Wii Graphics 'Better Than At E3'
Gamespot and GameDaily have additional details on Nintendo's upcoming console. Gamespot reports on comments by Nintendo President Iwata that they were specifically not going for high-end graphics with the Wii. He goes on to say that some of their staff initially disagreed with the adoption of the Wiimote, but public and internal reaction has allayed the fears of detractors. GameDaily reports on comments from ATI, who says there is still a lot left to see from Wii's graphical output. What was shown at E3 was 'just the tip of the iceberg.' From the article: "Industry sources have said that the Wii GPU would be moderately more powerful than the GameCube's GPU, but how much more we don't know. Conservative estimates from developers have placed the Wii console as a whole at 2 - 2.5 times more powerful than the GameCube."
On price alone, I think Nintendo's going to do well. I'm not a console-gamer, but if I chose to get into console gaming, I'd go with a Wii I think. After all, I already have an incredibly expensive box full of hardware for super-pretty games: my desktop!
P.P.S. I'm doing Science and I'm still alive.
that the Wii was only a little better (hardware-wise) than the Gamecube. Everything I've read has either suggested that the Wii was only slightly better in hardware than the Gamecube (if not equal in some aspects). However, if the Wii has 2 to 2.5 times the hardware power of the Gamecube as the above article suggests, then they've fulfilled my expectations by more than enough.
Specs definitely don't matter for this console at all. It's about getting games back to how they used to be; short or moderately long pick-up-and play type games. I could definitely buy the idea that the games shown at E3 were hurried more with getting a fun game out on time than maximizing visuals, but ultimately it really doesn't matter, the games will be fun or they won't. The only games I play any more are games you can pick up and get into the heart of the gameplay instantly; Smash Bros. and Counter-Strike: Source. New Super Mario looks fun. So does Galaxy.
"Who makes the world? Perhaps the world is not made...A clock without a craftsman."
I have to say, that even though the graphics have never been the issue with the Wii/Revolution I am still very happy to see that they appear very much "next gen".
I have to face the fact, that even though I admire gameplay and that "game-play" is really why we "play-games", graphics are darn interesting.
Additionally, the fact that the Wii is going to offer such a unique interface device will, I think, allow us to see "graphics" which will be completely absent on the other consoles. What I mean by this is that because the wiimote offers such a more intimate and intuitive interface with the console's game world that we will be able to interact with it in ways that will have the effect of looking even more "real-life" than a console with simply raw video processing power.
Example: by being able to hold a cooking skillet or wok and flip, shake, swirl and turn the food around in it the resulting imagery on the screen should looks very much and especially FEEL very much more "life like" than by being forced to use a joystick or keypad to move the virtual cookware.
Any additional video processing power should only serve to further enhance this experience. And that's truly what video should be for video games - the enhancement part (like a spice) - not the main course.
Hmm, I'm using a lot of cooking examples - is it lunch time yet?
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When the Gamecube first came out, I was actually pretty pleased with the graphics - Monkey Ball, for example, was smooth and just a pretty game (as well as being a blast to play - playing "Monkey Punch" is one of those cracktastic party games).
The current Wii games that have just been shown look to be as good as "current" Gamecube games, which doesn't surprise me. Most of the dev kits the developers have were modified Gamecube kits with the controller, so odds are, that's the level of tech they focused on. So E3 shown games looked just like Gamecube games.
Since we can bet that the graphics chip has gone under a 2.5 - 3 x increase since the Gamecube, that should mean that within a year or so (as devs get used to the actual Wii developers kits and their power level), games should look better graphically.
Then again, with the Wii, most of us will shrug and go "Whatever". I've been playing "Digital Devil Saga: Avatar Tuner 2" today, and only just noticed that there were reflections on the floor. Then I tuned it out while I played. With the Wii's controller, odds are they won't have to compete on the graphics, letting Sony and MS developers spending the extra money on artwork that could have gone to game play.
52 Weeks, 52 Religions with John Hummel
I'm shocked. Shocked!
The same is true for all consoles and all games (as long as they're actually running in real-time on the real hardware and are not just bullshots or "target renders" *cough*Killzone2*cough*)
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
> Can they quantify "power" of a graphics processor to one place of decimals?
