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PS3 Cell Processor 'Broken'?

D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed; and is unlikely to improve much before the ship date. The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.' Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior: 'Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.'" This is the Inquirer, so take with a grain of salt. Just the same, doesn't sound too good for Sony or IBM.

39 of 417 comments (clear)

  1. PS2 Vs PS3 by eldavojohn · · Score: 5, Informative

    Microprocessor Online has some an interesting analysis. Pay attention to page 8, where the PS2 "Emotion Engine" processor is compared to the PS3 Cell processor. This is an analyst report for the industry of microprocessors.

    If you really want to dig into the details of the Cell processor, check out Sony's resources. You have to agree to a bunch of things to get to the pdfs but there's a lot of information in them. Another place you can find information is IBM's resource site which contains a lot of stuff including the programming handbook.

    --
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  2. dev kits by whereisaxlrose · · Score: 4, Insightful

    there is no point in judgin a dev kit. x360 kits were shitty too.

    --
    [chinese democracy starts now ... or later - http://www.gunsnroses.us]
  3. Inquirer, yes, but... by Southpaw018 · · Score: 4, Insightful

    I'm aware that, in the past, The Inquirer has published questionable articles. However, they've certainly got a revealing picture to back it up here...unless they're outright lying and they photoshopped something, why should we take this story with a grain of salt?

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    1. Re:Inquirer, yes, but... by datafr0g · · Score: 4, Insightful

      That picture could be genuine but could also have been an unprotected powerpoint slide show that anyone could have edited - that's the way I would have forged it if I was so inclined and had the chance.

      By the way, I'm not discounting that it could be real - it's got me curious enough to look on the web for the last 10 mins for some documentation to back up the claims in the story.. I couldn't find anything though.

      Anyone got any real documentation or anything to back up the claim?

      --
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    2. Re:Inquirer, yes, but... by robosmurf · · Score: 5, Insightful

      Because the picture isn't the thing that matters. It's been misinterpreted.

      The picture says that the read speed for the Cell from "Local Memory" is 16Mb a second. Assuming it is true (I've got no reason to doubt it), then it still doesn't matter.

      The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.

    3. Re:Inquirer, yes, but... by gabebear · · Score: 4, Informative

      Ah, I was trying to come up with someway that the picture could make any sense.

      The RSX can read the Cell's RAM at ridiculous speeds which is all that matters. The RSX can render out of main memory, so you shouldn't ever be using the Cell to read from the RSX's RAM at all. The Cell will probably be manipulating vector data for the RSX, but 256MB for all executable code and vector data is still more than enough. The 256MB attached to the RSX would have been used primarily for textures even if the Cell could read from it at reasonable speeds

    4. Re:Inquirer, yes, but... by BenBenBen · · Score: 5, Interesting
      The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why? Are there documented cases of the Inq lying, or being deceitful? Of overly shoddy journalism?

      The Register doesn't have this rep, yet they share common DNA and I've seen at least one case where they have actually had their integrity called into question.

      As for TFA, we all heard many moons ago that the PS3 was a bitch to program for (the comparison I've seen most often on this very site is to the Saturn, which iirc had 2 cpus), and Sony aren't exactly filling the marketplace with confidence on this one. If the slow speed of this "local memory" to Cell access is irrelevant to any conceivable operation, as most people here seem to be saying, then why is it even mentioned on this slideshow?

      Seems to me there's a good mix of Shooting the Messenger, Ignoring Inconvenient Facts from the TFA and maybe even just a hint of Fanboyism here.

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    5. Re:Inquirer, yes, but... by MobileTatsu-NJG · · Score: 5, Interesting
      "The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why? Are there documented cases of the Inq lying, or being deceitful? Of overly shoddy journalism?"

      I can share with you why I don't go to their site anymore. Check out this page:

      http://www.theinquirer.net/?article=11159

      This is back in 2003, not long after the Blaster worm hit. The Inquirer requested people send in photos of Windows not working in places such as airports. As a result, they took this photo and told the little story like this:

      WE'RE GRATEFUL to reader Ralph G, who snapped the shot below at Calgary (Alberta) International Airport, and shows that using Internet Explorer on big arrival and departure screens sometimes has its perils.


