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Microsoft Dismisses Xbox Backwards Compatibility

kukyfrope writes "In a recent interview on U.K. site Kikizo Peter Moore, Microsoft's head of the Interactive Entertainment business, claims that Microsoft has 'under promised and over delivered' Xbox game compatibility on the Xbox 360. He states that gamers are now looking more towards next-gen titles, forgetting about the majority of Xbox titles." From the article: "Moore's comments shouldn't be misunderstood. MS will be adding to its backwards compatibility list, but it hardly seems like a priority now that the 360 is hitting its stride and the original Xbox is getting less and less support."

118 of 146 comments (clear)

  1. it was a priority until they sold some by 192939495969798999 · · Score: 3, Interesting

    backwards compatibility would become an immediate issue if the 360 games stopped selling or really slumped in sales. Otherwise, why should they worry about it if they're making money? After all, earning a profit to M$ is customer satisfaction, because if customers weren't satisfied, they wouldn't be buying more games still, right? /end of work day cynicism dump complete

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    stuff |
    1. Re:it was a priority until they sold some by grammar+fascist · · Score: 2, Insightful

      After all, earning a profit to M$ is customer satisfaction, because if customers weren't satisfied, they wouldn't be buying more games still, right?

      How else would you measure it? By listening to rabid Slashdot Nintendo fanboys?

      "Still selling" is a great measure of satisfaction, next to hiring Zogby to do a survey.

      --
      I got my Linux laptop at System76.
    2. Re:it was a priority until they sold some by kukyfrope · · Score: 1, Flamebait

      Yeah, no clue what he's thinking, I love the option of playing NES and GCN games on my Wii or PS1 games on a PS2/PS3. Maybe it's "XBOX" gamers that don't care so much about it, because Xbox only has ONE generation to fall back on, and right now developers are basically only making souped-up "new versions" of games that already came out on Xbox!

      While I'm not extremly familiar with all the Xbox success story games, what new games have Xbox 360 developers announced that were NOT similar to something already on Xbox? Developers are mostly sticking by the safe bet of what was successful on Xbox and not branching out into other types of games for fear of alienating their fanboys.

      So no wonder Xbox gamers shouldn't care about previous generation of games for their system, the developers are just making flashier graphics for the new versions of the same games so consumers can pay $60/game and $300+ a system to play essentially the SAME GAME again in better graphics.

      Why not address the real issue here, Peter, and stop generalizing your company's fanboys with the entire rest of the world of video game players.

    3. Re:it was a priority until they sold some by Leiterfluid · · Score: 1
      You've got really good points, I want to add that maybe the market penetration just isn't there yet. For the more casual gamers that bought the Xbox when the price started to drop, they weren't rushing out to buy a 360.

      I've got one, and the only reason I bought one is because I had a nice little financial windfall come my way that wasn't really planned. If that money hadn't come in, though, I probably would have waited until the price dropped significantly.

      I think that if and when more people buy the 360, they're going to start wanting to play some titles from their "legacy" collection without having to maintain seperate hardware.

      It's a tough call, though. Nintendo and Sega did it for years. Sony was the first one to get it right (although the Game Boy has had some level of backward compatibility)

      My big beef is that for the games that are backwards compatible, there's no way to transfer your saved games over from Xbox Vanilla to Xbox 360.

    4. Re:it was a priority until they sold some by king-manic · · Score: 1

      Yeah, no clue what he's thinking, I love the option of playing NES and GCN games on my Wii or PS1 games on a PS2/PS3. Maybe it's "XBOX" gamers that don't care so much about it, because Xbox only has ONE generation to fall back on, and right now developers are basically only making souped-up "new versions" of games that already came out on Xbox!

      Basically the Xbox had 3 genres (FPS/Sports/3rd person adventure) that were ever Xbox exclusive, all three of these genres generally get a brand new iteration every year and the xbox has very few is any gems like PS1's Castlevania:SOTN or Final Fantasy Tactics or any of the 3 final fantasies or even the PS2's damacy katamari. There isn't as much onus to make it backwards compatable because new version of those games are coming out shortly. Myself personally, I can only tolerate about 30 min of most fo the xbox games except halo (ninja gaiden, project gotham, fable, ect.. all bored me after about 30 min). Those styles of games just don't interest me and thats why I never got one. In fact only two people in my circle of friends has one and halo is the only thing that those two systems every see.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  2. Backward compatibility is very important... by __aaclcg7560 · · Score: 2, Insightful

    Why pay $60 USD for one XBox 360 game when you can get two or three XBox games for the same amount? If I was looking for a new console, I might get an XBox if backward compability is not there on XBox 360. (Not that I would pay $600+ for a console.) It'll be a while before there are some must die for XBox 360 games.

    1. Re:Backward compatibility is very important... by Osty · · Score: 4, Insightful

      Why pay $60 USD for one XBox 360 game when you can get two or three XBox games for the same amount?

      Most people don't go to the store and randomly buy a game. They have a goal in mind, like, "I want to pick up PGR3." Depending on the game they're looking for, it may not be available on other platforms. If I'm going to the store to buy a copy of PGR3 ($40-50), I'm not going to decide to pick up a copy of Burnout 3 and NFS:U2 ($20 each) instead. Games aren't as elastic as other products. If I go to a restaurant and order a Coke, you can give me a Pepsi or any other non-Coke cola product and I won't much care. If I go to the game store and ask for a copy of Halo, I will very much care if you hand me a copy of Killzone instead.

      If I was looking for a new console, I might get an XBox if backward compability is not there on XBox 360. (Not that I would pay $600+ for a console.)

      First, the Xbox 360 is $400, not $600 (that's the PS3 you're thinking about), assuming you're quoting in USD. Second, I think Moore is mostly correct about backwards compatibility. The goal is to provide value for your customers during the first few months of a console's life when there are not a bunch of games out yet (and those that are out are launch titles, which generally means "not all that great"). Sony does this with backwards compatibility. Nintendo has historically done it by keeping their launch prices low and expecting you to keep the previous generation console hooked up. Microsoft did it with the 360 by providing extra functionality like demos on Marketplace, Xbox Live Arcade, and Media Center Extender functionality. Backwards compatibility with Xbox games was tacked on because Sony's made it a mandatory bullet point.

      Seriously, how many PS1 games did you buy or play on your PS2 in the last three years? I think I played one (FFIX) and purchased none. And the only reason I played it on my PS2 was because it was already connected. I certainly could've dug out my PSOne and hooked it up.

      It'll be a while before there are some must die for XBox 360 games.

      That depends on the user. I know a lot of people who bought a 360 solely for Geometry Wars (they've since branched out, but that was their killer app). Yes, a $5 game sold them on a $400 console. Personally, PGR3 and Geometry Wars was enough to get me to buy. Oblivion and Fight Night Round 3 were worth purchasing, but I'm really looking forward to Forza 2 at the end of this year. If you're a Halo fanboy, you probably won't buy a 360 until late next year.

    2. Re:Backward compatibility is very important... by Ayavaron · · Score: 1
      Seriously, how many PS1 games did you buy or play on your PS2 in the last three years? I think I played one (FFIX) and purchased none. And the only reason I played it on my PS2 was because it was already connected. I certainly could've dug out my PSOne and hooked it up.

      I bought about five PS1 Games last year. I like 'em because they're dirt cheap and because I like low-poly 3D.

    3. Re:Backward compatibility is very important... by Daegras · · Score: 1

      Sadly, the fact is that you're making a vast assumption about the interests of the people within the gaming community.

      "Seriously, how many PS1 games did you buy or play on your PS2 in the last three years? I think I played one (FFIX) and purchased none."

