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Microsoft Dismisses Xbox Backwards Compatibility

kukyfrope writes "In a recent interview on U.K. site Kikizo Peter Moore, Microsoft's head of the Interactive Entertainment business, claims that Microsoft has 'under promised and over delivered' Xbox game compatibility on the Xbox 360. He states that gamers are now looking more towards next-gen titles, forgetting about the majority of Xbox titles." From the article: "Moore's comments shouldn't be misunderstood. MS will be adding to its backwards compatibility list, but it hardly seems like a priority now that the 360 is hitting its stride and the original Xbox is getting less and less support."

28 of 146 comments (clear)

  1. it was a priority until they sold some by 192939495969798999 · · Score: 3, Interesting

    backwards compatibility would become an immediate issue if the 360 games stopped selling or really slumped in sales. Otherwise, why should they worry about it if they're making money? After all, earning a profit to M$ is customer satisfaction, because if customers weren't satisfied, they wouldn't be buying more games still, right? /end of work day cynicism dump complete

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    1. Re:it was a priority until they sold some by grammar+fascist · · Score: 2, Insightful

      After all, earning a profit to M$ is customer satisfaction, because if customers weren't satisfied, they wouldn't be buying more games still, right?

      How else would you measure it? By listening to rabid Slashdot Nintendo fanboys?

      "Still selling" is a great measure of satisfaction, next to hiring Zogby to do a survey.

      --
      I got my Linux laptop at System76.
  2. Backward compatibility is very important... by __aaclcg7560 · · Score: 2, Insightful

    Why pay $60 USD for one XBox 360 game when you can get two or three XBox games for the same amount? If I was looking for a new console, I might get an XBox if backward compability is not there on XBox 360. (Not that I would pay $600+ for a console.) It'll be a while before there are some must die for XBox 360 games.

    1. Re:Backward compatibility is very important... by Osty · · Score: 4, Insightful

      Why pay $60 USD for one XBox 360 game when you can get two or three XBox games for the same amount?

      Most people don't go to the store and randomly buy a game. They have a goal in mind, like, "I want to pick up PGR3." Depending on the game they're looking for, it may not be available on other platforms. If I'm going to the store to buy a copy of PGR3 ($40-50), I'm not going to decide to pick up a copy of Burnout 3 and NFS:U2 ($20 each) instead. Games aren't as elastic as other products. If I go to a restaurant and order a Coke, you can give me a Pepsi or any other non-Coke cola product and I won't much care. If I go to the game store and ask for a copy of Halo, I will very much care if you hand me a copy of Killzone instead.

      If I was looking for a new console, I might get an XBox if backward compability is not there on XBox 360. (Not that I would pay $600+ for a console.)

      First, the Xbox 360 is $400, not $600 (that's the PS3 you're thinking about), assuming you're quoting in USD. Second, I think Moore is mostly correct about backwards compatibility. The goal is to provide value for your customers during the first few months of a console's life when there are not a bunch of games out yet (and those that are out are launch titles, which generally means "not all that great"). Sony does this with backwards compatibility. Nintendo has historically done it by keeping their launch prices low and expecting you to keep the previous generation console hooked up. Microsoft did it with the 360 by providing extra functionality like demos on Marketplace, Xbox Live Arcade, and Media Center Extender functionality. Backwards compatibility with Xbox games was tacked on because Sony's made it a mandatory bullet point.

      Seriously, how many PS1 games did you buy or play on your PS2 in the last three years? I think I played one (FFIX) and purchased none. And the only reason I played it on my PS2 was because it was already connected. I certainly could've dug out my PSOne and hooked it up.

      It'll be a while before there are some must die for XBox 360 games.

      That depends on the user. I know a lot of people who bought a 360 solely for Geometry Wars (they've since branched out, but that was their killer app). Yes, a $5 game sold them on a $400 console. Personally, PGR3 and Geometry Wars was enough to get me to buy. Oblivion and Fight Night Round 3 were worth purchasing, but I'm really looking forward to Forza 2 at the end of this year. If you're a Halo fanboy, you probably won't buy a 360 until late next year.