      My beef with this? It's quite clear from this image that IE is reporting that it cannot find the page. This isn't an IE problem. This is a problem with either the network connection on that computer or the server feeding the page. In other words, niether Mozilla, Netscape, or Opera would have rectified this difficulty. I sent them an email about it, but it went unresponded. (That wouldn't have surprised me except they had responded rather quickly to another enquiry I made that didn't point out their journalistic silliness...)

      I don't know if this is a problem most people would care about. The way I understood it, they were trying to give Microsoft a hard time over serious quality issues of Microsoft's software. That, in and of itself, I don't have a problem with. But this little story basically told me that they weren't serious about being correct about the news they were reporting as long as it fit their agenda. It was then that I stopped bothering to visit their site.

      In the interests of being fair, though, I should point out that this story is three years old, and a lot can happen in that time. It is not my intention to convince you that they are currently behaving this way. Rather I'm just answering your question about their negative rep.
      --

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    6. Re:Inquirer, yes, but... by gabebear · · Score: 5, Interesting

      They have no credibility because of articles exactly like this.

      They latch on to a fact and twist it. The Cell reads from the graphics card's memory at glacial speeds, so they run the headline "PS3 hardware slow and broken" and fail to point out the fact that you would almost never want to do this in a game.

      A respectable article would have pointed out that this doesn't have any impact on games, but will effect applications. The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM. The RSX(graphics card) can render out of it's own local memory or main memory(almost as fast as local mem), anything that needs to be modified by the Cell must stay in main memory because of this bandwidth issue.

      Luckily, games contain a lot of static models and static textures that will easily fill up the 256MB of local mem on the RSX; stuff that the Cell would never read from....

  4. How much you want to bet by antifoidulus · · Score: 4, Funny

    That Ken Kutaragi let his loser long-lost baby brother design the PS3 without looking at the thing or its price tag until it was unvieled?

  5. main memories read speed is 25GB/s by sckeener · · Score: 5, Insightful

    So what is the difference between the local memory 16MB/s and the main memory 25GB/s 'reading'?

    I assume the local memory is not going to be used much for 'reading' and only main memory is going to be used.

    --
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    1. Re:main memories read speed is 25GB/s by slick_rick · · Score: 5, Informative

      That is because you have never done any work in 3D graphics. It isn't at all unusual for the video memory to have incredible write speeds and painfully slow read speeds (back to the CPU that is). The reason is that in 3d graphics the video card does the actual rendering. Therefore you simply tell it "I want a blue triangle at the coordinates X,Y,Z (x3) with T texture applied". The card renders it and applies the texture from texture memory and then displays it onto the screen. You never need to read the (texture) memory, because the data contained in it is throw away (why would you need to read the texture in that you sent to the card?)

      So it is perfectly normal for texture memory to be nearly write-only. As long as writing to it is extremely fast (which it is in this case according to the PP slide), that isn't a problem.

      --
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    2. Re:main memories read speed is 25GB/s by rbarreira · · Score: 4, Insightful

      OK, case closed then. Another "fantastic" slashdot article, it seems...

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  6. Re:Go Sony, go! by the_humeister · · Score: 4, Funny

    Exactly. I'd rather have a console that has a 3-core cpu, 512 MiB memory, 20 GiB hardrive, and etherner ports. Oh wait...

  7. Re:Go Sony, go! by Anonymous Coward · · Score: 5, Funny

    Note: PS3 is a console for real men, Wheeee! is a toy for Linux-users and other faggots.

    Not trying to flamebait here, but what is one of the OS's that will be running on PS3? Hint, it starts with L and ends with X.

  8. Re:Go Sony, go! by Bromskloss · · Score: 5, Funny
    AND they're not trying to make it the center of your digital home.
    My other home is a digital home.
    --
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  9. That one Simpsons episode by August_zero · · Score: 4, Funny

    This reminds me, I am certain to be cruicified for not remembering this bit of trivia, but the PS3 is looking more and more like that car that Homer designed for his brother....