      I don't really care what -you- did in the last three years, because it doesn't dictate or relate at all to what -I- did in the last three years. For the sake of proving my point, I purchased FFVIII, FFT, Legend of Dragoon, and several other PS1 games in the last 3 years. Damnit, I've purchased plenty of Game Boy Advance games to play on my DS in the last 3 years.

      You can't make sweeping generalizations about public opinion. In the end, the freedom to think and choose for ourselves will always mean that there is some randomness to what we do. And putting the Chaos Theory aside, there is no way you will be able to determine just what games I am going to buy in the next three years, just like there is no way I can determine what games you are going to buy in the next three years.

  3. the only way by Dance_Dance_Karnov · · Score: 1

    I will buy a 360 is if certain games are supported via BC, I didn't have an xbox but there were certain games that i did want to get. So until I can play JSRF, Panzer Dragon Orta, Shenmue 2. And then I will still only get a 360 after too human comes out.

    1. Re:the only way by va.va_va.va · · Score: 1

      Amen.

    2. Re:the only way by swerk · · Score: 1

      Sweet! That's like... exactly the same as my criteria. Let me know if that happens, so I don't have to keep watching their compatibility list, eh? ;^)

      I still think Too Human belongs on Wii. From the previews I've read, Silicon Knights is trying to do with dual analog what could be much better with funky new free-pointing. Curse their obsession with cutting-edge graphics! And curse Eternal Darkness for convincing me that everything SK ever develops will be gold! :^)

  4. Let's review by MBCook · · Score: 3, Informative
    • GameBoy Color - Played every GameBoy game, huge success
    • GameBoy Advance - Played every GameBoy and GameBoy Color game, huge success
    • Nintendo DS - Played every GameBoy Advance game (save one or two), huge succes
    • PlayStation 2 - Played every PlayStation game, huge success
    • Wii - Slated to play every GameCube game, as well as selected games from the last 25 years, probably a huge success
    • 360 - Said it would play every XBox game, doesn't. We'll see.
    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Let's review by Anonymous Coward · · Score: 4, Insightful

      SNES: Huge Success
      Sega MegaDrive/Genesis: Huge Success
      NES: Huge Success

    2. Re:Let's review by snuf23 · · Score: 1

      Atari 2600: Huge success
      Atari 5200: not backward compatible failure
      Atari 7800: backward compatible failure

      Somehow I think other market factors play into whether or not a console is successful aside from backwards compatibility.

      --
      Sometimes my arms bend back.
    3. Re:Let's review by l3prador · · Score: 4, Informative

      360 - Said it would play every XBox game, doesn't. We'll see.
      They were pretty upfront about not being able to play every game.

    4. Re:Let's review by suv4x4 · · Score: 1

      Said it would play every XBox game

      Actually it didn't. It said it won't play XBox games at all, and very close to release it announced it'll play some, with more to come... and this is what happened.

    5. Re:Let's review by dogbowl · · Score: 1

      You're forgetting about the 7800, and the add-ons for the 5200 and Colecovision

      --

      These pretzels are making me thirsty.
    6. Re:Let's review by 4D6963 · · Score: 2, Funny
      360 - Said it would play every XBox game, doesn't. We'll see.

      "In other news, shooting yourself in the foot still hurts". I think this quote is appropriate.

      --
      You just got troll'd!
    7. Re:Let's review by Opportunist · · Score: 1

      We're far from anything like the console crash that hit the 80s. Actually, what caused it ("Why buy your kid a toy when you can buy them a REAL computer that takes him to college?") is currently being reversed.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Let's review by Harlockjds · · Score: 1

      >PlayStation 2 - Played every PlayStation game, huge success

      actually no it doesn't, the original ps2 was incompatible with some PS games and the newest JP PS2 model (the silver slim model) is incompatible with some ps2 games.

    9. Re:Let's review by hal2814 · · Score: 1

      I think you're onto something here. The controller of Holy Damnation had more to do with the failure of the 5200 than any backwards compatibility ever could have. Likewise, backwards compatibility couldn't save a console that launched with 4 year old hardware even if it did include the most excellent ProLine joysticks.

    10. Re:Let's review by JuliaNZ · · Score: 1

      PlayStation 2 - Played every PlayStation game, huge success

      Don't think so. I don't own very many PS1 games, but of those Driver barely loads on the PS2 and crashes very quickly, and (the excellent and hugely under-rated) Terracon doesn't work at all. I don't think that PS2 backwards compatibility was all it was cracked up to be and I found that very annoying when I bought a PS2.

    11. Re:Let's review by Blakey+Rat · · Score: 1

      Should I bother pointing out the Atari 7800?

      If you're going to do an analysis like this, at least be fair and include the consoles which had backwards-compatibility and completely bombed.

    12. Re:Let's review by Leiterfluid · · Score: 1

      Hey! I liked the 5200 controller. Although I wish I'd had just one game that used the freakin' number pad.

      I was also six. I didn't know any better.

    13. Re:Let's review by The+MAZZTer · · Score: 1

      And don't forget everyone's favorite brick, the original Game Boy! 3

    14. Re:Let's review by Psykechan · · Score: 1

      SNES: Huge Success
      The Super Famicom (SNES) was designed around the 65816 processor initially to retain backward compatibility with the Famicom (NES). Although the systems used a different cartridge layout, adapters do exist.

      Sega MegaDrive/Genesis: Huge Success
      The Mega Drive 1 and 2 used a Z80 to retain backwards compatibility with the Mark III (Master System). Sega manufactured and sold a device called the Power Base Converter to retain compatibility. The Mega Drive 3 as well as other systems (Nomad, CDX) released at the end of the system's life did not have the Z80.

      NES: Huge Success
      Yep, the Famicom (NES) maintained backwards compatibility with all of Nintendo's existing multi-game cartridge based systems... meaning that there wasn't anything to maintain backwards compatibility with. Same with the original Playstation. Sony had nothing to be compatible with at that time.

    15. Re:Let's review by geminidomino · · Score: 1

      At least Colecovision used it in "Mouse Trap."

      *shudder*

    16. Re:Let's review by Electric+Skrill · · Score: 1

      The Mega Drive 1 and 2 used a Z80 to retain backwards compatibility with the Mark III (Master System). Sega manufactured and sold a device called the Power Base Converter to retain compatibility. The Mega Drive 3 as well as other systems (Nomad, CDX) released at the end of the system's life did not have the Z80.

      Actually, the Z80 in the Sega Mega Drive was used as the sound processor, the program for which was provided alongside the 68xxx code in the cartridge - a Mega Drive without a Z80 would have been unable to run games, as many games expected to be able to communicate (sending commands and receiving responses) with the Z80.

      Since the Z80 had it's code provided by the cartridge however, I assume it could also have been used for the Master System compatibility. Apparently the Power Base Converter works on all Mega Drives, the only issue is the plastic shell it's in might not fit the specific model of Mega Drive, requiring it to be taken apart.

    17. Re:Let's review by rbarreira · · Score: 1

      Yep, the Famicom (NES) maintained backwards compatibility with all of Nintendo's existing multi-game cartridge based systems... meaning that there wasn't anything to maintain backwards compatibility with.

      I can also say that the NES didn't maintain backwards compatibility with any previous system.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    18. Re:Let's review by Gothic_Walrus · · Score: 1
      As mentioned by others, there are some Playstation compatibility issues, with games that either don't play at all or have major issues. Tomba! is one that springs to mind.

      But you also forgot to mention that there are some Game Boy Advance compatibility issues too. Not many, mind you, but there are some games that don't work correctly. A good example is the GBC version of Mortal Kombat 4; if I recall correctly, the audio and voice samples turn into a nice high pitched screech in the GBA.