Yep. If the old chip used 10W and the new one requires 25W, that's 2.5 times more "powerful".
It wasn't long time ago we were posting jokes about the Wii name, have you noticed how this stopped? Noone jokes with the name anymore.
So it was indeed a temporary thing. Good lesson in marketing, and a great decision to announce it the week before E3 instead of E3.
Also notice how this brought them popularity: they're all over the press with articles about Wii's performance, remote, features, price and so on.
The PS3 is almost invisible around Wii.
Back before technology became good enough for FPS, big development houses were pumping out platformers at a rate they could only dream of doing with the more technologically complicated FPS. How many games have you played with Mario, Sonic, Donkey Kong, Metroid, Duke Nukem, Commander Keen etc. in their names? Furthermore, how often have they had something unique compared to the rest of their franchise or the other franchises for that matter? That doesn't mean they wern't fun, they just wern't unique in any way shape or form.
As for top down games, how about the Command and Conquer series, the Legend of Zelda series, the Ultima series the war/star craft series and anything by squaresoft (I know some of those games went 3d later on, but retained the original gameplay)? I played and enjoyed all of them too, it doesn't mean that they had any differences to one another of any significance. Remember when every man and his dog had a top down RTS in the late 90s and they were all the same apart from subtle unit naming differences?
Nostalgia is a beatiful thing, but it never gives you the right to be judgemental. The game industry has always been an incestuous nest of copycats, but they have always made us happy with what they have produced as long as our expectations have been low. If anything, I think it is getting better, with games getting bigger there is more places they can accidently do something slightly differently to their last game.
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
The fact is, the Wii is good enough. Games aren't going to look TERRIBLE or anything. In fact, they'll look way better than the last generation, which already looked pretty awesome.
Look, I'm as much of a "tech-spec" geek as the next guy, but talking about how good a console is based on specs is akin to talking about how good a novel is based on the quality of the typesetting job.
It really *is* the games that count. And the Wii remote really is pretty cool. I haven't owned a Nintendo system since the NES, and I'm excited about the Wii, because it FINALLY gives us a new way to play games. Maybe it's not the "revolution" that Nintendo claims it is, but at least it's something new and different.
95% of my "main" gaming consists of having something fun to play when there are people over. The way the world generally works, as you get older life dumps more and more responsibility on you, and free time quickly becomes your most precious commodity. I don't spend only three or four hours per week in front of the TV playing video games because I don't like them that much anymore. That's just all the time I can spare now-a-days.
That wasn't such a big deal 5-10 years ago, cause all those adults didn't know what they were missing. They didn't grow up with video games. But now a bunch of us childhood gamers are busy with the real world, but don't want to completely give up a hobby that has brought us so much enjoyment. Nintendo has noticed this, and noticed how big of a market we are (and how we've generally got a decent amount of disposable income), and is gearing their console towards our needs.
Furthermore, I'm not sure why you're so certain that we're going to get bored with this new controller. Is moving your arms around a little somehow innately less fun than just pushing a bunch of abstract buttons stuck on a piece of plastic? I think you're still sort of stuck in some sort of mindset relating back to those little control demos that Nintendo showed back when they first announced the remote controller. Just because your imagination hasn't allowed you to see any involved or engaging uses for the controller doesn't mean that game designers are having the same problem.
When the party atmosphere is gone, people will stop playing certain games. But instead of putting down the Wii remote and picking up a PS3 controller, maybe they'll just put a different disc into the Wii, and play something else.
One time I threw a brick at a duck.
Thus, they're simultaneously lowering expectations about power while building anticipation for something completely subjective (fun), rather than something mechanised and unaffected by opinion, like polygon counts or megahertz. Thus, when they finally release the Wii and it actually does turn out to be a reasonably powerful machine that also seems to make gaming fun again (if people want to believe this, they will), Nintendo can say "Gaming is fun again! Oh yeah, and it's powerful too". Nintendo wins.
Deep down, people want to believe that gaming is more than just graphics, and if the Wii gets it right, we'll all believe them. Everyone wins (except Sony and MS).
Just remember that Resident Evil 4 was not a port. It was developed for the Gamecube first....AND it won the best graphics award from IGN for ALL platforms. A Gamecube game BEAT OUT all other platforms for the best graphics.....