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Oblivion Patch Causing Issues

The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."

20 of 68 comments (clear)

  1. Oh no. . . . by IAmSwiftness · · Score: 5, Funny

    I found another patch that is causing issues with my Oblivion gaming experience. I installed the Topless Females patch, but now I can't play the game without my pants feeling excessively tight :-( Is it wrong to be attracted to a topless, female, Orc barbarian who is trying to kill me? Oh, and those Khajiit women *froths at the mouth*

  2. On a More Serious Note by IAmSwiftness · · Score: 4, Interesting

    I have experienced a glitch quest and it actually caused me to stop playing the game, since I had spent an hour on it, then realized the quest was broken because I had done somehting out of order (accidentally) and now I can no longer complete the quest. It distressed me to the point that the game just sort of stopped being fun . . . the same way that it can happen if you play for an hour wihtout saving on TESIII Morrowind and then die, only to have to REDO your hour of play . . . which then becomes more like work than play. It is unfortunate that this patch cannot fix these types of glitches.

    Has anyone else tried to help the Fisherman in Weye by killing enough slaughterfish for him, but accidentally already killed one of the slaughterfish in the lake in the quest area before you took on the quest? That is what happened to me and now when I get to the slaughterfish I already killed in the quest order, a dead fish is there (because I killed it), but I can't move on to the next slaughterfish location! Anyone know how to fix this?

    1. Re:On a More Serious Note by Traiklin · · Score: 3, Insightful

      pretty much do what Bethsadia said.

      restart the entire game over again becuase you are the idiot that did something you weren't supposed to BEFORE you activated the quest you had no clue was going to involve that creature!

      I love how this looks on bethsadias part, they fuck up to rush a game out there instead of properly bug testing it (cause let's face it, some of these bugs are rather serious) and their responce ot everyone who has been enjoying the game only to find out the hours/weeks/months they just spent on the game are all flushed down the toilet because (like you said) you killed something you shouldn't of.

      so basically here's what the F.A.Q.s or Troubleshooting should look like from nowo n with any game they release,

      "Do not kill any creature you encounter when not on a spacific quest that tells you to kill said creature, It may cause the game to error and you will be unable to complete a quest further down the road."
      "We realize this is an RPG and you gain levels by completing quests and fighting creatures, just be warned when you fight creatures it could cause irreversable harm to your game and you will have to restart the game."
      "Be sure to save before you encounter a creature, in fact, Just save every single step you take. Better safe then sorry!"
      "Lastly, don't bother playing this game till we release the next on in the series, by then everything SHOULD be taken care of and all the glitches in it SHOULD be taken care of. We make no promises though. Play at your own risk!"

      I understand it's next to impossable to repair a save file, but to be unable to fix the game which in turn would fix the save file is rather suprising. there's only been a few games I have played where a patch rendered save files useless and they are usually in massive patch files that introduce new things to the game that the save file doesn't have. So I suppose my next question would be, How come the save file can't fix corrupted quests, yet it has absolutly no problem loading in mods that weren't in the game to begin with? all with their own quests aswell.

    2. Re:On a More Serious Note by Ankle · · Score: 3, Informative

      I did the same thing, just keep playing and eventually the fish will respawn.

    3. Re:On a More Serious Note by bloodsuka · · Score: 2, Informative

      I made the same mistake on that quest. I killed one of the slaughter fish before taking the quest. However, i didnt know that was the cause of the glitch, i thought the quest from the start was buggy. I completed the quest by finding the fish without following the nav point (which fails to update). The fish appear one at a time after each kill. Took forever to do. Dispite some of the game's errors, the game is pretty amazing imo. Now u can go through what i went through haha jp

    4. Re:On a More Serious Note by Traiklin · · Score: 2, Interesting

      that's pretty much what a QA tester does.

      only it's not supposed to be randomly. They play through the game like a normal person would, when they encounter something they find strange they will do it multipule times to see if it comes up again or if it's just a completly random thing (some stuff you just can't program out).
      But they usually go through a certain section (since this game is so huge they have multipule people doing different points of the game) and they play it normally just to make sure, then they do weird things to try and break the game and let them know what they find out so the programers will know if it's indeed a bug or just a random occurance of programing.

      but to have a Quest fail because you do Step 2 before Step 1 I would say is a big bug that shouldn't of made it out of QA Testing, programing or any other form. Then the ability to not restart the quest clean if you already saved is pretty damn bad.