      That said, backwards compatibility is still a hell of a lot more effective in most cases than what Microsoft has delivered. Most consoles have been able to give in the realm of 90%+ games supported. Microsoft, on the other hand...well, just subtrack that 90%+ from 100 and you've got the number. :)

      --
      Goo goo g'joob.
  5. I hope they continue by cyborat · · Score: 1

    Well, I for one have been looking forward to more backward compatibility. I hope they don't stop or even slow this down. Considering Nintendo will have its entire library of old-school titles available, ignoring, even partially, backward compatibility seems as though it would be a bad move. I never had an old XBox, and I am looking forward to playing some of the titles I haven't yet. It also immediately builds a catalog of titles up that are available for a system. And what about those people that paid good dough for the titles they bought in the old day? If their old XBox dies, are they supposed to just throw 'em out the window? Hopefully they'll keep moving full steam, to try to reach the goal of making all (or most all) of the old titles have a profile for download.

  6. You youngins and your backwards compatibility by Volante3192 · · Score: 1

    Back in my day you couldn't force an NES cartridge into an SNES even going uphill in the snow. It just laughed at you til the plastic broke! Backwards compatibility. HA!

    1. Re:You youngins and your backwards compatibility by Vanigard_Man · · Score: 1

      Although I do distinctly remember a special adapter cartridge that one could get to play NES games on a SNES. (it was made 3rd party by a company super eight, reference: ahref=http://www.emulationstation.com/systemlist.a sp?ID=15/rel=url2html-19958http://www.emulationsta tion.com/systemlist.asp?ID=15/>

    2. Re:You youngins and your backwards compatibility by Vanigard_Man · · Score: 1

      fixed link Although I do distinctly remember a special adapter cartridge that one could get to play NES games on a SNES. (it was made 3rd party by a company super eight, reference: http://www.emulationstation.com/systemlist.asp?ID= 15/

  7. Backwards Compatibility Can Be A Problem... by RexRhino · · Score: 1

    For example, it seems very tempting, if you are a video game company, to make a PS2 game that will play on the PS3, than to make a PS3 game. After all, if you make a PS2 game, you can sell for both platforms. But if you make a PS3 game, you can only sell on the new platform.

    Where as, if there is no backwards compatibility, you are more likely to make games for the new platform than the old.

    So I would say that backwards compatibility can be a problem. If you are spending a lot of money on a new box, you want to make sure they are going to be developing games the fully use its capabilites.

    1. Re:Backwards Compatibility Can Be A Problem... by snuf23 · · Score: 1

      Historically this hasn't happened. There is a cross-over period once a new console launches where you still get a lot of games being released for the older system but there are few cases where publishers opted out of doing a PS2 version because they could just to a PS1 version. I think some "edutainment" companies did this, but not mainstream publishers. If you look at upcoming game development on the Xbox you can see that 360 development is gearing up in a big way whereas the older Xbox has pretty much been dropped.

      --
      Sometimes my arms bend back.
    2. Re:Backwards Compatibility Can Be A Problem... by CarnivoreMan · · Score: 1

      The biggest game buying forces want games for the latest generation of whatever flavor console/s they have (Sony, Microsoft, or Nintendo). If your going to make a game for a Sony system, do it for the PS3. Likewise for the other systems.

      Developing for the older system comes off as more cheap/bargain bin style. Even if it was the best thing just a few months previous.

    3. Re:Backwards Compatibility Can Be A Problem... by mrsbrisby · · Score: 1

      Where as, if there is no backwards compatibility, you are more likely to make games for the new platform than the old.

      Or not at all?

      Given the cost of Sony's PS3 developer package, this isn't as insignificant a problem as you might think.

  8. Good move on their part by Jorkapp · · Score: 4, Informative

    I applaud microsoft for having backwards-compatibility on the X360. Sure, it's not perfect compatibility, but it does allow me to play some of my old XBox games on my X360, making for a nice transition as I acquire more X360 titles.

    Certainly, it could be more compatible, but you do have to give them credit for what they have done. Sony was able to do this better as they did not change the underlying architecture (PS1 - MIPS R3000, PS2 - MIPS R5900), whereas Microsoft has (XBox - x86 P3, X360 - PPC Cell).

    I can say from experience that writing programs for PPC is a whole new ball game when you're used to x86, and I can only imagine emulating x86 code on PPC being somewhere along the lines of a total nightmare.

    Certainly, I do have some disappointment that it isn't 100% backwards compatible, but at least they didn't pull a Nintendo by offering absolutely no backwards compatibility.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:Good move on their part by ScislaC · · Score: 1, Insightful

      Certainly, I do have some disappointment that it isn't 100% backwards compatible, but at least they didn't pull a Nintendo by offering absolutely no backwards compatibility. If we're talking this generation in which Nintendo hasn't released their system yet... you are aware that the Wii can play ALL GameCube games as well as will have all of Nintendo's back library available for download... right? It seems like Nintendo will be the only ones to get backwards compatibility right this go-round.

    2. Re:Good move on their part by dogbowl · · Score: 2, Insightful

      "pull a Nintendo" .. by offering 100% backward compatibility over multiplle generations?? I can only guess thats certainly what you mean, since the 360 sure as heck doesn't.

      --

      These pretzels are making me thirsty.
    3. Re:Good move on their part by mrchaotica · · Score: 1
      (XBox - x86 P3, X360 - PPC Cell)
      The Xbox 360 does use a PPC processor, but it's not a Cell. See Wikipedia ffor more info.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Good move on their part by antime · · Score: 2, Informative
      Backwards compatibility in the PS2 is actually achieved by including the PS1 CPU. Normally it acts as sound and I/O controller, but when you run a PS1 game it becomes the main CPU. The fact that they both use MIPS architectures is more or less irrelevant.

      Now that the PS2 has been shrunk to basically a single chip maybe Sony will use the same approach in the PS3 and include a complete PS2 (which in turn contains a PS1)?

    5. Re:Good move on their part by Babbster · · Score: 2, Informative

      You're talking about the Gameboy line and GP is presumably referring to the fact that Nintendo had the SNES, N64 and Gamecube which all went without backward compatibility. Given that the Xbox and Xbox 360 are home consoles while the Gameboy line is portable, this is an obvious inference.

    6. Re:Good move on their part by poot_rootbeer · · Score: 1

      Sony was able to do this better as they did not change the underlying architecture (PS1 - MIPS R3000, PS2 - MIPS R5900), whereas Microsoft has (XBox - x86 P3, X360 - PPC Cell).

      Someone will no doubt correct me if I'm wrong, but I believe that the 360's CPU, while PPC-derived, is not part of the Cell line.

      Your comment also leads me to think about the prognosis for Sony's backwards-compatibility. The PS3 architecture is vastly different from the PS1 and PS2 -- how well can we expect Playstation titles compiled for a MIPS CPU to run on the Cell? Will compatibility be limited to selected titles as Microsoft as done, or will the older hardware be completely emulated on the new hardware (possible for PSX, unlikely for PS2)? Or will there be no backwards compatibility to speak of?

      Sony themselves have been very quiet on the issue. I can't say I blame them, as they seem to be running out of toes to shoot off.

    7. Re:Good move on their part by b1t+r0t · · Score: 1
      I can say from experience that writing programs for PPC is a whole new ball game when you're used to x86, and I can only imagine emulating x86 code on PPC being somewhere along the lines of a total nightmare.

      Never mind the little bit of trivia that a few years ago, MS bought out a company that was emulating x86 on a PowerMac, and doing it decently enough that it should be able to emulate a 600 MHz celeron on a 3.2GHz PPC.

      (Actually, a more important problem is that they changed GPUs, so shader programs and other stuff are not directly compatible.)

