
      I would love to see what people could come up with, if only to prove your point.

      I think that Dink Smallwood had a pretty good scripting engine, but google is not my friend today, and I've given up on Freshmeat.

  7. Comedy is... by krbuck · · Score: 5, Insightful

    Comedy is hard,

    blowing shit up is (relatively) easy.

  8. It gets old by 0xABADC0DA · · Score: 3, Insightful

    A joke is only really funny the first couple times you hear it, but often killing the enemy gets even more fun the more times you do it. So naturally they make the games you'll play over and over.

  9. I miss Larry by ArcherB · · Score: 2, Insightful

    I remember playing LSL on my Apple//c many years ago. While it was not exactly a wholesome game I'd give to my kids, it is a stark contrast to modern day, Grand Theft Auto's Hot Coffee. LSL was almost a clean dirty.

    --
    There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
  10. I don't know by BitterAndDrunk · · Score: 3, Insightful
    The first one was pretty damn funny I thought.

    The whole "quest to get laid" was fantastic, and the censored bar moving up and down was pretty damn clever.

    Sure, some of the jokes were a bit hacky, but all in all I thought the game was clever and the whole meta-commentary ("it's hard to find the right girl, and when you do she steals all your money") was pretty clever as well.

    --
    You better watch out, there may be dogs about . . .
    1. Re:I don't know by bj8rn · · Score: 4, Funny

      So you want a lubricated, mint flavor, lubber? WHAT A PERVERT!!

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
  11. Comedy? Depends on what makes you laugh... by Anonymous+Commando · · Score: 3, Insightful
    I've been playing Burnout 3 on XBox lately, and I find myself giggling when I send a competitor's car flying into a deep ravine...

    ...but maybe that says more about me than it does about the game...

    --
    Corporate Jenga: You take a blockhead from the bottom and you put him on top...
  12. Save us from kiddie "comedy" by jalefkowit · · Score: 3, Insightful

    If the definition of "comedy" being used is "includes wedgies", I think I'd rather not have any "comedy games", thanks.

    Now, a game that aimed at a grown-up audience and had a sophisticated sense of humor, that I could get into. But "sophisticated" is not the first word that jumps to mind when I think of Lowe's portfolio, so that's probably too much to hope for.

    1. Re:Save us from kiddie "comedy" by Daniel_Staal · · Score: 4, Insightful

      "No one has ever gone broke underestimating the intelegence of the American public." -- P.T. Barnum, allegedly.

      --
      'Sensible' is a curse word.
  13. Comedies went away when the market got too big by Jason1729 · · Score: 3, Insightful

    The LSL games were big hits if they sold 20,000 units. Games today have to sell millions to be considered sucessful. Targetting the larger market means they aim for the lowest common denominator.

    Those Sierra adventure games were and still are my favourite games.

  14. Double Oh Seven by Speare · · Score: 2, Interesting
    I once worked for a game company who was trying to get the rights to implement a 007 James Bond project. At the time, separate from the concept they were pitching, I offered an idea for a different "treatment."

    In *my* idea of a cool James Bond game, you would be faced with all the same sorts of adventure-game intrigue and scenarios that you would expect. However, as the player, you had a choice of solutions to each problem, and you would select from different famous portrayals of James Bond to use them. You could pick any Bond actor you wanted for any problem, but the methods used would be quite different depending on that choice.

    Wine and dine and charm the lady? Of course, everyone would pick Sean Connery's Bond for that one. But maybe you could detonate the truck as you jumped over it with a motorcycle, so switch to the action/adventure Timothy Dalton. If you could just gain computer access through the use of a one-liner retort that's crisper than a tux and dryer than a martini, well, Pierce Brosnan seems more adept at that sort of thing. And if you want to see how clumsy buffoonery and cheap cable-crane stunts can serve Her Magesty's international showdowns, we all know that's the only way Roger Moore won't disappoint.

    --
    [ .sig file not found ]
  15. Good idea. by fuzzyfozzie · · Score: 2, Interesting

    The first person that makes a game geared toward the middle school crowd that involves roaming around the school (of course, the usual stereotypes involved) and doing stuff like that to teachers,students, and staff members will make a fortune.