    What was that called again?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  10. Re:Go Sony, go! by adubey · · Score: 5, Informative

    On the cell processor, local memory is similar to a cache, but is not "transparently" managed by the CPU. Rather, the software must explicitly say what it wants to have in the local memory.

  11. Does it really matter? by MartinJW · · Score: 5, Funny

    I thought we had all boycotted Sony anyway! Or are we on another bandwagon this week?

  12. Why ./ is bashing Sony so much? by lbbros · · Score: 5, Insightful

    The subject says it all. It's getting really tedious. Why just not wait for the release and then make comments?

    --
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    1. Re:Why ./ is bashing Sony so much? by gEvil+(beta) · · Score: 4, Funny

      What is this dotslash of which you speak?

      --
      This guy's the limit!
  13. DevStation? by mustafap · · Score: 4, Funny

    Noticed the logo on the bottom left of the slide. Maybe it should have read

    DeviStation

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  14. Article completely misses the point by robosmurf · · Score: 5, Insightful

    The "Local Memory" is the memory attached to the RSX.

    That the read performance for the Cell from this memory is dreadful is no surprise. This is exactly the same architecture that has been traditionally used in PCs. Reading graphics memory from the main processor is usually really really slow.

    This memory is where you store textures and other graphics data. The main processor will usually have little need to read from this memory. If it does, then, as apparently Sony says, you just get the RSX to write to main memory instead.

    This is a non-story. People have dealt with this for PC games for a long time.

  15. Re:D-Fly, you piece of shit: Mbps != MB/s by Anonymous Coward · · Score: 5, Informative

    I was just about to post the exact same thing. It amazes me that:
    1) The poster had no clue
    2) Zonk (and for that matter, the whole /. editing kiddie troupe) seems to have no clue
    3) This mistake happens _constantly_ on /., and it's constantly pointed out and constantly ignored
    4) Anyone with even a basic understanding of computers wouldn't make this mistake

    Just more proof that "IT" != computer science

  16. For goodness sake... by hptux06 · · Score: 5, Informative

    Does anyone ever bother reading the *IBM* documents for this? Never mind what Sony have managed to do to the cell processor, if you turn to the IBM CBEA developers handbook (page 75), you will see:

    "Load and store operations (LS), 6 Clock cycles Latency". And that's the time it takes for the instruction to complete, not to be issued to memory.

    (3.2Ghz / 6 cycles) * 16 bytes != 16MB/s

    Personally, I'm gonna bet on IBM being right, seeing how they're the ones who made the bloody thing. I don't trust the inquirer anyway, but if those figures are true, the most likely answer is inefficiencies in their benchmarking programs, (Such as instruction starvation, a nasty side effect of using SPU's)

  17. History Repeats Itself by TerenceRSN · · Score: 5, Insightful

    I've been hearing a lot of chatter about how the PS3 is difficult to program for, developers don't like it, Sony isn't providing quality libraries, blah, blah, blah. These exact same things were said about the PS2 when it first came out six years ago and it still managed to dominate its generation of console gaming. And it certainly wasn't true that developers avoided the PS2 in favor of XBOX or GameCube. As always the winner and losers of the console wars will be decided by the buying public, in the US, Japan, and Europe.

    I think being too connected to the online debates about this stuff can make you lose sight of what the more average public thinks and bases their purchase decisions on. That's why the only real argument for the PS3's failure so far is the high price, not questions about performance or developer issues.

  18. 16MB/s = CPU reading GPU memory directly by Anonymous Coward · · Score: 5, Informative

    The The Inquirer article is rubbish and that slide is taken out of context. It seems to imply that the Cell can only read "Cell local memory" (whatever that is) at 16MB/s.

    Memory transfer bandwidth between each SPU and its SPU Local Memory is something more like 25GB/s (gigabyte per second); sustained actual bandwidth between all SPUs is greater than 100GB/s; peak theoretical is greater than 200GB/s (assuming all 8 SPUs present for simplicity).