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    8. Re:Good move on their part by tepples · · Score: 1

      Nintendo had the SNES, N64 and Gamecube which all went without backward compatibility.

      True about the Nintendo 64, but the Super NES could play 99 percent of Game Boy games through the Super Game Boy accessory. (The exceptions were a few games that required the link port, as the upgraded "Super Game Boy 2" that had a link port was never released in North America.) The GameCube could play 98 percent of Game Boy, Game Boy Color, and Game Boy Advance games through the Game Boy Player accessory. (The major exceptions were tilt sensor games and a few GBA titles that relied on full-motion video, where the publisher didn't want people videotaping the FMVs.) The unofficial GBA Movie Player accessory combined with the Game Boy Player to emulate hundreds of NES games in PocketNES.

    9. Re:Good move on their part by grumbel · · Score: 1

      Backward compability only goes till the GameboySP, both the NintendoDS and Micro no longer offer full backward compability, which is quite a shame, since even without extra hardware it would have been trivial to do it in software.

    10. Re:Good move on their part by Babbster · · Score: 1

      a) Not once in there do you mention anything resembling BC to a home console (the Wii will be an out-of-the-box first in that realm with its GC compatibility). In this discussion, compatibility with a portable just doesn't count.
      b) All of that GB/GBA compatibility is accomplished with accessories. We're talking about either integrated, or at least free (by hooking up to Xbox Live "Silver"), backward compatibility.

      I would note, by the way, that I have the Gameboy Player attached to my GC and I think it's great. It's how I played Final Fantasy Tactics Advance. That said, I still don't consider my GBP-enabled Gamecube in any way "backward compatible."

    11. Re:Good move on their part by tepples · · Score: 1

      Not once in there do you mention anything resembling BC to a home console

      Yes I did, albeit involving two accessories: GameCube + Game Boy Player + GBA Movie Player + CF card with PocketNES emulator = NES games on GameCube.

    12. Re:Good move on their part by Babbster · · Score: 1

      Then I retract the word "resembling." Unless the process you describe allows you to plug NES carts into the Gamecube, again, I consider it irrelevant to the discussion. By that standard, the Xbox is backward compatible to the Atari 2600 (and almost every other popular console).

    13. Re:Good move on their part by Grey+Ninja · · Score: 1

      I find it rather amusing that you say that backwards compatibility is impossible because of architecture changes, and that Microsoft isn't "Pulling a Nintendo".

      Another poster already mentioned that the PS2's architecture is vastly different from the PSX, and backwards compatibility was maintained by adding the PSX CPU to the system, giving it the task of I/O. Not to mention that the PS3 (apparently) is fully compatible with the PS2 despite even more radical changes. Presumably this is done through software emulation, as legacy hardware doesn't seem to be included.

      But back to my point about pulling a Nintendo, let's talk about the GBA and NDS. The GBA is very different from the GB or GBC... how was backward compatibility maintained? By creating a special cart reader that would read all the carts, and including the CPU from the GBC in the GBA. The GBC CPU isn't normally used, and there's a hardware switch inside the cart reader that will activate the power to the right CPU based on cartridge size. How does the NDS do it? Well, they included an entirely seperate cartridge reader for GBA games, and included a GBA CPU. The GBA CPU is actually used for NDS specific stuff, such as sound, input, wireless, etc. when a NDS game is selected, but disables the ARM9 (NDS primary CPU) when a GBA game is selected.

      So... no, Microsoft is pulling a Microsoft. Rather than include legacy hardware or write a proper emulator, they are just saying that they did a good job and patting themselves on the back.

    14. Re:Good move on their part by AnyoneEB · · Score: 1

      Nintendo has a history of suggesting that their next console will have backwards compatibility and then pulling out later. (Talking about home consoles here, the GameBoy/DS line is a different matter.) It looks like the Wii will definitely have backwards compatibility. The SNES processor (a modified 65c816) had a compatibility mode for the NES processor (a (modified?) 6502) because they originally planned for the SNES to accept NES but then decided not to.

      --
      Centralization breaks the internet.
    15. Re:Good move on their part by squiggleslash · · Score: 1

      I think he was referring to the Wii, given it's the same generation as the '360, and so comparing like with like, you'd compare the BC of the Wii to the BC of the '360.

      --
      You are not alone. This is not normal. None of this is normal.
    16. Re:Good move on their part by Mr2001 · · Score: 1

      Backwards compatibility in the PS2 is actually achieved by including the PS1 CPU. Normally it acts as sound and I/O controller, but when you run a PS1 game it becomes the main CPU.

      This is similar to the Sega Genesis's emulation of Master System games, which could be done because the Genesis's sound processor was the same as the SMS's main processor.

      --
      Visual IRC: Fast. Powerful. Free.
  9. Easy to say... by freshman_a · · Score: 4, Insightful


    He states that gamers are now looking more towards next-gen titles, forgetting about the majority of Xbox titles.

    Try telling that to my friends who own Xbox360s and complain that they have to keep their Xbox around to play a couple games they really like. Maybe they aren't the majority, but I know a few. I don't mean to come off sounding fanboy-ish, but that's one thing I think Sony did well. I only need to have my PS2 hooked up to play all of my PS1 and PS2 games.

    1. Re:Easy to say... by HalAtWork · · Score: 1

      I agree, I have to do the same thing, and it pisses me off. MS shouldn't have promised backward compatibility if it was going to be with so few titles. It might as well not be in there. Out of the 22 XBox games I own, I can only play 3 on the XBox 360. That really sucks.

    2. Re:Easy to say... by Snowmit · · Score: 1

      Try telling that to my friends who own Xbox360s and complain that they have to keep their Xbox around to play a couple games they really like. Maybe they aren't the majority, but I know a few. I don't mean to come off sounding fanboy-ish, but that's one thing I think Sony did well. I only need to have my PS2 hooked up to play all of my PS1 and PS2 games.

      Ah, but those friends of yours ALREADY HAVE an Xbox360. Sure, they may grumble about it a little but it obviously hasn't been a dealbreaker as far as buying the system is concerned. The only real question is: how many people have not bought an Xbox 360 yet because they are waiting for game X to become 360 compatible?

      --
      I have a lot of opinions about Cyborgs and Architects
  10. That's some nerve... by suv4x4 · · Score: 4, Insightful

    That's some nerve to quote this from the article:

    Moore's comments shouldn't be misunderstood. MS will be adding to its backwards compatibility list

    and still call the article

    Microsoft Dismisses Xbox Compatibility ...

  11. Best Selling Games by Slugburn · · Score: 3, Insightful

    My major complaint would be that they seemed to focus on the low hanging fruit, the games that were easiest to do, rather than on the best-selling games as was promised. I just checked the list and see that Soul Caliber II still isn't on it. I'm pretty sure that it sold very well. On the plus side, I see that they've added DOA 3 and Ninja Gaiden since the last time I checked, so they are indeed still working on it.

  12. Re:In other words.. by joshsisk · · Score: 1

    Because all Xboxes magically disappeared the day the 360 came out.

    The SNES didn't play NES games, and it wasn't the end of the world. Why? Because everyone who had NES games.... also had an NES.

  13. I call bull by RogueyWon · · Score: 4, Interesting

    Look, sorry, I love my 360, think MS are probably actually now heading to win this round of the console wars and all that stuff...

    But...

    This article is bullshit.

    Seriously, the backwards compatibility on the 360 was disappointing at launch, but we were promised it would improve. Since then, it has barely improved and many of the old A-list X-Box titles are still missing from the compatibility list. Hell, there are still major releases coming out for the X-Box which aren't compatible with the 360. Given we're now 6 months after launch, this is taking on the tone of a bad joke. The very few updates to the compatibility list that have appeared have been extremely short and have mostly been for C-list titles.