  16. Three words by Spyder · · Score: 3, Informative

    Destroy All Humans, violent? yes, but still funny.

    --
    Spyder
  17. Changing Times by VirionNW · · Score: 2, Interesting

    I think comedy games lost ground partly due to the development of those trigger-happy genres, which are in turn becoming more complex and diverse to survive (well, some FPS/action games are, others are still bang-bang run-run festivals.) It seems to be about the same as traditional Adventure games, look at what happened to the classics like King's Quest; they tried a 3rd-person hack-and-slash and it flopped. Maybe they need to do what the game in the article is doing, well, at least the idea (wedgies just aren't hip anymore, though maybe more subtle humor will round it out.)

    There is an interesting point in the article, which I never considered since I never really played the Leisure Suit games, but he says something about using hints of sex as a way of getting people to try the game. Thinking about it, at least there was a believeable expectation for something like that in the game, at least more than most game advertising these days (box cover + sexy woman + car = never appears in the game.)

  18. Replay value by Killgore9998 · · Score: 5, Insightful

    The reason why there are no comedy games on the shelf is simple, IMHO. It's because they offer 0 replay value. When was the last time you picked up Leisure Suit Larry for an additional play-through, or any other game that does its best to be funny? Now, when was the last time you decided to go through the Halo campaign again, on another difficulty level perhaps? Granted, Monkey Island has a lot of replayability - but that's because it's such a superbly made action adventure game that it's impossible not to enjoy it another time. But it's not for the humor. The nature of comedy is such that it gets old quickly, and innovation is everything. Racing games and FPS's don't suffer from these problems.

    1. Re:Replay value by Hinhule · · Score: 2, Interesting

      No replay value?

      I can't tell you how many times I have played through
      The Monkey Island series
      Sam&Max
      Day of the Tentacle
      Maniac Mansion
      Simon the sorcerer series
      etc

      However lately (since 2000) the only games I can think of are Monkey Island 4 and Simon the sorcerer 3d.
      The adventure game market was vibrant until the 3D games hit. Since then I have not seen many, and I miss them.

  19. I'll tell you... by cptgrudge · · Score: 4, Funny
    Let me put this way, the shelf is full of racing games and shooters, RPGs and action games. Where are the comedies?

    I'll tell you where. In your pants! It's a fucking joke down there!

    --
    Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
  20. BRING BACK SAM & MAX by blair1q · · Score: 3, Insightful

    Where are the new Sam'n'Max games?
    Full Throttle?
    Maniac Mansion/Day of the Tentacle?
    Monkey Island?

    Lucas isn't good for much any more, but he's got this IP in his vault and isn't doing a fucking thing with it. Instead he's producing uber-violent, xenophobic, pornomythic rubbish for the big screen and grubbing for tie-ins.

    1. Re:BRING BACK SAM & MAX by radish · · Score: 2, Informative

      New episodic Sam & Max games are on the way...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  21. Spy Fox by stevewahl · · Score: 2

    I know they're aimed at kids, but I thought the Spy Fox series by Humongous Entertainment was very funny, nice spoof on spy movies. "A spy without gadgets is like a shopping cart without a broken wheel," or words to that effect.

  22. Interesting thing to note... by RoffleTheWaffle · · Score: 2, Interesting

    In the Megazeux GCS community, comedy games are a pretty big deal. Not only are they easy to make, they're also deeply satisfying for players of all genres and fandoms. This is because no matter what kind of game you prefer to play - FPS, RPG, RTS - there's one genre everyone can relate to - WTF.

    Case in point: Inmate 2993's 'Cans' series - nearing its tenth birthday - is one of the most popular and widely known games to ever be made for Megazeux. These games, especially 'Cans' and 'Cans Episode One: Special Edition' are considered must-haves, alongside the other classics of Megazeux such as Adlo - an exceptionally well done platformer - and Bernard the Bard - an RPG considered to be the 'best game of all of Megazeux'. Guess what genre the 'Cans' series falls into?

    Comedy.

