I assume they didn't hire these guys for their excellent coding skills
I'd say that they were hired PRECISELY for their coding skills, as well as their ideas. So they made a few mistakes. Didn't stop me from playing and beating ND about 7 times when I first played it.
I love how FF is the only franchise (that I can think of) where it's now well-known and accepted that every game that comes out is never thought of as a sequel to the previous one, and that later on, there can be "actual sequels" to each of these games.
Christ.
It's a gain if you're interested AT ALL in getting a job in the videogame programming field. Anything like this would be at least a bit of help, and/or experience, no?
I'd say that it'd been under development for almost 10 years now, eh guys?
Guys?
Oh. I guess no one is paying any more attention.
Can't say I blame them.
In terms of it offering more functionality, are you sure you're just not really thinking about how little most widgets have for options? I mean, I'm not a widget-whore or anything, I don't have very many, but I've yet to find one that has a bucketload of options. It's always pretty straightforward. And I've also found most preference windows in regular apps straightforward as well. I don't know, just a thought.
I love Duke 3d. I will always be a duke-fan, rather than a quake-fan. And to me, yes, it WAS the humour, and the lack of self-importance.
Which is why I also love Serious Sam (First Encounter, and Second Encounter). If you have an XBox (or even PC), I can't stress how much you should pick up SS. Up here in Canada, I got it for 19.99 brand new. It's a budget title, but I'd have to say that it contains some of the most fun I've had with a FPS in a looooong time. Nothing complex, like Rainbox Six or Perfect Dark, although those ARE great games. It prides itself on being nothing more than a title that keeps you running and gunning until its very last moments.
I'm going through an audio technician graduate course right now which also deals with elements of composition. I really want to get into game soundtrack composition and production. I would have to say my two earliest influences were Kemco's "Shadowgate" and "Uninvited", specifically the versions for the NES. Hearing that music pulled me into the game far more than I ever thought possible. Other favorites (soundtrack wise, at least) were Zelda 2, Ninja Gaiden 2, Double Dragon 2 (wow...enough sequels?), and of course, Deja Vu.
Where the hell was Wrecking Crew?
Tsk tsk. That game is the epitome of classic 8-bit gaming to me. One of the first games I played on the NES. I'm slowly forming a theory that will prove that "Wrecking Crew is Better than Everything". Just give me time...
I heard that Mario Galaxy would be doing what Super Smash Bros Melee did on the cube, where it's not exactly a launch title, but it will be released shortly afterward. At least that's the impression I've been given. I know SSB:Brawl probably won't be out until a year or so after the launch, but I would safely bet that we'll be hearing Mario "Wii"-ing around space within 4-6 months of that time.
I concur. I was fully expecting it to be a title that sort of stepped away from the traditional Mario Bros playstyle, so I wasn't shocked. Before the GC was released, I was reading cube.ign.com almost hourly. I tried it at launch, but my actual purchase was Super Monkey Ball. Anyway, I also liked LM a lot. I wish it had more of a reason to replay it (two-player mode? unlockables? How about just more game?), but I enjoyed the ride nonetheless.
I assume they didn't hire these guys for their excellent coding skills
I'd say that they were hired PRECISELY for their coding skills, as well as their ideas. So they made a few mistakes. Didn't stop me from playing and beating ND about 7 times when I first played it.
I love how FF is the only franchise (that I can think of) where it's now well-known and accepted that every game that comes out is never thought of as a sequel to the previous one, and that later on, there can be "actual sequels" to each of these games. Christ.
It's a gain if you're interested AT ALL in getting a job in the videogame programming field. Anything like this would be at least a bit of help, and/or experience, no?
I'd say that it'd been under development for almost 10 years now, eh guys?
Guys?
Oh. I guess no one is paying any more attention.
Can't say I blame them.
In terms of it offering more functionality, are you sure you're just not really thinking about how little most widgets have for options? I mean, I'm not a widget-whore or anything, I don't have very many, but I've yet to find one that has a bucketload of options. It's always pretty straightforward. And I've also found most preference windows in regular apps straightforward as well. I don't know, just a thought.
Kudos. I think that comment just made my day.
every aspect, aside from maybe vehicles and graphics, of SS1 are far superior to SS2. Especially fun. SS1 is WAY more fun than SS2.
I love Duke 3d. I will always be a duke-fan, rather than a quake-fan. And to me, yes, it WAS the humour, and the lack of self-importance.
Which is why I also love Serious Sam (First Encounter, and Second Encounter). If you have an XBox (or even PC), I can't stress how much you should pick up SS. Up here in Canada, I got it for 19.99 brand new. It's a budget title, but I'd have to say that it contains some of the most fun I've had with a FPS in a looooong time. Nothing complex, like Rainbox Six or Perfect Dark, although those ARE great games. It prides itself on being nothing more than a title that keeps you running and gunning until its very last moments.
I'm going through an audio technician graduate course right now which also deals with elements of composition. I really want to get into game soundtrack composition and production. I would have to say my two earliest influences were Kemco's "Shadowgate" and "Uninvited", specifically the versions for the NES. Hearing that music pulled me into the game far more than I ever thought possible. Other favorites (soundtrack wise, at least) were Zelda 2, Ninja Gaiden 2, Double Dragon 2 (wow...enough sequels?), and of course, Deja Vu.
Where the hell was Wrecking Crew? Tsk tsk. That game is the epitome of classic 8-bit gaming to me. One of the first games I played on the NES. I'm slowly forming a theory that will prove that "Wrecking Crew is Better than Everything". Just give me time...
I heard that Mario Galaxy would be doing what Super Smash Bros Melee did on the cube, where it's not exactly a launch title, but it will be released shortly afterward. At least that's the impression I've been given. I know SSB:Brawl probably won't be out until a year or so after the launch, but I would safely bet that we'll be hearing Mario "Wii"-ing around space within 4-6 months of that time.
I concur. I was fully expecting it to be a title that sort of stepped away from the traditional Mario Bros playstyle, so I wasn't shocked. Before the GC was released, I was reading cube.ign.com almost hourly. I tried it at launch, but my actual purchase was Super Monkey Ball. Anyway, I also liked LM a lot. I wish it had more of a reason to replay it (two-player mode? unlockables? How about just more game?), but I enjoyed the ride nonetheless.
"...or is Sony smarter to wait and load..."
With Sony, someone's always waiting and loading.