  3. Let's review by MBCook · · Score: 3, Informative
    • GameBoy Color - Played every GameBoy game, huge success
    • GameBoy Advance - Played every GameBoy and GameBoy Color game, huge success
    • Nintendo DS - Played every GameBoy Advance game (save one or two), huge succes
    • PlayStation 2 - Played every PlayStation game, huge success
    • Wii - Slated to play every GameCube game, as well as selected games from the last 25 years, probably a huge success
    • 360 - Said it would play every XBox game, doesn't. We'll see.
    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Let's review by Anonymous Coward · · Score: 4, Insightful

      SNES: Huge Success
      Sega MegaDrive/Genesis: Huge Success
      NES: Huge Success

    2. Re:Let's review by l3prador · · Score: 4, Informative

      360 - Said it would play every XBox game, doesn't. We'll see.
      They were pretty upfront about not being able to play every game.

    3. Re:Let's review by 4D6963 · · Score: 2, Funny
      360 - Said it would play every XBox game, doesn't. We'll see.

      "In other news, shooting yourself in the foot still hurts". I think this quote is appropriate.

      --
      You just got troll'd!
  4. Good move on their part by Jorkapp · · Score: 4, Informative

    I applaud microsoft for having backwards-compatibility on the X360. Sure, it's not perfect compatibility, but it does allow me to play some of my old XBox games on my X360, making for a nice transition as I acquire more X360 titles.

    Certainly, it could be more compatible, but you do have to give them credit for what they have done. Sony was able to do this better as they did not change the underlying architecture (PS1 - MIPS R3000, PS2 - MIPS R5900), whereas Microsoft has (XBox - x86 P3, X360 - PPC Cell).

    I can say from experience that writing programs for PPC is a whole new ball game when you're used to x86, and I can only imagine emulating x86 code on PPC being somewhere along the lines of a total nightmare.

    Certainly, I do have some disappointment that it isn't 100% backwards compatible, but at least they didn't pull a Nintendo by offering absolutely no backwards compatibility.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:Good move on their part by dogbowl · · Score: 2, Insightful

      "pull a Nintendo" .. by offering 100% backward compatibility over multiplle generations?? I can only guess thats certainly what you mean, since the 360 sure as heck doesn't.

      --

      These pretzels are making me thirsty.
    2. Re:Good move on their part by antime · · Score: 2, Informative
      Backwards compatibility in the PS2 is actually achieved by including the PS1 CPU. Normally it acts as sound and I/O controller, but when you run a PS1 game it becomes the main CPU. The fact that they both use MIPS architectures is more or less irrelevant.

      Now that the PS2 has been shrunk to basically a single chip maybe Sony will use the same approach in the PS3 and include a complete PS2 (which in turn contains a PS1)?

    3. Re:Good move on their part by Babbster · · Score: 2, Informative

      You're talking about the Gameboy line and GP is presumably referring to the fact that Nintendo had the SNES, N64 and Gamecube which all went without backward compatibility. Given that the Xbox and Xbox 360 are home consoles while the Gameboy line is portable, this is an obvious inference.

  5. Easy to say... by freshman_a · · Score: 4, Insightful


    He states that gamers are now looking more towards next-gen titles, forgetting about the majority of Xbox titles.

    Try telling that to my friends who own Xbox360s and complain that they have to keep their Xbox around to play a couple games they really like. Maybe they aren't the majority, but I know a few. I don't mean to come off sounding fanboy-ish, but that's one thing I think Sony did well. I only need to have my PS2 hooked up to play all of my PS1 and PS2 games.

  6. That's some nerve... by suv4x4 · · Score: 4, Insightful

    That's some nerve to quote this from the article:

    Moore's comments shouldn't be misunderstood. MS will be adding to its backwards compatibility list

    and still call the article

    Microsoft Dismisses Xbox Compatibility ...

  7. Best Selling Games by Slugburn · · Score: 3, Insightful

    My major complaint would be that they seemed to focus on the low hanging fruit, the games that were easiest to do, rather than on the best-selling games as was promised. I just checked the list and see that Soul Caliber II still isn't on it. I'm pretty sure that it sold very well. On the plus side, I see that they've added DOA 3 and Ninja Gaiden since the last time I checked, so they are indeed still working on it.

  8. I call bull by RogueyWon · · Score: 4, Interesting

    Look, sorry, I love my 360, think MS are probably actually now heading to win this round of the console wars and all that stuff...

    But...

    This article is bullshit.