    If you had access to the full version of the presentation (part of the full Sony PS3 SDK and technotes), you'd realise that that slide is part of a presentation about the RSX (the PS3's GPU). As such, when it refers to "Local Memory", it means RSX's Local Memory (eg graphics memory, video memory, VRAM or whatever you call it in fanboy/ps3/360-is-teh-suck websites). To be understood outside that context, the columns would be better labelled "Main System Memory" and "GPU Local Memory".

    The Inquirer article seems to suggest that this figure of 16MB/s (megabyte per second, by the way, what the fuck is it with journalists swapping bits for bytes? why don't they get their shift/capslock keys fixed?) is some kind of show stopper. No it isn't. It simply means that the Cell processor has 16MB/s bandwidth when reading directly from memory-mapped GPU address space. So what? Unless you're planning on calling memcpy() or some shit to bring your data back then it doesn't really matter.

    On RSX-initiated transfers you have 20GB/s bandwidth to do the same transfer (from RSX local to main system memory). Cell read bandwidth of GPU memory might as well have 0MB/s (ie no connection at all) and it wouldn't matter a bit.

  19. Yay! by rAiNsT0rm · · Score: 5, Interesting

    About two years ago I decided to leave my post as a reviewer/tester for Sony. I had close ties with them for over 4 years and I began to have major misgivings on the direction and quality (lack thereof) that was being pumped out. I have been around the gaming industry long enough to know the beginnings of massive problems and they began a few years back.

    Everyone close to me in the industry said I was crazy and that this would all smooth out and Sony would easily retain its market share if not grow more. I wasn't buying it and stuck to my guns, I'm pretty happy about my decision almost daily since day 1 of E3 this year.

    I was against UMD from the beginning, yet everyone claimed that the sales were stellar. Looks like they weren't and they are proprietary, expensive, unwieldy little discs that no one wants to deal with. The "cell" processor was without a dobt my turning point, I have ZERO faith in it or the architecture and it will not become this ubiquitous omnipresent processor as so many claim, even IBM has major problems with it and designing compilers and dev software for their own product. Control schemes have been radically changed from initial proposals, and too quickly to be properly tested... that is a bomb yet to go off. System price and dev costs that are just too high for our current economic situation as well as for widespread adoption. There are more issues, but top it all off with a new unproven media that is also expensive and offers no real consumer advantages and you have the high risk of a catastrophic failure that could hurt Sony and IBM even more than they are already hurting.

    The best that can happen is that companies finally lose the DRM/proprietary/Closed nature of their consumer electronics. Stop treating customers as criminals and start to offer them affordable and accessible entertainment that is convenient. I'd actually prefer consoles to standardize and become built into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform. Imagine the possibilities. There is a lot to be said for standards.

    --
    http://teasphere.wordpress.com - A little spot of tea
  20. Re:Go Sony, go! by Monkelectric · · Score: 5, Interesting
    I'd just like to remind everyone that there was the *EXACT* same type of rumors about the PS2 when it launched. People were saying it didn't have NEARLY enough texture ram and "experts" were pouring over the specs and shaking their heads ...

    And it turned out to be one fo the most successful consoles ever.

    --

    Religion is a gateway psychosis. -- Dave Foley

  21. Not the National Enquirer by the+packrat · · Score: 4, Insightful

    This isn't the online IT arm of the National Enquirer, you know.

    The Inq isn't always right, but what the do tend to have is a lot of news-breaking stuff that they're (well, Mike) is willing to publish regardless of the consequences when the corporate heads find out there's a leak. Thats' why Mike got eased out of The Register when it went more corporate to form the Inq in the first place.

    Those who have been following it for a while will remember all the appearances of leaked memos from Compaq (ex-DEC) insiders who were willing to leak happily to someone of the old school who was interested in seeing how the whole fiasco was turning out. Compaq/HP even started internal witchhunts looking for the leakers.

    Regardless, the only real problem people might have with the Inq is they can't distinguish between an opinion piece and direct reporting, or can't accept that while the information as presented might be correct, it doesn't ensure that interpretive parts also follow.

    --
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  22. Re:Go Sony, go! by Retric · · Score: 5, Informative

    "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data."