    Burnout 3 (which I much prefer to Revenge), MechAssault 2, Chronicles of Riddick, Panzer Dragoon Orta and Star Wars Republic Commando aren't "forgotten" titles. They're titles which, as recently as 12 months ago in some cases, were being promoted as major, front-line titles. They're games I still get the urge to play on a regular basis. Hell, they're good. Many of these are among the later wave of X-Box titles which did so much to reclaim its credibility as a platform for games other than Halo. To still have these unplayable on the 360 is a farce.

    1. Re:I call bull by Keeper · · Score: 2, Insightful

      Everyone expected Microsoft to announce that Halo, Halo2, and maybe half a dozen other games would be back-compat at launch. They delivered over 200. To me, that qualifies as exceeding expectations...

    2. Re:I call bull by VendingMenace · · Score: 1

      I can see 5 games on there that were quite good
      Halo
      Halo 2 (granted not revolutionary -- but well implemented and fun)
      Crimson Skies
      Ninja Gaiden (one of the best games ever made -- pure and simple)
      Tony Hawk 4
      Tony Hawk underground 2

      OK, so six

      Also,
      winning eleven soccer
      super monkey ball

      So, if you can't find anything that you would like, then that is your fault. There are 8 games that span quite a range of genres that were well implemented and fun to play. Some single player, some multiplayer. The only thing really missing is a good RPG and if that is what you are after, then why are you even looking at the XBOX list??

    3. Re:I call bull by grumbel · · Score: 2, Interesting
      Hell, there are still major releases coming out for the X-Box which aren't compatible with the 360.

      This is what is puzzling me, wouldn't it be rather trivial to allow developers to compile their newly released games for XBox360 as well and then just ship both binaries on the same DVD, so that the game could run on XBox as well as XBox360 out of the box? This however doesn't seem to be the case, this is a comment from the developer of Dreamfall, a recently released XBox Title:

      Will it run on an xbox360 (emulated xbox) ?

      Not for the time being, no. Microsoft alone makes the call whether or not to support a game through emulation, and if so, they'll issue a patch for download at a later stage. I hope they do, of course, but we have absolutely no say in that decision. They're good people, and they like the game, so maybe we'll get lucky. Fingers crossed.

      http://ragnartornquist.com/?p=145

      This really doesn't look like Microsoft has much of a plan on how to handle their backward compatibility properly when not even the developers themself have any say in XBox360 compatibilty.
    4. Re:I call bull by Babbster · · Score: 1

      Note: I was being sarcastic (and can name more Xbox games there that I've enjoyed beyond the list you provided). It probably goes to show how the word "atrocity" has been diluted in recent years... :)

    5. Re:I call bull by Blakey+Rat · · Score: 2, Interesting

      What bothers me most is that Prince of Persia: The Two Thrones, which I bought maybe a month before I bought my 360, I can't play on my 360.

      I don't really mind the 360 not being able to play titles like Panzer Dragoon Orta (as it was basically a release title for the original Xbox, IMO, it should be near last-priority), but it should *certainly* be able to play all original Xbox titles released *after* the 360 was released! If only to not confuse shoppers looking for new games.

      So now I can't pack up my old Xbox until they either add PoP: TT support, or I beat the game. Annoying.

      That said, Panzer Dragoon Orta is an *awesome* game, and I wouldn't mind seeing it in 360-style HDTV or playing through it at least once more.

    6. Re:I call bull by JonathanBoyd · · Score: 1
      This is what is puzzling me, wouldn't it be rather trivial to allow developers to compile their newly released games for XBox360 as well and then just ship both binaries on the same DVD, so that the game could run on XBox as well as XBox360 out of the box?

      It's far from trivial. Different CPU and different GPU. It's like porting a Windows game to run on a Power Mac. Except harder, because there is bound to more low-level code-tweaking going on to optimise performance. Ports often take a few months and a fair bit of money.

      Actually, I suppose developing for PS2 and Xbox would be a better comparison. It's more than just a recompile to get it working on both consoles.

    7. Re:I call bull by grumbel · · Score: 3, Insightful

      ### It's far from trivial. Different CPU and different GPU.

      Both architectures however are programable with DirectX, so unless you have something highly optimized for one architecture, it should be trivial to port via a simple recompile, especially when the porting is already taken into account right in the beginning. And even if there are differences in the API, it should be trivial for Microsoft to fix those. That 'porting' wouldn't be meant to create a full XBox360 version, but just a XBox version running on a XBox360, so I really don't see where there would be much difficulty involved.

      ### It's like porting a Windows game to run on a Power Mac.

      PowerMac doesn't have DirectX, but OpenGL, thats a whole different beast. Porting apps from PowerPC to IntelMac for example is simple, different arch, but same API, porting apps from IntelMac to Windows PC on the other side is extremly hard, same arch but very different API.

    8. Re:I call bull by JonathanBoyd · · Score: 1

      The trouble is that games do have low level optimisations that aren't trivial to port. And then there's the shader programs that would have to be rewritten for the different GPU.

      Even going from Power Mac to Intel Mac isn't trivial for complex programs. It's more then just a recompile for high-perfromance programs, particularly if they address hardware directly.

    9. Re:I call bull by AndyS · · Score: 1

      Perhaps people expected some of their top selling titles like PGR and PGR2 to be backwards compatible?

      Or some of the reasons to buy an Xbox - the quirky games that show off why you should own one, like JSRF and TJ&E3.

      At the end of it all, I feel quite annoyed that I bought some cross-platform titles on the Xbox, because if I'd bought them on the Gamecube I'd be more assured of backwards compatibility.

      Lack of backwards compatibility has pretty much cost them a sale to me. I was expecting it to get better and, let's be blunt, it hasn't. It feels like the team has been disbanded, IE style.

      I would never have bought a DS if it wasn't for the GBA backcompat, and to be honest, the backcompat in the Wii sweetens the deal (probably would have bought one anyway).

    10. Re:I call bull by grumbel · · Score: 1

      ### The trouble is that games do have low level optimisations that aren't trivial to port. And then there's the shader programs that would have to be rewritten for the different GPU.

      Microsoft has a emulator for running XBox games on XBox360, so whatever technique they used in that thing should be moveabel down into API space so that developers can make use of it. Or if all fails they could simply let the devolpers tweak the emulotar so that it will run their game *before* shipping it. However as it is now XBox games have zero gurantee that they ever will run on XBox360, not even if the developers would want it. Which really makes the XBox360 transition a lot harder then it needs to be.

    11. Re:I call bull by JonathanBoyd · · Score: 1

      Emulators are not perfect. To perfectly emulated complex hardware is quite difficult. I imagine there are come concerns from Microsoft that it could lead to lower quality games for the 360, or less incentive for developers to make proper 360 games. And if the emulator was a late addition tot he 360 there may not have been time to turn it into a properly documented API for developers.

      An API would possibly have been nice for consumers, but I can understand Microsoft's decision to not do it.

      This is a strange. I find myself defending Microsoft more than Apple these days, despite being a proud Mac owner. Bizarre.

    12. Re:I call bull by Keeper · · Score: 1

      Expected != want. Perhaps your memory isn't very good, but after they made the annoucement everyone was calling bullshit, claiming it wasn't possible, and even if it were possible it wouldn't be very many games, etc.

  14. Re:In other words.. by Anonymous Coward · · Score: 3, Insightful

    No, but hard drives in Xboxes are magically starting to fail.

    The console's been out for almost five years, so we're nearing the MTBF on the hard drives, and the hard drive locking makes them nontrivial to replace.

    I've got a fifteen-year-old SNES that still works (aside from my having to replace a broken power jack). How many XBoxes are going to have a fifteen-year lifespan?