    Comedy games don't get much attention these days outside of their little niche. That's because they rarely feature the adrenaline-pumping action and pretty colors that are required to achieve any semblance of popularity in today's gamer culture, and forget getting the game published and sold in stores without a big name like 'Leisure Suit Larry' behind it. That doesn't mean comedy gaming is irrelevant, it's just underrated. I personally like a game I can both enjoy playing and get a good laugh out of, and if spending time with the Megazeux community has taught me anything, it's that I'm hardly alone.

  23. Infocom had some hilarious games by spun · · Score: 2, Informative

    Anyone remember Planetfall? Or Hitchhiker's Guide to the Galaxy? Hilarous through-and-through, but many other of Infocom's interactive fiction games had particularly funny moments. Of course, interactive fiction lends itself to humor more than most types of games.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  24. Where are the comedies? Well, here they are! by kop · · Score: 2, Informative

    Most of the enemies in SIN Episodes die in extremely funny ways, yelling stuff like: Aargh my legs! or: it burns, it burns!
    If you score a headshot in GTA vice city the head disappears and the victim walks on squirting blood, hilarious!
    In Carmagueddon you can chase grannys and score "style" bonuses if you made nice streaks of blood on the tarmac very inventive!
    In Half Life 2 you can learn about physics by playing around with a sawn trough corpse hanging from a tree; both fun and educational!

  25. Re:Overlooked value of the Sierra-era by Zaphod2016 · · Score: 5, Insightful

    Like how he'd get sick and turn colors (eventually plaid) and die if you slept with the hooker and didn't use a rubber. That was funny.

    Not only was this scene funny, but playing as a 13-year-old it really helped drive home the point that condom use was a good idea.

    I'm not saying it is the duty of video games to teach sex ed, nor am I one of those "video games are the root of child violence" people, however, I certainly see value in this sort of thing. Speaking for myself, I have learned stuff from all sorts of goofy sources, and more often than not, entirely accidentally.

  26. Postal: Funny AND Violent by dredwolff · · Score: 2, Insightful

    Why just go for one or the other when you can have both! I haven't played Postal2, but Postal was pretty darn funny

  27. Re:NOT OFFTOPIC by drinkypoo · · Score: 2, Insightful

    Slashdot is located in the "USA", which means "free speech" for everyone, moron.

    Are you a troll, or an idiot? Free Speech means the government is not allowed to censor you. It doesn't mean someone has to give you a soapbox.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. Bring them back! by adolfojp · · Score: 2, Interesting

    Graphic adventure games were replaced by first person shooters because first person shooters were the summer blockbuster movies of the game universe. They don't need a compelling story, just a lot of explosions and special effects.

    The other day I challenged my nephews to play and finish the old Monkey Island games. They have Game Cube and Playstation 2 consoles at home.

    They got hooked immediately. 15 year old games with outdated VGA graphics got the attention of my nephews. They have now moved on to the Quest for Glory series. (Hooray for dosbox and scummvm)

    There needs to be a graphic adventure game revival. The games don't need to be the summer blockbusters of the game industry. They will make enough money just by filling a gap that exists in the computer game section.

  29. Re:Libre not gratis by despisethesun · · Score: 2, Informative

    You've got it backwards. AGS is gratis (free as in beer), not libre (free as in speech).

    By the way, there are also Free implementations of AGI and SCI available, as well as a development studio for making SCI games.

    --
    This poo is cold.
  30. Re:awsome game by Flyboy+Connor · · Score: 5, Funny

    When the first Leisure Larry game was published, I was working as a programmer for a software house. The game was awesome, especially because it had EGA graphics. But the funniest thing about the game happened just after we got it, when we had a big opening of our new office and all our biggest clients were there. One of the most nerdy of my colleagues used the game to demonstrate the awesome powers of modern PCs to our clients, who were all huddling around his PC while he was explaining to them: "...so there is this hooker, see, who I want to fuck, but first I must get a condom..." No idea if this influenced future business.

  31. Comedy doesn't fit into the schedule by Subacultcha · · Score: 3, Insightful

    Planned comedy is very hard to pull off unless you've already got a lot of skill in setting up jokes and comedic timing. Unfortunately, those aren't skills people acquire in the normal day-to-day of game development. You really need someone who developed their comedic skills on their own and also loves and understands games.