    IMO it's reasonable to have asynchronous communication with the graphics subsystem. The only stupid thing going on is calling graphics cards memory "Local Memory". It suggests that the X-Box got it right by having one big chunk of memory that is read by both the CPU and GPU even if most developers will make the same basic split anyway.

  23. Re:Go Sony, go! by Ford+Prefect · · Score: 5, Informative

    "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.

    Presumably in the (unlikely?) event you did need the output from the RSX graphics chip for manipulation by the Cell processor gubbins, you could get it to render to main memory, let the processor do the appropriate data-diddling, then have the RSX read it back again?

    The 'local memory' is presumably the RSX's private play area, and thus the RSX gets maximum-stupendous-speed priority, and the Cell gets occasional access at weekends. Which is a bonus, and not even necessary...

    --
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  24. Re:Go Sony, go! by robosmurf · · Score: 5, Informative

    Sadly, you are also wrong.

    In the slide, the "Local Memory" refers to the RSX local memory, not the SPU local memory. The article says that the next slide is Sony telling devs to use the RSX to do the transfer instead, which only makes sense if it is talking about the RSX memory.

    Your conclusion is right though, as this also is memory that the Cell doesn't need to read from.

  25. Re:Go Sony, go! by robosmurf · · Score: 4, Informative

    Yes, in fact the article quotes the next slide as saying "Don't read from local memory, but write to main memory with RSX(tm) and read it from there instead" which is exactly what you suggest.

  26. Re:Go Sony, go! by /ASCII · · Score: 4, Insightful

    Yes, but on the other hand, the PS2 games don't look anywhere near as good as Sony claimed they would. Remember the claims that in PS2 games individual hairs on a persons head would be modelled? Both the GC and Xbox games generally have better graphics than PS2 games.

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  27. Re:Go Sony, go! by booch · · Score: 5, Funny
    --
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  28. IGNORE MY COMMENT by default+luser · · Score: 4, Insightful

    After reading the article, I realize that these are numbers for Cell and RSX local memory. Of course, our stupid submitter wanted to make us think this was the SPE's local memory, and purposefully put a DIRECT LINK to the photo in addition to the article link when he knew it would be taken out of context.

    --

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  29. Broken benchmark, perhaps? by Mr+Z · · Score: 5, Informative

    Either that, or a broken benchmark. Each Cell processor (Synergistic Processing Element -- SPE) shares its instruction fetch port with its data memory port. The SPE can buffer up 80 instructions at a time (2.5 fetch words), plus an additional 32 from a branch target. Fetch will stall if the memory system gets saturated with loads and stores. Properly written memory-intensive code includes explicit fetches to keep these buffers full. Incorrectly written code will cause problems. Still, that doesn't explain a 3 orders of magnitude drop.

    If you look at the slides on the page I linked to above, you'll see the SPEs are not connected into the global address space. They connect to a private single ported memory, and to each other through two unidirectional rings. (The ring structure is not apparent from that diagram, but trust me, it's there.) These rings then connect to a DMA engine.

    If you wade through this paper, you'll see that the Cell compiler implements a software cache. (The same paper also explains the instruction fetch mechanism mentioned above, BTW.) That is, it emulates a cache in software, using the DMA to actually move memory around. Depending on the nature of the benchmark and how it was written, it could be that the read benchmark spends all its time allocating stuff into this cache and waiting for it to arrive. Writes would be faster because the cache can "write behind" without having to wait for the allocation to happen, if the compiler is smart enough to know that the previous data will be entirely overwritten. So, if the benchmark goofed, then the results are meaningless.

    Fact of the matter is that the SPEs are capable of reading 128 bits a cycle each (128 bytes / cycle across the 8 SPEs). Other benchmarks, such as the article recently posted to Slashdot about using Cell for scientific computation confirm that this thing hauls--and these are bandwidth-intensive tasks. The quoted paper did run some numbers on real silicon and showed numbers similar to their simulation results.

    With all this in mind, I find it hard to believe that Cell is broken.

    --Joe
  30. Re:Go Sony, go! by DA-MAN · · Score: 5, Funny

    512 MiB

    Well theres your problem, fitting 512 Men in Black into any console is going to cause heat problems. . .

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