  15. What the hell are they thinking? by mmalove · · Score: 1

    What's with the comment about gamers not paying attention to older titles? Did Microsoft suddenly release them as freeware? No... so there's a regonizable commercial demand for them, yes?

    Some of my favorite titles took backwards compatibility to the next step - importability. Like with the old Might and Magic games you could import characters from the previous game. The sega genesis had a hardware piece that would let you play master system games on the newer 16 bit console. That's right folks - 20th century technology. And it didn't cost 600 bucks either.

    Sadly, this, like Vista (also suffering compatibility issues), would rather see you purchase new titles than allow you to enjoy your old ones.

    If Microsoft ran an MMO, all your armor would break every time you gained a level.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  16. Re:In other words.. by emmetropia · · Score: 1, Interesting

    I'd done some research and I would like to think I know what i'm talking about. I did a study of the hardware in most consoles, and their average lifespan. According to the twelve theorem, which states the following:

    Twelve.

    I am lead to believe that the answer to your question is: twelve.

  17. Re:In other words.. by Rob+T+Firefly · · Score: 2, Insightful

    I think milestones were set by Sony when they built what was essentially a stripped-down PS1 into the PS2, and Nintendo with its endless chain of GB upgrades. Being able to use those towering stacks of old games on the new machine - with optional upgrades, even! - is a damn neat feature that is going to sway some of the consumers nowadays.

  18. Re:Microsoft knows best by qodfathr · · Score: 1

    Hun? But if the 360 CANNOT play those games, then the stats are going to be low, no?

    In fairness, I understand your point w.r.t. the games that DO work. For my part, I've tried to put in some solid time with some of my original Xbox games in the hopes that XBL will 'see' this and convince them to continue to work on more back compat.

    --
    Yes, it's true. This man has no dick.
  19. Re:In other words.. by joshsisk · · Score: 1

    You can't play any GB game older than GBA on the DS. I believe you can ONLY play GBA games on the GBA Micro.

    Is the PS3 fully compatible with the PS1/2? I had heard it wasn't going to be.

  20. Re:In other words.. by joshsisk · · Score: 2, Informative

    The console's been out for almost five years, so we're nearing the MTBF on the hard drives, and the hard drive locking makes them nontrivial to replace.

    I have a friend who replaces Xbox hard drives and other parts for parts+$20/hour. It can't be that hard to do. Besides, they still sell Xboxes, if you are that hard up for one. True, they won't in 10-15 years, but by then, I really doubt people will care that much. Also by then, most of the games will be available as downloads for whatever consoles are the succesors of this current gen.

  21. Re:In other words.. by NemosomeN · · Score: 1

    Endless chain? The chain kinda ended, actually.... GBA Micro won't play GBC and lower. Likewise with DS. I predict anything after DS won't play GBA. DS compatibility is suspect also, unless the next step just uses the same (Basic) form factor cartridge. (Maybe have some little thing on the side that's just to prevent it from being inserted into a DS).

    --
    I hate grammar Nazi's.
  22. Re:In other words.. by apoc06 · · Score: 1

    not 100%. the only games the guaranteed would be playable are games that abided by sonys requirement sheet. so a handful of games that resorted to obscure programming tricks not officially supported by sony may have more glitches than normal, or may not play at all. backwards compatibility is going to be the same as it was for the ps1 on the ps2 basically. [that is what i heard in a interview w. sony, so take it with a grain of salt...]

  23. They can do that for a simple reason by Opportunist · · Score: 2, Insightful

    XBox: Hacked.
    X360: Far from it.

    That's pretty much what it gets down to. A game company, facing the choice between releasing a game for a hacked (and "old") console or one for a new, unhacked, will release for the latter. For a few good reasons:

    Yes, there are fewer X360s than XBoxes around. But many people who have a 360 also have an XBox. I.e. they'll get it, whether it's for the X or the 360. If it's for the old X, they might get a copy instead of buying it. Can't do that for the 360.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  24. Re:Who really thinks the PS3 will be %100 compatib by rikkitikki · · Score: 1

    They have the cpu (EE) and graphics portions (GS) combined on a chip.
    See: http://en.wikipedia.org/wiki/PlayStation_2

    They could slap that into a PS3 and emulate the rest. Backwards compatability won't be as big of a problem on the PS3 as it is on the 360.

  25. halo two by tepples · · Score: 1

    If I go to the game store and ask for a copy of Halo, I will very much care if you hand me a copy of Killzone instead.

    But if you ask for a copy of Halo 2, I have every right to reach from the "Used CDs :: Rock :: N" section and grab the other Halo 2.

    how many PS1 games did you buy or play on your PS2 in the last three years?

    At least Lego Racers, a few Mega Man games, Dance Dance Revolution Konamix, and a couple other games that my PStwo's laser reads more accurately than my PS1's does. Little cousins who don't take care of CDs can be a female dog, no?

  26. Swing and a pop fly by Recovering+Hater · · Score: 2, Insightful
    Moore added, "More [updates] are coming, but at some point, you just go, there's enough, let's move on, or people aren't as worried about a game being backwards compatible - and I like to think we've upheld our end of the bargain in making at least two or maybe three hundred games backwards compatible."

    And this attitude is what is irritating me. There are some must play titles that are still not on the list. Some games are just cool to play and how corny is it to have to keep the old xbox hooked up to the set along with the new one. Sony spoiled me. At least I know I am spoiled though.

    --
    My humor is probably your flamebait
    1. Re:Swing and a pop fly by PhotoBoy · · Score: 1

      I agree, I don't think M$ have come anywhere near fulfilling their "end of the bargain" as Peter Moore put it. There's still loads of games that either don't work or have masses of slowdown, if M$ just dump the backwards compatibility I will be very pissed off.

  27. Obligatory Penny Arcade Reference by art-boy · · Score: 3, Funny
  28. Re:Pretty much the XBox 360 philosophy in a nutshe by aiken_d · · Score: 1

    Er, what do you think MS bases their decisions on, if not their beliefs about what gamers want? Do you think that somewhere in MS headquarters, someone is cackling with glee, saying "Wow, 1080P is really important to gamers, but we're not going to offer it just out of SPITE!"?

    I guess I just don't see the (implied) incompetence or evil intent. If they thought something was important, they'd do it, no? And if they don't do something, presumably that means that they don't think it's important (enough) to gamers. They may be wrong, and the market will show if that's the case, but it sounds like you're trying to cast MS as somehow in the wrong about basic product design decisions that they have absolutely no incentive to be wrong about.

    -b

    --
    If I wanted a sig I would have filled in that stupid box.
  29. From the 360 web site... by Hamster+Lover · · Score: 3, Informative

    Taken from the backward compatibility FAQ on the 360 web site:

    Q: Are you intentionally trying to keep a game off the list because you want us to buy the Xbox 360 version?

    A: Not at all. Our goal remains to get every game to be backward compatible. The only things influencing what games we're working on are how popular the title is, and how easy it is to make backward compatible. Several original Xbox games on the list already have Xbox 360 counterparts.


    Emphasis mine.

    Seems that eventually they want all games to be compatible. True, Microsoft hasn't claimed that every game is compatible right now. From what they've said, they certainly leave you with the impression that games on the compatibility will run fine and anyone with a 360 knows that is simply not the case. Compatibility is improving every month, but regardless of what Microsoft claims there will be many games that never make the list. It's just not worth the effort.

    1. Re:From the 360 web site... by l3prador · · Score: 1

      Sure, that statement, taken out of context, could be interpreted to mean they intend to make every single game compatible no matter what, but I think in that context it's pretty clear that he was not making that claim. His comment was in reply to the question of if they were intentionally keeping a game off the compatibility list. I understood his response to mean "No, we are not intentionally trying to keep any game off the list. We would like every game to be compatible."

