Memoirs of a Videogame Music Composer
kukyfrope writes "GameDaily has conducted an in-depth interview with videogame composer Jesper Kyd (Hitman, Freedom Fighters). They discuss what it takes to be a composer, what inspires him, how he comes up with new ideas for his projects, and about the current 'generic' state of music in most games. 'I am not interested in writing music that is disposable or that doesn't touch people in some way. I try to write music I would want in the game as a gamer, so if I am happy with my music I know I am doing something right.'"
I knew as soon as I read the title of the article that it would be about Jesper Kyd. His music is amazing and fits the mood perfectly for games like Hitman. There's some tracks of his on his website http://jesperkyd.com/
The music in a game can make a huge difference in how fun the game is. The good games (metroid prime comes to mind), draw you in with the right music, playing the right music at the right time. Other games just take music from top 40 rock bands and call that a sound track. In some games this works well, but in others, it works terribly. Music doesn't usually make or break a game, but it can be the difference between a good game, and a great game. And it's not quality that matters, but music that fits the mood of the game. I'd much rather have crappy midi music than high quality CD music if the Midi music created better atmosphere.
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How do video game music composers make sure that when they write music, they aren't inadvertently reusing some melody from some song that they heard on the radio 10 years ago?
Danny Elfman http://www.imdb.com/name/nm0000384/ the former front man for Oingo-Boingo, singing voice of Jack and soundtrack from Nightmare Before Christmas, has done ton's of movies and game sound tracks including parts of: Kingdom Hearts, Fable, and the Simpsons games. He's been on many more game sound tracks that aren't apparently listed on IMDB. The man is a musical genius.
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I used to half like ACDC's TNT. But now the Tony Hawk series has ruined it.
Evil Genius had a very fun soundtrack. Most of the tracks were really good. I remember looking for the music for the game to listen to outside of the game because of how good it was. It's very "spy movie" (specifically James Bond-ish) and a lot of fun.
I don't play games for their music- in fact, I always turn it off if there's an option for it. I'd rather have my mp3 collection cranked in the background.
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Gamespy recently had an interview with another composer, Jeremy Soule.
I haven't heard anything by Jesper Kyd, but many of my favorite videogame composers get the balance just right - Nobuo Uematsu's "Fianl Fantasy" work, Kurt Harland's "Soul Reaver" tunes, Hans Zimmer's "Metal Gear Solid" scores, and of course the classic Super Mario music. (Stop laughing, dammit! Who among the 8-bit generation doesn't remember how awesome it was to grab a starman and hear the invincibility theme for the first time, or didn't get even slightly spooked by the underworld music?)
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I would have to say my favorite soundtrack for a video game would have to be Splinter Cell: Chaos Theory which was composed by Amon Tobin. Almost every song was original and had various levels of intensity that added to the superspy atmosphere of the game. If you were seen by a guard the pace of the music would instantly speed up and get more insense based on what was going on. It added alot to the game. I actually looked into amon tobins music and listened to his other stuff and now hes one of my favorite djs.
Of course, music has always been important to the succcess of games. Hubbard sold a lot of games for the C64 simply because he was credited as the games musician (anyone remember the theme to M.U.L.E.? :).
I think music is even more important in video games the further you go back.
Of all the tools available to early game developers, music I really think was the most developed because the essence of a good tune comes through with virtually any technology that can at least play a tone.
Just start remembering your old favorite games, at least with me what I always remember first is the music.
That was Roy Glover who wrote the original theme and George "The Fat Man" Sanger wrote the theme for the unreleased Genesis sequel, Son of M.U.L.E.
I'm going through an audio technician graduate course right now which also deals with elements of composition. I really want to get into game soundtrack composition and production. I would have to say my two earliest influences were Kemco's "Shadowgate" and "Uninvited", specifically the versions for the NES. Hearing that music pulled me into the game far more than I ever thought possible. Other favorites (soundtrack wise, at least) were Zelda 2, Ninja Gaiden 2, Double Dragon 2 (wow...enough sequels?), and of course, Deja Vu.
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If you don't know him, go on, google it, hear it, and form an opinion. Changes are that you'll love it to bits.
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Jeremy Soule is the first to come to mind, and while I like Jesper Kyd's work, I think Soule is better. The music for Oblivion was so-so, but I think that the music in Morrowind is some of the best I've ever heard. It's amazing. Compare the Oblivion title and the Morrowind title and tell me that Morrowind's is not better.
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I downloaded a NES emulator just so I could play M.U.L.E... love that game and soundtrack!
Liked his music better back in the Silents days.
I'm not talking about using entire measures from other pieces.
It can happen inadvertently. Every piece is going to have at least a few entire measures identical to some measure in some existing copyrighted piece; the combinatorics can't be avoided within the Western musical system. So how do I know whether I'm inadvertently using a measure from a well-known copyrighted piece? And even if I'm clearly in the right, how do I economically convince a judge of this?
That music was perfect for it. Short, and a rather limited scope (I would've gotten a kick out of them doing extra tracks for the Super Agents and Villains), but perfect.