    Seriously, the backwards compatibility on the 360 was disappointing at launch, but we were promised it would improve. Since then, it has barely improved and many of the old A-list X-Box titles are still missing from the compatibility list. Hell, there are still major releases coming out for the X-Box which aren't compatible with the 360. Given we're now 6 months after launch, this is taking on the tone of a bad joke. The very few updates to the compatibility list that have appeared have been extremely short and have mostly been for C-list titles.

    Burnout 3 (which I much prefer to Revenge), MechAssault 2, Chronicles of Riddick, Panzer Dragoon Orta and Star Wars Republic Commando aren't "forgotten" titles. They're titles which, as recently as 12 months ago in some cases, were being promoted as major, front-line titles. They're games I still get the urge to play on a regular basis. Hell, they're good. Many of these are among the later wave of X-Box titles which did so much to reclaim its credibility as a platform for games other than Halo. To still have these unplayable on the 360 is a farce.

    1. Re:I call bull by Keeper · · Score: 2, Insightful

      Everyone expected Microsoft to announce that Halo, Halo2, and maybe half a dozen other games would be back-compat at launch. They delivered over 200. To me, that qualifies as exceeding expectations...

    2. Re:I call bull by grumbel · · Score: 2, Interesting
      Hell, there are still major releases coming out for the X-Box which aren't compatible with the 360.

      This is what is puzzling me, wouldn't it be rather trivial to allow developers to compile their newly released games for XBox360 as well and then just ship both binaries on the same DVD, so that the game could run on XBox as well as XBox360 out of the box? This however doesn't seem to be the case, this is a comment from the developer of Dreamfall, a recently released XBox Title:

      Will it run on an xbox360 (emulated xbox) ?

      Not for the time being, no. Microsoft alone makes the call whether or not to support a game through emulation, and if so, they'll issue a patch for download at a later stage. I hope they do, of course, but we have absolutely no say in that decision. They're good people, and they like the game, so maybe we'll get lucky. Fingers crossed.

      http://ragnartornquist.com/?p=145

      This really doesn't look like Microsoft has much of a plan on how to handle their backward compatibility properly when not even the developers themself have any say in XBox360 compatibilty.
    3. Re:I call bull by Blakey+Rat · · Score: 2, Interesting

      What bothers me most is that Prince of Persia: The Two Thrones, which I bought maybe a month before I bought my 360, I can't play on my 360.

      I don't really mind the 360 not being able to play titles like Panzer Dragoon Orta (as it was basically a release title for the original Xbox, IMO, it should be near last-priority), but it should *certainly* be able to play all original Xbox titles released *after* the 360 was released! If only to not confuse shoppers looking for new games.

      So now I can't pack up my old Xbox until they either add PoP: TT support, or I beat the game. Annoying.

      That said, Panzer Dragoon Orta is an *awesome* game, and I wouldn't mind seeing it in 360-style HDTV or playing through it at least once more.

    4. Re:I call bull by grumbel · · Score: 3, Insightful

      ### It's far from trivial. Different CPU and different GPU.

      Both architectures however are programable with DirectX, so unless you have something highly optimized for one architecture, it should be trivial to port via a simple recompile, especially when the porting is already taken into account right in the beginning. And even if there are differences in the API, it should be trivial for Microsoft to fix those. That 'porting' wouldn't be meant to create a full XBox360 version, but just a XBox version running on a XBox360, so I really don't see where there would be much difficulty involved.

      ### It's like porting a Windows game to run on a Power Mac.

      PowerMac doesn't have DirectX, but OpenGL, thats a whole different beast. Porting apps from PowerPC to IntelMac for example is simple, different arch, but same API, porting apps from IntelMac to Windows PC on the other side is extremly hard, same arch but very different API.

  9. Re:In other words.. by Anonymous Coward · · Score: 3, Insightful

    No, but hard drives in Xboxes are magically starting to fail.

    The console's been out for almost five years, so we're nearing the MTBF on the hard drives, and the hard drive locking makes them nontrivial to replace.

    I've got a fifteen-year-old SNES that still works (aside from my having to replace a broken power jack). How many XBoxes are going to have a fifteen-year lifespan?