      So I'd agree that they want every game to be compatible, but I don't think that's the same as promising that they will make it so. I mean the whole action of publishing a list is making it clear that many games are not compatible, and that there are no promises that they ever will be.

  30. Goomba Color by tepples · · Score: 1

    You can't play any GB game older than GBA on the DS.

    O RLY?

    1. Re:Goomba Color by joshsisk · · Score: 1

      Okay, I guess I should have said that "You can't play any GB game older than GBA on the DS... unless you modify your DS or get some sort of homebrew add on." But c'mon, that's a little ridiculous. Also judging from the page you linked, it's not completely compatible, even with that.

    2. Re:Goomba Color by tepples · · Score: 1

      But c'mon, [Goomba Color is] a little ridiculous.

      It's less ridiculous than trying to emulate previous systems on an Xbox. Homebrew on the GBA or Nintendo DS is a lot easier to get working than homebrew on the Xbox, given the completely external modification (MAX Media Launcher + SuperCard vs. hoping you get a 1.0 version of MechAssault, which has the exploit, and not the corrected version) and the more legit compiler (devkitARM vs. pirated XDK).

      Also judging from the page you linked, it's not completely compatible, even with that.

      Neither is the silver slim PS2 "completely compatible" with PS1 games. Nor is the PS3 expected to be compatible with any PS1 or PS2 games that use a custom controller, such as Time Crisis series or Dance Dance Revolution series.

    3. Re:Goomba Color by KDR_11k · · Score: 1

      What is ridiculous is claiming the system is backwards compatible with something it cannot support without third party addons. Very few users know how to use those and have the hardware to do so. Backwards compatibility in this case means "stuff in the old media and the game runs". Last time I checked that doesn't work with the DS and GB carts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Goomba Color by joshsisk · · Score: 1

      But c'mon, [Goomba Color is] a little ridiculous.

      Actually that bracket should be "[Expecting me to point out that a device could be modified by homebrew to do something that it's designers didn't intend it to, and don't support]" I was saying that yes, you can modify a DS to play some games, but that's not really the same as saying the DS is truly backwards compatible.

      But yeah, you are right about your points.

    5. Re:Goomba Color by KDR_11k · · Score: 1

      (Chance is that software that's that old won't run under Windows without an emulator anyway...)

      Well, yes, those modern PCs wouldn't be compatible with your games. Since PCs are very modular you can only make a statement about certain configurations but clearly modern PCs aren't backwards (is that really backwards?) compatible with games distributed on 5.25" disks. On a PC every component has to be compatible with something so the compatibility of your PC is the product of the compatibility of all components. MSDOS says it's compatible but your drive (and probably a few more components) say they aren't and therefore the entire PC isn't.

      Or would you complain that your Pentium 233 cannot run a game that's marked as "compatible with Windows XP" just because you have WinXP installed?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  31. Emulators on GBA vs. on Xbox by tepples · · Score: 1

    Unless the process you describe allows you to plug NES carts into the Gamecube

    You plug the NES Game Pak -> CopyNES -> PC -> (optional) text translation, cheats, or other mods -> CF reader -> CF card -> GBA Movie Player.

    By that standard, the Xbox is backward compatible to the Atari 2600 (and almost every other popular console).

    The difference is that with the Game Boy Player + GBA Movie Player:

    • You don't need to install a modchip of disputed legality. Lik-Sang was forced to stop carrying modchips but still proudly carries the GBAMP.
    • You don't need to download an illegal copy of anything comparable to the XDK to compile emulators or other homebrew. You just need GCC for ARM architecture.
  32. Re:In other words.. by assassinator42 · · Score: 1

    Plus, many of the Xboxes came with Thompson DVD drives, which are horrible and have stopped working right.

  33. Re:In other words.. by Wolfrider · · Score: 1

    --Can you post your friend's contact info? (Mebbe in your profile / blog for those of us who might be interested?)

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  34. Re:Pretty much the XBox 360 philosophy in a nutshe by Twisted64 · · Score: 1

    In discussing what the consoles have or don't have, let's not forget what we, the consumers have. We have... the Xbox 360. Until the other consoles come out, they might as well not have anything. All Microsoft is competing against at the moment is ideas.

    --
    Consciousness is a myth. Trust me.
  35. Re:Microsoft knows best by Blakey+Rat · · Score: 1

    I've spent as much time playing Spyro: Dragon's Tail as I have playing Dead or Alive 4. The difference is that DoA is Live-aware, and Spyro is not... so there's no way to collect ratings data from it.

    Unless next time I connect to Live, they send which save-games I have over the wire and construct ratings data from that.

  36. Wrong...backwards-compatibility is important by Mr_eX9 · · Score: 2, Interesting



    The Xbox 360's selective backwards-compatibility is one of several reasons I chose not to invest in one. Sure, I can play Halo on my 360, but what if I want to play more obscure games like Otogi and JSRF? I have to haul out the Xbox.

    Seriously, everyone has a handful of older and less-well-known games in their collection that they like to come back to now and then, but having to haul an entire console out of storage and hooking it up to the TV is a hassle. Sony is aware of this and made the PS2/PS3 backwards-compatible with all games, and have done the best job of it out of all of the major consoles. Nintendo is sensitive to retro-gamers to a lesser extent (it's not just a coincidense that the SNES, N64, and GameCube all have the exact same RCA cable/plug,) and now the Wii will be able to play GameCube games and will introduce the virtual console. Microsoft missed the boat on this one--backwards-compatibility is an extremely convenient feature, and the way it's been halfassed on the 360 is next to worthless compared to what the competition is offering.

    I'm going to be entering college in the fall and living in a dorm room with 1-2 other guys. Obviously, space is commodity, and backwards-compatibility saves space. Is backwards-compatibility a make-or-break feature? No, but it's still part of the whole, and in my view, it demonstrates Microsoft's commitment to Xbox owners is limited to those who only bought topselling games.

    Sorry Microsoft, your unenthusiastic attitude towards backwards compatibility is another decision that's tipping the scales against the 360.

    1. Re:Wrong...backwards-compatibility is important by Mr_eX9 · · Score: 1

      It looks like Moore's comments were so damaging that Microsoft has started implementing damage control in order to show that they're actually committed to continuing to expand the 360's backwards-compatibility.

      It sounds to me like Microsoft needs a smarter, more committed, and more confident leader at the helm of their entertainment department.

  37. Backwards compatability is now expected by 7Prime · · Score: 1

    I see a lot of people trying to compare the backwards compatibility issues with the XBox to previous systems in previous generations, good thought, but it really isn't a practical comparison. Who cares if the SNES didn't have BC, yet was a huge success; at the time the SNES came out, there was no standard of backwards compatibility. Heck, there wasn't any standard as to what a "next generation system" was supposed to be, as it was the first HUGE second generation of any particular line of consoles. We only started applying this "console generation" nametag when the SNES came out. Few people, even now, realize that there were more than one generation of Atari, and the Sega MasterSystem was by no means a household name in its day, at least not to the scale of the NES and major consoles since. Remember, gaming that penetrated more than just a small elite demographic was still in it's infancy. The SNES really set the gold standard, amongst mainstream culture, as to what a "next generation" was supposed to be: more buttons on the controller, doubled bit-rate (though few people actually knew what that meant), and a certain level of improvement in all around performance. No, I haven't forgotten the Genesis, and it might be accurate to say that it set the "next generation" standard first.