      Who knows, maybe this will piss off enough people that the next patch will give you the ability to restart a quest and it resets the world so that quest will be working again (easy fix for the exploit that would fallow even though it's single player and wouldn't matter would be to not reset experiance and items the creatures would give.)

    5. Re:On a More Serious Note by yaman666 · · Score: 2, Informative

      Actually, if you go away for a while (may be sleep), eventually the new fish will respawn at the marker location. I also had trouble with this quest and gave up on it, but when I came back to it a few days and many other quests later, the new fish was there and I was able to successfully finish the quest.

      This problem has been reported by many oblivion players. So while this quest is somewhat buggy in the way its designed, you can at least finish it.

    6. Re:On a More Serious Note by Mac+Degger · · Score: 4, Informative

      TO ANYONE WITH PROBLEMS WITH BROKEN QUESTS:

      http://www.elderscrolls.com/forums/index.php?showt opic=403884&hl=

      This should help 80% of people.

      The easiest one is the "player.placeatme ID#" command; use it in the console with the ID# being found in the location you're in inth e construction set.

      --
      -- Waht? Tehr's a preveiw buottn?
  3. Re:It's funny... by AuMatar · · Score: 2, Insightful

    This is a problem with quests being uncompletable if you accidently do step 2 before step 1. Thats pretty much impossible to be caused by spyware.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  4. Re:It's funny... by Goose42 · · Score: 2, Interesting

    Yes, this makes complete and total sense. Spyware makers definitely want to know what quests you're completing in order to direct their marketing to you, and make their software search ut Oblivion save games and files in order to gain the best information about your buying habits. The direct-to-mage advertising market is one of the biggest around, ya know.

    Did I forget the sarcasm tags again?

    Be thankful that you've had no problems with the game. Unfortunately, a lot of people do have problems with it, and the patch meant to fix it. Don't dismiss problems simply because you're not experiencing them.

    This is, unfortunately, the exact reason why I haven't gotten into Oblivion yet. I loved Morrowind, but only got it after they released the extremely-patched super edition with the two expansions built in. That's the version of the game I'm waiting for before I step foot into Oblivion, and this patch-snafu is exactly why. I could see it coming a mile away, and that's sad.

  5. Re:Suck it Bethseda... by JDevers · · Score: 4, Insightful

    Most highly open-ended games are like this. Think of how difficult it would be to play test a game like Oblivion versus a typical FPS.

  6. Meh... by Feanturi · · Score: 3, Insightful

    I haven't got sympathy for anyone on Slashdot of all places, that wants to complain about a broken quest. Particularly anyone that runs Linux. One of the great strengths of Oblivion, and Morrowind before it, is how far under the hood you can get. Got a broken quest? Then get in the editor and fix it. That should actually be *fun* for most of the people here. I've spent about a month so far not actually playing the game. I've been immersed in the editor, having just as much fun (while admittedly missing the beautiful scenery - the other reason I bought this game), and Morrowind was the same way for me. Either game would be less fun if I couldn't change it up and mold it to my liking. Your mileage may vary, but if you come in here flashing geek creds you can't stop to complain that you need to fix your game. Have FUN fixing it, and improving on it, that's what we do, isn't it?

    1. Re:Meh... by Gr33nNight · · Score: 3, Insightful

      Yeah, I fix shit at work all day and get paid for it. I shouldnt have to shell out $50 and then work some more to fix Bethesdas mistakes. Paying a company to fix their mistakes for them is not my idea of *fun*. Its my idea of getting ripped off.

    2. Re:Meh... by JonyEpsilon · · Score: 2, Informative
      I guess you're not playing on the 360 then.

      If only I could have typed some heiroglyphs into the console to reinstate the now missing dead dude at the bottom of the Mage's Guild well ...

      Haven't downloaded the patch yet - still holding out hope that he'll reappear.