    Can you imagine, with all the rushed art and programming that goes on in game development, how well humor would fare? Not well. You may have a joke that works well with the development team for some reason, but just completely falls flat on the audience. In the end, the publisher is going to want the game done and not really worry about whether it's funny or not.

    The best example of a funny game recently is Psychonauts, by Double-fine. The dialog in that game was from Tim Schafer (Day of the Tentacle, Full Throttle) and Erik Wolpaw (from Old Man Murray - http://www.oldmanmurray.com./ The game was often delayed and was even cut from Microsoft's lineup because Schafer was hard to work with. It was eventually released by Majesco and despite lot's of great reviews, it wasn't exactly a smash hit. The humor is top-notch, but in the end, if people don't like the game and it doesn't have a huge publisher backing it, it's not going to sell.

  32. Has anyone mentioned Grim Fandango? by ManufacturedMirth · · Score: 2

    Like everyone else, I only discovered this game long after its re-release into the bargain bins. I didn't know it had a cult following, but I understand why - such a carefully constructed, subtle, humourous piece of work. If you like atmosphere and mystery, this game is a lot of fun. Go buy it for $5 or whatever it's going for these days, and be a travel agent in the Land of the Dead!

  33. Re:I live in Amsterdam by trashbat · · Score: 2, Interesting
    Actually, Eindhoven, which is very close to Amsterdam for the geographically challenged. ;-)
    Unless you're Dutch, in which case it's on the opposite side of the country ;) I live there too, near the end of Stratumseind (which has mixed blessings if you enjoy having a drink or two).
    For me LSL was the first game I bought when I started messing around with pc's. Oh, the fond childhood memories of VGA boobies... *sentimental sigh*
    My mate's older brother had LSL for his Tandy when I was 9 or 10, he thought that the age check would keep us out but we were determined to see the hooker scene (even though we didn't quite know what that meant), so we spent several evenings doggedly learning all the answers by trial and error while he was down at the pub. I learned what 'rubbers' and 'prophylactics' were from playing that game.
  34. No One Lives Forever! by SuperBanana · · Score: 2, Insightful

    Don't forget No One Lives Forever, where the object is mostly to sneak around, since you're a spy, or dispose of the baddies quietly. It's worth it to sneak around too- the guards in various places have conversations to alert you to their presence and such. The conversations are hilarious.

    Two of them inside one of the "evil hideous" discuss how one's brother has gone into the business of kitchen remodelling, and the other asks for the brother's number as his wife has been nagging him to have something done about theirs.

    Another trio of baddies earlier in the game wax philosophic about how "there just aren't any truly evil organizations anymore", and of course, at some point, there's a discussion involving how they don't get any respect. "Do this, shoot that. I tell you..."

    It was great. In almost any other game, you just shoot the guards and bad guys. But in NOLF, you actually kinda feel for them. They're just regular Joes, wondering about which HMO plan to sign up for, renovating their house, not really liking their job, etc. Well, except that they have guns and they'll kill you if they see you.

    I know there's a sequel out..I hope it's as good as the first one.

  35. So what about those violent games that ARE funny? by allroy63 · · Score: 2, Interesting

    There's an underlying assumption at work here that games that are comical are inherently non-violent. When asked how his new title, Sam Suede, will stack up against the "Grand Theft Autos" of the world, Lowe comments:

    I think the easiest comparison would be that where action games today have violence as their currency, we have humor. So picture every place that you would shoot somebody or slice somebody open or something else. Instead, put in a laugh there. That's what we're going to do. So there's going to be guards, but instead of slitting their throats, you'll give them a wedgie. And instead of conversations with long cutscenes, we'll have humorous dialogue with conversation trees, which may be a carryover from the old adventure games and RPGs.

    The fact is, humor is not mutually exclusive from violence. Anyone who has played the latest Tony Hawk Underground titles will note that while the story mode is often amusing and is driven by humor, there are still elements of violence at play. Granted - we're not talking about whipping out a Desert Eagle and carving a cranial canoe into the heads of opposing skaters, but mild physical violence and humiliation of opposing characters are certainly depicted in the story mode narrative. This is more or less what Lowe is talking about doing with his latest title - creating a compelling and funny action game with minimal violence.

