PS3 Cell Processor 'Broken'?
D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed; and is unlikely to improve much before the ship date. The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.' Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior: 'Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.'" This is the Inquirer, so take with a grain of salt. Just the same, doesn't sound too good for Sony or IBM.
About two years ago I decided to leave my post as a reviewer/tester for Sony. I had close ties with them for over 4 years and I began to have major misgivings on the direction and quality (lack thereof) that was being pumped out. I have been around the gaming industry long enough to know the beginnings of massive problems and they began a few years back.
Everyone close to me in the industry said I was crazy and that this would all smooth out and Sony would easily retain its market share if not grow more. I wasn't buying it and stuck to my guns, I'm pretty happy about my decision almost daily since day 1 of E3 this year.
I was against UMD from the beginning, yet everyone claimed that the sales were stellar. Looks like they weren't and they are proprietary, expensive, unwieldy little discs that no one wants to deal with. The "cell" processor was without a dobt my turning point, I have ZERO faith in it or the architecture and it will not become this ubiquitous omnipresent processor as so many claim, even IBM has major problems with it and designing compilers and dev software for their own product. Control schemes have been radically changed from initial proposals, and too quickly to be properly tested... that is a bomb yet to go off. System price and dev costs that are just too high for our current economic situation as well as for widespread adoption. There are more issues, but top it all off with a new unproven media that is also expensive and offers no real consumer advantages and you have the high risk of a catastrophic failure that could hurt Sony and IBM even more than they are already hurting.
The best that can happen is that companies finally lose the DRM/proprietary/Closed nature of their consumer electronics. Stop treating customers as criminals and start to offer them affordable and accessible entertainment that is convenient. I'd actually prefer consoles to standardize and become built into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform. Imagine the possibilities. There is a lot to be said for standards.
http://teasphere.wordpress.com - A little spot of tea
And it turned out to be one fo the most successful consoles ever.
Religion is a gateway psychosis. -- Dave Foley
The Register doesn't have this rep, yet they share common DNA and I've seen at least one case where they have actually had their integrity called into question.
As for TFA, we all heard many moons ago that the PS3 was a bitch to program for (the comparison I've seen most often on this very site is to the Saturn, which iirc had 2 cpus), and Sony aren't exactly filling the marketplace with confidence on this one. If the slow speed of this "local memory" to Cell access is irrelevant to any conceivable operation, as most people here seem to be saying, then why is it even mentioned on this slideshow?
Seems to me there's a good mix of Shooting the Messenger, Ignoring Inconvenient Facts from the TFA and maybe even just a hint of Fanboyism here.
The Slashdot Paradox: "100% Overrated"
I can share with you why I don't go to their site anymore. Check out this page:
http://www.theinquirer.net/?article=11159
This is back in 2003, not long after the Blaster worm hit. The Inquirer requested people send in photos of Windows not working in places such as airports. As a result, they took this photo and told the little story like this:
My beef with this? It's quite clear from this image that IE is reporting that it cannot find the page. This isn't an IE problem. This is a problem with either the network connection on that computer or the server feeding the page. In other words, niether Mozilla, Netscape, or Opera would have rectified this difficulty. I sent them an email about it, but it went unresponded. (That wouldn't have surprised me except they had responded rather quickly to another enquiry I made that didn't point out their journalistic silliness...)
I don't know if this is a problem most people would care about. The way I understood it, they were trying to give Microsoft a hard time over serious quality issues of Microsoft's software. That, in and of itself, I don't have a problem with. But this little story basically told me that they weren't serious about being correct about the news they were reporting as long as it fit their agenda. It was then that I stopped bothering to visit their site.
In the interests of being fair, though, I should point out that this story is three years old, and a lot can happen in that time. It is not my intention to convince you that they are currently behaving this way. Rather I'm just answering your question about their negative rep.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
They have no credibility because of articles exactly like this.
They latch on to a fact and twist it. The Cell reads from the graphics card's memory at glacial speeds, so they run the headline "PS3 hardware slow and broken" and fail to point out the fact that you would almost never want to do this in a game.
A respectable article would have pointed out that this doesn't have any impact on games, but will effect applications. The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM. The RSX(graphics card) can render out of it's own local memory or main memory(almost as fast as local mem), anything that needs to be modified by the Cell must stay in main memory because of this bandwidth issue.
Luckily, games contain a lot of static models and static textures that will easily fill up the 256MB of local mem on the RSX; stuff that the Cell would never read from....