      Jony

  7. People are lazy... by hrrY · · Score: 4, Informative

    If you have a problem with something like killing a creature before you *find out* that the creature is quest related, go into console(~key) then type "help" and it will show you a list of commands. The command to use in this case would be "spawn(creature_id)" Problem solved, resume saving Tamriel, the end.

  8. Damn complainers.... by friedmud · · Score: 2, Insightful

    What a bunch of complainers...

    I have logged around 90 hours so far in this game... and it is unbelievable. I haven't hit anything that I have noticed as a bug... but I'm also an extremely careful player (hence the 90 hours).

    What other game out there gives you _SO MUCH_ with so few problems? In such a huge game like this there are bound to be some issues. Have a couple of minor glitches in a couple of side quest and get castrated even though there are _hundreds_ of quests with no problems.

    Good god people... get over it!

    Man... people just don't appreciate things. You have to take the good with the bad. I'll take an incredible game with a couple of coding flaws in it over another FPS on rails game with no bugs anyday.... but I guess that's just me.

    Damn,
    Friedmud

    1. Re:Damn complainers.... by friedmud · · Score: 2, Insightful

      The genre/game content most definitely has something to do with it.

      I can't see how anyone can argue that Oblivion is _not_ a polished product. Just because a couple of small things slip through Q&A doesn't mean it's not polished. I haven't bought/used a single piece of software that didn't have atleast one bug... it's the nature of large software products. Does that mean that I've never used a "polished" piece of software? I don't think so.

      What I'm trying to say is that $50 buys you a very polished game, with a couple of small flaws (maybe making up 1/1000 of the game's content). For me that's a damn good ratio. The rest of the game content (graphics/scenery/voice acting/quests/music) are so great that it more than outweighs any small flaws.

      As for genre... my point is that in a 15-20 hour shooter... where all you do is run around and blow shit up (not putting these games down I own plenty of them and greatly enjoy them) and you don't have all the intracacies that are present in Oblivion I expect there to be a lot less flaws... I'm looking for a flaw/content ratio that is very low and I think Oblivion definitely delivers that.

      Friedmud

  9. Re:Indoor issues... by k_187 · · Score: 2, Insightful

    I'd imagine its the raidiant Ai or whatever its called. when you're near NPCs the game has to caculate everything they're doing and/or going to do. I'd imagine that there isn't much you can do about it w/o upgrading.

    --
    11 was a racehorse
    12 was 12
    1111 Race
    12112
  10. Re:Suck it Bethseda... by grammar+fascist · · Score: 4, Interesting

    Think of how difficult it would be to play test a game like Oblivion versus a typical FPS.

    It can be avoided.

    I'm serious.

    The problem is that game companies are some of the most behind in state-of-the-art testing. I'm not talking about QA process, either. I'm talking about Model Checking. It's the kind of thing military contractors do with their code to make sure missiles never accidentally blow up in the wrong spot.

    (It was the topic of an article on Slashdot a few weeks ago - which, I'm sorry to report, nobody here actually understood, thinking it was about automatic code generation. Talk about not RTFAing.)

    Here's how it works: you model your quests and quest variables as finite state automata. (Remember discrete math?) You use a very expressive language for this, which makes it easy to read. A character, say, killing a certain fish would change a boolean quest variable. Then you define properties that your FSM should have, so that if a quest becomes unsolvable, one or more properties fails. Throw it at a model checking system and in a few minutes, it tells you whether a quest can be made unsolvable and how to get into that state.

    It's extremely simple with quests, most of which are totally independent, leading to a relatively small global quest FSM.

    Someone competent in Model Checking could add a new quest to the system and check it in less than two hours.

    --
    I got my Linux laptop at System76.
  11. Monsters Nearby by ClamIAm · · Score: 2, Interesting

    I'm afraid that my save has been screwed over. After triggering a quest, the "monsters nearby" bit was apparently set, so I can no longer sleep, wait, or fast travel. I figured it was because I was in the general area of the quest, so I went to the nearest town. Whoops, looks like there's some monsters in the inn, so no sleepy time for you, Mr. On-the-verge-of-leveling. Hopefully I can find a workaround.