    But now we come to the present. Two of the biggest consoles of our day, the PS2 and the GBA, thrust into the minds of millions of gamers, the concept that backwards compatibility is both possible and practical in a generation leap. Before these systems, people excepted that, as a toy, each console played its own games, and that was it. That's all changed, though. People let slide Nintendos failiour in backwards compatability on the GameCube due to its substantial change in media format, and the XBox was the first system in its line. But after the PS2, people EXPECT it, and the DS just helped to reenforce this. Nintendo has made clear, for quite some time, that its next console would be backwards compatable with the GameCube (only later did it add the rest of their systems to the list of playable content); and people have never even stopped to ask Sony whether the PS3 would play PS1 and PS2 games, they just assume that it will continue the trend. Before the name "360" was coined, everyone refered to the next MS system as the "XBox 2" for this very reason, and most were litterally shocked when MS announed that their second system would only be partially backwards compatable.

    What I'm trying to say is that, similar to the "doubled bit-rate" expectation in the generation leaps of yesteryear, backwards compatability has become a standard, and is expected in the generation leaps of today. Maybe people shouldn't think this way—who's to say? But never the less, that is the current state of the market, and Microsoft failed to realize this. While this may not be killing blow against them, it's a noticable blemish in, what seems to be, a fairly smooth generational transition.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  38. Re:Lack of Backward compatibility is important to by KDR_11k · · Score: 1

    Unless you have a Microsoft brand printer it's not Microsoft's responsibility to update its drivers to work with NT.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  39. A tactical error.. by cluke · · Score: 1

    Microsoft made a bad mistake by not ensuring full backwards compatibility. Firstly, because with the PS2 Sony has made it an expected feature. It pointless saying "Oh, the SNES never had it, and the N64 never had it", the fact is the PS2 *did*, and the PS3 and Wii will, so it's now a major factor in a console's viability.

    Secondly, because by positioning the 360 and original XBox as entirely separate consoles, they are now in a position of competing with themselves for marketshare. Whereas Sony were happy enough to share shelf space with PS1 titles, with MS they want to drop the XBox like a hot potato to get increased space for the 360. Given that the XBox was a popular console, this has left somewhat of a bad taste in the mouth. People are not used to seeing a successful system dropped so quickly. If you got an XBox for Christmas last year (and Microsoft is still more than happy to flog them to you to clear their inventory), it's going to be a bit of a slap in the mouth when you go into your local game shop and see the utter dearth of titles. It doesn't speak well for their customer relations.

    Add to the fact that Microsoft is struggling to get out any killer games that aren't just more of the same, this is a real make or break time for them. Sony could really destroy them, if they launch well. Luckily for MS, it doesn't look like that is going to happen, but they are skating on thin ice. To win the next gen, they have got to make PS2 owners upgrade to 360s. I'm not sure they can make that happen. If they had full backwards compatibility, they could at least have a powerful incentive for current XBox owners to upgrade to the 360. Now they'll say "well, to keep my old games I need to keep my old XBox around anyway, so why not get a PS3/Wii instead?"

    And as for saying that it's much harder for MS to implement backwards compatibility - that may be true, but it's neither here nor there. It was Microsoft's problem to work that one out, and they had enough time and resources to do it.

  40. The Genesis/Megadrive by goldcd · · Score: 1

    had a Master System in a cart that pretty much just borrowed the input/output from the host Genesis - that's why it worked so well. Pretty much exactly the same as the GB/GBA adaptors that Nintendo sold for the Snes/GC.

  41. Re:Pretty much the XBox 360 philosophy in a nutshe by grumbel · · Score: 1

    ### Backward Compatibility, which the Wii and PS3 have and the XBox 360 doesn't

    Wii is a very similar architecture to Gamecube, so backward compability is trivial, XBox360 is a completly different beast then XBox, so backward compability for old games is hard. Doesn't mean that Microsoft shouldn't spend some more time to improve compability, but its a harder task then Nintendo has. Can't say anything about the PS3, not sure if they go emulation or just stick a PS2 into the PS3 box.

    ### A tilt sensing controller, which the Wii and PS3 have and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.

    Sony cloned Nintendo and didn't even tell the developers of their new features till a few weeks before E3, so there exist nothing that shows if the controller is actually usefull in most games, let alone the removal of rumble. Microsoft released their console long before that and Microsoft actually was the first to release a tilting controller back in 1999 for the PC, didn't work for them, so they didn't try it again, instead they simply improved their current controller, nothing wrong with that.

    ### Free online, which the Wii and PS3 have and the XBox 360 doesn't

    PS3s press conference didn't make it look exactly 'free', half the talk was about buying stuff via PS3 online, the basic access might be free, but they seem to intend to make money whereever they can. Beside from that we havn't seen either PS3 or Nintendo Online in action, if they get close to what Microsoft has developed has to be seen. XBox Live is out now, Sony and Nintendos stuff isn't.

    ### 1020p, which the PS3 has and the XBox 360 doesn't

    Its 1080p, anyway, hardly any HDTV supports, so its really no big deal to leave it out if it keeps costs down (hint: ~$200 price difference have a reason...).

    Better backward compability and free online would of course be nice for the XBox360, but I find little to complain about Microsoft, they might not be the most innovative in town, but they deliver a good product for a fair price. Nintendos 'we don't do graphics' approach might be more innovative, but there are certainly enough games around we don't mind a bit more graphical bang for the buck.

  42. Why no complete backward compatibility ? by Doodlepants · · Score: 1

    Sure enough its not because the X360 does not have enough power
    Sure enough its not because the hardware is SO different ( Its still a PC )

    What could really be the reason for X360 to not being fully backward compatible ?
    My guess is that M$ are incompetent in the emulation area.
    We all have fun on our emulators to Emulate any computer/game console ever made.
    Piracy aint an issue here since X360 hasn't been hacked yet.

    1. Re:Why no complete backward compatibility ? by F_Scentura · · Score: 1

      "Sure enough its not because the hardware is SO different ( Its still a PC )"

      Sure enough you don't know much about hardware [i]and[/i] software if you think a seamless emulation of differing platforms is easy. It's not a matter of "incompetence", though I do believe that if they made it a priority instead of an "additional feature" Microsoft could do it.

      "We all have fun on our emulators to Emulate any computer/game console ever made."

      While we can emulate the hardware, not all the software works on all emulators. Many games that do "tricks" to take advantage of the hardware to its fullest capacity do not work on any emulators. This is less the case with the PS2, but their method of "emulation" works differently than a purely software emulation.

    2. Re:Why no complete backward compatibility ? by Doodlepants · · Score: 1

      "Sure enough you don't know much about hardware [i]and[/i] software if you think a seamless emulation of differing platforms is easy."

      I work for a Major game co. as a Senior Software Eng. and believe me, in this case, emulation is a no-brainer.

      Simply put, IMO, they have no excuse, except for financials maybe, not to offer 100% backward compatibility.

    3. Re:Why no complete backward compatibility ? by Doodlepants · · Score: 1

      Microsoft gives each developer a complete set of TCR ( Technical Certification Requirements ) that they need to respect. It prevent low level access to any hardware. If you do, you fail your certification.

      It is *not* hard to emulate an Xbox with an Xbox 360.

    4. Re:Why no complete backward compatibility ? by F_Scentura · · Score: 1

      "I work for a Major game co. as a Senior Software Eng. and believe me, in this case, emulation is a no-brainer."

      So why would an experienced Senior Software Engineer make the claim for simple and 100% seamless emulation for all games, especially those that stray from the DX framework to access the harware directly?

    5. Re:Why no complete backward compatibility ? by Doodlepants · · Score: 1

      "especially those that stray from the DX framework to access the harware directly"

      Direct Hardware access is not permitted by the TCRs Microsoft enforce.

  43. I can't play any by sinner6 · · Score: 1

    Out of the 18 XBox titles I have I can play exactly 0 on the 360.

    Of course that is because they are on my hard drive ;)