  10. Re:In other words.. by Rob+T+Firefly · · Score: 2, Insightful

    I think milestones were set by Sony when they built what was essentially a stripped-down PS1 into the PS2, and Nintendo with its endless chain of GB upgrades. Being able to use those towering stacks of old games on the new machine - with optional upgrades, even! - is a damn neat feature that is going to sway some of the consumers nowadays.

  11. Re:In other words.. by joshsisk · · Score: 2, Informative

    The console's been out for almost five years, so we're nearing the MTBF on the hard drives, and the hard drive locking makes them nontrivial to replace.

    I have a friend who replaces Xbox hard drives and other parts for parts+$20/hour. It can't be that hard to do. Besides, they still sell Xboxes, if you are that hard up for one. True, they won't in 10-15 years, but by then, I really doubt people will care that much. Also by then, most of the games will be available as downloads for whatever consoles are the succesors of this current gen.

  12. They can do that for a simple reason by Opportunist · · Score: 2, Insightful

    XBox: Hacked.
    X360: Far from it.

    That's pretty much what it gets down to. A game company, facing the choice between releasing a game for a hacked (and "old") console or one for a new, unhacked, will release for the latter. For a few good reasons:

    Yes, there are fewer X360s than XBoxes around. But many people who have a 360 also have an XBox. I.e. they'll get it, whether it's for the X or the 360. If it's for the old X, they might get a copy instead of buying it. Can't do that for the 360.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  13. Swing and a pop fly by Recovering+Hater · · Score: 2, Insightful
    Moore added, "More [updates] are coming, but at some point, you just go, there's enough, let's move on, or people aren't as worried about a game being backwards compatible - and I like to think we've upheld our end of the bargain in making at least two or maybe three hundred games backwards compatible."

    And this attitude is what is irritating me. There are some must play titles that are still not on the list. Some games are just cool to play and how corny is it to have to keep the old xbox hooked up to the set along with the new one. Sony spoiled me. At least I know I am spoiled though.

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    My humor is probably your flamebait
  14. Obligatory Penny Arcade Reference by art-boy · · Score: 3, Funny
  15. From the 360 web site... by Hamster+Lover · · Score: 3, Informative

    Taken from the backward compatibility FAQ on the 360 web site:

    Q: Are you intentionally trying to keep a game off the list because you want us to buy the Xbox 360 version?

    A: Not at all. Our goal remains to get every game to be backward compatible. The only things influencing what games we're working on are how popular the title is, and how easy it is to make backward compatible. Several original Xbox games on the list already have Xbox 360 counterparts.


    Emphasis mine.

    Seems that eventually they want all games to be compatible. True, Microsoft hasn't claimed that every game is compatible right now. From what they've said, they certainly leave you with the impression that games on the compatibility will run fine and anyone with a 360 knows that is simply not the case. Compatibility is improving every month, but regardless of what Microsoft claims there will be many games that never make the list. It's just not worth the effort.

  16. Wrong...backwards-compatibility is important by Mr_eX9 · · Score: 2, Interesting



    The Xbox 360's selective backwards-compatibility is one of several reasons I chose not to invest in one. Sure, I can play Halo on my 360, but what if I want to play more obscure games like Otogi and JSRF? I have to haul out the Xbox.

    Seriously, everyone has a handful of older and less-well-known games in their collection that they like to come back to now and then, but having to haul an entire console out of storage and hooking it up to the TV is a hassle. Sony is aware of this and made the PS2/PS3 backwards-compatible with all games, and have done the best job of it out of all of the major consoles. Nintendo is sensitive to retro-gamers to a lesser extent (it's not just a coincidense that the SNES, N64, and GameCube all have the exact same RCA cable/plug,) and now the Wii will be able to play GameCube games and will introduce the virtual console. Microsoft missed the boat on this one--backwards-compatibility is an extremely convenient feature, and the way it's been halfassed on the 360 is next to worthless compared to what the competition is offering.

    I'm going to be entering college in the fall and living in a dorm room with 1-2 other guys. Obviously, space is commodity, and backwards-compatibility saves space. Is backwards-compatibility a make-or-break feature? No, but it's still part of the whole, and in my view, it demonstrates Microsoft's commitment to Xbox owners is limited to those who only bought topselling games.

    Sorry Microsoft, your unenthusiastic attitude towards backwards compatibility is another decision that's tipping the scales against the 360.