    But let's back up a second and talk about that "violence as currency" idea that Lowe establishes, and lets also look at Gamasutra's point of comparison - Grand Theft Auto.

    The Grand Theft Auto series is arguably one of the most violent depictions of reality ever brought to gamers' living rooms. While there are other games that celebrate gratuitious violence in great detail (like Mortal Kombat), GTA celebrates gratuitous violence in situations of far greater magnitude (ie. killing 50 cops in 5 minutes will get you "Respect" from the locals, whereas the MK series rewards you for one intensely gross kill). GTA also presents a far more real world setting for most gamers than most violent games on the market (sorry kids, but most of you playing Medal of Honor/Halo/Unreal/Cool FPS of the week are not marines living in a combat zone). The setting is a city designed with realism in mind. While the actions of characters within the game's narrative may not appear realistic, San Andreas, Liberty City, Los Santos, etc. look very much like the urban and suburban areas of the U.S. they are intended to represent. The game depicts realistic violence at a high order of magnitude in realistic settings and places players in the role of the anti-hero who kills with reckless abandon and without reason. GTA continues to be a hot seller and have great replay value not just because of its story mode, but also because anyone can fire it up and run off on an instantly gratifying rampage on a whim. For comparison's sake, I'll offer up any of the "Free Skate" options available in the Tony Hawk series as a game of the "non-violent" variety that offers the same ability for instantly gratifying non-goal-driven gameplay.

    So why are we not all in an uproar clamoring for the heads of the folks at Rockstar? (Yes, there are some people who have spoken out against GTA, but they have been largely ineffectual and often ill-supported or intentioned.)

    BECAUSE IT'S FUNNY.

    Don't get me wrong - I'm not saying that the content within any of the GTA games is appropriate for the average 8 year old. I'm also not saying that GTA in any way breaks us away from damaging societal norms pertaining to race/class/gender/etc. But face it - the first time you put down the controller to look up the "All weapons" cheat and heard a "bag lady" walking by your character exclaim, "You ain't gettin' none of my welfare check!" you laughed. When you heard the ads on the radio or the cheesy 80's station's soundtrack, you laughed. GTA goes out of its way to be downright hilarious and its evident in the

  36. Re:Wow, please think again by cgenman · · Score: 4, Insightful

    ...and this is where you missed the boat. What we need to accept, in reality, is that being 1) willing and 2) able does not make you 3) ready.

    The fact is that teens 1) Wanna and 2) Gonna so we had better darn well make them 3) ready.

    Our options are not stopping them from having sex or not, it's making them prepared for when they have it.

    On the one hand you're arguing that teenagers are too immature to have sex. On the other hand, you're arguing that they should be mature enough to know not to have sex. Huh? They're KIDS. They're raging balls of insecurity glued together by drunken hormones and a throbbing fire in their loins. That's why they do incredibly stupid, dangerous, and mind-blowingly weird things. That's why they're not mature enough to have sex. That's why they're not mature enough to refrain from having sex. So that's why the way we protect them is by teaching them how to have sex responsibly, not to pretend that they won't until some point in the unknown future when they're magically "ready".

    And women should be taught how to put a condom on a guy. Maybe the person they're with isn't mature enough to know how. And if they're not mature enough to know how to put on a condom, they're certainly not mature enough to exhibit the self-restraint to keep it in their pants. A girl should know how to put a condom on a guy every bit as much as a guy should know what schedule the girl is on for her birth control pills. And they should feel not just compelled but also responsible for the decision. At the risk of sounding corny, a condom isn't effective because it goes on one person, it's effective because it goes between two people. Sure, the guy should be responsible enough to put one on. And if they're not, the woman should put one on for him, while teaching him proper technique and taunting him for his inexperience and lack of maturity.

    It doesn't matter whose fault it is. It doesn't matter what kids "should" and "shouldn't" do. Just be safe. And keep them safe. And teach them to be safe.